Factored collada implementation a bit more and fixed some bugs
parent
0770b940b0
commit
676673fc7e
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@ -8,8 +8,9 @@ io io.encodings.ascii io.files io.files.temp kernel locals math
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math.matrices math.vectors.simd math.parser math.vectors
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method-chains namespaces sequences splitting threads ui ui.gadgets
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ui.gadgets.worlds ui.pixel-formats specialized-arrays
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specialized-vectors literals collada fry xml xml.traversal sequences.deep
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specialized-vectors literals game.models.collada fry xml xml.traversal sequences.deep
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math.bitwise
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opengl.gl
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prettyprint ;
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FROM: alien.c-types => float ;
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@ -23,18 +24,26 @@ uniform vec3 light_position;
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attribute vec3 POSITION;
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attribute vec3 NORMAL;
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attribute vec2 TEXCOORD;
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varying vec2 texit;
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varying vec3 norm;
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void main()
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{
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vec4 position = mv_matrix * vec4(POSITION, 1.0);
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gl_Position = p_matrix * position;
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texit = TEXCOORD;
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norm = NORMAL;
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}
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;
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GLSL-SHADER: collada-fragment-shader fragment-shader
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varying vec2 texit;
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varying vec3 norm;
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void main()
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{
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gl_FragColor = vec4(1, 1, 0, 1);
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gl_FragColor = vec4(texit, 0, 1) + vec4(norm, 1);
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}
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;
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@ -78,8 +87,9 @@ TUPLE: collada-world < wasd-world
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{ collada collada-state } ;
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VERTEX-FORMAT: collada-vertex
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{ "POSITION" float-components 3 f }
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{ "NORMAL" float-components 3 f } ;
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{ "POSITION" float-components 3 f }
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{ "NORMAL" float-components 3 f }
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{ "TEXCOORD" float-components 2 f } ;
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VERTEX-FORMAT: debug-vertex
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{ "POSITION" float-components 3 f }
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@ -112,8 +122,8 @@ VERTEX-FORMAT: debug-vertex
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: <collada-state> ( -- collada-state )
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collada-state new
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#! "C:/Users/erikc/Downloads/mech.dae"
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"/Users/erikc/Documents/mech.dae"
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"C:/Users/erikc/Downloads/test2.dae"
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#! "/Users/erikc/Documents/mech.dae"
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file>xml "mesh" deep-tags-named [ mesh>models ] map flatten >>models ;
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M: collada-world begin-game-world
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@ -152,10 +162,15 @@ M: collada-world begin-game-world
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{ 0 0 0 } { 0 0 1 } { 0 0 1 } } draw-lines ;
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: draw-collada ( world -- )
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GL_COLOR_BUFFER_BIT glClear
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0 0 0 0 glClearColor
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1 glClearDepth
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HEX: ffffffff glClearStencil
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{ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT GL_STENCIL_BUFFER_BIT } flags glClear
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[
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triangle-lines dup t <triangle-state> set-gpu-state
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#! triangle-lines dup t <triangle-state> set-gpu-state
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face-ccw cull-back <triangle-cull-state> set-gpu-state
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cmp-less <depth-state> set-gpu-state
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[ collada>> vertex-arrays>> ]
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[ collada>> index-vectors>> ]
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[ <collada-uniforms> ]
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@ -170,6 +185,7 @@ M: collada-world begin-game-world
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] curry 2each
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]
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[
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cmp-always <depth-state> set-gpu-state
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draw-axes
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]
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bi ;
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@ -177,7 +193,7 @@ M: collada-world begin-game-world
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M: collada-world draw-world*
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draw-collada ;
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M: collada-world wasd-movement-speed drop 1/16. ;
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M: collada-world wasd-movement-speed drop 1/4. ;
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M: collada-world wasd-near-plane drop 1/32. ;
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M: collada-world wasd-far-plane drop 1024.0 ;
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@ -0,0 +1 @@
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Erik Charlebois
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@ -2,13 +2,13 @@
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! See http://factorcode.org/license.txt for BSD license.
