Merge branch 'master' of git://factorcode.org/git/factor

db4
Doug Coleman 2008-12-15 19:46:56 -06:00
commit 7597f38a08
11 changed files with 729 additions and 122 deletions

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@ -0,0 +1,577 @@
USING: kernel syntax accessors sequences
arrays calendar
combinators.cleave combinators.short-circuit
locals math math.constants math.functions math.libm
math.order math.points math.vectors
namespaces random sequences threads ui ui.gadgets ui.gestures
math.ranges
colors
colors.gray
vars
multi-methods
multi-method-syntax
processing.shapes
frame-buffer ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IN: bubble-chamber
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! This is a Factor implementation of an art piece by Jared Tarbell:
!
! http://complexification.net/gallery/machines/bubblechamber/
!
! Jared's version is written in Processing (Java)
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! processing
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: 2random ( a b -- num ) 2dup swap - 100 / <range> random ;
: 1random ( b -- num ) 0 swap 2random ;
: at-fraction ( seq fraction -- val ) over length 1- * swap nth ;
: at-fraction-of ( fraction seq -- val ) swap at-fraction ;
: mouse ( -- point ) hand-loc get ;
: mouse-x ( -- x ) mouse first ;
: mouse-y ( -- y ) mouse second ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: collide ( particle -- )
GENERIC: move ( particle -- )
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: particle
bubble-chamber pos vel speed speed-d theta theta-d theta-dd myc mya ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: initialize-particle ( particle -- particle )
0 0 {2} >>pos
0 0 {2} >>vel
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd
0 0 0 1 rgba boa >>myc
0 0 0 1 rgba boa >>mya ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: center ( particle -- point ) bubble-chamber>> size>> 2 v/n ;
DEFER: collision-theta
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: move-by ( obj delta -- obj ) over pos>> v+ >>pos ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: theta-dd-small? ( par limit -- par ? ) >r dup theta-dd>> abs r> < ;
: random-theta-dd ( par a b -- par ) 2random >>theta-dd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: turn ( particle -- particle )
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
>>vel ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: step-theta ( p -- p ) [ ] [ theta>> ] [ theta-d>> ] tri + >>theta ;
: step-theta-d ( p -- p ) [ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d ;
: step-speed-sub ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri - >>speed ;
: step-speed-mul ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri * >>speed ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: out-of-bounds? ( PARTICLE -- ? )
[let | X [ PARTICLE pos>> first ]
Y [ PARTICLE pos>> second ]
WIDTH [ PARTICLE bubble-chamber>> size>> first ]
HEIGHT [ PARTICLE bubble-chamber>> size>> second ] |
[let | LEFT [ WIDTH neg ]
RIGHT [ WIDTH 2 * ]
BOTTOM [ HEIGHT neg ]
TOP [ HEIGHT 2 * ] |
{ [ X LEFT < ] [ X RIGHT > ] [ Y BOTTOM < ] [ Y TOP > ] } 0|| ] ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle.axion
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <axion> < particle ;
: axion ( -- <axion> ) <axion> new initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide ( <axion> -- )
dup center >>pos
2 pi * 1random >>theta
1.0 6.0 2random >>speed
0.998 1.000 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: dy>alpha ( dy -- alpha ) neg 6 * 30 + 255.0 / ;
! : axion-white ( dy -- dy ) dup 1 swap dy>alpha {2} \ stroke-color set ;
! : axion-black ( dy -- dy ) dup 0 swap dy>alpha {2} \ stroke-color set ;
: axion-white ( dy -- dy ) dup 1 swap dy>alpha gray boa \ stroke-color set ;
: axion-black ( dy -- dy ) dup 0 swap dy>alpha gray boa \ stroke-color set ;
: axion-point- ( particle dy -- particle ) >r dup pos>> r> v-y point ;
: axion-point+ ( particle dy -- particle ) >r dup pos>> r> v+y point ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move ( <axion> -- )
T{ gray f 0.06 0.59 } \ stroke-color set
dup pos>> point
1 4 [a,b] [ axion-white axion-point- ] each
1 4 [a,b] [ axion-black axion-point+ ] each
