core-graphics: fix problem when rendering transparent offscreen bitmaps, use calloc instead of malloc so that memory is zeroed
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93afebdb30
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790dee3d7e
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@ -112,7 +112,7 @@ FUNCTION: void* CGBitmapContextGetData ( CGContextRef c ) ;
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product "uint" heap-size * ;
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product "uint" heap-size * ;
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: malloc-bitmap-data ( dim -- alien )
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: malloc-bitmap-data ( dim -- alien )
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bitmap-size malloc &free ;
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bitmap-size 1 calloc &free ;
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: bitmap-color-space ( -- color-space )
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: bitmap-color-space ( -- color-space )
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CGColorSpaceCreateDeviceRGB &CGColorSpaceRelease ;
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CGColorSpaceCreateDeviceRGB &CGColorSpaceRelease ;
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