remove unnecessary memory>structs from extra/ too
parent
6d4724a095
commit
8628b60327
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@ -512,9 +512,9 @@ FUNCTION: void cpArbiterIgnore ( cpArbiter* arb ) ;
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TYPED: cpArbiterGetShapes ( arb: cpArbiter -- a: cpShape b: cpShape )
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dup swappedColl>> 0 = [
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[ a>> cpShape memory>struct ] [ b>> cpShape memory>struct ] bi
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[ a>> ] [ b>> ] bi
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] [
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[ b>> cpShape memory>struct ] [ a>> cpShape memory>struct ] bi
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[ b>> ] [ a>> ] bi
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] if ; inline
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TYPED: cpArbiterIsFirstContact ( arb: cpArbiter -- ? )
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@ -50,9 +50,9 @@ CONSTANT: image-bitmap B{
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x bitnot 7 bitand neg shift 1 bitand 1 = ;
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:: make-ball ( x y -- shape )
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cpBodyAlloc 1.0 NAN: 0 cpBodyInit cpBody memory>struct
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cpBodyAlloc 1.0 NAN: 0 cpBodyInit
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x y cpv >>p :> body
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cpCircleShapeAlloc body 0.95 0 0 cpv cpCircleShapeInit cpCircleShape memory>struct
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cpCircleShapeAlloc body 0.95 0 0 cpv cpCircleShapeInit
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[ shape>> 0 >>e ] [ shape>> 0 >>u ] bi drop ;
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TUPLE: chipmunk-world < game-world
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@ -76,7 +76,7 @@ M:: chipmunk-world draw-world* ( world -- )
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3 glPointSize
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0 0 0 glColor3f
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GL_POINTS glBegin
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space bodies>> cpArray memory>struct
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space bodies>>
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[ num>> ] [ arr>> swap <direct-void*-array> ] bi [
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cpBody memory>struct p>> [ x>> ] [ y>> ] bi glVertex2f
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] each
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@ -85,7 +85,7 @@ M:: chipmunk-world draw-world* ( world -- )
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2 glPointSize
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1 0 0 glColor3f
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GL_POINTS glBegin
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space arbiters>> cpArray memory>struct
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space arbiters>>
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[ num>> ] [ arr>> swap <direct-void*-array> ] bi [
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cpArbiter memory>struct
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[ numContacts>> ] [ contacts>> swap <direct-cpContact-array> ] bi [
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@ -97,7 +97,7 @@ M:: chipmunk-world draw-world* ( world -- )
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M:: chipmunk-world begin-game-world ( world -- )
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cpInitChipmunk
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cpSpaceAlloc cpSpaceInit cpSpace memory>struct :> space
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cpSpaceAlloc cpSpaceInit :> space
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world space >>space drop
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space 2.0 10000 cpSpaceResizeActiveHash
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@ -115,11 +115,11 @@ M:: chipmunk-world begin-game-world ( world -- )
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] each
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] each
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space cpBodyAlloc NAN: 0 dup cpBodyInit cpSpaceAddBody cpBody memory>struct :> body
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space cpBodyAlloc NAN: 0 dup cpBodyInit cpSpaceAddBody :> body
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body -1000 -10 cpv >>p drop
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body 400 0 cpv >>v drop
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space cpCircleShapeAlloc body 8 0 0 cpv cpCircleShapeInit cpSpaceAddShape cpCircleShape memory>struct :> shape
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space cpCircleShapeAlloc body 8 0 0 cpv cpCircleShapeInit cpSpaceAddShape :> shape
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shape
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[ shape>> 0 >>e drop ]
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[ shape>> 0 >>u drop ] bi ;
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