dup vel>> move-by
turn
step-theta
step-theta-d
step-speed-mul
[ ] [ speed-d>> 0.9999 * ] bi >>speed-d
1000 random 996 >
[
dup speed>> neg >>speed
dup speed-d>> neg 2 + >>speed-d
100 random 30 > [ collide ] [ drop ] if
]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle.hadron
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <hadron> < particle ;
: hadron ( -- <hadron> ) <hadron> new initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide ( <hadron> -- )
dup center >>pos
2 pi * 1random >>theta
0.5 3.5 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
0 1 0 1 rgba boa >>myc
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move ( <hadron> -- )
T{ gray f 1 0.11 } \ stroke-color set dup pos>> 1 v-y point
T{ gray f 0 0.11 } \ stroke-color set dup pos>> 1 v+y point
dup vel>> move-by
turn
step-theta
step-theta-d
step-speed-mul
1000 random 997 >
[
1.0 >>speed-d
0.00001 >>theta-dd
100 random 70 > [ dup collide ] when
]
when
dup out-of-bounds? [ collide ] [ drop ] if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle.muon.colors
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: good-colors ( -- seq )
{
T{ rgba f 0.23 0.14 0.17 1 }
T{ rgba f 0.23 0.14 0.15 1 }
T{ rgba f 0.21 0.14 0.15 1 }
T{ rgba f 0.51 0.39 0.33 1 }
T{ rgba f 0.49 0.33 0.20 1 }
T{ rgba f 0.55 0.45 0.32 1 }
T{ rgba f 0.69 0.63 0.51 1 }
T{ rgba f 0.64 0.39 0.18 1 }
T{ rgba f 0.73 0.42 0.20 1 }
T{ rgba f 0.71 0.45 0.29 1 }
T{ rgba f 0.79 0.45 0.22 1 }
T{ rgba f 0.82 0.56 0.34 1 }
T{ rgba f 0.88 0.72 0.49 1 }
T{ rgba f 0.85 0.69 0.40 1 }
T{ rgba f 0.96 0.92 0.75 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.85 0.82 0.69 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.82 0.82 0.79 1 }
T{ rgba f 0.65 0.69 0.67 1 }
T{ rgba f 0.53 0.60 0.55 1 }
T{ rgba f 0.57 0.53 0.68 1 }
T{ rgba f 0.47 0.42 0.56 1 }
} ;
: anti-colors ( -- seq ) good-colors <reversed> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: color-fraction ( particle -- particle fraction ) dup theta>> pi + 2 pi * / ;
: set-good-color ( particle -- particle )
color-fraction dup 0 1 between?
[ good-colors at-fraction-of >>myc ]
[ drop ]
if ;
: set-anti-color ( particle -- particle )
color-fraction dup 0 1 between?
[ anti-colors at-fraction-of >>mya ]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle.muon
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <muon> < particle ;
: muon ( -- <muon> ) <muon> new initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide ( <muon> -- )
dup center >>pos
2 32 [a,b] random >>speed
0.0001 0.001 2random >>speed-d
dup collision-theta -0.1 0.1 2random + >>theta
0 >>theta-d
0 >>theta-dd
[ 0.001 theta-dd-small? ] [ -0.1 0.1 random-theta-dd ] [ ] while
set-good-color
set-anti-color
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move ( <muon> -- )
[let | MUON [ ] |
[let | WIDTH [ MUON bubble-chamber>> size>> first ] |
MUON
dup myc>> 0.16 >>alpha \ stroke-color set
dup pos>> point
dup mya>> 0.16 >>alpha \ stroke-color set
dup pos>> first2 [ WIDTH swap - ] dip 2array point
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
move-by
step-theta
step-theta-d
step-speed-sub
dup out-of-bounds? [ collide ] [ drop ] if ] ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! bubble-chamber.particle.quark
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <quark> < particle ;
: quark ( -- <quark> ) <quark> new initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide ( <quark> -- )
dup center >>pos
dup collision-theta -0.11 0.11 2random + >>theta
0.5 3.0 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move ( <quark> -- )
[let | QUARK [ ] |
[let | WIDTH [ QUARK bubble-chamber>> size>> first ] |
QUARK
dup myc>> 0.13 >>alpha \ stroke-color set
dup pos>> point
dup pos>> first2 [ WIDTH swap - ] dip 2array point
[ ] [ vel>> ] bi move-by
turn
step-theta
step-theta-d
step-speed-mul
1000 random 997 >
[
dup speed>> neg >>speed
2 over speed-d>> - >>speed-d
]
when
dup out-of-bounds? [ collide ] [ drop ] if ] ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USE: syntax ! Switch back to non-multi-method 'TUPLE:' syntax
TUPLE: <bubble-chamber> < <frame-buffer>
paused particles collision-theta size ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : randomize-collision-theta ( bubble-chamber -- bubble-chamber )
