Merge branch 'master' of git://factorcode.org/git/factor
commit
94bd764d35
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@ -21,43 +21,48 @@ CONSTANT: rs-reg 14
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||||||
: xt-save ( -- n ) stack-frame 2 bootstrap-cells - ;
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: xt-save ( -- n ) stack-frame 2 bootstrap-cells - ;
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||||||
|
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||||||
[
|
[
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||||||
0 6 LOAD32 rc-absolute-ppc-2/2 rt-immediate jit-rel
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0 3 LOAD32 rc-absolute-ppc-2/2 rt-immediate jit-rel
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||||||
11 6 profile-count-offset LWZ
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11 3 profile-count-offset LWZ
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||||||
11 11 1 tag-fixnum ADDI
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11 11 1 tag-fixnum ADDI
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||||||
11 6 profile-count-offset STW
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11 3 profile-count-offset STW
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||||||
11 6 word-code-offset LWZ
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11 3 word-code-offset LWZ
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||||||
11 11 compiled-header-size ADDI
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11 11 compiled-header-size ADDI
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||||||
11 MTCTR
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11 MTCTR
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||||||
BCTR
|
BCTR
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||||||
] jit-profiling jit-define
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] jit-profiling jit-define
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||||||
|
|
||||||
[
|
[
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||||||
0 6 LOAD32 rc-absolute-ppc-2/2 rt-this jit-rel
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0 3 LOAD32 rc-absolute-ppc-2/2 rt-this jit-rel
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||||||
0 MFLR
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0 MFLR
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||||||
1 1 stack-frame SUBI
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1 1 stack-frame SUBI
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||||||
6 1 xt-save STW
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3 1 xt-save STW
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||||||
stack-frame 6 LI
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stack-frame 3 LI
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||||||
6 1 next-save STW
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3 1 next-save STW
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||||||
0 1 lr-save stack-frame + STW
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0 1 lr-save stack-frame + STW
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||||||
] jit-prolog jit-define
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] jit-prolog jit-define
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||||||
|
|
||||||
[
|
[
|
||||||
0 6 LOAD32 rc-absolute-ppc-2/2 rt-immediate jit-rel
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0 3 LOAD32 rc-absolute-ppc-2/2 rt-immediate jit-rel
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||||||
6 ds-reg 4 STWU
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3 ds-reg 4 STWU
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||||||
] jit-push-immediate jit-define
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] jit-push-immediate jit-define
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||||||
|
|
||||||
[
|
[
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||||||
0 6 LOAD32 rc-absolute-ppc-2/2 rt-stack-chain jit-rel
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0 3 LOAD32 rc-absolute-ppc-2/2 rt-stack-chain jit-rel
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||||||
7 6 0 LWZ
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4 3 0 LWZ
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||||||
1 7 0 STW
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1 4 0 STW
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||||||
0 6 LOAD32 rc-absolute-ppc-2/2 rt-primitive jit-rel
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0 3 LOAD32 rc-absolute-ppc-2/2 rt-primitive jit-rel
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||||||
6 MTCTR
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3 MTCTR
|
||||||
BCTR
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BCTR
|
||||||
] jit-primitive jit-define
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] jit-primitive jit-define
