game.loop: Fix game loop for timers change
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					@ -36,7 +36,7 @@ TUPLE: game-loop-error-state error game-loop ;
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<PRIVATE
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					<PRIVATE
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: last-tick-percent-offset ( loop -- float )
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					: last-tick-percent-offset ( loop -- float )
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    [ draw-timer>> iteration-start-nanos>> nano-count swap - ]
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					    [ draw-timer>> next-nanos>> nano-count swap - ]
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    [ tick-interval-nanos>> ] bi /f 1.0 min ;
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					    [ tick-interval-nanos>> ] bi /f 1.0 min ;
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GENERIC#: record-benchmarking 1 ( loop quot -- )
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					GENERIC#: record-benchmarking 1 ( loop quot -- )
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