remove unnecessary memory>structs from extra/ too

db4
Joe Groff 2010-02-22 12:34:38 -08:00
parent 6d4724a095
commit 8628b60327
2 changed files with 9 additions and 9 deletions

View File

@ -512,9 +512,9 @@ FUNCTION: void cpArbiterIgnore ( cpArbiter* arb ) ;
TYPED: cpArbiterGetShapes ( arb: cpArbiter -- a: cpShape b: cpShape )
dup swappedColl>> 0 = [
[ a>> cpShape memory>struct ] [ b>> cpShape memory>struct ] bi
[ a>> ] [ b>> ] bi
] [
[ b>> cpShape memory>struct ] [ a>> cpShape memory>struct ] bi
[ b>> ] [ a>> ] bi
] if ; inline
TYPED: cpArbiterIsFirstContact ( arb: cpArbiter -- ? )

View File

@ -50,9 +50,9 @@ CONSTANT: image-bitmap B{
x bitnot 7 bitand neg shift 1 bitand 1 = ;
:: make-ball ( x y -- shape )
cpBodyAlloc 1.0 NAN: 0 cpBodyInit cpBody memory>struct
cpBodyAlloc 1.0 NAN: 0 cpBodyInit
x y cpv >>p :> body
cpCircleShapeAlloc body 0.95 0 0 cpv cpCircleShapeInit cpCircleShape memory>struct
cpCircleShapeAlloc body 0.95 0 0 cpv cpCircleShapeInit
[ shape>> 0 >>e ] [ shape>> 0 >>u ] bi drop ;
TUPLE: chipmunk-world < game-world
@ -76,7 +76,7 @@ M:: chipmunk-world draw-world* ( world -- )
3 glPointSize
0 0 0 glColor3f
GL_POINTS glBegin
space bodies>> cpArray memory>struct
space bodies>>
[ num>> ] [ arr>> swap <direct-void*-array> ] bi [
cpBody memory>struct p>> [ x>> ] [ y>> ] bi glVertex2f
] each
@ -85,7 +85,7 @@ M:: chipmunk-world draw-world* ( world -- )
2 glPointSize
1 0 0 glColor3f
GL_POINTS glBegin
space arbiters>> cpArray memory>struct
space arbiters>>
[ num>> ] [ arr>> swap <direct-void*-array> ] bi [
cpArbiter memory>struct
[ numContacts>> ] [ contacts>> swap <direct-cpContact-array> ] bi [
@ -97,7 +97,7 @@ M:: chipmunk-world draw-world* ( world -- )
M:: chipmunk-world begin-game-world ( world -- )
cpInitChipmunk
cpSpaceAlloc cpSpaceInit cpSpace memory>struct :> space
cpSpaceAlloc cpSpaceInit :> space
world space >>space drop
space 2.0 10000 cpSpaceResizeActiveHash
@ -115,11 +115,11 @@ M:: chipmunk-world begin-game-world ( world -- )
] each
] each
space cpBodyAlloc NAN: 0 dup cpBodyInit cpSpaceAddBody cpBody memory>struct :> body
space cpBodyAlloc NAN: 0 dup cpBodyInit cpSpaceAddBody :> body
body -1000 -10 cpv >>p drop
body 400 0 cpv >>v drop
space cpCircleShapeAlloc body 8 0 0 cpv cpCircleShapeInit cpSpaceAddShape cpCircleShape memory>struct :> shape
space cpCircleShapeAlloc body 8 0 0 cpv cpCircleShapeInit cpSpaceAddShape :> shape
shape
[ shape>> 0 >>e drop ]
[ shape>> 0 >>u drop ] bi ;