a little bit more rice on game-input.iokit
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@ -1,7 +1,7 @@
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USING: cocoa cocoa.plists core-foundation iokit iokit.hid
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kernel cocoa.enumeration destructors math.parser cocoa.application
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sequences locals combinators.short-circuit threads
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namespaces assocs vectors arrays combinators
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namespaces assocs vectors arrays combinators hints alien
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core-foundation.run-loop accessors sequences.private
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alien.c-types math parser game-input vectors ;
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IN: game-input.iokit
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@ -99,9 +99,7 @@ CONSTANT: hat-switch-matching-hash
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[ set-element-property ] [ 2drop ] if* ;
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: mouse-device? ( device -- ? )
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{
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[ 1 2 IOHIDDeviceConformsTo ]
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} 1|| ;
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1 2 IOHIDDeviceConformsTo ;
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: controller-device? ( device -- ? )
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{
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@ -156,12 +154,12 @@ CONSTANT: pov-values
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: pov-value ( value -- pov-direction )
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IOHIDValueGetIntegerValue pov-values ?nth [ pov-neutral ] unless* ;
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: record-button ( hid-value element state -- )
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[ button-value ] [ IOHIDElementGetUsage 1- ] [ buttons>> ] tri* set-nth ;
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: record-button ( state hid-value element -- )
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[ buttons>> ] [ button-value ] [ IOHIDElementGetUsage 1- ] tri* rot set-nth ;
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: record-controller ( controller-state value -- )
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dup IOHIDValueGetElement {
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{ [ dup button? ] [ rot record-button ] }
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{ [ dup button? ] [ record-button ] }
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{ [ dup axis? ] [ {
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{ [ dup x-axis? ] [ drop axis-value >>x drop ] }
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{ [ dup y-axis? ] [ drop axis-value >>y drop ] }
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@ -176,29 +174,35 @@ CONSTANT: pov-values
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[ 3drop ]
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} cond ;
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HINTS: record-controller { controller-state alien } ;
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: ?set-nth ( value nth seq -- )
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2dup bounds-check? [ set-nth-unsafe ] [ 3drop ] if ;
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: record-keyboard ( value -- )
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dup IOHIDValueGetElement keyboard-key? [
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: record-keyboard ( keyboard-state value -- )
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dup IOHIDValueGetElement dup keyboard-key? [
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[ IOHIDValueGetIntegerValue c-bool> ]
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[ IOHIDValueGetElement IOHIDElementGetUsage ] bi
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+keyboard-state+ get ?set-nth
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] [ drop ] if ;
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[ IOHIDElementGetUsage ] bi*
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rot ?set-nth
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] [ 3drop ] if ;
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: record-mouse ( value -- )
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HINTS: record-keyboard { array alien } ;
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: record-mouse ( mouse-state value -- )
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dup IOHIDValueGetElement {
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{ [ dup button? ] [ +mouse-state+ get record-button ] }
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{ [ dup button? ] [ record-button ] }
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{ [ dup axis? ] [ {
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{ [ dup x-axis? ] [ drop mouse-axis-value +mouse-state+ get [ + ] change-dx drop ] }
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{ [ dup y-axis? ] [ drop mouse-axis-value +mouse-state+ get [ + ] change-dy drop ] }
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{ [ dup wheel? ] [ drop mouse-axis-value +mouse-state+ get [ + ] change-scroll-dx drop ] }
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{ [ dup z-axis? ] [ drop mouse-axis-value +mouse-state+ get [ + ] change-scroll-dy drop ] }
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[ 2drop ]
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{ [ dup x-axis? ] [ drop mouse-axis-value [ + ] curry change-dx drop ] }
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{ [ dup y-axis? ] [ drop mouse-axis-value [ + ] curry change-dy drop ] }
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{ [ dup wheel? ] [ drop mouse-axis-value [ + ] curry change-scroll-dx drop ] }
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{ [ dup z-axis? ] [ drop mouse-axis-value [ + ] curry change-scroll-dy drop ] }
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[ 3drop ]
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} cond ] }
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[ 2drop ]
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[ 3drop ]
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} cond ;
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HINTS: record-mouse { mouse-state alien } ;
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M: iokit-game-input-backend read-mouse
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+mouse-state+ get ;
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@ -271,8 +275,8 @@ M: iokit-game-input-backend reset-mouse
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{ [ sender controller-device? ] [
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sender +controller-states+ get at value record-controller
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] }
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{ [ sender mouse-device? ] [ value record-mouse ] }
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[ value record-keyboard ]
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{ [ sender mouse-device? ] [ +mouse-state+ get value record-mouse ] }
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[ +keyboard-state+ get value record-keyboard ]
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} cond
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] IOHIDValueCallback ;
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@ -297,7 +301,7 @@ M: iokit-game-input-backend (open-game-input)
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} cleave ;
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M: iokit-game-input-backend (reset-game-input)
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{ +hid-manager+ +keyboard-state+ +controller-states+ }
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{ +hid-manager+ +keyboard-state+ +mouse-state+ +controller-states+ }
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[ f swap set-global ] each ;
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M: iokit-game-input-backend (close-game-input)
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