diff --git a/basis/opengl/gl/gl.factor b/basis/opengl/gl/gl.factor index 34c57208ed..ca4eec9dbd 100644 --- a/basis/opengl/gl/gl.factor +++ b/basis/opengl/gl/gl.factor @@ -2237,12 +2237,9 @@ CONSTANT: GL_LAST_VERTEX_CONVENTION 0x8E4E CONSTANT: GL_PROVOKING_VERTEX 0x8E4F CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } - ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ; -GL-FUNCTION: void glGetBufferParameteri64v { } - ( GLenum target, GLenum pname, GLint64* params ) ; -GL-FUNCTION: void glGetInteger64i_v { } - ( GLenum target, GLuint index, GLint64* data ) ; +GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ; +GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params ) ; +GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data ) ; GL-FUNCTION: void glProvokingVertex { } ( GLenum mode ) ; GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags ) ; @@ -2252,9 +2249,9 @@ GL-FUNCTION: GLenum glClientWaitSync { } ( GLsync sync, GLbitfield flags, GLuint GL-FUNCTION: void glWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout ) ; GL-FUNCTION: void glGetInteger64v { } ( GLenum pname, GLint64* params ) ; GL-FUNCTION: void glGetSynciv { } ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) ; -GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) ; -GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) ; -GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val ) ; +GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) ; +GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) ; +GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val ) ; GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask ) ; GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex ) ;