spin on GetCurrentButtonState before warping cursor when grabbing cocoa input. this keeps the window from jumping if you click on its titlebar to focus
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@ -116,6 +116,8 @@ FUNCTION: CGError CGAssociateMouseAndMouseCursorPosition ( boolean_t connected )
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FUNCTION: CGError CGWarpMouseCursorPosition ( CGPoint newCursorPosition ) ;
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FUNCTION: uint GetCurrentButtonState ( ) ;
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<PRIVATE
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: bitmap-flags ( -- flags )
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@ -128,6 +128,7 @@ M: cocoa-ui-backend (grab-input) ( handle -- )
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window>> -> frame CGRect>rect rect-center
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NSScreen -> screens 0 -> objectAtIndex: -> frame CGRect-h
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[ drop first ] [ swap second - ] 2bi <CGPoint>
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[ GetCurrentButtonState zero? not ] [ yield ] while
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CGWarpMouseCursorPosition drop ;
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M: cocoa-ui-backend (ungrab-input) ( handle -- )
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