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||||||
|
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||||||
[ 0 BL rc-relative-ppc-3 rt-xt-pic jit-rel ] jit-word-call jit-define
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[ 0 BL rc-relative-ppc-3 rt-xt-pic jit-rel ] jit-word-call jit-define
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||||||
|
|
||||||
[ 0 B rc-relative-ppc-3 rt-xt jit-rel ] jit-word-jump jit-define
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[
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||||||
|
0 6 LOAD32 rc-absolute-ppc-2/2 rt-here jit-rel
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||||||
|
0 B rc-relative-ppc-3 rt-xt-pic-tail jit-rel
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||||||
|
] jit-word-jump jit-define
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||||||
|
|
||||||
|
[ 0 B rc-relative-ppc-3 rt-xt jit-rel ] jit-word-special jit-define
|
||||||
|
|
||||||
[
|
[
|
||||||
3 ds-reg 0 LWZ
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3 ds-reg 0 LWZ
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||||||
|
@ -152,6 +157,9 @@ CONSTANT: rs-reg 14
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||||||
|
|
||||||
! ! ! Polymorphic inline caches
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! ! ! Polymorphic inline caches
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||||||
|
|
||||||
|
! Don't touch r6 here; it's used to pass the tail call site
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||||||
|
! address for tail PICs
|
||||||
|
|
||||||
! Load a value from a stack position
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! Load a value from a stack position
|
||||||
[
|
[
|
||||||
4 ds-reg 0 LWZ rc-absolute-ppc-2 rt-untagged jit-rel
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4 ds-reg 0 LWZ rc-absolute-ppc-2 rt-untagged jit-rel
|
||||||
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@ -225,7 +233,7 @@ CONSTANT: rs-reg 14
|
||||||
! if(get(cache) == class)
|
! if(get(cache) == class)
|
||||||
6 3 0 LWZ
|
6 3 0 LWZ
|
||||||
6 0 4 CMP
|
6 0 4 CMP
|
||||||
5 BNE
|
10 BNE
|
||||||
! megamorphic_cache_hits++
|
! megamorphic_cache_hits++
|
||||||
0 4 LOAD32 rc-absolute-ppc-2/2 rt-megamorphic-cache-hits jit-rel
|
0 4 LOAD32 rc-absolute-ppc-2/2 rt-megamorphic-cache-hits jit-rel
|
||||||
5 4 0 LWZ
|
5 4 0 LWZ
|
||||||
|
|
|
@ -713,3 +713,4 @@ USE: vocabs.loader
|
||||||
} cond
|
} cond
|
||||||
|
|
||||||
"complex-double" c-type t >>return-in-registers? drop
|
"complex-double" c-type t >>return-in-registers? drop
|
||||||
|
"bool" c-type 4 >>size 4 >>align drop
|
|
@ -0,0 +1,4 @@
|
||||||
|
IN: io.backend.windows.privileges.tests
|
||||||
|
USING: io.backend.windows.privileges tools.test ;
|
||||||
|
|
||||||
|
[ [ ] with-privileges ] must-infer
|
|
@ -1,12 +1,13 @@
|
||||||
USING: io.backend kernel continuations sequences
|
USING: io.backend kernel continuations sequences
|
||||||
system vocabs.loader combinators ;
|
system vocabs.loader combinators fry ;
|
||||||
IN: io.backend.windows.privileges
|
IN: io.backend.windows.privileges
|
||||||
|
|
||||||
HOOK: set-privilege io-backend ( name ? -- ) inline
|
HOOK: set-privilege io-backend ( name ? -- )
|
||||||
|
|
||||||
: with-privileges ( seq quot -- )
|
: with-privileges ( seq quot -- )
|
||||||
over [ [ t set-privilege ] each ] curry compose
|
[ '[ _ [ t set-privilege ] each @ ] ]
|
||||||
swap [ [ f set-privilege ] each ] curry [ ] cleanup ; inline
|
[ drop '[ _ [ f set-privilege ] each ] ]
|
||||||
|
2bi [ ] cleanup ; inline
|
||||||
|
|
||||||
{
|
{
|
||||||
{ [ os winnt? ] [ "io.backend.windows.nt.privileges" require ] }
|
{ [ os winnt? ] [ "io.backend.windows.nt.privileges" require ] }
|
||||||
|
|
|
@ -42,7 +42,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
console-vm "-run=listener" 2array >>command
|
console-vm "-run=listener" 2array >>command
|
||||||
+closed+ >>stdin
|
+closed+ >>stdin
|
||||||
+stdout+ >>stderr
|
+stdout+ >>stderr
|
||||||
ascii [ input-stream get contents ] with-process-reader
|
ascii [ contents ] with-process-reader
|
||||||
] unit-test
|
] unit-test
|
||||||
|
|
||||||
: launcher-test-path ( -- str )
|
: launcher-test-path ( -- str )
|
||||||
|
@ -85,7 +85,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
<process>
|
<process>
|
||||||
console-vm "-script" "stderr.factor" 3array >>command
|
console-vm "-script" "stderr.factor" 3array >>command
|
||||||
"err2.txt" temp-file >>stderr
|
"err2.txt" temp-file >>stderr
|
||||||
ascii <process-reader> lines first
|
ascii <process-reader> stream-lines first
|
||||||
] with-directory
|
] with-directory
|
||||||
] unit-test
|
] unit-test
|
||||||
|
|
||||||
|
@ -97,7 +97,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
launcher-test-path [
|
launcher-test-path [
|
||||||
<process>
|
<process>
|
||||||
console-vm "-script" "env.factor" 3array >>command