! 0 2 pi * 0.001 <range> random >>collision-theta ;
: randomize-collision-theta ( bubble-chamber -- bubble-chamber )
pi neg pi 0.001 <range> random >>collision-theta ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collision-theta ( particle -- theta ) bubble-chamber>> collision-theta>> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: <bubble-chamber> pref-dim* ( gadget -- dim ) size>> ;
M: <bubble-chamber> ungraft* ( <bubble-chamber> -- ) t >>paused drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: iterate-particle ( particle -- ) move ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M:: <bubble-chamber> update-frame-buffer ( BUBBLE-CHAMBER -- )
BUBBLE-CHAMBER particles>> [ iterate-particle ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: iterate-system ( <bubble-chamber> -- ) drop ;
:: start-bubble-chamber-thread ( GADGET -- )
GADGET f >>paused drop
[
[
GADGET paused>>
[ f ]
[ GADGET iterate-system GADGET relayout-1 1 milliseconds sleep t ]
if
]
loop
]
in-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: bubble-chamber ( -- <bubble-chamber> )
<bubble-chamber> new-gadget
{ 1000 1000 } >>size
randomize-collision-theta ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: bubble-chamber-window ( -- <bubble-chamber> )
bubble-chamber
dup start-bubble-chamber-thread
dup "Bubble Chamber" open-window ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: add-particle ( BUBBLE-CHAMBER PARTICLE -- bubble-chamber )
PARTICLE BUBBLE-CHAMBER >>bubble-chamber drop
BUBBLE-CHAMBER BUBBLE-CHAMBER particles>> PARTICLE suffix >>particles ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: mouse->collision-theta ( BUBBLE-CHAMBER -- BUBBLE-CHAMBER )
mouse
BUBBLE-CHAMBER size>> 2 v/n
v-
first2
fatan2
BUBBLE-CHAMBER (>>collision-theta)
BUBBLE-CHAMBER ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: mouse-pressed ( BUBBLE-CHAMBER -- )
BUBBLE-CHAMBER mouse->collision-theta drop
11
[
BUBBLE-CHAMBER particles>> [ <hadron>? ] filter random [ collide ] when*
BUBBLE-CHAMBER particles>> [ <quark>? ] filter random [ collide ] when*
BUBBLE-CHAMBER particles>> [ <muon>? ] filter random [ collide ] when*
]
times ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<bubble-chamber> H{ { T{ button-down } [ mouse-pressed ] } } set-gestures
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collide-random-particle ( bubble-chamber -- bubble-chamber )
dup particles>> random collide ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: big-bang ( bubble-chamber -- bubble-chamber )
dup particles>> [ collide ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Some initial configurations
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: ten-hadrons ( -- )
bubble-chamber-window
10 [ drop hadron add-particle ] each
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: original ( -- )
bubble-chamber-window
1789 [ muon add-particle ] times
1300 [ quark add-particle ] times
1000 [ hadron add-particle ] times
111 [ axion add-particle ] times
particles>>
[ [ <muon>? ] filter random collide ]
[ [ <quark>? ] filter random collide ]
[ [ <hadron>? ] filter random collide ]
tri ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: hadron-chamber ( -- )
bubble-chamber-window
1000 [ hadron add-particle ] times
big-bang
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Experimental
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: muon-chamber ( -- )
bubble-chamber-window
1000 [ muon add-particle ] times
dup particles>> [ collide randomize-collision-theta ] each
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: original-big-bang ( -- )
bubble-chamber
{ 1000 1000 } >>size
dup start-bubble-chamber-thread
dup "Bubble Chamber" open-window
1789 [ muon add-particle ] times
1300 [ quark add-particle ] times
1000 [ hadron add-particle ] times
111 [ axion add-particle ] times
big-bang
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: original-big-bang-variant ( -- )
bubble-chamber-window
1789 [ muon add-particle ] times
1300 [ quark add-particle ] times
1000 [ hadron add-particle ] times
111 [ axion add-particle ] times
dup particles>> [ collide randomize-collision-theta ] each
drop ;

