Merge git://pgdn.org/factor

db4
Slava Pestov 2008-02-04 19:35:49 -06:00
commit a0143356e4
25 changed files with 489 additions and 436 deletions

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@ -214,6 +214,9 @@ M: long-long-type box-return ( type -- )
over [ <c-object> tuck 0 ] over c-setter append swap over [ <c-object> tuck 0 ] over c-setter append swap
>r >r constructor-word r> r> add* define-inline ; >r >r constructor-word r> r> add* define-inline ;
: c-bool> ( int -- ? )
zero? not ;
: >c-array ( seq type word -- ) : >c-array ( seq type word -- )
>r >r dup length dup r> <c-array> dup -roll r> >r >r dup length dup r> <c-array> dup -roll r>
[ execute ] 2curry 2each ; inline [ execute ] 2curry 2each ; inline

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@ -1 +1,2 @@
Slava Pestov Slava Pestov
Joe Groff

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@ -52,7 +52,7 @@ M: bunny-gadget draw-gadget* ( gadget -- )
GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear
dup demo-gadget-set-matrices dup demo-gadget-set-matrices
GL_MODELVIEW glMatrixMode GL_MODELVIEW glMatrixMode
0.0 -0.12 0.0 glTranslatef 0.02 -0.105 0.0 glTranslatef
{ bunny-gadget-geom bunny-gadget-draw } get-slots { bunny-gadget-geom bunny-gadget-draw } get-slots
draw-bunny ; draw-bunny ;

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@ -1,5 +1,6 @@
USING: arrays bunny.model combinators.lib continuations USING: arrays bunny.model combinators.lib continuations
kernel multiline opengl opengl.gl sequences ; kernel multiline opengl opengl.shaders opengl.capabilities
opengl.gl sequences ;
IN: bunny.cel-shaded IN: bunny.cel-shaded
STRING: vertex-shader-source STRING: vertex-shader-source

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@ -1,6 +1,7 @@
USING: alien alien.c-types arrays sequences math USING: alien alien.c-types arrays sequences math
math.vectors math.matrices math.parser io io.files kernel opengl math.vectors math.matrices math.parser io io.files kernel opengl
opengl.gl opengl.glu shuffle http.client vectors splitting opengl.gl opengl.glu opengl.capabilities shuffle http.client
vectors splitting
tools.time system combinators combinators.lib combinators.cleave tools.time system combinators combinators.lib combinators.cleave
float-arrays continuations namespaces ; float-arrays continuations namespaces ;
IN: bunny.model IN: bunny.model
@ -91,7 +92,7 @@ M: bunny-buffers bunny-geom
bunny-buffers-array bunny-buffers-array
bunny-buffers-element-array bunny-buffers-element-array
} get-slots [ } get-slots [
GL_VERTEX_ARRAY GL_NORMAL_ARRAY 2array [ { GL_VERTEX_ARRAY GL_NORMAL_ARRAY } [
GL_DOUBLE 0 0 buffer-offset glNormalPointer GL_DOUBLE 0 0 buffer-offset glNormalPointer
dup bunny-buffers-nv "double" heap-size * buffer-offset dup bunny-buffers-nv "double" heap-size * buffer-offset
3 GL_DOUBLE 0 roll glVertexPointer 3 GL_DOUBLE 0 roll glVertexPointer

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@ -1,6 +1,7 @@
USING: arrays bunny.model bunny.cel-shaded USING: arrays bunny.model bunny.cel-shaded
combinators.lib continuations kernel math multiline combinators.lib continuations kernel math multiline
opengl opengl.gl sequences ui.gadgets ; opengl opengl.shaders opengl.framebuffers opengl.gl
opengl.capabilities sequences ui.gadgets ;
IN: bunny.outlined IN: bunny.outlined
STRING: outlined-pass1-fragment-shader-main-source STRING: outlined-pass1-fragment-shader-main-source

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@ -1 +1,2 @@
demos demos
opengl

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@ -1,2 +1,3 @@
Slava Pestov Slava Pestov
Eduardo Cavazos Eduardo Cavazos
Joe Groff

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@ -0,0 +1 @@
Joe Groff

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@ -0,0 +1,59 @@
USING: help.markup help.syntax io kernel math quotations
opengl.gl multiline assocs ;
IN: opengl.capabilities
HELP: gl-version
{ $values { "version" "The version string from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_VERSION glGetString" } " that removes the vendor-specific information from the version string." } ;
HELP: gl-vendor-version
{ $values { "version" "The vendor-specific version information from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_VERSION glGetString" } " that returns only the vendor-specific information from the version string." } ;
HELP: has-gl-version?
{ $values { "version" "A version string" } { "?" "A boolean value" } }
{ $description "Compares the version string returned by " { $link gl-version } " to " { $snippet "version" } ". Returns true if the implementation version meets or exceeds " { $snippet "version" } "." } ;
HELP: require-gl-version
{ $values { "version" "A version string" } }
{ $description "Throws an exception if " { $link has-gl-version? } " returns false for " { $snippet "version" } "." } ;
HELP: glsl-version
{ $values { "version" "The GLSL version string from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_SHADING_LANGUAGE_VERSION glGetString" } " that removes the vendor-specific information from the version string." } ;
HELP: glsl-vendor-version
{ $values { "version" "The vendor-specific GLSL version information from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_SHADING_LANGUAGE_VERSION glGetString" } " that returns only the vendor-specific information from the version string." } ;
HELP: has-glsl-version?
{ $values { "version" "A version string" } { "?" "A boolean value" } }
{ $description "Compares the version string returned by " { $link glsl-version } " to " { $snippet "version" } ". Returns true if the implementation version meets or exceeds " { $snippet "version" } "." } ;
HELP: require-glsl-version
{ $values { "version" "A version string" } }
{ $description "Throws an exception if " { $link has-glsl-version? } " returns false for " { $snippet "version" } "." } ;
HELP: gl-extensions
{ $values { "seq" "A sequence of strings naming the implementation-supported OpenGL extensions" } }
{ $description "Wrapper for " { $snippet "GL_EXTENSIONS glGetString" } " that returns a sequence of extension names supported by the OpenGL implementation." } ;
HELP: has-gl-extensions?
{ $values { "extensions" "A sequence of extension name strings" } { "?" "A boolean value" } }
{ $description "Returns true if the set of " { $snippet "extensions" } " is a subset of the implementation-supported extensions returned by " { $link gl-extensions } "." } ;
HELP: has-gl-version-or-extensions?
{ $values { "version" "A version string" } { "extensions" "A sequence of extension name strings" } }
{ $description "Returns true if either " { $link has-gl-version? } " or " { $link has-gl-extensions? } " returns true for " { $snippet "version" } " or " { $snippet "extensions" } ", respectively. Intended for use when required OpenGL functionality can be verified either by a minimum version or a set of equivalent extensions." } ;
HELP: require-gl-extensions
{ $values { "extensions" "A sequence of extension name strings" } }
{ $description "Throws an exception if " { $link has-gl-extensions? } " returns false for " { $snippet "extensions" } "." } ;
HELP: require-gl-version-or-extensions
{ $values { "version" "A version string" } { "extensions" "A sequence of extension name strings" } }
{ $description "Throws an exception if neither " { $link has-gl-version? } " nor " { $link has-gl-extensions? } " returns true for " { $snippet "version" } " or " { $snippet "extensions" } ", respectively. Intended for use when required OpenGL functionality can be verified either by a minimum version or a set of equivalent extensions." } ;
{ require-gl-version require-glsl-version require-gl-extensions require-gl-version-or-extensions has-gl-version? has-glsl-version? has-gl-extensions? has-gl-version-or-extensions? gl-version glsl-version gl-extensions } related-words
ABOUT: "gl-utilities"