|
console-vm "-script" "env.factor" 3array >>command
|
||||||
ascii <process-reader> contents
|
ascii <process-reader> stream-contents
|
||||||
] with-directory eval( -- alist )
|
] with-directory eval( -- alist )
|
||||||
|
|
||||||
os-envs =
|
os-envs =
|
||||||
|
@ -109,7 +109,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
console-vm "-script" "env.factor" 3array >>command
|
console-vm "-script" "env.factor" 3array >>command
|
||||||
+replace-environment+ >>environment-mode
|
+replace-environment+ >>environment-mode
|
||||||
os-envs >>environment
|
os-envs >>environment
|
||||||
ascii <process-reader> contents
|
ascii <process-reader> stream-contents
|
||||||
] with-directory eval( -- alist )
|
] with-directory eval( -- alist )
|
||||||
|
|
||||||
os-envs =
|
os-envs =
|
||||||
|
@ -120,7 +120,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
<process>
|
<process>
|
||||||
console-vm "-script" "env.factor" 3array >>command
|
console-vm "-script" "env.factor" 3array >>command
|
||||||
{ { "A" "B" } } >>environment
|
{ { "A" "B" } } >>environment
|
||||||
ascii <process-reader> contents
|
ascii <process-reader> stream-contents
|
||||||
] with-directory eval( -- alist )
|
] with-directory eval( -- alist )
|
||||||
|
|
||||||
"A" swap at
|
"A" swap at
|
||||||
|
@ -132,7 +132,7 @@ IN: io.launcher.windows.nt.tests
|
||||||
console-vm "-script" "env.factor" 3array >>command
|
console-vm "-script" "env.factor" 3array >>command
|
||||||
{ { "USERPROFILE" "XXX" } } >>environment
|
{ { "USERPROFILE" "XXX" } } >>environment
|
||||||
+prepend-environment+ >>environment-mode
|
+prepend-environment+ >>environment-mode
|
||||||
ascii <process-reader> contents
|
ascii <process-reader> stream-contents
|
||||||
] with-directory eval( -- alist )
|
] with-directory eval( -- alist )
|
||||||
|
|
||||||
"USERPROFILE" swap at "XXX" =
|
"USERPROFILE" swap at "XXX" =
|
||||||
|
|
|
@ -5,8 +5,6 @@ random sequences sets combinators.short-circuit math.bitwise
|
||||||
math math.order ;
|
math math.order ;
|
||||||
IN: math.miller-rabin
|
IN: math.miller-rabin
|
||||||
|
|
||||||
<PRIVATE
|
|
||||||
|
|
||||||
: >odd ( n -- int ) 0 set-bit ; foldable
|
: >odd ( n -- int ) 0 set-bit ; foldable
|
||||||
|
|
||||||
: >even ( n -- int ) 0 clear-bit ; foldable
|
: >even ( n -- int ) 0 clear-bit ; foldable
|
||||||
|
@ -15,7 +13,7 @@ IN: math.miller-rabin
|
||||||
|
|
||||||
: next-odd ( m -- n ) dup even? [ 1 + ] [ 2 + ] if ;
|
: next-odd ( m -- n ) dup even? [ 1 + ] [ 2 + ] if ;
|
||||||
|
|
||||||
TUPLE: positive-even-expected n ;
|
<PRIVATE
|
||||||
|
|
||||||
:: (miller-rabin) ( n trials -- ? )
|
:: (miller-rabin) ( n trials -- ? )
|
||||||
n 1 - :> n-1
|
n 1 - :> n-1
|
||||||
|
|
|
@ -39,6 +39,8 @@ SLOT: display-list
|
||||||
|
|
||||||
GENERIC: draw-scaled-texture ( dim texture -- )
|
GENERIC: draw-scaled-texture ( dim texture -- )
|
||||||
|
|
||||||
|
DEFER: make-texture
|
||||||
|
|
||||||
<PRIVATE
|
<PRIVATE
|
||||||
|
|
||||||
TUPLE: single-texture image dim loc texture-coords texture display-list disposed ;
|
TUPLE: single-texture image dim loc texture-coords texture display-list disposed ;
|
||||||
|
@ -61,18 +63,6 @@ TUPLE: single-texture image dim loc texture-coords texture display-list disposed
|
||||||
[ dim>> first2 ] [ component-order>> component-order>format ] [ bitmap>> ] tri
|
[ dim>> first2 ] [ component-order>> component-order>format ] [ bitmap>> ] tri
|
||||||
glTexSubImage2D ;
|
glTexSubImage2D ;
|
||||||
|
|
||||||
: make-texture ( image -- id )
|
|
||||||
#! We use glTexSubImage2D to work around the power of 2 texture size
|
|
||||||
#! limitation
|
|
||||||
gen-texture [
|
|
||||||
GL_TEXTURE_BIT [
|
|
||||||
GL_TEXTURE_2D swap glBindTexture
|
|
||||||
non-power-of-2-textures? get
|
|
||||||
[ dup bitmap>> (tex-image) ]
|
|
||||||
[ [ f (tex-image) ] [ (tex-sub-image) ] bi ] if
|
|
||||||
] do-attribs
|
|
||||||
] keep ;
|
|
||||||
|
|
||||||
: init-texture ( -- )
|
: init-texture ( -- )
|
||||||
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
|
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
|
||||||
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
|
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
|
||||||
|
@ -176,6 +166,18 @@ CONSTANT: max-texture-size { 512 512 }
|
||||||
|
|
||||||
PRIVATE>
|
PRIVATE>
|
||||||
|
|
||||||
|
: make-texture ( image -- id )
|
||||||
|
#! We use glTexSubImage2D to work around the power of 2 texture size
|
||||||
|
#! limitation
|
||||||
|
gen-texture [
|
||||||
|
GL_TEXTURE_BIT [
|
||||||
|
GL_TEXTURE_2D swap glBindTexture
|
||||||
|
non-power-of-2-textures? get
|
||||||
|
[ dup bitmap>> (tex-image) ]
|
||||||
|
[ [ f (tex-image) ] [ (tex-sub-image) ] bi ] if
|
||||||
|
] do-attribs
|
||||||
|
] keep ;
|
||||||
|
|
||||||
: <texture> ( image loc -- texture )
|
: <texture> ( image loc -- texture )
|
||||||
over dim>> max-texture-size [ <= ] 2all?
