opengl: Temporary (?) fix for the ui. Issue #1379.
Throwing gl errors is not helpful because the ui gets messed up anyway. Print the error and continue. Maybe we should add a section in the F3 error window for opengl errors instead of printing them in the global stdout. - We could also use gl-error on every platform except for MacOSX 10.11 - We could fix the underlying gl drawing commands that cause this error.db4
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! Portions copyright (C) 2008 Joe Groff.
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! See http://factorcode.org/license.txt for BSD license.
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USING: alien alien.c-types alien.data assocs colors
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combinators.smart continuations fry init kernel locals macros
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math namespaces opengl.gl sequences sequences.generalizations
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specialized-arrays words ;
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combinators.smart continuations fry init io kernel locals macros
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math math.parser namespaces opengl.gl sequences
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sequences.generalizations specialized-arrays words ;
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FROM: alien.c-types => float ;
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SPECIALIZED-ARRAY: float
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SPECIALIZED-ARRAY: uint
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@ -46,6 +46,14 @@ TUPLE: gl-error-tuple function code string ;
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: gl-error ( -- )
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f (gl-error) ; inline
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: gl-error-nonfatal ( -- )
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gl-error-code [
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[
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[ number>string ] [ error>string ] bi ": " glue
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"OpenGL error: " prepend print flush
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] with-global
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] when* ;
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: do-enabled ( what quot -- )
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over glEnable dip glDisable ; inline
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@ -97,7 +97,7 @@ TUPLE: world-attributes
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: with-gl-context ( world quot -- )
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'[ set-gl-context @ ]
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[ handle>> flush-gl-context gl-error ] bi ; inline
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[ handle>> flush-gl-context gl-error-nonfatal ] bi ; inline
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ERROR: no-world-found ;
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