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@ -0,0 +1,67 @@
! Copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: kernel namespaces sequences splitting opengl.gl
continuations math.parser math arrays ;
IN: opengl.capabilities
: (require-gl) ( thing require-quot make-error-quot -- )
>r dupd call
[ r> 2drop ]
[ r> " " make throw ]
if ; inline
: gl-extensions ( -- seq )
GL_EXTENSIONS glGetString " " split ;
: has-gl-extensions? ( extensions -- ? )
gl-extensions swap [ over member? ] all? nip ;
: (make-gl-extensions-error) ( required-extensions -- )
gl-extensions swap seq-diff
"Required OpenGL extensions not supported:\n" %
[ " " % % "\n" % ] each ;
: require-gl-extensions ( extensions -- )
[ has-gl-extensions? ]
[ (make-gl-extensions-error) ]
(require-gl) ;
: version-seq ( version-string -- version-seq )
"." split [ string>number ] map ;
: version<=> ( version1 version2 -- n )
swap version-seq swap version-seq <=> ;
: (gl-version) ( -- version vendor )
GL_VERSION glGetString " " split1 ;
: gl-version ( -- version )
(gl-version) drop ;
: gl-vendor-version ( -- version )
(gl-version) nip ;
: has-gl-version? ( version -- ? )
gl-version version<=> 0 <= ;
: (make-gl-version-error) ( required-version -- )
"Required OpenGL version " % % " not supported (" % gl-version % " available)" % ;
: require-gl-version ( version -- )
[ has-gl-version? ]
[ (make-gl-version-error) ]
(require-gl) ;
: (glsl-version) ( -- version vendor )
GL_SHADING_LANGUAGE_VERSION glGetString " " split1 ;
: glsl-version ( -- version )
(glsl-version) drop ;
: glsl-vendor-version ( -- version )
(glsl-version) nip ;
: has-glsl-version? ( version -- ? )
glsl-version version<=> 0 <= ;
: require-glsl-version ( version -- )
[ has-glsl-version? ]
[ "Required GLSL version " % % " not supported (" % glsl-version % " available)" % ]
(require-gl) ;
: has-gl-version-or-extensions? ( version extensions -- ? )
has-gl-extensions? swap has-gl-version? or ;
: require-gl-version-or-extensions ( version extensions -- )
2array [ first2 has-gl-version-or-extensions? ] [
dup first (make-gl-version-error) "\n" %
second (make-gl-extensions-error) "\n" %
] (require-gl) ;

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@ -0,0 +1 @@
Testing for OpenGL versions and extensions

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@ -0,0 +1,2 @@
opengl
bindings

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@ -0,0 +1 @@
Joe Groff

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@ -0,0 +1,35 @@
USING: help.markup help.syntax io kernel math quotations
opengl.gl multiline assocs ;
IN: opengl.framebuffers
HELP: gen-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenFramebuffersEXT } " to handle the common case of generating a single framebuffer ID." } ;
HELP: gen-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenRenderbuffersEXT } " to handle the common case of generating a single render buffer ID." } ;
HELP: delete-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteFramebuffersEXT } " to handle the common case of deleting a single framebuffer ID." } ;
HELP: delete-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteRenderbuffersEXT } " to handle the common case of deleting a single render buffer ID." } ;
{ gen-framebuffer delete-framebuffer } related-words
{ gen-renderbuffer delete-renderbuffer } related-words
HELP: framebuffer-incomplete?
{ $values { "status/f" "The framebuffer error code, or " { $snippet "f" } " if the framebuffer is render-complete." } }
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " to see if it is incomplete, i.e., it is not ready to be rendered to." } ;
HELP: check-framebuffer
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " with " { $link framebuffer-incomplete? } ", and throws a descriptive error if the framebuffer is incomplete." } ;
HELP: with-framebuffer
{ $values { "id" "The id of a framebuffer object." } { "quot" "a quotation" } }
{ $description "Binds framebuffer " { $snippet "id" } " in the dynamic extent of " { $snippet "quot" } ", restoring the window framebuffer when finished." } ;
ABOUT: "gl-utilities"

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@ -0,0 +1,43 @@
! Copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: opengl opengl.gl combinators continuations kernel
alien.c-types ;
IN: opengl.framebuffers
: gen-framebuffer ( -- id )
[ glGenFramebuffersEXT ] (gen-gl-object) ;
: gen-renderbuffer ( -- id )
[ glGenRenderbuffersEXT ] (gen-gl-object) ;
: delete-framebuffer ( id -- )
[ glDeleteFramebuffersEXT ] (delete-gl-object) ;
: delete-renderbuffer ( id -- )
[ glDeleteRenderbuffersEXT ] (delete-gl-object) ;
: framebuffer-incomplete? ( -- status/f )
GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
: framebuffer-error ( status -- * )
{
{ GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] }
{ GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
[ drop gl-error "unknown framebuffer error" ]
} case throw ;
: check-framebuffer ( -- )
framebuffer-incomplete? [ framebuffer-error ] when* ;
: with-framebuffer ( id quot -- )
GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT
[ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
: framebuffer-attachment ( attachment -- id )
GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;

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@ -0,0 +1 @@
Rendering to offscreen textures using the GL_EXT_framebuffer_object extension

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@ -0,0 +1,2 @@
opengl
bindings

