opengl: fix drawing artifact around rectangles.
parent
f9cb9765ee
commit
58d84c6c98
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@ -22,7 +22,7 @@ SYMBOL: gl-scale-factor
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: error>string ( n -- string )
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: error>string ( n -- string )
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H{
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H{
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{ 0x0 "No error" }
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{ 0x0000 "No error" }
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{ 0x0501 "Invalid value" }
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{ 0x0501 "Invalid value" }
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{ 0x0500 "Invalid enumerant" }
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{ 0x0500 "Invalid enumerant" }
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{ 0x0502 "Invalid operation" }
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{ 0x0502 "Invalid operation" }
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@ -86,9 +86,11 @@ MACRO: all-enabled-client-state ( seq quot -- )
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: gl-texture-coord-pointer ( seq -- )
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: gl-texture-coord-pointer ( seq -- )
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[ 2 GL_FLOAT 0 ] dip glTexCoordPointer ; inline
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[ 2 GL_FLOAT 0 ] dip glTexCoordPointer ; inline
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: (line-vertices) ( a b -- vertices )
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[ first2 [ 0.3 + ] bi@ ] bi@ 4 float-array{ } nsequence ;
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: line-vertices ( a b -- )
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: line-vertices ( a b -- )
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[ first2 [ 0.5 + ] bi@ ] bi@ 4 float-array{ } nsequence
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(line-vertices) gl-vertex-pointer ;
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gl-vertex-pointer ;
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: gl-line ( a b -- )
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: gl-line ( a b -- )
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line-vertices GL_LINES 0 2 glDrawArrays ;
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line-vertices GL_LINES 0 2 glDrawArrays ;
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@ -97,14 +99,14 @@ MACRO: all-enabled-client-state ( seq quot -- )
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#! We use GL_LINE_STRIP with a duplicated first vertex
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#! We use GL_LINE_STRIP with a duplicated first vertex
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#! instead of GL_LINE_LOOP to work around a bug in Apple's
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#! instead of GL_LINE_LOOP to work around a bug in Apple's
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#! X3100 driver.
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#! X3100 driver.
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loc first2 :> ( x y )
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loc first2 [ 0.3 - ] bi@ :> ( x y )
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dim first2 :> ( w h )
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dim first2 [ 0.6 + ] bi@ :> ( w h )
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[
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[
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x 0.5 + y 0.5 +
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x y
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x w + 0.3 - y 0.5 +
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x w + y
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x w + 0.3 - y h + 0.3 -
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x w + y h +
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x y h + 0.3 -
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x y h +
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x 0.5 + y 0.5 +
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x y
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] float-array{ } output>sequence ;
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] float-array{ } output>sequence ;
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: rect-vertices ( loc dim -- )
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: rect-vertices ( loc dim -- )
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