clean up textured window code

db4
Joe Groff 2009-09-25 09:42:09 -05:00
parent 28d78c9954
commit 9798564536
7 changed files with 34 additions and 37 deletions

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@ -21,8 +21,6 @@ HOOK: (close-offscreen-buffer) ui-backend ( handle -- )
HOOK: raise-window* ui-backend ( world -- )
HOOK: system-background-color ui-backend ( -- color )
GENERIC: select-gl-context ( handle -- )
GENERIC: flush-gl-context ( handle -- )

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@ -58,9 +58,6 @@ M: cocoa-ui-backend (pixel-format-attribute)
[ first 0 <int> [ swap 0 -> getValues:forAttribute:forVirtualScreen: ] keep *int ]
if-empty ;
M: cocoa-ui-backend system-background-color
T{ rgba f 0.0 0.0 0.0 0.0 } ; inline
TUPLE: pasteboard handle ;
C: <pasteboard> pasteboard
@ -133,7 +130,8 @@ CONSTANT: window-control>styleMask
M:: cocoa-ui-backend (open-window) ( world -- )
world [ [ dim>> ] dip <FactorView> ]
with-world-pixel-format :> view
world transparent?>> [ view make-context-transparent ] when
world window-controls>> textured-background swap memq?
[ view make-context-transparent ] when
view world [ world>NSRect ] [ world>styleMask ] bi <ViewWindow> :> window
view -> release
world view register-window

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@ -401,7 +401,7 @@ CLASS: {
{ "isOpaque" "char" { "id" "SEL" }
[
drop window transparent?>> not >c-bool
2drop 0
]
}

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@ -165,11 +165,6 @@ M: windows-ui-backend (pixel-format-attribute)
over world>> has-wglChoosePixelFormatARB?
[ arb-pixel-format-attribute ] [ pfd-pixel-format-attribute ] if ;
M: windows-ui-backend system-background-color
composition-enabled?
[ T{ rgba f 0.0 0.0 0.0 0.0 } ]
[ COLOR_BTNFACE GetSysColor RGB>color ] if ;
PRIVATE>
: lo-word ( wparam -- lo ) <short> *short ; inline
@ -538,10 +533,18 @@ SYMBOL: nc-buttons
#! message sent if mouse leaves main application
4drop forget-rollover ;
: system-background-color ( -- color )
COLOR_BTNFACE GetSysColor RGB>color ;
: ?make-glass ( world hwnd -- )
swap { [ transparent?>> ] [ drop windows-major 6 >= ] } 1&&
[ full-window-margins DwmExtendFrameIntoClientArea drop ]
[ drop ] if ;
over {
[ composition-enabled? ]
[ window-controls>> textured-background swap memq? ]
} 1&&
[
full-window-margins DwmExtendFrameIntoClientArea drop
T{ rgba f 0.0 0.0 0.0 0.0 }
] [ system-background-color ] if >>background-color ;
: handle-wm-dwmcompositionchanged ( hWnd uMsg wParam lParam -- )
3drop [ window ] keep ?make-glass ;

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@ -63,9 +63,6 @@ M: x11-ui-backend (pixel-format-attribute)
0 <int> [ glXGetConfig drop ] keep *int
] if-empty ;
M: x11-ui-backend system-background-color
T{ rgba f 1.0 1.0 1.0 0.0 } ; inline
CONSTANT: modifiers
{
{ S+ HEX: 1 }

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@ -1,7 +1,7 @@
! Copyright (C) 2005, 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs continuations kernel math models
namespaces opengl opengl.textures sequences io combinators
namespaces opengl opengl.textures sequences io colors combinators
combinators.short-circuit fry math.vectors math.rectangles cache
ui.gadgets ui.gestures ui.render ui.backend ui.gadgets.tracks
ui.pixel-formats destructors literals strings ;
@ -17,7 +17,11 @@ SYMBOLS:
textured-background ;
CONSTANT: default-world-pixel-format-attributes
{ windowed double-buffered T{ depth-bits { value 16 } } }
{
windowed
double-buffered
T{ depth-bits { value 16 } }
}
CONSTANT: default-world-window-controls
{
@ -35,7 +39,7 @@ TUPLE: world < track
text-handle handle images
window-loc
pixel-format-attributes
transparent?
background-color
window-controls
window-resources ;
@ -115,13 +119,18 @@ M: world request-focus-on ( child gadget -- )
f >>grab-input?
V{ } clone >>window-resources ;
: initial-background-color ( attributes -- color )
window-controls>> textured-background swap memq?
[ T{ rgba f 0.0 0.0 0.0 0.0 } ]
[ T{ rgba f 1.0 1.0 1.0 1.0 } ] if ;
: apply-world-attributes ( world attributes -- world )
{
[ title>> >>title ]
[ status>> >>status ]
[ pixel-format-attributes>> >>pixel-format-attributes ]
[ window-controls>> >>window-controls ]
[ window-controls>> textured-background swap memq? >>transparent? ]
[ initial-background-color >>background-color ]
[ grab-input?>> >>grab-input? ]
[ gadgets>> [ 1 track-add ] each ]
} cleave ;
@ -177,7 +186,6 @@ M: world draw-world*
check-extensions
{
[ init-gl ]
[ transparent?>> clear-gl ]
[ draw-gadget ]
[ text-handle>> [ purge-cache ] when* ]
[ images>> [ purge-cache ] when* ]

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@ -2,7 +2,7 @@
! See http://factorcode.org/license.txt for BSD license.
USING: math.rectangles math.vectors namespaces kernel accessors
assocs combinators sequences opengl opengl.gl colors
colors.constants ui.backend ui.gadgets ui.pens ;
colors.constants ui.gadgets ui.pens ;
IN: ui.render
SYMBOL: clip
@ -27,27 +27,20 @@ SYMBOL: viewport-translation
[ clip set ] bi
do-clip ;
: init-gl ( clip-rect -- )
SLOT: background-color
: init-gl ( world -- )
GL_SMOOTH glShadeModel
GL_SCISSOR_TEST glEnable
GL_BLEND glEnable
GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc
GL_VERTEX_ARRAY glEnableClientState
init-matrices
init-clip ;
: clear-gl ( transparent? -- )
[ init-clip ]
[
system-background-color
[ red>> ] [ green>> ] [ blue>> ] tri 0.0
glClearColor
background-color>> >rgba-components glClearColor
GL_COLOR_BUFFER_BIT glClear
] [
! white gl-clear is broken w.r.t window resizing
! Linux/PPC Radeon 9200
COLOR: white gl-color
{ 0 0 } clip get dim>> gl-fill-rect
] if ;
] bi ;
GENERIC: draw-gadget* ( gadget -- )