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@ -1,5 +1,5 @@
USING: help.markup help.syntax io kernel math quotations USING: help.markup help.syntax io kernel math quotations
opengl.gl multiline assocs ; opengl.gl multiline assocs vocabs.loader sequences ;
IN: opengl IN: opengl
HELP: gl-color HELP: gl-color
@ -57,14 +57,6 @@ HELP: gen-texture
{ $values { "id" integer } } { $values { "id" integer } }
{ $description "Wrapper for " { $link glGenTextures } " to handle the common case of generating a single texture ID." } ; { $description "Wrapper for " { $link glGenTextures } " to handle the common case of generating a single texture ID." } ;
HELP: gen-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenFramebuffersEXT } " to handle the common case of generating a single framebuffer ID." } ;
HELP: gen-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenRenderbuffersEXT } " to handle the common case of generating a single render buffer ID." } ;
HELP: gen-gl-buffer HELP: gen-gl-buffer
{ $values { "id" integer } } { $values { "id" integer } }
{ $description "Wrapper for " { $link glGenBuffers } " to handle the common case of generating a single buffer ID." } ; { $description "Wrapper for " { $link glGenBuffers } " to handle the common case of generating a single buffer ID." } ;
@ -73,34 +65,13 @@ HELP: delete-texture
{ $values { "id" integer } } { $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteTextures } " to handle the common case of deleting a single texture ID." } ; { $description "Wrapper for " { $link glDeleteTextures } " to handle the common case of deleting a single texture ID." } ;
HELP: delete-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteFramebuffersEXT } " to handle the common case of deleting a single framebuffer ID." } ;
HELP: delete-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteRenderbuffersEXT } " to handle the common case of deleting a single render buffer ID." } ;
HELP: delete-gl-buffer HELP: delete-gl-buffer
{ $values { "id" integer } } { $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteBuffers } " to handle the common case of deleting a single buffer ID." } ; { $description "Wrapper for " { $link glDeleteBuffers } " to handle the common case of deleting a single buffer ID." } ;
{ gen-texture delete-texture } related-words { gen-texture delete-texture } related-words
{ gen-framebuffer delete-framebuffer } related-words
{ gen-renderbuffer delete-renderbuffer } related-words
{ gen-gl-buffer delete-gl-buffer } related-words { gen-gl-buffer delete-gl-buffer } related-words
HELP: framebuffer-incomplete?
{ $values { "status/f" "The framebuffer error code, or " { $snippet "f" } " if the framebuffer is render-complete." } }
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " to see if it is incomplete, i.e., it is not ready to be rendered to." } ;
HELP: check-framebuffer
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " with " { $link framebuffer-incomplete? } ", and throws a descriptive error if the framebuffer is incomplete." } ;
HELP: with-framebuffer
{ $values { "id" "The id of a framebuffer object." } { "quot" "a quotation" } }
{ $description "Binds framebuffer " { $snippet "id" } " in the dynamic extent of " { $snippet "quot" } ", restoring the window framebuffer when finished." } ;
HELP: bind-texture-unit HELP: bind-texture-unit
{ $values { "id" "The id of a texture object." } { "target" "The texture target (e.g., " { $snippet "GL_TEXTURE_2D" } ")" } { "unit" "The texture unit to bind (e.g., " { $snippet "GL_TEXTURE0" } ")" } } { $values { "id" "The id of a texture object." } { "target" "The texture target (e.g., " { $snippet "GL_TEXTURE_2D" } ")" } { "unit" "The texture unit to bind (e.g., " { $snippet "GL_TEXTURE0" } ")" } }
{ $description "Binds texture " { $snippet "id" } " to texture target " { $snippet "target" } " of texture unit " { $snippet "unit" } ". Equivalent to " { $snippet "unit glActiveTexture target id glBindTexture" } "." } ; { $description "Binds texture " { $snippet "id" } " to texture target " { $snippet "target" } " of texture unit " { $snippet "unit" } ". Equivalent to " { $snippet "unit glActiveTexture target id glBindTexture" } "." } ;
@ -148,175 +119,9 @@ HELP: with-translation
{ $values { "loc" "a pair of integers" } { "quot" quotation } } { $values { "loc" "a pair of integers" } { "quot" quotation } }
{ $description "Calls the quotation with a translation by " { $snippet "loc" } " pixels applied to the current " { $link GL_MODELVIEW } " matrix, restoring the matrix when the quotation is done." } ; { $description "Calls the quotation with a translation by " { $snippet "loc" } " pixels applied to the current " { $link GL_MODELVIEW } " matrix, restoring the matrix when the quotation is done." } ;
HELP: gl-shader
{ $class-description { $snippet "gl-shader" } " is a predicate class comprising values returned by OpenGL to represent shader objects. The following words are provided for creating and manipulating these objects:"
{ $list
{ { $link <gl-shader> } " - Compile GLSL code into a shader object" }
{ { $link gl-shader-ok? } " - Check whether a shader object compiled successfully" }
{ { $link check-gl-shader } " - Throw an error unless a shader object compiled successfully" }
{ { $link gl-shader-info-log } " - Retrieve the info log of messages generated by the GLSL compiler" }
{ { $link delete-gl-shader } " - Invalidate a shader object" }
}
"The derived predicate classes " { $link vertex-shader } " and " { $link fragment-shader } " are also defined for the two standard kinds of shader defined by the OpenGL specification." } ;
HELP: vertex-shader
{ $class-description { $snippet "vertex-shader" } " is the predicate class of " { $link gl-shader } " objects that refer to shaders of type " { $snippet "GL_VERTEX_SHADER" } ". In addition to the " { $snippet "gl-shader" } " words, the following vertex shader-specific functions are defined:"
{ $list
{ { $link <vertex-shader> } " - Compile GLSL code into a vertex shader object "}
}
} ;
HELP: fragment-shader
{ $class-description { $snippet "fragment-shader" } " is the predicate class of " { $link gl-shader } " objects that refer to shaders of type " { $snippet "GL_FRAGMENT_SHADER" } ". In addition to the " { $snippet "gl-shader" } " words, the following fragment shader-specific functions are defined:"
{ $list
{ { $link <fragment-shader> } " - Compile GLSL code into a fragment shader object "}
}
} ;
HELP: <gl-shader>
{ $values { "source" "The GLSL source code to compile" } { "kind" "The kind of shader to compile, such as " { $snippet "GL_VERTEX_SHADER" } " or " { $snippet "GL_FRAGMENT_SHADER" } } }
{ $description "Tries to compile the given GLSL source into a shader object. The returned object can be checked for validity by " { $link check-gl-shader } " or " { $link gl-shader-ok? } ". Errors and warnings generated by the GLSL compiler will be collected in the info log, available from " { $link gl-shader-info-log } ".\n\nWhen the shader object is no longer needed, it should be deleted using " { $link delete-gl-shader } " or else be attached to a " { $link gl-program } " object deleted using " { $link delete-gl-program } "." } ;
HELP: <vertex-shader>
{ $values { "source" "The GLSL source code to compile" } }
{ $description "Tries to compile the given GLSL source into a vertex shader object. Equivalent to " { $snippet "GL_VERTEX_SHADER <gl-shader>" } "." } ;
HELP: <fragment-shader>
{ $values { "source" "The GLSL source code to compile" } }
{ $description "Tries to compile the given GLSL source into a fragment shader object. Equivalent to " { $snippet "GL_FRAGMENT_SHADER <gl-shader>" } "." } ;
HELP: gl-shader-ok?
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Returns a boolean value indicating whether the given shader object compiled successfully. Compilation errors and warnings are available in the shader's info log, which can be gotten using " { $link gl-shader-info-log } "." } ;
HELP: check-gl-shader
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Throws an error containing the " { $link gl-shader-info-log } " for the shader object if it failed to compile. Otherwise, the shader object is left on the stack." } ;
HELP: delete-gl-shader
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Deletes the shader object, invalidating it and releasing any resources allocated for it by the OpenGL implementation." } ;
HELP: gl-shader-info-log
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Retrieves the info log for " { $snippet "shader" } ", including any errors or warnings generated in compiling the shader object." } ;
HELP: gl-program
{ $class-description { $snippet "gl-program" } " is a predicate class comprising values returned by OpenGL to represent proram objects. The following words are provided for creating and manipulating these objects:"
{ $list
{ { $link <gl-program> } ", " { $link <simple-gl-program> } " - Link a set of shaders into a GLSL program" }
{ { $link gl-program-ok? } " - Check whether a program object linked successfully" }
{ { $link check-gl-program } " - Throw an error unless a program object linked successfully" }
