Use overhauled alarms in game.loop
parent
61b9f7a6d5
commit
5a08add73a
|
@ -1,7 +1,7 @@
|
||||||
! (c)2009 Joe Groff bsd license
|
! (c)2009 Joe Groff bsd license
|
||||||
USING: accessors calendar continuations destructors kernel math
|
USING: accessors alarms calendar continuations destructors fry
|
||||||
math.order namespaces system threads ui ui.gadgets.worlds
|
kernel math math.order namespaces system ui ui.gadgets.worlds
|
||||||
sequences ;
|
vocabs.loader ;
|
||||||
IN: game.loop
|
IN: game.loop
|
||||||
|
|
||||||
TUPLE: game-loop
|
TUPLE: game-loop
|
||||||
|
@ -15,7 +15,8 @@ TUPLE: game-loop
|
||||||
{ frame-number integer }
|
{ frame-number integer }
|
||||||
{ benchmark-time integer }
|
{ benchmark-time integer }
|
||||||
{ benchmark-tick-number integer }
|
{ benchmark-tick-number integer }
|
||||||
{ benchmark-frame-number integer } ;
|
{ benchmark-frame-number integer }
|
||||||
|
alarm ;
|
||||||
|
|
||||||
GENERIC: tick* ( delegate -- )
|
GENERIC: tick* ( delegate -- )
|
||||||
GENERIC: draw* ( tick-slice delegate -- )
|
GENERIC: draw* ( tick-slice delegate -- )
|
||||||
|
@ -64,16 +65,6 @@ TUPLE: game-loop-error game-loop error ;
|
||||||
[ 2drop ] if
|
[ 2drop ] if
|
||||||
] if-zero ;
|
] if-zero ;
|
||||||
|
|
||||||
: (run-loop) ( loop -- )
|
|
||||||
dup running?>>
|
|
||||||
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ yield (run-loop) ] tri ]
|
|
||||||
[ drop ] if ;
|
|
||||||
|
|
||||||
: run-loop ( loop -- )
|
|
||||||
dup game-loop
|
|
||||||
[ [ (run-loop) ] [ game-loop-error ] recover ]
|
|
||||||
with-variable ;
|
|
||||||
|
|
||||||
: benchmark-micros ( loop -- micros )
|
: benchmark-micros ( loop -- micros )
|
||||||
system-micros swap benchmark-time>> - ;
|
system-micros swap benchmark-time>> - ;
|
||||||
|
|
||||||
|
@ -90,11 +81,22 @@ PRIVATE>
|
||||||
: benchmark-frames-per-second ( loop -- n )
|
: benchmark-frames-per-second ( loop -- n )
|
||||||
[ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-micros ] tri /f ;
|
[ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-micros ] tri /f ;
|
||||||
|
|
||||||
|
: (game-tick) ( loop -- )
|
||||||
|
dup running?>>
|
||||||
|
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] bi ]
|
||||||
|
[ drop ] if ;
|
||||||
|
|
||||||
|
: game-tick ( alarm loop -- )
|
||||||
|
[ alarm<< ] keep
|
||||||
|
dup game-loop [
|
||||||
|
[ (game-tick) ] [ game-loop-error ] recover
|
||||||
|
] with-variable ;
|
||||||
|
|
||||||
: start-loop ( loop -- )
|
: start-loop ( loop -- )
|
||||||
system-micros >>last-tick
|
system-micros >>last-tick
|
||||||
t >>running?
|
t >>running?
|
||||||
[ reset-loop-benchmark ]
|
[ reset-loop-benchmark ]
|
||||||
[ [ run-loop ] curry "game loop" spawn ]
|
[ [ '[ _ game-tick ] ] keep tick-interval-micros>> microseconds every* ]
|
||||||
[ thread<< ] tri ;
|
[ thread<< ] tri ;
|
||||||
|
|
||||||
: stop-loop ( loop -- )
|
: stop-loop ( loop -- )
|
||||||
|
@ -103,7 +105,7 @@ PRIVATE>
|
||||||
drop ;
|
drop ;
|
||||||
|
|
||||||
: <game-loop*> ( tick-interval-micros tick-delegate draw-delegate -- loop )
|
: <game-loop*> ( tick-interval-micros tick-delegate draw-delegate -- loop )
|
||||||
system-micros f f 0 0 system-micros 0 0
|
system-micros f f 0 0 system-micros 0 0 f
|
||||||
game-loop boa ;
|
game-loop boa ;
|
||||||
|
|
||||||
: <game-loop> ( tick-interval-micros delegate -- loop )
|
: <game-loop> ( tick-interval-micros delegate -- loop )
|
||||||
|
|
Loading…
Reference in New Issue