Refactor cfdg

release
Eduardo Cavazos 2007-09-29 13:26:51 -05:00
parent 8f4d158f8a
commit 8c0f4def82
1 changed files with 76 additions and 98 deletions

View File

@ -2,36 +2,43 @@
USING: kernel alien.c-types combinators namespaces arrays
sequences sequences.lib namespaces.lib splitting
math math.functions math.vectors math.trig
opengl.gl opengl.glu ui ui.gadgets.slate vars mortar slot-accessors
random-weighted cfdg.hsv cfdg.gl ;
opengl.gl opengl.glu opengl ui ui.gadgets.slate
combinators.lib vars
random-weighted colors.hsv cfdg.gl ;
IN: cfdg
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: <hsba>
! hsba { hue saturation brightness alpha }
<hsba>
{ "hue" "saturation" "brightness" "alpha" } accessors
define-independent-class
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: hsv>rgb* ( h s v -- r g b ) 3array hsv>rgb first3 ;
: gl-set-hsba ( color -- ) object-values first4 >r hsv>rgb* r> glColor4d ;
: gl-clear-hsba ( color -- ) object-values first4 >r hsv>rgb* r> glClearColor ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: <hsba> 4array ;
VAR: color
: init-color ( -- ) 0 0 0 1 <hsba> new >color ;
! ( -- val )
: hue ( num -- ) color> tuck $hue + 360 mod >>hue drop ;
: hue>> 0 color> nth ;
: saturation>> 1 color> nth ;
: brightness>> 2 color> nth ;
: alpha>> 3 color> nth ;
: h ( num -- ) hue ;
! ( val -- )
: >>hue 0 color> set-nth ;
: >>saturation 1 color> set-nth ;
: >>brightness 2 color> set-nth ;
: >>alpha 3 color> set-nth ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: hsva>rgba ( hsva -- rgba ) [ 3 head hsv>rgb ] [ peek ] bi add ;
: gl-set-hsba ( hsva -- ) hsva>rgba gl-color ;
: gl-clear-hsba ( hsva -- ) hsva>rgba gl-clear ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! if (adjustment < 0)
! base + base * adjustment
@ -41,17 +48,20 @@ VAR: color
: adjust ( val num -- val ) dup 0 > [ 1 pick - * + ] [ dupd * + ] if ;
: saturation ( num -- ) color> dup $saturation rot adjust >>saturation drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: sat ( num -- ) saturation ;
: hue ( num -- ) hue>> + 360 mod >>hue ;
: brightness ( num -- ) color> dup $brightness rot adjust >>brightness drop ;
: saturation ( num -- ) saturation>> swap adjust >>saturation ;
: brightness ( num -- ) brightness>> swap adjust >>brightness ;
: alpha ( num -- ) alpha>> swap adjust >>alpha ;
: b ( num -- ) brightness ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: alpha ( num -- ) color> dup $alpha rot adjust >>alpha drop ;
: a ( num -- ) alpha ;
: h hue ;
: sat saturation ;
: b brightness ;
: a alpha ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -59,38 +69,19 @@ VAR: color-stack
: init-color-stack ( -- ) V{ } clone >color-stack ;
: clone-color ( hsba -- hsba ) object-values first4 <hsba> new ;
: push-color ( -- )
color> color-stack> push
color> clone-color >color ;
: push-color ( -- ) color> color-stack> push color> clone >color ;
: pop-color ( -- ) color-stack> pop dup >color gl-set-hsba ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : check-size ( modelview-matrix -- num )
! { 0 1 4 5 } swap [ double-nth ] curry map
! [ abs ] map
! [ <=> ] maximum ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : check-size ( modelview-matrix -- num )
! { 0 1 4 5 } swap [ double-nth ] curry map
! [ abs ] map
! biggest ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: double-nth* ( c-array indices -- seq ) swap [ double-nth ] curry map ;
: check-size ( modelview-matrix -- num )
{ 0 1 4 5 } double-nth* [ abs ] map biggest ;
: check-size ( modelview -- num ) { 0 1 4 5 } double-nth* [ abs ] map biggest ;
VAR: threshold
: iterate? ( -- ? ) get-modelview-matrix check-size threshold get > ;
: iterate? ( -- ? ) get-modelview-matrix check-size threshold> > ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -101,11 +92,12 @@ VAR: threshold
! column major order
: gl-flip ( angle -- ) deg>rad
{ [ dup 2 * cos ] [ dup 2 * sin ] 0 0
[ dup 2 * sin ] [ 2 * cos neg ] 0 0
0 0 1 0
0 0 0 1 } make* >c-double-array glMultMatrixd ;
: gl-flip ( angle -- ) deg>rad dup dup dup
[ 2 * cos , 2 * sin , 0 , 0 ,
2 * sin , 2 * cos neg , 0 , 0 ,
0 , 0 , 1 , 0 ,
0 , 0 , 0 , 1 , ]
{ } make >c-double-array glMultMatrixd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -134,23 +126,22 @@ glEnd ;
: size ( scale -- ) dup 1 glScaled ;
: s ( scale -- ) size ;
: size* ( scale-x scale-y -- ) 1 glScaled ;
: s* ( scale-x scale-y -- ) size* ;
: rotate ( angle -- ) 0 0 1 glRotated ;
: r ( angle -- ) rotate ;
: x ( x -- ) 0 0 glTranslated ;
: y ( y -- ) 0 swap 0 glTranslated ;
: flip ( angle -- ) gl-flip ;
: f ( angle -- ) flip ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: s size ;
: s* size* ;
: r rotate ;
: f flip ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -159,7 +150,7 @@ push-modelview-matrix
push-color
call
pop-modelview-matrix
pop-color ;
pop-color ; inline
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -171,10 +162,10 @@ pop-color ;
VAR: background
: initial-background ( -- hsba ) 0 0 1 1 <hsba> new ;
: set-initial-background ( -- ) { 0 0 1 1 } clone >color ;
: set-background ( -- )
initial-background >color
set-initial-background
background> call
color> gl-clear-hsba ;
@ -186,23 +177,10 @@ VAR: viewport ! { left width bottom height }
VAR: start-shape
: initial-color ( -- hsba ) 0 0 0 1 <hsba> new ;
: set-initial-color ( -- ) { 0 0 0 1 } clone >color ;
: display ( -- )
! GL_LINE_SMOOTH glEnable
! GL_BLEND glEnable
! GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc
! GL_POINT_SMOOTH_HINT GL_NICEST glHint
! GL_FOG glEnable
! GL_FOG_MODE GL_LINEAR glFogi
! GL_FOG_COLOR { 0.5 0.5 0.5 1.0 } >c-double-array glFogfv
! GL_FOG_DENSITY 0.35 glFogf
! GL_FOG_HINT GL_DONT_CARE glHint
! GL_FOG_START 1.0 glFogf
! GL_FOG_END 5.0 glFogf
GL_PROJECTION glMatrixMode
glLoadIdentity
viewport> first dup viewport> second +
@ -218,7 +196,7 @@ VAR: start-shape
init-modelview-matrix-stack
init-color-stack
initial-color >color
set-initial-color
color> gl-set-hsba