{ { $link gl-program-info-log } " - Retrieve the info log of messages generated by the GLSL linker" }
{ { $link gl-program-shaders } " - Retrieve the set of shader objects composing the GLSL program" }
{ { $link delete-gl-program } " - Invalidate a program object and all its attached shaders" }
{ { $link with-gl-program } " - Use a program object" }
}
} ;
HELP: <gl-program>
{ $values { "shaders" "A sequence of " { $link gl-shader } " objects." } }
{ $description "Creates a new GLSL program object, attaches all the shader objects in the " { $snippet "shaders" } " sequence, and attempts to link them. The returned object can be checked for validity by " { $link check-gl-program } " or " { $link gl-program-ok? } ". Errors and warnings generated by the GLSL linker will be collected in the info log, available from " { $link gl-program-info-log } ".\n\nWhen the program object and its attached shaders are no longer needed, it should be deleted using " { $link delete-gl-program } "." } ;
HELP: <simple-gl-program>
{ $values { "vertex-shader-source" "A string containing GLSL vertex shader source" } { "fragment-shader-source" "A string containing GLSL fragment shader source" } }
{ $description "Wrapper for " { $link <gl-program> } " for the simple case of compiling a single vertex shader and fragment shader and linking them into a GLSL program. Throws an exception if compiling or linking fails." } ;
{ <gl-program> <simple-gl-program> } related-words
HELP: gl-program-ok?
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Returns a boolean value indicating whether the given program object linked successfully. Link errors and warnings are available in the program's info log, which can be gotten using " { $link gl-program-info-log } "." } ;
HELP: check-gl-program
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Throws an error containing the " { $link gl-program-info-log } " for the program object if it failed to link. Otherwise, the program object is left on the stack." } ;
HELP: gl-program-info-log
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Retrieves the info log for " { $snippet "program" } ", including any errors or warnings generated in linking the program object." } ;
HELP: delete-gl-program
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Deletes the program object, invalidating it and releasing any resources allocated for it by the OpenGL implementation. Any attached " { $link gl-shader } "s are also deleted.\n\nIf the shader objects should be preserved, they should each be detached using " { $link detach-gl-program-shader } ". The program object can then be destroyed alone using " { $link delete-gl-program-only } "." } ;
HELP: with-gl-program
{ $values { "program" "A " { $link gl-program } " object" } { "uniforms" "An " { $link assoc } " between uniform parameter names and quotations with effect " { $snippet "( uniform-location -- )" } } { "quot" "A quotation" } }
{ $description "Enables " { $snippet "program" } " for all OpenGL calls made in the dynamic extent of " { $snippet "quot" } ". The fixed-function pipeline is restored at the end of " { $snippet "quot" } ". Before calling " { $snippet "quot" } ", calls " { $link glGetUniformLocation } " on each key of " { $snippet "uniforms" } " to get the address of the uniform parameter, which is then placed on top of the stack for the associated quotation.\n\nExample:" }
{ $code <"
! From bunny.cel-shaded
: (draw-cel-shaded-bunny) ( geom program -- )
{
{ "light_direction" [ 1.0 -1.0 1.0 glUniform3f ] }
{ "color" [ 0.6 0.5 0.5 1.0 glUniform4f ] }
{ "ambient" [ 0.2 0.2 0.2 0.2 glUniform4f ] }
{ "diffuse" [ 0.8 0.8 0.8 0.8 glUniform4f ] }
{ "shininess" [ 100.0 glUniform1f ] }
} [ bunny-geom ] with-gl-program ;
"> } ;
HELP: gl-version
{ $values { "version" "The version string from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_VERSION glGetString" } " that removes the vendor-specific information from the version string." } ;
HELP: gl-vendor-version
{ $values { "version" "The vendor-specific version information from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_VERSION glGetString" } " that returns only the vendor-specific information from the version string." } ;
HELP: has-gl-version?
{ $values { "version" "A version string" } { "?" "A boolean value" } }
{ $description "Compares the version string returned by " { $link gl-version } " to " { $snippet "version" } ". Returns true if the implementation version meets or exceeds " { $snippet "version" } "." } ;
HELP: require-gl-version
{ $values { "version" "A version string" } }
{ $description "Throws an exception if " { $link has-gl-version? } " returns false for " { $snippet "version" } "." } ;
HELP: glsl-version
{ $values { "version" "The GLSL version string from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_SHADING_LANGUAGE_VERSION glGetString" } " that removes the vendor-specific information from the version string." } ;
HELP: glsl-vendor-version
{ $values { "version" "The vendor-specific GLSL version information from the OpenGL implementation" } }
{ $description "Wrapper for " { $snippet "GL_SHADING_LANGUAGE_VERSION glGetString" } " that returns only the vendor-specific information from the version string." } ;
HELP: has-glsl-version?
{ $values { "version" "A version string" } { "?" "A boolean value" } }
{ $description "Compares the version string returned by " { $link glsl-version } " to " { $snippet "version" } ". Returns true if the implementation version meets or exceeds " { $snippet "version" } "." } ;
HELP: require-glsl-version
{ $values { "version" "A version string" } }
{ $description "Throws an exception if " { $link has-glsl-version? } " returns false for " { $snippet "version" } "." } ;
HELP: gl-extensions
{ $values { "seq" "A sequence of strings naming the implementation-supported OpenGL extensions" } }
{ $description "Wrapper for " { $snippet "GL_EXTENSIONS glGetString" } " that returns a sequence of extension names supported by the OpenGL implementation." } ;
HELP: has-gl-extensions?
{ $values { "extensions" "A sequence of extension name strings" } { "?" "A boolean value" } }
{ $description "Returns true if the set of " { $snippet "extensions" } " is a subset of the implementation-supported extensions returned by " { $link gl-extensions } "." } ;
HELP: has-gl-version-or-extensions?
{ $values { "version" "A version string" } { "extensions" "A sequence of extension name strings" } }
{ $description "Returns true if either " { $link has-gl-version? } " or " { $link has-gl-extensions? } " returns true for " { $snippet "version" } " or " { $snippet "extensions" } ", respectively. Intended for use when required OpenGL functionality can be verified either by a minimum version or a set of equivalent extensions." } ;
HELP: require-gl-extensions
{ $values { "extensions" "A sequence of extension name strings" } }
{ $description "Throws an exception if " { $link has-gl-extensions? } " returns false for " { $snippet "extensions" } "." } ;
HELP: require-gl-version-or-extensions
{ $values { "version" "A version string" } { "extensions" "A sequence of extension name strings" } }
{ $description "Throws an exception if neither " { $link has-gl-version? } " nor " { $link has-gl-extensions? } " returns true for " { $snippet "version" } " or " { $snippet "extensions" } ", respectively. Intended for use when required OpenGL functionality can be verified either by a minimum version or a set of equivalent extensions." } ;
{ require-gl-version require-glsl-version require-gl-extensions require-gl-version-or-extensions has-gl-version? has-glsl-version? has-gl-extensions? has-gl-version-or-extensions? gl-version glsl-version gl-extensions } related-words
ARTICLE: "gl-utilities" "OpenGL utility words" ARTICLE: "gl-utilities" "OpenGL utility words"
"In addition to the full OpenGL API, the " { $vocab-link "opengl" } " vocabulary includes some utility words to give OpenGL a more Factor-like feel." "In addition to the full OpenGL API, the " { $vocab-link "opengl" } " vocabulary includes some utility words to give OpenGL a more Factor-like feel."
$nl $nl
"Checking implementation capabilities:"
{ $subsection require-gl-version }
{ $subsection require-gl-extensions }
{ $subsection require-glsl-version }
{ $subsection require-gl-version-or-extensions }
"Wrappers:" "Wrappers:"
{ $subsection gl-color } { $subsection gl-color }
{ $subsection gl-vertex } { $subsection gl-vertex }
@ -329,8 +134,6 @@ $nl
{ $subsection do-attribs } { $subsection do-attribs }
{ $subsection do-matrix } { $subsection do-matrix }
{ $subsection with-translation } { $subsection with-translation }
{ $subsection with-framebuffer }
{ $subsection with-gl-program }
{ $subsection make-dlist } { $subsection make-dlist }
"Rendering geometric shapes:" "Rendering geometric shapes:"
{ $subsection gl-line } { $subsection gl-line }
@ -339,9 +142,6 @@ $nl
{ $subsection gl-fill-poly } { $subsection gl-fill-poly }
{ $subsection gl-poly } { $subsection gl-poly }
{ $subsection gl-gradient } { $subsection gl-gradient }
"Compiling, linking, and using GLSL programs:"
{ $subsection gl-shader }
{ $subsection gl-program }
; ;
ABOUT: "gl-utilities" ABOUT: "gl-utilities"

