put a slot on worlds for window-resources which get disposed when window is closed
parent
d077d52968
commit
77104b7256
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@ -27,10 +27,6 @@ GENERIC: flush-gl-context ( handle -- )
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HOOK: offscreen-pixels ui-backend ( world -- alien w h )
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: with-gl-context ( handle quot -- )
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'[ select-gl-context @ ]
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[ flush-gl-context gl-error ] bi ; inline
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HOOK: (with-ui) ui-backend ( quot -- )
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HOOK: (grab-input) ui-backend ( handle -- )
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@ -1,6 +1,6 @@
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USING: ui.gadgets ui.render ui.text ui.text.private
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ui.gestures ui.backend help.markup help.syntax
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models opengl sequences strings ;
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models opengl sequences strings destructors ;
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IN: ui.gadgets.worlds
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HELP: user-input
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@ -29,10 +29,17 @@ HELP: set-title
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{ $description "Sets the title bar of the native window containing the world." }
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{ $notes "This word should not be called directly by user code. Instead, change the " { $snippet "title" } " slot model; see " { $link "models" } "." } ;
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HELP: select-gl-context
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{ $values { "handle" "a backend-specific handle" } }
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HELP: context-world
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{ $var-description "Holds the " { $link world } " whose OpenGL context was most recently made active by " { $link set-gl-context } "." } ;
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HELP: set-gl-context
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{ $values { "world" world } }
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{ $description "Selects an OpenGL context to be the implicit destination for subsequent GL rendering calls. This word is called automatically by the UI before drawing a " { $link world } "." } ;
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HELP: window-resource
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{ $values { "resource" disposable } { "resource" disposable } }
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{ $description "Marks " { $snippet "resource" } " to be destroyed with " { $link dispose } " when the window with the currently active OpenGL context (set by " { $link set-gl-context } ") is closed. " { $snippet "resource" } " is left unmodified at the top of the stack." } ;
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HELP: flush-gl-context
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{ $values { "handle" "a backend-specific handle" } }
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{ $description "Ensures all GL rendering calls made to an OpenGL context finish rendering to the screen. This word is called automatically by the UI after drawing a " { $link world } "." } ;
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@ -34,7 +34,8 @@ TUPLE: world < track
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text-handle handle images
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window-loc
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pixel-format-attributes
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window-controls ;
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window-controls
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window-resources ;
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TUPLE: world-attributes
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{ world-class initial: world }
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@ -77,11 +78,24 @@ TUPLE: world-attributes
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'[ f _ [ (>>status-owner) ] [ status>> set-model ] 2bi ] when
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] [ 2drop ] if ;
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SYMBOL: context-world
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: window-resource ( resource -- resource )
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dup context-world get-global window-resources>> push ;
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: set-gl-context ( world -- )
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[ context-world set-global ]
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[ handle>> select-gl-context ] bi ;
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: with-gl-context ( world quot -- )
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'[ set-gl-context @ ]
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[ flush-gl-context gl-error ] bi ; inline
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ERROR: no-world-found ;
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: find-gl-context ( gadget -- )
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find-world dup
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[ handle>> select-gl-context ] [ no-world-found ] if ;
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[ handle>> set-gl-context ] [ no-world-found ] if ;
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: (request-focus) ( child world ? -- )
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pick parent>> pick eq? [
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@ -98,7 +112,8 @@ M: world request-focus-on ( child gadget -- )
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t >>root?
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f >>active?
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{ 0 0 } >>window-loc
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f >>grab-input? ;
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f >>grab-input?
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V{ } clone >>window-resources ;
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: apply-world-attributes ( world attributes -- world )
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{
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@ -149,7 +164,7 @@ M: world (>>dim)
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[ call-next-method ]
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[
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dup handle>>
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[ select-gl-context resize-world ]
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[ set-gl-context resize-world ]
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[ drop ] if*
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] bi ;
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@ -61,7 +61,7 @@ SYMBOL: windows
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: set-up-window ( world -- )
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{
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[ handle>> select-gl-context ]
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[ handle>> set-gl-context ]
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[ [ title>> ] keep set-title ]
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[ begin-world ]
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[ resize-world ]
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@ -89,12 +89,13 @@ M: world graft*
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: (ungraft-world) ( world -- )
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{
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[ handle>> select-gl-context ]
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[ handle>> set-gl-context ]
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[ text-handle>> [ dispose ] when* ]
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[ images>> [ dispose ] when* ]
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[ hand-clicked close-global ]
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[ hand-gadget close-global ]
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[ end-world ]
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[ [ [ [ dispose ] when* ] each V{ } clone ] change-window-resources ]
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} cleave ;
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M: world ungraft*
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