|
over dim>> max-texture-size [ <= ] 2all?
|
||||||
[ <single-texture> ]
|
[ <single-texture> ]
|
||||||
|
|
|
@ -29,7 +29,7 @@ PIXEL-FORMAT-ATTRIBUTE-TABLE: NSOpenGLPFA { } H{
|
||||||
{ fullscreen { $ NSOpenGLPFAFullScreen } }
|
{ fullscreen { $ NSOpenGLPFAFullScreen } }
|
||||||
{ windowed { $ NSOpenGLPFAWindow } }
|
{ windowed { $ NSOpenGLPFAWindow } }
|
||||||
{ accelerated { $ NSOpenGLPFAAccelerated } }
|
{ accelerated { $ NSOpenGLPFAAccelerated } }
|
||||||
{ software-rendered { $ NSOpenGLPFASingleRenderer $ kCGLRendererGenericFloatID } }
|
{ software-rendered { $ NSOpenGLPFARendererID $ kCGLRendererGenericFloatID } }
|
||||||
{ backing-store { $ NSOpenGLPFABackingStore } }
|
{ backing-store { $ NSOpenGLPFABackingStore } }
|
||||||
{ multisampled { $ NSOpenGLPFAMultisample } }
|
{ multisampled { $ NSOpenGLPFAMultisample } }
|
||||||
{ supersampled { $ NSOpenGLPFASupersample } }
|
{ supersampled { $ NSOpenGLPFASupersample } }
|
||||||
|
|
|
@ -89,7 +89,7 @@ M: bunny-buffers bunny-geom
|
||||||
GL_FLOAT 0 0 buffer-offset glNormalPointer
|
GL_FLOAT 0 0 buffer-offset glNormalPointer
|
||||||
[
|
[
|
||||||
nv>> "float" heap-size * buffer-offset
|
nv>> "float" heap-size * buffer-offset
|
||||||
3 GL_FLOAT 0 roll glVertexPointer
|
[ 3 GL_FLOAT 0 ] dip glVertexPointer
|
||||||
] [
|
] [
|
||||||
ni>>
|
ni>>
|
||||||
GL_TRIANGLES swap GL_UNSIGNED_INT 0 buffer-offset glDrawElements
|
GL_TRIANGLES swap GL_UNSIGNED_INT 0 buffer-offset glDrawElements
|
||||||
|
|
|
@ -120,7 +120,7 @@ TUPLE: bunny-outlined
|
||||||
|
|
||||||
: outlining-supported? ( -- ? )
|
: outlining-supported? ( -- ? )
|
||||||
"2.0" {
|
"2.0" {
|
||||||
"GL_ARB_shading_objects"
|
"GL_ARB_shader_objects"
|
||||||
"GL_ARB_draw_buffers"
|
"GL_ARB_draw_buffers"
|
||||||
"GL_ARB_multitexture"
|
"GL_ARB_multitexture"
|
||||||
} has-gl-version-or-extensions? {
|
} has-gl-version-or-extensions? {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
USING: accessors destructors kernel math math.order namespaces
|
USING: accessors calendar destructors kernel math math.order namespaces
|
||||||
system threads ;
|
system threads ;
|
||||||
IN: game-loop
|
IN: game-loop
|
||||||
|
|
||||||
|
@ -50,7 +50,7 @@ CONSTANT: MAX-FRAMES-TO-SKIP 5
|
||||||
|
|
||||||
: (run-loop) ( loop -- )
|
: (run-loop) ( loop -- )
|
||||||
dup running?>>
|
dup running?>>
|
||||||
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ yield (run-loop) ] tri ]
|
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ 1 milliseconds sleep (run-loop) ] tri ]
|
||||||
[ drop ] if ;
|
[ drop ] if ;
|
||||||
|
|
||||||
: run-loop ( loop -- )
|
: run-loop ( loop -- )
|
||||||
|
|
|
@ -25,7 +25,7 @@ M: image <image-gadget>
|
||||||
|
|
||||||
M: string <image-gadget> load-image <image-gadget> ;
|
M: string <image-gadget> load-image <image-gadget> ;
|
||||||
|
|
||||||
M: pathname <image-gadget> load-image <image-gadget> ;
|
M: pathname <image-gadget> string>> load-image <image-gadget> ;
|
||||||
|
|
||||||
: image-window ( object -- ) <image-gadget> "Image" open-window ;
|
: image-window ( object -- ) <image-gadget> "Image" open-window ;
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,9 @@ IN: noise
|
||||||
: <perlin-noise-table> ( -- table )