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@ -33,11 +33,19 @@ IN: opengl
: do-enabled-client-state ( what quot -- ) : do-enabled-client-state ( what quot -- )
over glEnableClientState dip glDisableClientState ; inline over glEnableClientState dip glDisableClientState ; inline
: all-enabled ( seq quot -- ) : words>values ( word/value-seq -- value-seq )
[ dup word? [ execute ] [ ] if ] map ;
: (all-enabled) ( seq quot -- )
over [ glEnable ] each dip [ glDisable ] each ; inline over [ glEnable ] each dip [ glDisable ] each ; inline
: all-enabled-client-state ( seq quot -- ) : (all-enabled-client-state) ( seq quot -- )
over [ glEnableClientState ] each dip [ glDisableClientState ] each ; inline over [ glEnableClientState ] each dip [ glDisableClientState ] each ; inline
MACRO: all-enabled ( seq quot -- )
>r words>values r> [ (all-enabled) ] 2curry ;
MACRO: all-enabled-client-state ( seq quot -- )
>r words>values r> [ (all-enabled-client-state) ] 2curry ;
: do-matrix ( mode quot -- ) : do-matrix ( mode quot -- )
swap [ glMatrixMode glPushMatrix call ] keep swap [ glMatrixMode glPushMatrix call ] keep
glMatrixMode glPopMatrix ; inline glMatrixMode glPopMatrix ; inline
@ -106,10 +114,6 @@ IN: opengl
>r 1 0 <uint> r> keep *uint ; inline >r 1 0 <uint> r> keep *uint ; inline
: gen-texture ( -- id ) : gen-texture ( -- id )
[ glGenTextures ] (gen-gl-object) ; [ glGenTextures ] (gen-gl-object) ;
: gen-framebuffer ( -- id )
[ glGenFramebuffersEXT ] (gen-gl-object) ;
: gen-renderbuffer ( -- id )
[ glGenRenderbuffersEXT ] (gen-gl-object) ;
: gen-gl-buffer ( -- id ) : gen-gl-buffer ( -- id )
[ glGenBuffers ] (gen-gl-object) ; [ glGenBuffers ] (gen-gl-object) ;
@ -117,10 +121,6 @@ IN: opengl
>r 1 swap <uint> r> call ; inline >r 1 swap <uint> r> call ; inline
: delete-texture ( id -- ) : delete-texture ( id -- )
[ glDeleteTextures ] (delete-gl-object) ; [ glDeleteTextures ] (delete-gl-object) ;
: delete-framebuffer ( id -- )
[ glDeleteFramebuffersEXT ] (delete-gl-object) ;
: delete-renderbuffer ( id -- )
[ glDeleteRenderbuffersEXT ] (delete-gl-object) ;
: delete-gl-buffer ( id -- ) : delete-gl-buffer ( id -- )
[ glDeleteBuffers ] (delete-gl-object) ; [ glDeleteBuffers ] (delete-gl-object) ;
@ -141,40 +141,14 @@ IN: opengl
: buffer-offset ( int -- alien ) : buffer-offset ( int -- alien )
<alien> ; inline <alien> ; inline
: framebuffer-incomplete? ( -- status/f )
GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
: framebuffer-error ( status -- * )
{ { GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] }
{ GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
[ drop gl-error "unknown framebuffer error" ] } case throw ;
: check-framebuffer ( -- )
framebuffer-incomplete? [ framebuffer-error ] when* ;
: with-framebuffer ( id quot -- )
GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT
[ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
: bind-texture-unit ( id target unit -- ) : bind-texture-unit ( id target unit -- )
glActiveTexture swap glBindTexture gl-error ; glActiveTexture swap glBindTexture gl-error ;
: framebuffer-attachment ( attachment -- id )
GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
: (set-draw-buffers) ( buffers -- ) : (set-draw-buffers) ( buffers -- )
dup length swap >c-uint-array glDrawBuffers ; dup length swap >c-uint-array glDrawBuffers ;
MACRO: set-draw-buffers ( buffers -- ) MACRO: set-draw-buffers ( buffers -- )
[ dup word? [ execute ] [ ] if ] map [ (set-draw-buffers) ] curry ; words>values [ (set-draw-buffers) ] curry ;
: do-attribs ( bits quot -- ) : do-attribs ( bits quot -- )
swap glPushAttrib call glPopAttrib ; inline swap glPushAttrib call glPopAttrib ; inline
@ -274,196 +248,3 @@ TUPLE: sprite loc dim dim2 dlist texture ;
glLoadIdentity glLoadIdentity
GL_MODELVIEW glMatrixMode GL_MODELVIEW glMatrixMode
glLoadIdentity ; glLoadIdentity ;
! Shaders
: c-true? ( int -- ? ) zero? not ; inline
: with-gl-shader-source-ptr ( string quot -- )
swap string>char-alien malloc-byte-array [
<void*> swap call
] keep free ; inline
: <gl-shader> ( source kind -- shader )
glCreateShader dup rot
[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
[ glCompileShader ] keep
gl-error ;
: (gl-shader?) ( object -- ? )
dup integer? [ glIsShader c-true? ] [ drop f ] if ;
: gl-shader-get-int ( shader enum -- value )
0 <int> [ glGetShaderiv ] keep *int ;
: gl-shader-ok? ( shader -- ? )
GL_COMPILE_STATUS gl-shader-get-int c-true? ;
: <vertex-shader> ( source -- vertex-shader )
GL_VERTEX_SHADER <gl-shader> ; inline
: (vertex-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
[ drop f ] if ;
