From a9f8856b0d7c4cb757fa6c9e5e5871618e973621 Mon Sep 17 00:00:00 2001 From: Joe Groff Date: Thu, 13 Nov 2008 09:49:18 -0800 Subject: [PATCH] make shader code in spheres a little more readable --- basis/io/encodings/utf16/.utf16.factor.swo | Bin 16384 -> 0 bytes extra/spheres/spheres.factor | 22 +++++++++++++++++---- 2 files changed, 18 insertions(+), 4 deletions(-) delete mode 100644 basis/io/encodings/utf16/.utf16.factor.swo diff --git a/basis/io/encodings/utf16/.utf16.factor.swo b/basis/io/encodings/utf16/.utf16.factor.swo deleted file mode 100644 index 01be8fdab2946825bf902b05af5135496b67501b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 16384 zcmeI2O^h5z6~~JZJ2)Xgk^>yynghG?_Uz0o*wI+KE7mc=!kZA*YZ+E6rDwW&rnNoY z)iI3Oil$N>d};6Q}Pkxwa+V&wxN1rQP!j)@fhue!RYyLY^- zk3rSeZ`RZO>Q%jey{hi6nr`#rxivb~XbK!36XLVK`tgImeC~w!?FWPi1EoUgxe;GG z;8=5eL8Rhz;Iu#82;-g`PB;E);c&rsdn!&AdT}Bbf_Onjz1Rz)e!4JLe(PlR*~pBh z`?6=P0#<=rRp9Q8#dfRt$>TG0-@O~RTG-lK1*`&A0jq#jz$#!BunJfOtOD;4@$rdfj;oT61WGv^1%If@|OsSOj;0x9<|-1#k^0kb-s40!<*m zjXQ;S5quLo3eJF4a1Z#`F(G~iz5~7u*1;M$0gi$q_{UKp{s4XtehRLGC%^!F2`m8uN5S8ZAWrZycosYZ z6iC5&@CD$2Bj9%M>g__j0)7IX2Tz0R;1ZYz$H2Q-$ax3+4m=H>0#`vBw7`GR?>E3} z;8}1TJOM6(4WRP^@=lHpr6ac|X_gY129LYlP?Fac`SasT@y+vhOO13nec>6euVEl?bZNycU(9ep8=guAmWz zb?eFO$0vt$J45FpQUgi;Sd9}okN*cLrGt1JdgMtZdy3r1qo5z**Dd7I>ceZ~DqW;2 z`#}`phc4p6#uv|@ou~vA;8)QVH>F-Y3ZzGV5)Ube8+p`e10mk8U7O0fXhU#SdMJ8f zAW;|E;YJj9)1Hh_^DrJqieeugJxShp6b3z41#v`doe8vui)id=trjb`OPi!<3!hpS z>BuCB6P(zqm}t4Xa;0o(&P}%sr`RGra=*KxlUJzSaA(NNoLJ~kPAQ`mSE(Mni$?4=I*(){&lk4{q%g+T<}JGuA5&M)lCcHFE@{Ob+eWI1ox7D=}^fNm(f zM?-g;M@qF}Xm`D7?27wzu-skfW>L-4JWd5Z8YcKMA4Y@}BLV@#Lg>@@K=$NU{UAwI z<)RL@)x<%LF2UCNaI=geByKU7YA(D&<=(<6)8s zSs!MDTvurN<4{#`Pfn_GTFtC66Yn|)GUuB#Yi0_QqI2lG>BVEd zp%oRI?^S1d8i$RS#3QO%@I4pU{Jbg+`P?tQ28j($(VOoVa|bMDrEV}L#RpU+pbKOwACcu#eMNs!!_M_ zsAy{`-<1cXd^SlPCgsfo!vRW_Z^8Kh`Cr{$%Wp2mL#EWpZ9Uu8ec#exsds(ZS!J;3 zFWF7DRO`Mm!-`gW;*ev;iyb3lE&rAi$}>J$u4maKyB2F%lb0#Y!g+qx#|q1cHk&by zaWZXW7n23wcZ)nOW|DH_OIK?no%^swTZKU}4EPS*G`9&J3y;erUeRWH$WIvpW~}H~ zs(n+E|0ZL;oO#)N&o?lB6e-UGB|i}4Ca$W(oSl@N*HzVzT9clhWv>&lF$0(sz;odG zm)BMwKHo8Cim!U`RKB$<-&)1Dtiy!hyEPuh^({`6pUUz4JnROMi~BO(0`Q2f6rS%P z#K!u$haT+U2~7=XTPBeV`8jcn2M`HEO#LZ6hIa)n7P&*IU#e2BgS{m?c&J~Ok_JkR zIt%9a^86g%h?D*T9^_?|%7(hC$j8(9>iPqepF_bj@n|Or`U6F?XXdEgY@VFw&r|e( z8wF^`*+C*B%#r~@8JCY&wKuV#ykF>!1Lfa5QDSe2>2)7<@ufeb?`EH z3VaJ}1AgDX7uDRspMkRlq7>6|f3e1*`&Af&T*q z2nSXiYI_P;cqn$avTZ8oN)pt!y2@9w6;^m^;Vi#a!bSNyUNcLZWaTTZ(#miAm_%EK zBekA2rcVo)|kyUpRRGL2<$p@T3ZO3 z;y_2kVUGgdgw(s6s1qVg_AV=%Q&^Dh4aU(n1lg8yq|2j|ba8(ihASuw2aCG(%kaWo zw*^^6vEx?>AX_6TmN2qvc~!#{)e9b(Qt)~leK U6w0WN#fU9xV|69mAqVFF1)sD~> [ - drop + { + [ "checker_size_inv" glGetUniformLocation 0.125 glUniform1f ] + [ "checker_color_1" glGetUniformLocation 1.0 0.5 0.0 1.0 glUniform4f ] + [ "checker_color_2" glGetUniformLocation 0.0 0.0 0.0 1.0 glUniform4f ] + } cleave GL_QUADS [ -1000.0 -30.0 1000.0 glVertex3f -1000.0 -30.0 -1000.0 glVertex3f