vm: don't SIGQUIT on unix or Ctrl-Break on windows
This gives us an escape hatch for when things go way south and ^C can't be handled. Also unmask SIGQUIT and SIGTERM from the stdin_loop thread so the thread doesn't keep the process alive after those signals.db4
parent
e29c4589c4
commit
9e4a51c55f
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@ -337,7 +337,6 @@ void factor_vm::unix_init_signals()
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#endif
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#endif
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init_sigaction_with_handler(&fep_sigaction, fep_signal_handler);
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init_sigaction_with_handler(&fep_sigaction, fep_signal_handler);
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sigaction_safe(SIGQUIT,&fep_sigaction,NULL);
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sigaction_safe(SIGINT,&fep_sigaction,NULL);
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sigaction_safe(SIGINT,&fep_sigaction,NULL);
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init_sigaction_with_handler(&sample_sigaction, sample_signal_handler);
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init_sigaction_with_handler(&sample_sigaction, sample_signal_handler);
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@ -431,6 +430,8 @@ void *stdin_loop(void *arg)
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sigfillset(&mask);
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sigfillset(&mask);
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sigdelset(&mask, SIGUSR2);
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sigdelset(&mask, SIGUSR2);
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sigdelset(&mask, SIGTTIN);
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sigdelset(&mask, SIGTTIN);
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sigdelset(&mask, SIGTERM);
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sigdelset(&mask, SIGQUIT);
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pthread_sigmask(SIG_SETMASK, &mask, NULL);
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pthread_sigmask(SIG_SETMASK, &mask, NULL);
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while(loop_running)
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while(loop_running)
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@ -280,17 +280,16 @@ static BOOL WINAPI ctrl_handler(DWORD dwCtrlType)
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{
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{
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switch (dwCtrlType) {
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switch (dwCtrlType) {
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case CTRL_C_EVENT:
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case CTRL_C_EVENT:
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case CTRL_BREAK_EVENT:
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{
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{
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/* The CtrlHandler runs in its own thread without stopping the main thread.
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/* The CtrlHandler runs in its own thread without stopping the main thread.
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Since in practice nobody uses the multi-VM stuff yet, we just grab the first
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Since in practice nobody uses the multi-VM stuff yet, we just grab the first
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VM we can get. This will not be a good idea when we actually support native
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VM we can get. This will not be a good idea when we actually support native
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threads. */
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threads. */
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assert(thread_vms.size() == 1);
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assert(thread_vms.size() == 1);
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factor_vm *vm = thread_vms.begin()->second;
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factor_vm *vm = thread_vms.begin()->second;
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vm->safepoint.enqueue_fep(vm);
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vm->safepoint.enqueue_fep(vm);
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return TRUE;
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return TRUE;
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}
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}
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default:
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default:
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return FALSE;
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return FALSE;
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}
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}
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