: <fragment-shader> ( source -- fragment-shader )
GL_FRAGMENT_SHADER <gl-shader> ; inline
: (fragment-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
[ drop f ] if ;
: gl-shader-info-log-length ( shader -- log-length )
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
: gl-shader-info-log ( shader -- log )
dup gl-shader-info-log-length dup [
[ 0 <int> swap glGetShaderInfoLog ] keep
alien>char-string
] with-malloc ;
: check-gl-shader ( shader -- shader* )
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
: delete-gl-shader ( shader -- ) glDeleteShader ; inline
PREDICATE: integer gl-shader (gl-shader?) ;
PREDICATE: gl-shader vertex-shader (vertex-shader?) ;
PREDICATE: gl-shader fragment-shader (fragment-shader?) ;
! Programs
: <gl-program> ( shaders -- program )
glCreateProgram swap
[ dupd glAttachShader ] each
[ glLinkProgram ] keep
gl-error ;
: (gl-program?) ( object -- ? )
dup integer? [ glIsProgram c-true? ] [ drop f ] if ;
: gl-program-get-int ( program enum -- value )
0 <int> [ glGetProgramiv ] keep *int ;
: gl-program-ok? ( program -- ? )
GL_LINK_STATUS gl-program-get-int c-true? ;
: gl-program-info-log-length ( program -- log-length )
GL_INFO_LOG_LENGTH gl-program-get-int ; inline
: gl-program-info-log ( program -- log )
dup gl-program-info-log-length dup [
[ 0 <int> swap glGetProgramInfoLog ] keep
alien>char-string
] with-malloc ;
: check-gl-program ( program -- program* )
dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
: gl-program-shaders-length ( program -- shaders-length )
GL_ATTACHED_SHADERS gl-program-get-int ; inline
: gl-program-shaders ( program -- shaders )
dup gl-program-shaders-length [
dup "GLuint" <c-array>
[ 0 <int> swap glGetAttachedShaders ] keep
] keep c-uint-array> ;
: delete-gl-program-only ( program -- )
glDeleteProgram ; inline
: detach-gl-program-shader ( program shader -- )
glDetachShader ; inline
: delete-gl-program ( program -- )
dup gl-program-shaders [
2dup detach-gl-program-shader delete-gl-shader
] each delete-gl-program-only ;
: (with-gl-program) ( program quot -- )
swap glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline
: (with-gl-program-uniforms) ( uniforms -- quot )
[ [ swap , \ glGetUniformLocation , % ] [ ] make ]
{ } assoc>map ;
: (make-with-gl-program) ( uniforms quot -- q )
[
\ dup ,
[ swap (with-gl-program-uniforms) , \ call-with , % ]
[ ] make ,
\ (with-gl-program) ,
] [ ] make ;
MACRO: with-gl-program ( uniforms quot -- )
(make-with-gl-program) ;
PREDICATE: integer gl-program (gl-program?) ;
: <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
>r <vertex-shader> check-gl-shader
r> <fragment-shader> check-gl-shader
2array <gl-program> check-gl-program ;
: (require-gl) ( thing require-quot make-error-quot -- )
>r dupd call
[ r> 2drop ]
[ r> " " make throw ]
if ; inline
: gl-extensions ( -- seq )
GL_EXTENSIONS glGetString " " split ;
: has-gl-extensions? ( extensions -- ? )
gl-extensions swap [ over member? ] all? nip ;
: (make-gl-extensions-error) ( required-extensions -- )
gl-extensions swap seq-diff
"Required OpenGL extensions not supported:\n" %
[ " " % % "\n" % ] each ;
: require-gl-extensions ( extensions -- )
[ has-gl-extensions? ]
[ (make-gl-extensions-error) ]
(require-gl) ;
: version-seq ( version-string -- version-seq )
"." split [ string>number ] map ;
: version<=> ( version1 version2 -- n )
swap version-seq swap version-seq <=> ;
: (gl-version) ( -- version vendor )
GL_VERSION glGetString " " split1 ;
: gl-version ( -- version )
(gl-version) drop ;
: gl-vendor-version ( -- version )
(gl-version) nip ;
: has-gl-version? ( version -- ? )
gl-version version<=> 0 <= ;
: (make-gl-version-error) ( required-version -- )
"Required OpenGL version " % % " not supported (" % gl-version % " available)" % ;
: require-gl-version ( version -- )
[ has-gl-version? ]
[ (make-gl-version-error) ]
(require-gl) ;
: (glsl-version) ( -- version vendor )
GL_SHADING_LANGUAGE_VERSION glGetString " " split1 ;
: glsl-version ( -- version )
(glsl-version) drop ;
: glsl-vendor-version ( -- version )
(glsl-version) nip ;
: has-glsl-version? ( version -- ? )
glsl-version version<=> 0 <= ;
: require-glsl-version ( version -- )
[ has-glsl-version? ]
[ "Required GLSL version " % % " not supported (" % glsl-version % " available)" % ]
(require-gl) ;
: has-gl-version-or-extensions? ( version extensions -- ? )
has-gl-extensions? swap has-gl-version? or ;
: require-gl-version-or-extensions ( version extensions -- )
2array [ first2 has-gl-version-or-extensions? ] [
dup first (make-gl-version-error) "\n" %
second (make-gl-extensions-error) "\n" %
] (require-gl) ;

