fix some lousy docs in gpu.textures

db4
Joe Groff 2009-07-31 15:34:29 -05:00
parent dd3c90bf11
commit 918b95dfc7
2 changed files with 11 additions and 7 deletions

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@ -1,5 +1,5 @@
! (c)2009 Joe Groff bsd license
USING: byte-arrays classes gpu.buffers help.markup help.syntax
USING: alien byte-arrays classes gpu.buffers help.markup help.syntax
images kernel math ;
IN: gpu.textures
@ -228,7 +228,11 @@ HELP: texture-cube-map
{ texture-cube-map <texture-cube-map> } related-words
HELP: texture-data
{ $class-description { $snippet "texture-data" } " tuples are used to feed image data to " { $link allocate-texture } " and " { $link update-texture } ". In addition to providing a " { $snippet "ptr" } " to CPU memory or a GPU " { $link buffer-ptr } ", the " { $link texture-data } " object also specifies the " { $link component-order } " and " { $link component-type } " of the referenced data." }
{ $class-description { $snippet "texture-data" } " tuples are used to feed image data to " { $link allocate-texture } " and " { $link update-texture } "."
{ $list
{ "The " { $snippet "ptr" } " slot references either CPU memory (as a " { $link byte-array } " or " { $link alien } ") or a GPU " { $link buffer-ptr } " that contains the image data." }
{ "The " { $snippet "component-order" } " and " { $snippet "component-type" } " slots determine the " { $link component-order } " and " { $link component-type } " of the referenced data." }
} }
{ $notes "Using a " { $link buffer-ptr } " as the " { $snippet "ptr" } " of a " { $snippet "texture-data" } " object requires OpenGL 2.1 or later or the " { $snippet "GL_ARB_pixel_buffer_object" } " extension." } ;
{ texture-data <texture-data> } related-words
@ -254,15 +258,15 @@ HELP: texture-filter
{ $class-description { $snippet "texture-filter" } " values are used in a " { $link texture-parameters } " tuple to determine how a texture should be sampled between pixels or between levels of detail. " { $link filter-linear } " selects linear filtering, while " { $link filter-nearest } " selects nearest-neighbor sampling." } ;
HELP: texture-parameters
{ $class-description "When a " { $link texture } " is created, the following " { $snippet "texture-parameter" } "s are set to control how the texture is sampled:"
{ $class-description "A " { $snippet "texture-parameters" } " tuple is supplied when constructing a " { $link texture } " to control the wrapping, filtering, and level-of-detail handling of the texture. These tuples have the following slots:"
{ $list
{ "The " { $snippet "wrap" } " slot determines how texture coordinates outside the 0.0 to 1.0 range are mapped to the texture image. The slot either contains a single " { $link texture-wrap } " value, which will apply to all three axes, or a sequence of up to three values, which will apply to the S, T, and R axes, respectively." }
{ "The " { $snippet "min-filter" } " and " { $snippet "min-mipmap-filter" } " determine how the texture image is filtered when sampled below its highest level of detail, the former controlling filtering between pixels within a level of detail and the latter filtering between levels of detail. A setting of " { $link filter-linear } " uses linear, bilinear, or trilinear filtering among sampled pixels, while a setting of " { $link filter-nearest } " uses nearest-neighbor sampling. The " { $snippet "min-mipmap-filter" } " slot may additionally be set to " { $link f } " to disable mipmapping and only sample the highest level of detail." }
{ "The " { $snippet "min-filter" } " and " { $snippet "min-mipmap-filter" } " determine how the texture image is filtered when sampled below its highest level of detail, the former filtering between pixels within a level of detail and the latter filtering between levels of detail. A setting of " { $link filter-linear } " uses linear, bilinear, or trilinear filtering among the sampled pixels, while a setting of " { $link filter-nearest } " uses nearest-neighbor sampling. The " { $snippet "min-mipmap-filter" } " slot may additionally be set to " { $link f } " to disable mipmapping and only sample the highest level of detail." }
{ "The " { $snippet "mag-filter" } " analogously determines how the texture image is filtered when sampled above its highest level of detail." }
{ "The " { $snippet "min-lod" } " and " { $snippet "max-lod" } " slots contain integer values that will clamp the range of levels of detail that will be sampled from the texture." }
{ "The " { $snippet "lod-bias" } " slot contains an integer value that will offset the levels of detail that would normally be sampled from the texture." }
{ "The " { $snippet "base-level" } " slot contains an integer value that identifies the highest level of detail for the image, typically zero." }
{ "The " { $snippet "max-level" } " slot contains an integer value that identifies the lowest level of detail for the image. This value will automatically be clamped to the maximum of the base-2 logarithm of the dimensions of the highest level of detail image." }
{ "The " { $snippet "max-level" } " slot contains an integer value that identifies the lowest level of detail for the image. This value will automatically be clamped to the maximum of the base-2 logarithms of the dimensions of the highest level of detail image." }
} } ;
{ texture-parameters set-texture-parameters } related-words

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@ -26,14 +26,14 @@ TUPLE: cube-map-face
{ axis cube-map-axis read-only } ;
C: <cube-map-face> cube-map-face
UNION: texture-data-target
texture-1d texture-2d texture-3d cube-map-face ;
UNION: texture-1d-data-target
texture-1d ;
UNION: texture-2d-data-target
texture-2d texture-rectangle texture-1d-array cube-map-face ;
UNION: texture-3d-data-target
texture-3d texture-2d-array ;
UNION: texture-data-target
texture-1d-data-target texture-2d-data-target texture-3d-data-target ;
M: texture dispose
[ [ delete-texture ] when* f ] change-handle drop ;