processing: Update to use 'processing.shapes'
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4f10ed4aaf
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ac23f41198
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@ -10,7 +10,8 @@ USING: kernel namespaces threads combinators sequences arrays
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combinators.cleave
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rewrite-closures fry accessors newfx
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processing.color
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processing.gadget math.geometry.rect ;
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processing.gadget math.geometry.rect
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processing.shapes ;
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IN: processing
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@ -36,53 +37,34 @@ IN: processing
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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VAR: fill-color
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VAR: stroke-color
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! VAR: fill-color
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! VAR: stroke-color
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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GENERIC: set-color ( value -- )
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GENERIC: canonical-color-value ( obj -- color )
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METHOD: set-color { number } dup dup glColor3d ;
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METHOD: canonical-color-value { number } dup dup 1 4array ;
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METHOD: set-color { array }
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METHOD: canonical-color-value { array }
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dup length
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{
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{ 2 [ first2 >r dup dup r> glColor4d ] }
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{ 3 [ first3 glColor3d ] }
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{ 4 [ first4 glColor4d ] }
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{ 2 [ first2 >r dup dup r> 4array ] }
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{ 3 [ 1 suffix ] }
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{ 4 [ ] }
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}
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case ;
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METHOD: set-color { rgba }
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{ [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave glColor4d ;
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METHOD: canonical-color-value { rgba }
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{ [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave 4array ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: fill ( value -- ) >fill-color ;
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: stroke ( value -- ) >stroke-color ;
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: fill ( value -- ) canonical-color-value >fill-color ;
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: stroke ( value -- ) canonical-color-value >stroke-color ;
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: no-fill ( -- )
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fill-color>
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{
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{ [ dup number? ] [ 0 2array fill ] }
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{ [ t ]
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[
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[ drop 0 ] [ length 1- ] [ ] tri set-nth
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] }
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}
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cond ;
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: no-stroke ( -- )
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stroke-color>
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{
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{ [ dup number? ] [ 0 2array stroke ] }
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{ [ t ]
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[
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[ drop 0 ] [ length 1- ] [ ] tri set-nth
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] }
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}
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cond ;
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: no-fill ( -- ) 0 fill-color> set-fourth ;
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: no-stroke ( -- ) 0 stroke-color> set-fourth ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -90,163 +72,163 @@ METHOD: set-color { rgba }
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: point* ( x y -- )
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stroke-color> set-color
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GL_POINTS glBegin
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glVertex2d
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glEnd ;
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! : point* ( x y -- )
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! stroke-color> set-color
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! GL_POINTS glBegin
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! glVertex2d
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! glEnd ;
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: point ( seq -- ) first2 point* ;
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! : point ( seq -- ) first2 point* ;
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: line ( x1 y1 x2 y2 -- )
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stroke-color> set-color
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GL_LINES glBegin
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glVertex2d
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glVertex2d
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glEnd ;
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! : line ( x1 y1 x2 y2 -- )
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! stroke-color> set-color
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! GL_LINES glBegin
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! glVertex2d
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! glVertex2d
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! glEnd ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: triangle ( x1 y1 x2 y2 x3 y3 -- )
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! : triangle ( x1 y1 x2 y2 x3 y3 -- )
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GL_FRONT_AND_BACK GL_FILL glPolygonMode
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fill-color> set-color
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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6 ndup
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! 6 ndup
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GL_TRIANGLES glBegin
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glVertex2d
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glVertex2d
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glVertex2d
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glEnd
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! GL_TRIANGLES glBegin
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glEnd
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GL_FRONT_AND_BACK GL_LINE glPolygonMode
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stroke-color> set-color
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! GL_FRONT_AND_BACK GL_LINE glPolygonMode
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! stroke-color> set-color
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GL_TRIANGLES glBegin
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glVertex2d
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glVertex2d
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glVertex2d
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glEnd ;
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! GL_TRIANGLES glBegin
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glEnd ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: quad-vertices ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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GL_POLYGON glBegin
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glVertex2d
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glVertex2d
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glVertex2d
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glVertex2d
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glEnd ;
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! : quad-vertices ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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! GL_POLYGON glBegin
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glVertex2d
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! glEnd ;
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: quad ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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! : quad ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
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8 ndup
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! 8 ndup
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GL_FRONT_AND_BACK GL_FILL glPolygonMode
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fill-color> set-color
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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quad-vertices
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! quad-vertices
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GL_FRONT_AND_BACK GL_LINE glPolygonMode
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stroke-color> set-color
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! GL_FRONT_AND_BACK GL_LINE glPolygonMode
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! stroke-color> set-color
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quad-vertices ;
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! quad-vertices ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: rect-vertices ( x y width height -- )
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GL_POLYGON glBegin
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[ 2drop glVertex2d ] 4keep