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@ -0,0 +1 @@
Joe Groff

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@ -0,0 +1,112 @@
USING: help.markup help.syntax io kernel math quotations
opengl.gl multiline assocs ;
IN: opengl.shaders
HELP: gl-shader
{ $class-description { $snippet "gl-shader" } " is a predicate class comprising values returned by OpenGL to represent shader objects. The following words are provided for creating and manipulating these objects:"
{ $list
{ { $link <gl-shader> } " - Compile GLSL code into a shader object" }
{ { $link gl-shader-ok? } " - Check whether a shader object compiled successfully" }
{ { $link check-gl-shader } " - Throw an error unless a shader object compiled successfully" }
{ { $link gl-shader-info-log } " - Retrieve the info log of messages generated by the GLSL compiler" }
{ { $link delete-gl-shader } " - Invalidate a shader object" }
}
"The derived predicate classes " { $link vertex-shader } " and " { $link fragment-shader } " are also defined for the two standard kinds of shader defined by the OpenGL specification." } ;
HELP: vertex-shader
{ $class-description { $snippet "vertex-shader" } " is the predicate class of " { $link gl-shader } " objects that refer to shaders of type " { $snippet "GL_VERTEX_SHADER" } ". In addition to the " { $snippet "gl-shader" } " words, the following vertex shader-specific functions are defined:"
{ $list
{ { $link <vertex-shader> } " - Compile GLSL code into a vertex shader object "}
}
} ;
HELP: fragment-shader
{ $class-description { $snippet "fragment-shader" } " is the predicate class of " { $link gl-shader } " objects that refer to shaders of type " { $snippet "GL_FRAGMENT_SHADER" } ". In addition to the " { $snippet "gl-shader" } " words, the following fragment shader-specific functions are defined:"
{ $list
{ { $link <fragment-shader> } " - Compile GLSL code into a fragment shader object "}
}
} ;
HELP: <gl-shader>
{ $values { "source" "The GLSL source code to compile" } { "kind" "The kind of shader to compile, such as " { $snippet "GL_VERTEX_SHADER" } " or " { $snippet "GL_FRAGMENT_SHADER" } } }
{ $description "Tries to compile the given GLSL source into a shader object. The returned object can be checked for validity by " { $link check-gl-shader } " or " { $link gl-shader-ok? } ". Errors and warnings generated by the GLSL compiler will be collected in the info log, available from " { $link gl-shader-info-log } ".\n\nWhen the shader object is no longer needed, it should be deleted using " { $link delete-gl-shader } " or else be attached to a " { $link gl-program } " object deleted using " { $link delete-gl-program } "." } ;
HELP: <vertex-shader>
{ $values { "source" "The GLSL source code to compile" } }
{ $description "Tries to compile the given GLSL source into a vertex shader object. Equivalent to " { $snippet "GL_VERTEX_SHADER <gl-shader>" } "." } ;
HELP: <fragment-shader>
{ $values { "source" "The GLSL source code to compile" } }
{ $description "Tries to compile the given GLSL source into a fragment shader object. Equivalent to " { $snippet "GL_FRAGMENT_SHADER <gl-shader>" } "." } ;
HELP: gl-shader-ok?
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Returns a boolean value indicating whether the given shader object compiled successfully. Compilation errors and warnings are available in the shader's info log, which can be gotten using " { $link gl-shader-info-log } "." } ;
HELP: check-gl-shader
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Throws an error containing the " { $link gl-shader-info-log } " for the shader object if it failed to compile. Otherwise, the shader object is left on the stack." } ;
HELP: delete-gl-shader
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Deletes the shader object, invalidating it and releasing any resources allocated for it by the OpenGL implementation." } ;
HELP: gl-shader-info-log
{ $values { "shader" "A " { $link gl-shader } " object" } }
{ $description "Retrieves the info log for " { $snippet "shader" } ", including any errors or warnings generated in compiling the shader object." } ;
HELP: gl-program
{ $class-description { $snippet "gl-program" } " is a predicate class comprising values returned by OpenGL to represent proram objects. The following words are provided for creating and manipulating these objects:"
{ $list
{ { $link <gl-program> } ", " { $link <simple-gl-program> } " - Link a set of shaders into a GLSL program" }
{ { $link gl-program-ok? } " - Check whether a program object linked successfully" }
{ { $link check-gl-program } " - Throw an error unless a program object linked successfully" }
{ { $link gl-program-info-log } " - Retrieve the info log of messages generated by the GLSL linker" }
{ { $link gl-program-shaders } " - Retrieve the set of shader objects composing the GLSL program" }
{ { $link delete-gl-program } " - Invalidate a program object and all its attached shaders" }
{ { $link with-gl-program } " - Use a program object" }
}
} ;
HELP: <gl-program>
{ $values { "shaders" "A sequence of " { $link gl-shader } " objects." } }
{ $description "Creates a new GLSL program object, attaches all the shader objects in the " { $snippet "shaders" } " sequence, and attempts to link them. The returned object can be checked for validity by " { $link check-gl-program } " or " { $link gl-program-ok? } ". Errors and warnings generated by the GLSL linker will be collected in the info log, available from " { $link gl-program-info-log } ".\n\nWhen the program object and its attached shaders are no longer needed, it should be deleted using " { $link delete-gl-program } "." } ;
HELP: <simple-gl-program>
{ $values { "vertex-shader-source" "A string containing GLSL vertex shader source" } { "fragment-shader-source" "A string containing GLSL fragment shader source" } }
{ $description "Wrapper for " { $link <gl-program> } " for the simple case of compiling a single vertex shader and fragment shader and linking them into a GLSL program. Throws an exception if compiling or linking fails." } ;
{ <gl-program> <simple-gl-program> } related-words
HELP: gl-program-ok?
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Returns a boolean value indicating whether the given program object linked successfully. Link errors and warnings are available in the program's info log, which can be gotten using " { $link gl-program-info-log } "." } ;
HELP: check-gl-program
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Throws an error containing the " { $link gl-program-info-log } " for the program object if it failed to link. Otherwise, the program object is left on the stack." } ;
HELP: gl-program-info-log
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Retrieves the info log for " { $snippet "program" } ", including any errors or warnings generated in linking the program object." } ;
HELP: delete-gl-program
{ $values { "program" "A " { $link gl-program } " object" } }
{ $description "Deletes the program object, invalidating it and releasing any resources allocated for it by the OpenGL implementation. Any attached " { $link gl-shader } "s are also deleted.\n\nIf the shader objects should be preserved, they should each be detached using " { $link detach-gl-program-shader } ". The program object can then be destroyed alone using " { $link delete-gl-program-only } "." } ;
HELP: with-gl-program
{ $values { "program" "A " { $link gl-program } " object" } { "uniforms" "An " { $link assoc } " between uniform parameter names and quotations with effect " { $snippet "( uniform-location -- )" } } { "quot" "A quotation" } }
{ $description "Enables " { $snippet "program" } " for all OpenGL calls made in the dynamic extent of " { $snippet "quot" } ". The fixed-function pipeline is restored at the end of " { $snippet "quot" } ". Before calling " { $snippet "quot" } ", calls " { $link glGetUniformLocation } " on each key of " { $snippet "uniforms" } " to get the address of the uniform parameter, which is then placed on top of the stack as the associated quotation is called.\n\nExample:" }
{ $code <"
! From bunny.cel-shaded
: (draw-cel-shaded-bunny) ( geom program -- )
{
{ "light_direction" [ 1.0 -1.0 1.0 glUniform3f ] }
{ "color" [ 0.6 0.5 0.5 1.0 glUniform4f ] }
{ "ambient" [ 0.2 0.2 0.2 0.2 glUniform4f ] }
{ "diffuse" [ 0.8 0.8 0.8 0.8 glUniform4f ] }
{ "shininess" [ 100.0 glUniform1f ] }
} [ bunny-geom ] with-gl-program ;
"> } ;
ABOUT: "gl-utilities"