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USING: ui bubble-chamber ;
IN: bubble-chamber.hadron-chamber
: main ( -- ) [ hadron-chamber ] with-ui ;
MAIN: main

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demos

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USING: ui bubble-chamber ;
IN: bubble-chamber.original
: main ( -- ) [ original ] with-ui ;
MAIN: main

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demos

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demos

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USING: ui bubble-chamber ;
IN: bubble-chamber.ten-hadrons
: main ( -- ) [ ten-hadrons ] with-ui ;
MAIN: main

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@ -49,27 +49,27 @@ HELP: printf
}
{ $examples
{ $example
"USING: printf ;"
"USING: formatting ;"
"123 \"%05d\" printf"
"00123" }
{ $example
"USING: printf ;"
"USING: formatting ;"
"HEX: ff \"%04X\" printf"
"00FF" }
{ $example
"USING: printf ;"
"USING: formatting ;"
"1.23456789 \"%.3f\" printf"
"1.235" }
{ $example
"USING: printf ;"
"USING: formatting ;"
"1234567890 \"%.5e\" printf"
"1.23457e+09" }
{ $example
"USING: printf ;"
"USING: formatting ;"
"12 \"%'#4d\" printf"
"##12" }
{ $example
"USING: printf ;"
"USING: formatting ;"
"1234 \"%+d\" printf"
"+1234" }
} ;
@ -109,6 +109,12 @@ HELP: strftime
{ "%Z" "Time zone name (no characters if no time zone exists)." }
{ "%%" "A literal '%' character." }
}
}
{ $examples
{ $example
"USING: calendar formatting ;"
"now \"%c\" strftime"
"Mon Dec 15 14:40:43 2008" }
} ;
ARTICLE: "formatting" "Formatted printing"