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[ drop swap >r + 1- r> glVertex2d ] 4keep
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[ >r swap >r + 1- r> r> + 1- glVertex2d ] 4keep
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[ nip + 1- glVertex2d ] 4keep
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4drop
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glEnd ;
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! : rect-vertices ( x y width height -- )
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! GL_POLYGON glBegin
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! [ 2drop glVertex2d ] 4keep
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! [ drop swap >r + 1- r> glVertex2d ] 4keep
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! [ >r swap >r + 1- r> r> + 1- glVertex2d ] 4keep
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! [ nip + 1- glVertex2d ] 4keep
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! 4drop
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! glEnd ;
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: rect ( x y width height -- )
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! : rect ( x y width height -- )
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4dup
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! 4dup
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GL_FRONT_AND_BACK GL_FILL glPolygonMode
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fill-color> set-color
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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rect-vertices
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! rect-vertices
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GL_FRONT_AND_BACK GL_LINE glPolygonMode
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stroke-color> set-color
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! GL_FRONT_AND_BACK GL_LINE glPolygonMode
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! stroke-color> set-color
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rect-vertices ;
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! rect-vertices ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: ellipse-disk ( x y width height -- )
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glPushMatrix
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>r >r
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0 glTranslated
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r> r> 1 glScaled
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gluNewQuadric
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dup 0 0.5 20 1 gluDisk
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gluDeleteQuadric
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glPopMatrix ;
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! : ellipse-disk ( x y width height -- )
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! glPushMatrix
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! >r >r
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! 0 glTranslated
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! r> r> 1 glScaled
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! gluNewQuadric
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! dup 0 0.5 20 1 gluDisk
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! gluDeleteQuadric
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! glPopMatrix ;
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: ellipse-center ( x y width height -- )
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! : ellipse-center ( x y width height -- )
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4dup
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! 4dup
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GL_FRONT_AND_BACK GL_FILL glPolygonMode
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stroke-color> set-color
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! stroke-color> set-color
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ellipse-disk
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! ellipse-disk
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GL_FRONT_AND_BACK GL_FILL glPolygonMode
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fill-color> set-color
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! GL_FRONT_AND_BACK GL_FILL glPolygonMode
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! fill-color> set-color
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[ 2 - ] bi@ ! [ stroke-width 1+ - ] bi@
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! [ 2 - ] bi@ ! [ stroke-width 1+ - ] bi@
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ellipse-disk ;
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! ellipse-disk ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: CENTER
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SYMBOL: RADIUS
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SYMBOL: CORNER
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SYMBOL: CORNERS
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! SYMBOL: CENTER
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! SYMBOL: RADIUS
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! SYMBOL: CORNER
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! SYMBOL: CORNERS
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SYMBOL: ellipse-mode-value
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! SYMBOL: ellipse-mode-value
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: ellipse-mode ( val -- ) ellipse-mode-value set ;
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! : ellipse-mode ( val -- ) ellipse-mode-value set ;
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: ellipse-radius ( x y hori vert -- ) [ 2 * ] bi@ ellipse-center ;
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! : ellipse-radius ( x y hori vert -- ) [ 2 * ] bi@ ellipse-center ;
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: ellipse-corner ( x y width height -- )
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[ drop nip 2 / + ] 4keep
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[ nip rot drop 2 / + ] 4keep
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[ >r >r 2drop r> r> ] 4keep
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4drop
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ellipse-center ;
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! : ellipse-corner ( x y width height -- )
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! [ drop nip 2 / + ] 4keep
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! [ nip rot drop 2 / + ] 4keep
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! [ >r >r 2drop r> r> ] 4keep
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! 4drop
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! ellipse-center ;
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: ellipse-corners ( x1 y1 x2 y2 -- )
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[ drop nip + 2 / ] 4keep
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[ nip rot drop + 2 / ] 4keep
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[ drop nip - abs 1+ ] 4keep
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[ nip rot drop - abs 1+ ] 4keep
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4drop
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ellipse-center ;
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! : ellipse-corners ( x1 y1 x2 y2 -- )
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! [ drop nip + 2 / ] 4keep
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! [ nip rot drop + 2 / ] 4keep
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! [ drop nip - abs 1+ ] 4keep
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! [ nip rot drop - abs 1+ ] 4keep
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! 4drop
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! ellipse-center ;
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: ellipse ( a b c d -- )
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ellipse-mode-value get
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{
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{ CENTER [ ellipse-center ] }
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{ RADIUS [ ellipse-radius ] }
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{ CORNER [ ellipse-corner ] }
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{ CORNERS [ ellipse-corners ] }
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}
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case ;
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! : ellipse ( a b c d -- )
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! ellipse-mode-value get
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! {
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! { CENTER [ ellipse-center ] }
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! { RADIUS [ ellipse-radius ] }
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! { CORNER [ ellipse-corner ] }
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! { CORNERS [ ellipse-corners ] }
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! }
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! case ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: circle ( pos size -- ) [ first2 ] [ dup ] bi* ellipse ;
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! : circle ( pos size -- ) [ first2 ] [ dup ] bi* ellipse ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -279,8 +261,8 @@ METHOD: background { array }
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: mouse ( -- point ) hand-loc get ;
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: mouse-x mouse first ;
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: mouse-y mouse second ;
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: mouse-x ( -- x ) mouse first ;
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: mouse-y ( -- y ) mouse second ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -296,9 +278,9 @@ VAR: loop-flag
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: defaults ( -- )
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0.8 background
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0 >stroke-color
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1 >fill-color
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CENTER ellipse-mode
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! 0 >stroke-color
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! 1 >fill-color
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! CENTER ellipse-mode
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60 frame-rate ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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