|
: <perlin-noise-table> ( -- table )
|
||||||
256 iota >byte-array randomize dup append ;
|
256 iota >byte-array randomize dup append ;
|
||||||
|
|
||||||
|
: with-seed ( seed quot -- )
|
||||||
|
[ <mersenne-twister> ] dip with-random ; inline
|
||||||
|
|
||||||
<PRIVATE
|
<PRIVATE
|
||||||
|
|
||||||
: fade ( point -- point' )
|
: fade ( point -- point' )
|
||||||
|
@ -54,9 +57,6 @@ IN: noise
|
||||||
v w quot call
|
v w quot call
|
||||||
; inline
|
; inline
|
||||||
|
|
||||||
: with-seed ( seed quot -- )
|
|
||||||
[ <mersenne-twister> ] dip with-random ; inline
|
|
||||||
|
|
||||||
: >byte-map ( floats -- bytes )
|
: >byte-map ( floats -- bytes )
|
||||||
[ 255.0 * >fixnum ] B{ } map-as ;
|
[ 255.0 * >fixnum ] B{ } map-as ;
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
USING: arrays kernel math math.functions math.order math.vectors
|
USING: arrays kernel math math.functions math.order math.vectors
|
||||||
namespaces opengl opengl.gl sequences ui ui.gadgets ui.gestures
|
namespaces opengl opengl.gl sequences ui ui.gadgets ui.gestures
|
||||||
ui.gadgets.worlds ui.render accessors combinators ;
|
ui.gadgets.worlds ui.render accessors combinators literals ;
|
||||||
IN: opengl.demo-support
|
IN: opengl.demo-support
|
||||||
|
|
||||||
: FOV ( -- x ) 2.0 sqrt 1+ ; inline
|
CONSTANT: FOV $[ 2.0 sqrt 1+ ]
|
||||||
CONSTANT: MOUSE-MOTION-SCALE 0.5
|
CONSTANT: MOUSE-MOTION-SCALE 0.5
|
||||||
CONSTANT: KEY-ROTATE-STEP 10.0
|
CONSTANT: KEY-ROTATE-STEP 10.0
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
USING: accessors arrays byte-arrays combinators fry grouping
|
||||||
|
images kernel math math.affine-transforms math.order
|
||||||
|
math.vectors noise random sequences ;
|
||||||
|
IN: terrain.generation
|
||||||
|
|
||||||
|
CONSTANT: terrain-segment-size { 512 512 }
|
||||||
|
CONSTANT: terrain-big-noise-scale { 0.002 0.002 }
|
||||||
|
CONSTANT: terrain-small-noise-scale { 0.05 0.05 }
|
||||||
|
|
||||||
|
TUPLE: terrain big-noise-table small-noise-table tiny-noise-seed ;
|
||||||
|
|
||||||
|
: <terrain> ( -- terrain )
|
||||||
|
<perlin-noise-table> <perlin-noise-table>
|
||||||
|
32 random-bits terrain boa ;
|
||||||
|
|
||||||
|
: seed-at ( seed at -- seed' )
|
||||||
|
first2 [ + ] dip [ 32 random-bits + ] curry with-seed ;
|
||||||
|
|
||||||
|
: big-noise-segment ( terrain at -- map )
|
||||||
|
[ big-noise-table>> terrain-big-noise-scale first2 <scale> ] dip
|
||||||
|
terrain-segment-size [ v* <translation> a. ] keep perlin-noise-byte-map ;
|
||||||
|
: small-noise-segment ( terrain at -- map )
|
||||||
|
[ small-noise-table>> terrain-small-noise-scale first2 <scale> ] dip
|
||||||
|
terrain-segment-size [ v* <translation> a. ] keep perlin-noise-byte-map ;
|
||||||
|
: tiny-noise-segment ( terrain at -- map )
|
||||||
|
[ tiny-noise-seed>> ] dip seed-at 0.1
|
||||||
|
terrain-segment-size normal-noise-byte-map ;
|
||||||
|
|
||||||
|
: padding ( terrain at -- padding )
|
||||||
|
2drop terrain-segment-size product 255 <repetition> ;
|
||||||
|
|
||||||
|
TUPLE: segment image ;
|
||||||
|
|
||||||
|
: terrain-segment ( terrain at -- image )
|
||||||
|
{
|
||||||
|
[ big-noise-segment ]
|
||||||
|
[ small-noise-segment ]
