Refactoring
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! Copyright (C) 2009 Doug Coleman.
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! See http://factorcode.org/license.txt for BSD license.
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USING: kernel accessors grouping sequences combinators
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math specialized-arrays.direct.uint byte-arrays
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math specialized-arrays.direct.uint byte-arrays fry
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specialized-arrays.direct.ushort specialized-arrays.uint
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specialized-arrays.ushort specialized-arrays.float ;
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IN: images
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@ -34,46 +34,47 @@ TUPLE: image dim component-order bitmap ;
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GENERIC: load-image* ( path tuple -- image )
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: add-dummy-alpha ( seq -- seq' )
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3 <sliced-groups>
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[ 255 suffix ] map concat ;
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3 <sliced-groups> [ 255 suffix ] map concat ;
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: normalize-floats ( byte-array -- byte-array )
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byte-array>float-array [ 255.0 * >integer ] B{ } map-as ;
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GENERIC: normalize-component-order* ( image component-order -- image )
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: normalize-component-order ( image -- image )
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dup component-order>>
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{
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{ RGBA [ ] }
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{ R32G32B32A32 [
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[ normalize-floats ] change-bitmap
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] }
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{ R32G32B32 [
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[ normalize-floats add-dummy-alpha ] change-bitmap
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] }
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{ R16G16B16A16 [
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[ byte-array>ushort-array [ -8 shift ] B{ } map-as ] change-bitmap
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] }
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{ R16G16B16 [
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[
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byte-array>ushort-array [ -8 shift ] B{ } map-as add-dummy-alpha
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] change-bitmap
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] }
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{ BGRA [
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[
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4 <sliced-groups> dup [ 3 head-slice reverse-here ] each
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] change-bitmap
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] }
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{ RGB [ [ add-dummy-alpha ] change-bitmap ] }
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{ BGR [
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[
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3 <sliced-groups>
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[ [ 3 head-slice reverse-here ] each ]
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[ add-dummy-alpha ] bi
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] change-bitmap
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] }
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} case
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dup component-order>> '[ _ normalize-component-order* ] change-bitmap
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RGBA >>component-order ;
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M: RGBA normalize-component-order* drop ;
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M: R32G32B32A32 normalize-component-order*
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drop normalize-floats ;
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M: R32G32B32 normalize-component-order*
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drop normalize-floats add-dummy-alpha ;
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: RGB16>8 ( bitmap -- bitmap' )
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byte-array>ushort-array [ -8 shift ] B{ } map-as ; inline
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M: R16G16B16A16 normalize-component-order*
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drop RGB16>8 ;
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M: R16G16B16 normalize-component-order*
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drop RGB16>8 add-dummy-alpha ;
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: BGR>RGB ( bitmap bytes-per-pixel -- pixels )
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dup <sliced-groups>
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[ 3 head-slice reverse-here ] each ; inline
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M: BGRA normalize-component-order*
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drop 4 BGR>RGB ;
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M: RGB normalize-component-order*
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drop add-dummy-alpha ;
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M: BGR normalize-component-order*
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drop 3 BGR>RGB add-dummy-alpha ;
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GENERIC: normalize-scan-line-order ( image -- image )
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M: image normalize-scan-line-order ;
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