Use overhauled alarms in game.loop
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61b9f7a6d5
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5a08add73a
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@ -1,7 +1,7 @@
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! (c)2009 Joe Groff bsd license
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USING: accessors calendar continuations destructors kernel math
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math.order namespaces system threads ui ui.gadgets.worlds
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sequences ;
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USING: accessors alarms calendar continuations destructors fry
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kernel math math.order namespaces system ui ui.gadgets.worlds
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vocabs.loader ;
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IN: game.loop
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TUPLE: game-loop
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@ -15,7 +15,8 @@ TUPLE: game-loop
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{ frame-number integer }
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{ benchmark-time integer }
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{ benchmark-tick-number integer }
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{ benchmark-frame-number integer } ;
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{ benchmark-frame-number integer }
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alarm ;
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GENERIC: tick* ( delegate -- )
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GENERIC: draw* ( tick-slice delegate -- )
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@ -64,16 +65,6 @@ TUPLE: game-loop-error game-loop error ;
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[ 2drop ] if
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] if-zero ;
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: (run-loop) ( loop -- )
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dup running?>>
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[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ yield (run-loop) ] tri ]
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[ drop ] if ;
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: run-loop ( loop -- )
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dup game-loop
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[ [ (run-loop) ] [ game-loop-error ] recover ]
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with-variable ;
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: benchmark-micros ( loop -- micros )
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system-micros swap benchmark-time>> - ;
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@ -90,11 +81,22 @@ PRIVATE>
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: benchmark-frames-per-second ( loop -- n )
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[ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-micros ] tri /f ;
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: (game-tick) ( loop -- )
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dup running?>>
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[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] bi ]
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[ drop ] if ;
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: game-tick ( alarm loop -- )
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[ alarm<< ] keep
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dup game-loop [
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[ (game-tick) ] [ game-loop-error ] recover
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] with-variable ;
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: start-loop ( loop -- )
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system-micros >>last-tick
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t >>running?
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[ reset-loop-benchmark ]
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[ [ run-loop ] curry "game loop" spawn ]
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[ [ '[ _ game-tick ] ] keep tick-interval-micros>> microseconds every* ]
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[ thread<< ] tri ;
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: stop-loop ( loop -- )
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@ -103,7 +105,7 @@ PRIVATE>
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drop ;
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: <game-loop*> ( tick-interval-micros tick-delegate draw-delegate -- loop )
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system-micros f f 0 0 system-micros 0 0
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system-micros f f 0 0 system-micros 0 0 f
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game-loop boa ;
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: <game-loop> ( tick-interval-micros delegate -- loop )
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