|
||||||
|
[ tiny-noise-segment ]
|
||||||
|
[ padding ]
|
||||||
|
} 2cleave
|
||||||
|
4array flip concat >byte-array
|
||||||
|
[ terrain-segment-size RGBA f ] dip image boa ;
|
||||||
|
|
||||||
|
: 4max ( a b c d -- max )
|
||||||
|
max max max ; inline
|
||||||
|
|
||||||
|
: mipmap ( {{pixels}} quot: ( aa ab ba bb -- c ) -- pixels' )
|
||||||
|
[ [ 2 <groups> ] map 2 <groups> ] dip
|
||||||
|
'[ first2 [ [ first2 ] bi@ @ ] 2map ] map ; inline
|
||||||
|
|
||||||
|
: group-pixels ( bitmap dim -- scanlines )
|
||||||
|
[ 4 <groups> ] [ first <groups> ] bi* ;
|
||||||
|
|
||||||
|
: concat-pixels ( scanlines -- bitmap )
|
||||||
|
[ concat ] map concat ;
|
||||||
|
|
||||||
|
: segment-mipmap ( image -- image' )
|
||||||
|
[ clone ] [ bitmap>> ] [ dim>> ] tri
|
||||||
|
group-pixels [ 4max ] mipmap concat-pixels >>bitmap
|
||||||
|
[ 2 v/n ] change-dim ;
|
|
@ -0,0 +1,46 @@
|
||||||
|
USING: multiline ;
|
||||||
|
IN: terrain.shaders
|
||||||
|
|
||||||
|
STRING: terrain-vertex-shader
|
||||||
|
|
||||||
|
uniform sampler2D heightmap;
|
||||||
|
|
||||||
|
varying vec2 heightcoords;
|
||||||
|
|
||||||
|
const vec4 COMPONENT_SCALE = vec4(0.5, 0.01, 0.002, 0.0);
|
||||||
|
|
||||||
|
float height(sampler2D map, vec2 coords)
|
||||||
|
{
|
||||||
|
vec4 v = texture2D(map, coords);
|
||||||
|
return dot(v, COMPONENT_SCALE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = gl_ModelViewProjectionMatrix
|
||||||
|
* (gl_Vertex + vec4(0, height(heightmap, gl_Vertex.xz), 0, 0));
|
||||||
|
heightcoords = gl_Vertex.xz;
|
||||||
|
}
|
||||||
|
|
||||||
|
;
|
||||||
|
|
||||||
|
STRING: terrain-pixel-shader
|
||||||
|
|
||||||
|
uniform sampler2D heightmap;
|
||||||
|
|
||||||
|
varying vec2 heightcoords;
|
||||||
|
|
||||||
|
const vec4 COMPONENT_SCALE = vec4(0.5, 0.01, 0.002, 0.0);
|
||||||
|
|
||||||
|
float height(sampler2D map, vec2 coords)
|
||||||
|
{
|
||||||
|
vec4 v = texture2D(map, coords);
|
||||||
|
return dot(v, COMPONENT_SCALE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = texture2D(heightmap, heightcoords);
|
||||||
|
}
|
||||||
|
|
||||||
|
;
|
|
@ -0,0 +1,190 @@
|
||||||
|
USING: accessors arrays combinators game-input
|
||||||
|
game-input.scancodes game-loop kernel literals locals math
|
||||||
|
math.constants math.functions math.matrices math.order
|
||||||
|
math.vectors opengl opengl.capabilities opengl.gl
|
||||||
|
opengl.shaders opengl.textures opengl.textures.private
|
||||||
|
sequences sequences.product specialized-arrays.float
|
||||||
|
terrain.generation terrain.shaders ui ui.gadgets
|
||||||
|
ui.gadgets.worlds ui.pixel-formats ;
|
||||||
|
IN: terrain
|
||||||
|
|
||||||
|
CONSTANT: FOV $[ 2.0 sqrt 1+ ]
|
||||||
|
CONSTANT: NEAR-PLANE $[ 1.0 1024.0 / ]
|
||||||
|
CONSTANT: FAR-PLANE 1.0
|
||||||
|
CONSTANT: EYE-START { 0.5 0.5 1.2 }
|
||||||
|
CONSTANT: TICK-LENGTH $[ 1000 30 /i ]
|
||||||
|
CONSTANT: MOUSE-SCALE $[ 1.0 10.0 / ]
|
||||||
|
CONSTANT: MOVEMENT-SPEED $[ 1.0 512.0 / ]
|
||||||
|
|
||||||
|
CONSTANT: terrain-vertex-size { 512 512 }
|
||||||
|
CONSTANT: terrain-vertex-distance { $[ 1.0 512.0 / ] $[ 1.0 512.0 / ] }
|
||||||
|
CONSTANT: terrain-vertex-row-length $[ 512 1 + 2 * ]
|
||||||
|
|
||||||
|