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USING: help.markup help.crossref help.stylesheet help.topics help.syntax
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definitions io prettyprint summary arrays math sequences vocabs strings
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see xml.data hashtables ;
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IN: collada
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see xml.data hashtables assocs ;
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IN: game.models.collada
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ABOUT: "collada"
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ABOUT: "game.models.collada"
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ARTICLE: "collada" "Conversion of COLLADA assets"
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"The " { $vocab-link "collada" } " vocabulary implements words for converting COLLADA assets to data suitable for use with OpenGL. See the COLLADA documentation at " { $url "http://collada.org" } "." ;
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ARTICLE: "game.models.collada" "Conversion of COLLADA assets"
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"The " { $vocab-link "game.models.collada" } " vocabulary implements words for converting COLLADA assets to data suitable for use with OpenGL. See the COLLADA documentation at " { $url "http://collada.org" } "." ;
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HELP: model
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{ $class-description "Tuple of a packed attribute buffer, index buffer and vertex format suitable for a single OpenGL draw call." } ;
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@ -22,11 +22,12 @@ HELP: up-axis
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HELP: unit-ratio
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{ $description "Scaling ratio for the coordinates of the tags being read." } ;
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HELP: missing-attr
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{ $description "An error thrown when an attribute is missing from a tag." } ;
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HELP: indexed-seq
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{ $class-description "A sequence described by a sequence of unique elements and a sequence of indices. The sequence can only be appended to. An associative map is used as a reverse lookup table when appending." } ;
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HELP: missing-child
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{ $description "An error thrown when a child is missing from a tag." } ;
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HELP: <indexed-seq>
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{ $values { "dseq-exemplar" sequence } { "iseq-examplar" sequence } { "rassoc-examplar" assoc } }
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{ $class-description "Construct an " { $link indexed-seq } " using the given examplars for the underlying data structures." } ;
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HELP: string>numbers ( string -- number-seq )
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{ $values { "string" string } { "number-seq" sequence } }
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@ -37,7 +38,7 @@ HELP: y-up { $class-description "Right-handed 3D coordinate system where Y is up
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HELP: z-up { $class-description "Right-handed 3D coordinate system where Z is up." } ;
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HELP: >y-up-axis!
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{ $values { "sequence" sequence } { "from-axis" rh-up } { "sequence" sequence } }
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{ $values { "seq" sequence } { "from-axis" rh-up } { "seq" sequence } }
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{ $description "Destructively swizzles the first three elements of the input sequence to a right-handed 3D coordinate system where Y is up and returns the modified sequence." } ;
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HELP: source>seq
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@ -57,11 +58,11 @@ HELP: mesh>vertices
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{ $description "Convert the mesh tag's vertices element to a pair for further lookup in " { $link collect-sources } ". " } ;
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HELP: collect-sources
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{ $values { "sources" hashtable } { "vertices" pair } { "inputs" tag sequence } { "soures" sequence } }
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{ $values { "sources" hashtable } { "vertices" pair } { "inputs" tag sequence } { "sources" sequence } }
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{ $description "Look up the sources for these " { $emphasis "input" } " elements and return a sequence of " { $link source } " tuples." } ;
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HELP: group-indices
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{ $values { "index-stride" number } { "triangle-count" number } { indices "sequence" } { "grouped-indices" sequence } }
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{ $values { "index-stride" number } { "triangle-count" number } { "indices" sequence } { "grouped-indices" sequence } }
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{ $description "Groups the index sequence by triangle and then groups each triangle's indices by vertex." } ;
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HELP: triangles>numbers
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@ -76,6 +77,10 @@ HELP: <model>
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{ $values { "attribute-buffer" sequence } { "index-buffer" sequence } { "sources" sequence } { "model" model } }
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{ $description "Converts the inputs to a form suitable for use with " { $vocab-link "gpu" } " and constructs a " { $link model } "." } ;
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HELP: pack-attributes
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{ $values { "source-indices" sequence } { "sources" sequence } { "attributes" sequence } }
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{ $description "Packs the attributes for a single vertex into a sequence from a set of source data streams." } ;
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HELP: soa>aos
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{ $values { "triangles-indices" sequence } { "sources" sequence } { "attribute-buffer" sequence } { "index-buffer" sequence } }
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{ $description "Swizzles the input sources from a structure of arrays form to an array of structures form and generates a new index buffer." } ;
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@ -85,7 +90,7 @@ HELP: triangles>model
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{ $description "Creates a " { $link model } " tuple from the given triangles tag, source set and vertices pair." } ;
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HELP: mesh>triangles
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{ $values { "souces" sequence } { "vertices" pair } { "mesh-tag" tag } { "models" sequence } }
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{ $values { "sources" sequence } { "vertices" pair } { "mesh-tag" tag } { "models" sequence } }
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{ $description "Creates a sequence of models from the triangles in the mesh tag." } ;
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HELP: mesh>models
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@ -5,8 +5,8 @@ locals math math.parser sequences sequences.deep
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specialized-arrays.instances.alien.c-types.float
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specialized-arrays.instances.alien.c-types.uint splitting xml
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xml.data xml.traversal math.order
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namespaces combinators images gpu.shaders io ;
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IN: collada
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namespaces combinators images gpu.shaders io make ;
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IN: game.models.collada
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TUPLE: model attribute-buffer index-buffer vertex-format ;
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TUPLE: source semantic offset data ;
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@ -16,8 +16,48 @@ SYMBOLS: up-axis unit-ratio ;
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ERROR: missing-attr tag attr ;