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! Copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: kernel opengl.gl alien.c-types continuations namespaces
assocs alien libc opengl math sequences combinators.lib
macros arrays ;
IN: opengl.shaders
: with-gl-shader-source-ptr ( string quot -- )
swap string>char-alien malloc-byte-array [
<void*> swap call
] keep free ; inline
: <gl-shader> ( source kind -- shader )
glCreateShader dup rot
[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
[ glCompileShader ] keep
gl-error ;
: (gl-shader?) ( object -- ? )
dup integer? [ glIsShader c-bool> ] [ drop f ] if ;
: gl-shader-get-int ( shader enum -- value )
0 <int> [ glGetShaderiv ] keep *int ;
: gl-shader-ok? ( shader -- ? )
GL_COMPILE_STATUS gl-shader-get-int c-bool> ;
: <vertex-shader> ( source -- vertex-shader )
GL_VERTEX_SHADER <gl-shader> ; inline
: (vertex-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
[ drop f ] if ;
: <fragment-shader> ( source -- fragment-shader )
GL_FRAGMENT_SHADER <gl-shader> ; inline
: (fragment-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
[ drop f ] if ;
: gl-shader-info-log-length ( shader -- log-length )
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
: gl-shader-info-log ( shader -- log )
dup gl-shader-info-log-length dup [
[ 0 <int> swap glGetShaderInfoLog ] keep
alien>char-string
] with-malloc ;
: check-gl-shader ( shader -- shader* )
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
: delete-gl-shader ( shader -- ) glDeleteShader ; inline
PREDICATE: integer gl-shader (gl-shader?) ;
PREDICATE: gl-shader vertex-shader (vertex-shader?) ;
PREDICATE: gl-shader fragment-shader (fragment-shader?) ;
! Programs
: <gl-program> ( shaders -- program )
glCreateProgram swap
[ dupd glAttachShader ] each
[ glLinkProgram ] keep
gl-error ;
: (gl-program?) ( object -- ? )
dup integer? [ glIsProgram c-bool> ] [ drop f ] if ;
: gl-program-get-int ( program enum -- value )
0 <int> [ glGetProgramiv ] keep *int ;
: gl-program-ok? ( program -- ? )
GL_LINK_STATUS gl-program-get-int c-bool> ;
: gl-program-info-log-length ( program -- log-length )
GL_INFO_LOG_LENGTH gl-program-get-int ; inline
: gl-program-info-log ( program -- log )
dup gl-program-info-log-length dup [
[ 0 <int> swap glGetProgramInfoLog ] keep
alien>char-string
] with-malloc ;
: check-gl-program ( program -- program* )
dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
: gl-program-shaders-length ( program -- shaders-length )
GL_ATTACHED_SHADERS gl-program-get-int ; inline
: gl-program-shaders ( program -- shaders )
dup gl-program-shaders-length [
dup "GLuint" <c-array>
[ 0 <int> swap glGetAttachedShaders ] keep
] keep c-uint-array> ;
: delete-gl-program-only ( program -- )
glDeleteProgram ; inline
: detach-gl-program-shader ( program shader -- )
glDetachShader ; inline
: delete-gl-program ( program -- )
dup gl-program-shaders [
2dup detach-gl-program-shader delete-gl-shader
] each delete-gl-program-only ;
: (with-gl-program) ( program quot -- )
swap glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline
: (with-gl-program-uniforms) ( uniforms -- quot )
[ [ swap , \ glGetUniformLocation , % ] [ ] make ]
{ } assoc>map ;
: (make-with-gl-program) ( uniforms quot -- q )
[
\ dup ,
[ swap (with-gl-program-uniforms) , \ call-with , % ]
[ ] make ,
\ (with-gl-program) ,
] [ ] make ;
MACRO: with-gl-program ( uniforms quot -- )
(make-with-gl-program) ;
PREDICATE: integer gl-program (gl-program?) ;
: <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
>r <vertex-shader> check-gl-shader
r> <fragment-shader> check-gl-shader
2array <gl-program> check-gl-program ;

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OpenGL Shading Language (GLSL) support

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opengl
glsl
bindings