TUPLE: terrain-world < world
|
||||||
|
eye yaw pitch
|
||||||
|
terrain terrain-segment terrain-texture terrain-program
|
||||||
|
terrain-vertex-buffer
|
||||||
|
game-loop ;
|
||||||
|
|
||||||
|
: frustum ( dim -- -x x -y y near far )
|
||||||
|
dup first2 min v/n
|
||||||
|
NEAR-PLANE FOV / v*n first2 [ [ neg ] keep ] bi@
|
||||||
|
NEAR-PLANE FAR-PLANE ;
|
||||||
|
|
||||||
|
: set-modelview-matrix ( gadget -- )
|
||||||
|
GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
|
||||||
|
GL_MODELVIEW glMatrixMode
|
||||||
|
glLoadIdentity
|
||||||
|
[ pitch>> 1.0 0.0 0.0 glRotatef ]
|
||||||
|
[ yaw>> 0.0 1.0 0.0 glRotatef ]
|
||||||
|
[ eye>> vneg first3 glTranslatef ] tri ;
|
||||||
|
|
||||||
|
: vertex-array-vertex ( x z -- vertex )
|
||||||
|
[ terrain-vertex-distance first * ]
|
||||||
|
[ terrain-vertex-distance second * ] bi*
|
||||||
|
[ 0 ] dip float-array{ } 3sequence ;
|
||||||
|
|
||||||
|
: vertex-array-row ( z -- vertices )
|
||||||
|
dup 1 + 2array
|
||||||
|
terrain-vertex-size first 1 + iota
|
||||||
|
2array [ first2 swap vertex-array-vertex ] product-map
|
||||||
|
concat ;
|
||||||
|
|
||||||
|
: vertex-array ( -- vertices )
|
||||||
|
terrain-vertex-size second iota
|
||||||
|
[ vertex-array-row ] map concat ;
|
||||||
|
|
||||||
|
: >vertex-buffer ( bytes -- buffer )
|
||||||
|
[ GL_ARRAY_BUFFER ] dip GL_STATIC_DRAW <gl-buffer> ;
|
||||||
|
|
||||||
|
: draw-vertex-buffer-row ( i -- )
|
||||||
|
[ GL_TRIANGLE_STRIP ] dip
|
||||||
|
terrain-vertex-row-length * terrain-vertex-row-length
|
||||||
|
glDrawArrays ;
|
||||||
|
|
||||||
|
: draw-vertex-buffer ( buffer -- )
|
||||||
|
[ GL_ARRAY_BUFFER ] dip [
|
||||||
|
3 GL_FLOAT 0 f glVertexPointer
|
||||||
|
terrain-vertex-size second iota [ draw-vertex-buffer-row ] each
|
||||||
|
] with-gl-buffer ;
|
||||||
|
|
||||||
|
: degrees ( deg -- rad )
|
||||||
|
pi 180.0 / * ;
|
||||||
|
|
||||||
|
:: eye-rotate ( yaw pitch v -- v' )
|
||||||
|
yaw degrees neg :> y
|
||||||
|
pitch degrees neg :> p
|
||||||
|
y cos :> cosy
|
||||||
|
y sin :> siny
|
||||||
|
p cos :> cosp
|
||||||
|
p sin :> sinp
|
||||||
|
|
||||||
|
cosy 0.0 siny neg 3array
|
||||||
|
siny sinp * cosp cosy sinp * 3array
|
||||||
|
siny cosp * sinp neg cosy cosp * 3array 3array
|
||||||
|
v swap v.m ;
|
||||||
|
|
||||||
|
: forward-vector ( world -- v )
|
||||||
|
[ yaw>> ] [ pitch>> ] bi
|
||||||
|
{ 0.0 0.0 $ MOVEMENT-SPEED } vneg eye-rotate ;
|
||||||
|
: rightward-vector ( world -- v )
|
||||||
|
[ yaw>> ] [ pitch>> ] bi
|
||||||
|
{ $ MOVEMENT-SPEED 0.0 0.0 } eye-rotate ;
|
||||||
|
|
||||||
|
: move-forward ( world -- )
|
||||||
|
dup forward-vector [ v+ ] curry change-eye drop ;
|
||||||
|
: move-backward ( world -- )
|
||||||
|
dup forward-vector [ v- ] curry change-eye drop ;
|
||||||
|
: move-leftward ( world -- )
|
||||||
|
dup rightward-vector [ v- ] curry change-eye drop ;
|
||||||
|
: move-rightward ( world -- )
|
||||||
|
dup rightward-vector [ v+ ] curry change-eye drop ;
|
||||||
|
|
||||||
|
: rotate-with-mouse ( world mouse -- )
|
||||||
|
[ dx>> MOUSE-SCALE * [ + ] curry change-yaw ]
|
||||||
|
[ dy>> MOUSE-SCALE * [ + ] curry change-pitch ] bi
|
||||||
|
drop ;
|
||||||
|
|
||||||
|
:: handle-input ( world -- )
