remove old 'processing' vocabulary
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b2c0d4c5be
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a02cc592c6
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@ -1,313 +0,0 @@
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USING: kernel namespaces threads combinators sequences arrays
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math math.functions math.ranges random
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opengl.gl opengl.glu vars multi-methods generalizations shuffle
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ui
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ui.gestures
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ui.gadgets
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combinators
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combinators.lib
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combinators.cleave
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rewrite-closures bake bake.fry accessors newfx
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processing.gadget math.geometry.rect
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processing.shapes
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colors ;
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IN: processing
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: 2random ( a b -- num ) 2dup swap - 100 / <range> random ;
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: 1random ( b -- num ) 0 swap 2random ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: chance ( fraction -- ? ) 0 1 2random > ;
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: percent-chance ( percent -- ? ) 100 / chance ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! : at-fraction ( seq fraction -- val ) over length 1- * nth-at ;
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: at-fraction ( seq fraction -- val ) over length 1- * at ;
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: at-fraction-of ( fraction seq -- val ) swap at-fraction ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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GENERIC: canonical-color-value ( obj -- color )
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METHOD: canonical-color-value { number } dup dup 1 rgba boa ;
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METHOD: canonical-color-value { array }
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dup length
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{
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{ 2 [ first2 >r dup dup r> rgba boa ] }
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{ 3 [ first3 1 rgba boa ] }
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{ 4 [ first4 rgba boa ] }
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}
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case ;
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! METHOD: canonical-color-value { rgba }
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! { [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave 4array ;
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METHOD: canonical-color-value { color } ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: fill ( value -- ) canonical-color-value >fill-color ;
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: stroke ( value -- ) canonical-color-value >stroke-color ;
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! : no-fill ( -- ) 0 fill-color> set-fourth ;
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! : no-stroke ( -- ) 0 stroke-color> set-fourth ;
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: no-fill ( -- ) fill-color> 0 >>alpha drop ;
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: no-stroke ( -- ) stroke-color> 0 >>alpha drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: stroke-weight ( w -- ) glLineWidth ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! : quad-vertices ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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! GL_POLYGON glBegin
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glEnd ;
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! : quad ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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! 8 ndup
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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! quad-vertices
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! GL_FRONT_AND_BACK GL_LINE glPolygonMode
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! stroke-color> set-color
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! quad-vertices ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! : ellipse-disk ( x y width height -- )
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! glPushMatrix
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! >r >r
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! 0 glTranslated
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! r> r> 1 glScaled
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! gluNewQuadric
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! dup 0 0.5 20 1 gluDisk
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! gluDeleteQuadric
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! glPopMatrix ;
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! : ellipse-center ( x y width height -- )
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! 4dup
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! stroke-color> set-color
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! ellipse-disk
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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! [ 2 - ] bi@ ! [ stroke-width 1+ - ] bi@
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! ellipse-disk ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! SYMBOL: CENTER
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! SYMBOL: RADIUS
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! SYMBOL: CORNER
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! SYMBOL: CORNERS
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! SYMBOL: ellipse-mode-value
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! : ellipse-mode ( val -- ) ellipse-mode-value set ;
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! : ellipse-radius ( x y hori vert -- ) [ 2 * ] bi@ ellipse-center ;
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! : ellipse-corner ( x y width height -- )
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! [ drop nip 2 / + ] 4keep
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! [ nip rot drop 2 / + ] 4keep
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! [ >r >r 2drop r> r> ] 4keep
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! 4drop
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! ellipse-center ;
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! : ellipse-corners ( x1 y1 x2 y2 -- )
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! [ drop nip + 2 / ] 4keep
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! [ nip rot drop + 2 / ] 4keep
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! [ drop nip - abs 1+ ] 4keep
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! [ nip rot drop - abs 1+ ] 4keep
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! 4drop
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! ellipse-center ;
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! : ellipse ( a b c d -- )
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! ellipse-mode-value get
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! {
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! { CENTER [ ellipse-center ] }
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! { RADIUS [ ellipse-radius ] }
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! { CORNER [ ellipse-corner ] }
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! { CORNERS [ ellipse-corners ] }
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! }
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! case ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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GENERIC: background ( value -- )
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METHOD: background { number }
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dup dup 1 glClearColor
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GL_COLOR_BUFFER_BIT glClear ;
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METHOD: background { array }
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dup length
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{
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{ 2 [ first2 >r dup dup r> glClearColor GL_COLOR_BUFFER_BIT glClear ] }
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{ 3 [ first3 1 glClearColor GL_COLOR_BUFFER_BIT glClear ] }
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{ 4 [ first4 glClearColor GL_COLOR_BUFFER_BIT glClear ] }
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}
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case ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: translate ( x y -- ) 0 glTranslated ;
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: rotate ( angle -- ) 0 0 1 glRotated ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: mouse ( -- point ) hand-loc get ;
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: mouse-x ( -- x ) mouse first ;
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: mouse-y ( -- y ) mouse second ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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VAR: frame-rate-value
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: frame-rate ( fps -- ) 1000 swap / >frame-rate-value ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! VAR: slate
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VAR: loop-flag
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: defaults ( -- )
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0.8 background
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! CENTER ellipse-mode
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60 frame-rate ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: size-val
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: size ( seq -- ) size-val set ;
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: size* ( width height -- ) 2array size-val set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: setup-action
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SYMBOL: draw-action
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! : setup ( quot -- ) closed-quot setup-action set ;
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! : draw ( quot -- ) closed-quot draw-action set ;
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: setup ( quot -- ) setup-action set ;
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: draw ( quot -- ) draw-action set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: key-down-action
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SYMBOL: key-up-action
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: key-down ( quot -- ) closed-quot key-down-action set ;
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: key-up ( quot -- ) closed-quot key-up-action set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: button-down-action
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SYMBOL: button-up-action
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: button-down ( quot -- ) closed-quot button-down-action set ;
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: button-up ( quot -- ) closed-quot button-up-action set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: start-processing-thread ( -- )
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loop-flag get not
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[
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loop-flag on
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[
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[ loop-flag get ]
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processing-gadget get frame-rate-value> '[ , relayout-1 , sleep ]
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[ ]
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while
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]
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in-thread
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]
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when ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: get-size ( -- size ) processing-gadget get rect-dim ;
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: width ( -- width ) get-size first ;
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: height ( -- height ) get-size second ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: setup-called
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: setup-called? ( -- ? ) setup-called get ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: run ( -- )
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loop-flag off
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500 sleep
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<processing-gadget>
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size-val get >>pdim
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dup "Processing" open-window
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500 sleep
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defaults
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setup-called off
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[
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setup-called? not
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[
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setup-action get call
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setup-called on
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]
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[
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draw-action get call
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]
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if
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]
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closed-quot >>action
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key-down-action get >>key-down
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key-up-action get >>key-up
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button-down-action get >>button-down
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button-up-action get >>button-up
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processing-gadget set
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start-processing-thread ;
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