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ERROR: missing-child tag child-name ;
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TUPLE: indexed-seq dseq iseq rassoc ;
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INSTANCE: indexed-seq sequence
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M: indexed-seq length
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iseq>> length ; inline
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M: indexed-seq nth
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[ iseq>> nth ] keep dseq>> nth ; inline
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M:: indexed-seq set-nth ( elt n seq -- )
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seq dseq>> :> dseq
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seq iseq>> :> iseq
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seq rassoc>> :> rassoc
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seq length n = not [ seq immutable ] when
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elt rassoc at
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[
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iseq push
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]
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[
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dseq length
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[ elt rassoc set-at ]
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[ iseq push ] bi
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elt dseq push
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] if* ; inline
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: <indexed-seq> ( dseq-examplar iseq-exampler rassoc-examplar -- indexed-seq )
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indexed-seq new
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swap clone >>rassoc
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swap clone >>iseq
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swap clone >>dseq ;
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M: indexed-seq new-resizable
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[ dseq>> ] [ iseq>> ] [ rassoc>> ] tri <indexed-seq>
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dup -rot
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[ [ dseq>> new-resizable ] keep (>>dseq) ]
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[ [ iseq>> new-resizable ] keep (>>iseq) ]
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[ [ rassoc>> clone nip ] keep (>>rassoc) ]
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2tri ;
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: string>numbers ( string -- number-seq )
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" \t\n" split [ string>number ] map ;
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" \t\n" split [ "" = ] trim [ string>number ] map ;
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: x/ ( tag child-name -- child-tag )
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[ tag-named ]
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@ -69,8 +109,8 @@ M: z-up >y-up-axis!
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rot
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[ "float_array" x/ xt string>numbers [ * ] with map ]
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[ nip "technique_common" x/ "accessor" x/ "stride" x@ string>number ] 2bi
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<groups>
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[ swap >y-up-axis! ] with map ;
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group
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[ swap over length 2 > [ >y-up-axis! ] [ drop ] if ] with map ;
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: source>pair ( source-tag -- pair )
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[ "id" x@ ]
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@ -108,7 +148,7 @@ M: z-up >y-up-axis!
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] map flatten ;
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: group-indices ( index-stride triangle-count indices -- grouped-indices )
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dup length rot / <groups> swap [ <groups> ] curry map ;
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dup length rot / group swap [ group ] curry map ;
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: triangles>numbers ( triangles-tag -- number-seq )
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"p" x/ children>string " \t\n" split [ string>number ] map ;
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@ -130,32 +170,21 @@ M: z-up >y-up-axis!
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] map
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] tri* model boa ;
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:: soa>aos ( triangles-indices sources -- attribute-buffer index-buffer )
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V{ } clone :> attribute-buffer
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V{ } clone :> index-buffer
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H{ } clone :> inverse-attribute-buffer
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triangles-indices [
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: pack-attributes ( source-indices sources -- attributes )
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[
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[
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[| triangle-index triangle-offset |
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triangle-index triangle-offset sources
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[| index offset source |
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source offset>> offset = [
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index source data>> nth
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] [ f ] if
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] with with map sift flatten :> attributes
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[
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[ data>> ] [ offset>> ] bi
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rot = [ nth ] [ 2drop f ] if
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] with with map sift flatten ,
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] curry each-index
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] V{ } make flatten ;
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attributes inverse-attribute-buffer at [
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index-buffer push
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] [
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attribute-buffer length
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[ attributes inverse-attribute-buffer set-at ]
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[ index-buffer push ] bi
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attributes attribute-buffer push
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] if*
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] each-index
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] each
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] each
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attribute-buffer index-buffer ;
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:: soa>aos ( triangles-indices sources -- attribute-buffer index-buffer )
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[ triangles-indices [ [
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sources pack-attributes ,
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] each ] each ]
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V{ } V{ } H{ } <indexed-seq> make [ dseq>> ] [ iseq>> ] bi ;
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: triangles>model ( sources vertices triangles-tag -- model )
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[ "input" tags-named collect-sources ] keep swap
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@ -174,7 +203,7 @@ M: z-up >y-up-axis!
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: mesh>models ( mesh-tag -- models )
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[
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{ { up-axis z-up } { unit-ratio 0.5 } } [
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{ { up-axis y-up } { unit-ratio 0.5 } } [
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mesh>sources
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] bind
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]
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@ -0,0 +1 @@
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Conversion of COLLADA geometry assets to OpenGL vertex and index buffers
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