|
||||||
|
read-keyboard keys>> :> keys
|
||||||
|
key-w keys nth [ world move-forward ] when
|
||||||
|
key-s keys nth [ world move-backward ] when
|
||||||
|
key-a keys nth [ world move-leftward ] when
|
||||||
|
key-d keys nth [ world move-rightward ] when
|
||||||
|
world read-mouse rotate-with-mouse
|
||||||
|
reset-mouse ;
|
||||||
|
|
||||||
|
M: terrain-world tick*
|
||||||
|
[ handle-input ] keep
|
||||||
|
! [ eye>> ] [ yaw>> ] [ pitch>> ] tri 3array P ! debug
|
||||||
|
drop ;
|
||||||
|
|
||||||
|
M: terrain-world draw*
|
||||||
|
nip draw-world ;
|
||||||
|
|
||||||
|
: set-heightmap-texture-parameters ( texture -- )
|
||||||
|
GL_TEXTURE_2D GL_TEXTURE0 bind-texture-unit
|
||||||
|
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
|
||||||
|
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
|
||||||
|
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameteri
|
||||||
|
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameteri ;
|
||||||
|
|
||||||
|
M: terrain-world begin-world
|
||||||
|
"2.0" { "GL_ARB_vertex_buffer_object" "GL_ARB_shader_objects" }
|
||||||
|
require-gl-version-or-extensions
|
||||||
|
GL_DEPTH_TEST glEnable
|
||||||
|
GL_TEXTURE_2D glEnable
|
||||||
|
GL_VERTEX_ARRAY glEnableClientState
|
||||||
|
0.5 0.5 0.5 1.0 glClearColor
|
||||||
|
EYE-START >>eye
|
||||||
|
0.0 >>yaw
|
||||||
|
0.0 >>pitch
|
||||||
|
<terrain> [ >>terrain ] keep
|
||||||
|
{ 0 0 } terrain-segment [ >>terrain-segment ] keep
|
||||||
|
make-texture [ set-heightmap-texture-parameters ] keep >>terrain-texture
|
||||||
|
terrain-vertex-shader terrain-pixel-shader <simple-gl-program>
|
||||||
|
>>terrain-program
|
||||||
|
vertex-array >vertex-buffer >>terrain-vertex-buffer
|
||||||
|
TICK-LENGTH over <game-loop> [ >>game-loop ] keep start-loop
|
||||||
|
reset-mouse
|
||||||
|
drop ;
|
||||||
|
|
||||||
|
M: terrain-world end-world
|
||||||
|
{
|
||||||
|
[ game-loop>> stop-loop ]
|
||||||
|
[ terrain-vertex-buffer>> delete-gl-buffer ]
|
||||||
|
[ terrain-program>> delete-gl-program ]
|
||||||
|
[ terrain-texture>> delete-texture ]
|
||||||
|
} cleave ;
|
||||||
|
|
||||||
|
M: terrain-world resize-world
|
||||||
|
GL_PROJECTION glMatrixMode
|
||||||
|
glLoadIdentity
|
||||||
|
dim>> [ [ 0 0 ] dip first2 glViewport ]
|
||||||
|
[ frustum glFrustum ] bi ;
|
||||||
|
|
||||||
|
M: terrain-world draw-world*
|
||||||
|
[ set-modelview-matrix ]
|
||||||
|
[ terrain-texture>> GL_TEXTURE_2D GL_TEXTURE0 bind-texture-unit ]
|
||||||
|
[ dup terrain-program>> [
|
||||||
|
"heightmap" glGetUniformLocation 0 glUniform1i
|
||||||
|
terrain-vertex-buffer>> draw-vertex-buffer
|
||||||
|
] with-gl-program ]
|
||||||
|
tri gl-error ;
|
||||||
|
|
||||||
|
M: terrain-world focusable-child* drop t ;
|
||||||
|
M: terrain-world pref-dim* drop { 640 480 } ;
|
||||||
|
|
||||||
|
: terrain-window ( -- )
|
||||||
|
[
|
||||||
|
open-game-input
|
||||||
|
f T{ world-attributes
|
||||||
|
{ world-class terrain-world }
|
||||||
|
{ title "Terrain" }
|
||||||
|
{ pixel-format-attributes {
|
||||||
|
windowed
|
||||||
|
double-buffered
|
||||||
|
T{ depth-bits { value 24 } }
|
||||||
|
} }
|
||||||
|
} open-window
|
||||||
|
] with-ui ;
|
Loading…
Reference in New Issue