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USING: accessors alien.c-types combinators grouping kernel
locals math math.geometry.rect math.vectors opengl.gl sequences
ui.gadgets ui.render ;
IN: frame-buffer
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <frame-buffer> < gadget pixels last-dim ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: update-frame-buffer ( <frame-buffer> -- )
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-frame-buffer-pixels ( frame-buffer -- )
dup
rect-dim product "uint[4]" <c-array>
>>pixels
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: frame-buffer ( -- <frame-buffer> ) <frame-buffer> new-gadget ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: draw-pixels ( FRAME-BUFFER -- )
FRAME-BUFFER rect-dim first2
GL_RGBA
GL_UNSIGNED_INT
FRAME-BUFFER pixels>>
glDrawPixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: read-pixels ( FRAME-BUFFER -- )
0
0
FRAME-BUFFER rect-dim first2
GL_RGBA
GL_UNSIGNED_INT
FRAME-BUFFER pixels>>
glReadPixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: copy-row ( OLD NEW -- )
[let | LEN [ OLD NEW min-length ] |
OLD LEN head-slice 0 NEW copy ] ;
: copy-pixels ( old-pixels old-width new-pixels new-width -- )
[ 16 * <sliced-groups> ] 2bi@
[ copy-row ] 2each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: update-last-dim ( frame-buffer -- ) dup rect-dim >>last-dim drop ;
M:: <frame-buffer> layout* ( FRAME-BUFFER -- )
{
{
[ FRAME-BUFFER last-dim>> f = ]
[
FRAME-BUFFER init-frame-buffer-pixels
FRAME-BUFFER update-last-dim
]
}
{
[ FRAME-BUFFER [ rect-dim ] [ last-dim>> ] bi = not ]
[
[let | OLD-PIXELS [ FRAME-BUFFER pixels>> ]
OLD-WIDTH [ FRAME-BUFFER last-dim>> first ] |
FRAME-BUFFER init-frame-buffer-pixels
FRAME-BUFFER update-last-dim
[let | NEW-PIXELS [ FRAME-BUFFER pixels>> ]
NEW-WIDTH [ FRAME-BUFFER last-dim>> first ] |
OLD-PIXELS OLD-WIDTH NEW-PIXELS NEW-WIDTH copy-pixels ] ]
]
}
{ [ t ] [ ] }
}
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M:: <frame-buffer> draw-gadget* ( FRAME-BUFFER -- )
FRAME-BUFFER rect-dim { 0 1 } v* first2 glRasterPos2i
FRAME-BUFFER draw-pixels
FRAME-BUFFER update-frame-buffer
glFlush
FRAME-BUFFER read-pixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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@ -1,115 +0,0 @@
USING: kernel alien.c-types combinators sequences splitting grouping
opengl.gl ui.gadgets ui.render
math math.vectors accessors math.geometry.rect ;
IN: ui.gadgets.frame-buffer
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: frame-buffer < gadget action pdim last-dim graft ungraft pixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-frame-buffer-pixels ( frame-buffer -- frame-buffer )
dup
rect-dim product "uint[4]" <c-array>
>>pixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: new-frame-buffer ( class -- gadget )
new-gadget
[ ] >>action
{ 100 100 } >>pdim
[ ] >>graft
[ ] >>ungraft ;
: <frame-buffer> ( -- frame-buffer ) frame-buffer new-frame-buffer ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: draw-pixels ( fb -- fb )
dup >r
dup >r
rect-dim first2 GL_RGBA GL_UNSIGNED_INT r> pixels>> glDrawPixels
r> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: read-pixels ( fb -- fb )
dup >r
dup >r
>r
0 0 r> rect-dim first2 GL_RGBA GL_UNSIGNED_INT r> pixels>> glReadPixels
r> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer pref-dim* pdim>> ;
M: frame-buffer graft* graft>> call ;
M: frame-buffer ungraft* ungraft>> call ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: copy-row ( old new -- )
2dup min-length swap >r head-slice 0 r> copy ;
! : copy-pixels ( old-pixels old-width new-pixels new-width -- )
! [ group ] 2bi@
! [ copy-row ] 2each ;
! : copy-pixels ( old-pixels old-width new-pixels new-width -- )
! [ 16 * group ] 2bi@
! [ copy-row ] 2each ;
: copy-pixels ( old-pixels old-width new-pixels new-width -- )
[ 16 * <sliced-groups> ] 2bi@
[ copy-row ] 2each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer layout* ( fb -- )
{
{
[ dup last-dim>> f = ]
[
init-frame-buffer-pixels
dup
rect-dim >>last-dim
drop
]
}
{
[ dup [ rect-dim ] [ last-dim>> ] bi = not ]
[
dup [ pixels>> ] [ last-dim>> first ] bi
rot init-frame-buffer-pixels
dup rect-dim >>last-dim
[ pixels>> ] [ rect-dim first ] bi
copy-pixels
]
}
{ [ t ] [ drop ] }
}
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer draw-gadget* ( fb -- )
dup rect-dim { 0 1 } v* first2 glRasterPos2i
draw-pixels
dup action>> call
glFlush
read-pixels
drop ;

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@ -1,7 +1,7 @@
! Copyright (C) 2008 Doug Coleman.
! See http://factorcode.org/license.txt for BSD license.
USING: calendar kernel http.server.dispatchers prettyprint
sequences printf furnace.actions html.forms accessors
sequences formatting furnace.actions html.forms accessors
furnace.redirection ;
IN: webapps.irc-log