document game.worlds, tweak GAME: syntax

Joe Groff 2010-01-16 13:13:13 -08:00
parent 296c3206b2
commit 98d143fde1
7 changed files with 59 additions and 8 deletions

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Joe Groff

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World class that integrates game loop and game input

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! (c)2009 Joe Groff bsd license
USING: game.loop help.markup help.syntax kernel math ui ui.gadgets.worlds words ;
IN: game.worlds
HELP: GAME:
{ $syntax """GAME: word { attributes }
attribute-code ;""" }
{ $description "Similar to " { $link POSTPONE: MAIN-WINDOW: } ", defines a main entry point " { $snippet "word" } " for the current vocabulary that opens a UI window with the provided " { $snippet "attributes" } ". In addition to the standard " { $link world-attributes } ", additional " { $link game-attributes } " can be specified to specify game-specific attributes. Unlike " { $link POSTPONE: MAIN-WINDOW: } ", the " { $snippet "attributes" } " for " { $snippet "GAME:" } " must provide values for the " { $snippet "world-class" } " and " { $snippet "tick-interval-micros" } " slots." } ;
HELP: game-attributes
{ $class-description "Extends the " { $link world-attributes } " tuple class with extra attributes for " { $link game-world } "s:" }
{ $list
{ { $snippet "tick-interval-micros" } " specifies the number of microseconds between consecutive calls to the world's " { $link tick* } " method by the game loop." }
} ;
HELP: game-world
{ $class-description "" } ;
HELP: tick-interval-micros
{ $values
{ "world" game-world }
{ "micros" integer }
}
{ $description "Subclasses of " { $link game-world } " can override this class to specify the number of microseconds between consecutive calls to the game world's " { $link tick* } " method by the game loop. Using the " { $link POSTPONE: GAME: } " syntax will define this method for you." } ;
ARTICLE: "game.worlds" "Game worlds"
"The " { $vocab-link "game.worlds" } " vocabulary provides a " { $link world } " subclass that integrates with " { $vocab-link "game.loop" } " and " { $vocab-link "game.input" } " to quickly provide game infrastructure."
{ $subsections
game-world
game-attributes
POSTPONE: GAME:
}
;
ABOUT: "game.worlds"

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! (c)2009 Joe Groff bsd license
USING: accessors combinators fry game.input game.loop generic kernel math
parser sequences ui ui.gadgets ui.gadgets.worlds ui.gestures threads
words ;
@ -25,9 +26,19 @@ M: game-world end-world
TUPLE: game-attributes < world-attributes
{ tick-interval-micros fixnum read-only } ;
<PRIVATE
: verify-game-attributes ( attributes -- )
world-class>> { f world } member?
[ "GAME: must be given a custom world-class" throw ] when ;
{
[
world-class>> { f world } member?
[ "GAME: must be given a custom world-class" throw ] when
]
[
tick-interval-micros>> 0 <=
[ "GAME: must be given a nonzero tick-interval-micros" throw ] when
]
} cleave ;
: define-game-tick-interval-micros ( attributes -- )
[ world-class>> \ tick-interval-micros create-method ]
@ -40,11 +51,14 @@ TUPLE: game-attributes < world-attributes
[ define-game-tick-interval-micros ]
} cleave ;
: define-game ( word attributes -- )
[ [ ] define-main-window ]
[ nip define-game-methods ] 2bi ;
: define-game ( word attributes quot -- )
[ define-main-window ]
[ drop nip define-game-methods ] 3bi ;
PRIVATE>
SYNTAX: GAME:
CREATE
game-attributes parse-main-window-attributes
parse-definition
define-game ;

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@ -308,4 +308,4 @@ GAME: bunny-game {
{ grab-input? t }
{ pref-dim { 1024 768 } }
{ tick-interval-micros $[ 1,000,000 60 /i ] }
}
} ;

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@ -104,4 +104,4 @@ GAME: raytrace-game {
{ grab-input? t }
{ pref-dim { 1024 768 } }
{ tick-interval-micros $[ 1,000,000 60 /i ] }
}
} ;

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@ -298,4 +298,4 @@ GAME: terrain-game {
{ grab-input? t }
{ pref-dim { 1024 768 } }
{ tick-interval-micros $[ 1,000,000 60 /i ] }
}
} ;