clean up textured window code
parent
28d78c9954
commit
9798564536
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@ -21,8 +21,6 @@ HOOK: (close-offscreen-buffer) ui-backend ( handle -- )
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HOOK: raise-window* ui-backend ( world -- )
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HOOK: system-background-color ui-backend ( -- color )
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GENERIC: select-gl-context ( handle -- )
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GENERIC: flush-gl-context ( handle -- )
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@ -58,9 +58,6 @@ M: cocoa-ui-backend (pixel-format-attribute)
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[ first 0 <int> [ swap 0 -> getValues:forAttribute:forVirtualScreen: ] keep *int ]
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if-empty ;
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M: cocoa-ui-backend system-background-color
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T{ rgba f 0.0 0.0 0.0 0.0 } ; inline
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TUPLE: pasteboard handle ;
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C: <pasteboard> pasteboard
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@ -133,7 +130,8 @@ CONSTANT: window-control>styleMask
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M:: cocoa-ui-backend (open-window) ( world -- )
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world [ [ dim>> ] dip <FactorView> ]
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with-world-pixel-format :> view
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world transparent?>> [ view make-context-transparent ] when
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world window-controls>> textured-background swap memq?
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[ view make-context-transparent ] when
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view world [ world>NSRect ] [ world>styleMask ] bi <ViewWindow> :> window
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view -> release
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world view register-window
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@ -401,7 +401,7 @@ CLASS: {
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{ "isOpaque" "char" { "id" "SEL" }
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[
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drop window transparent?>> not >c-bool
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2drop 0
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]
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}
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@ -165,11 +165,6 @@ M: windows-ui-backend (pixel-format-attribute)
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over world>> has-wglChoosePixelFormatARB?
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[ arb-pixel-format-attribute ] [ pfd-pixel-format-attribute ] if ;
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M: windows-ui-backend system-background-color
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composition-enabled?
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[ T{ rgba f 0.0 0.0 0.0 0.0 } ]
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[ COLOR_BTNFACE GetSysColor RGB>color ] if ;
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PRIVATE>
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: lo-word ( wparam -- lo ) <short> *short ; inline
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@ -538,10 +533,18 @@ SYMBOL: nc-buttons
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#! message sent if mouse leaves main application
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4drop forget-rollover ;
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: system-background-color ( -- color )
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COLOR_BTNFACE GetSysColor RGB>color ;
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: ?make-glass ( world hwnd -- )
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swap { [ transparent?>> ] [ drop windows-major 6 >= ] } 1&&
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[ full-window-margins DwmExtendFrameIntoClientArea drop ]
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[ drop ] if ;
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over {
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[ composition-enabled? ]
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[ window-controls>> textured-background swap memq? ]
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} 1&&
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[
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full-window-margins DwmExtendFrameIntoClientArea drop
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T{ rgba f 0.0 0.0 0.0 0.0 }
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] [ system-background-color ] if >>background-color ;
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: handle-wm-dwmcompositionchanged ( hWnd uMsg wParam lParam -- )
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3drop [ window ] keep ?make-glass ;
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@ -63,9 +63,6 @@ M: x11-ui-backend (pixel-format-attribute)
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0 <int> [ glXGetConfig drop ] keep *int
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] if-empty ;
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M: x11-ui-backend system-background-color
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T{ rgba f 1.0 1.0 1.0 0.0 } ; inline
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CONSTANT: modifiers
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{
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{ S+ HEX: 1 }
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@ -1,7 +1,7 @@
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! Copyright (C) 2005, 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors arrays assocs continuations kernel math models
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namespaces opengl opengl.textures sequences io combinators
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namespaces opengl opengl.textures sequences io colors combinators
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combinators.short-circuit fry math.vectors math.rectangles cache
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ui.gadgets ui.gestures ui.render ui.backend ui.gadgets.tracks
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ui.pixel-formats destructors literals strings ;
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@ -17,7 +17,11 @@ SYMBOLS:
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textured-background ;
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CONSTANT: default-world-pixel-format-attributes
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{ windowed double-buffered T{ depth-bits { value 16 } } }
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{
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windowed
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double-buffered
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T{ depth-bits { value 16 } }
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}
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CONSTANT: default-world-window-controls
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{
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@ -35,7 +39,7 @@ TUPLE: world < track
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text-handle handle images
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window-loc
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pixel-format-attributes
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transparent?
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background-color
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window-controls
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window-resources ;
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@ -115,13 +119,18 @@ M: world request-focus-on ( child gadget -- )
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f >>grab-input?
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V{ } clone >>window-resources ;
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: initial-background-color ( attributes -- color )
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window-controls>> textured-background swap memq?
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[ T{ rgba f 0.0 0.0 0.0 0.0 } ]
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[ T{ rgba f 1.0 1.0 1.0 1.0 } ] if ;
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: apply-world-attributes ( world attributes -- world )
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{
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[ title>> >>title ]
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[ status>> >>status ]
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[ pixel-format-attributes>> >>pixel-format-attributes ]
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[ window-controls>> >>window-controls ]
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[ window-controls>> textured-background swap memq? >>transparent? ]
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[ initial-background-color >>background-color ]
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[ grab-input?>> >>grab-input? ]
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[ gadgets>> [ 1 track-add ] each ]
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} cleave ;
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@ -177,7 +186,6 @@ M: world draw-world*
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check-extensions
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{
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[ init-gl ]
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[ transparent?>> clear-gl ]
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[ draw-gadget ]
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[ text-handle>> [ purge-cache ] when* ]
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[ images>> [ purge-cache ] when* ]
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@ -2,7 +2,7 @@
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! See http://factorcode.org/license.txt for BSD license.
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USING: math.rectangles math.vectors namespaces kernel accessors
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assocs combinators sequences opengl opengl.gl colors
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colors.constants ui.backend ui.gadgets ui.pens ;
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colors.constants ui.gadgets ui.pens ;
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IN: ui.render
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SYMBOL: clip
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@ -27,27 +27,20 @@ SYMBOL: viewport-translation
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[ clip set ] bi
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do-clip ;
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: init-gl ( clip-rect -- )
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SLOT: background-color
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: init-gl ( world -- )
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GL_SMOOTH glShadeModel
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GL_SCISSOR_TEST glEnable
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GL_BLEND glEnable
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GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc
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GL_VERTEX_ARRAY glEnableClientState
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init-matrices
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init-clip ;
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: clear-gl ( transparent? -- )
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[ init-clip ]
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[
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system-background-color
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[ red>> ] [ green>> ] [ blue>> ] tri 0.0
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glClearColor
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background-color>> >rgba-components glClearColor
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GL_COLOR_BUFFER_BIT glClear
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] [
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! white gl-clear is broken w.r.t window resizing
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! Linux/PPC Radeon 9200
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COLOR: white gl-color
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{ 0 0 } clip get dim>> gl-fill-rect
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] if ;
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] bi ;
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GENERIC: draw-gadget* ( gadget -- )
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