Merge branch 'master' of git://factorcode.org/git/factor

db4
Daniel Ehrenberg 2010-03-16 23:59:50 -04:00
commit b30acddbb0
2 changed files with 391 additions and 3 deletions

View File

@ -903,7 +903,7 @@ FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ;
! [09:39] (slava) NULL <void*>
! [09:39] (slava) then keep that object
! [09:39] (slava) when you want to get the value stored there, *void*
! [09:39] (slava) when you want to get the value stored there,* void*
! [09:39] (slava) which returns an alien
FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ;
@ -2258,6 +2258,227 @@ GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat*
GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask ) ;
! OpenGL 3.3
CONSTANT: GL_SRC1_COLOR HEX: 88F9
CONSTANT: GL_ONE_MINUS_SRC1_COLOR HEX: 88FA
CONSTANT: GL_ONE_MINUS_SRC1_ALPHA HEX: 88FB
CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS HEX: 88FC
CONSTANT: GL_ANY_SAMPLES_PASSED HEX: 8C2F
CONSTANT: GL_SAMPLER_BINDING HEX: 8919
CONSTANT: GL_RGB10_A2UI HEX: 906F
CONSTANT: GL_TEXTURE_SWIZZLE_R HEX: 8E42
CONSTANT: GL_TEXTURE_SWIZZLE_G HEX: 8E43
CONSTANT: GL_TEXTURE_SWIZZLE_B HEX: 8E44
CONSTANT: GL_TEXTURE_SWIZZLE_A HEX: 8E45
CONSTANT: GL_TEXTURE_SWIZZLE_RGBA HEX: 8E46
CONSTANT: GL_TIME_ELAPSED HEX: 88BF
CONSTANT: GL_TIMESTAMP HEX: 8E28
CONSTANT: GL_INT_2_10_10_10_REV HEX: 8D9F
GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name ) ;
GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name ) ;
GL-FUNCTION: void glGenSamplers { } ( GLsizei count, GLuint* samplers ) ;
GL-FUNCTION: void glDeleteSamplers { } ( GLsizei count, GLuint* samplers ) ;
GL-FUNCTION: GLboolean glIsSampler { } ( GLuint sampler ) ;
GL-FUNCTION: void glBindSampler { } ( GLenum unit, GLuint sampler ) ;
GL-FUNCTION: void glSamplerParameteri { } ( GLuint sampler, GLenum pname, GLint param ) ;
GL-FUNCTION: void glSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* param ) ;
GL-FUNCTION: void glSamplerParameterf { } ( GLuint sampler, GLenum pname, GLfloat param ) ;
GL-FUNCTION: void glSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* param ) ;
GL-FUNCTION: void glSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* param ) ;
GL-FUNCTION: void glSamplerParameterIuiv { } ( GLuint sampler, GLenum pname, GLuint* param ) ;
GL-FUNCTION: void glGetSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glGetSamplerParameterIfv { } ( GLuint sampler, GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glQueryCounter { } ( GLuint id, GLenum target ) ;
GL-FUNCTION: void glGetQueryObjecti64v { } ( GLuint id, GLenum pname, GLint64* params ) ;
GL-FUNCTION: void glGetQueryObjectui64v { } ( GLuint id, GLenum pname, GLuint64* params ) ;
GL-FUNCTION: void glVertexP2ui { } ( GLenum type, GLuint value ) ;
GL-FUNCTION: void glVertexP2uiv { } ( GLenum type, GLuint* value ) ;
GL-FUNCTION: void glVertexP3ui { } ( GLenum type, GLuint value ) ;
GL-FUNCTION: void glVertexP3uiv { } ( GLenum type, GLuint* value ) ;
GL-FUNCTION: void glVertexP4ui { } ( GLenum type, GLuint value ) ;
GL-FUNCTION: void glVertexP4uiv { } ( GLenum type, GLuint* value ) ;
GL-FUNCTION: void glTexCoordP1ui { } ( GLenum type, GLuint coords ) ;
GL-FUNCTION: void glTexCoordP1uiv { } ( GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glTexCoordP2ui { } ( GLenum type, GLuint coords ) ;
GL-FUNCTION: void glTexCoordP2uiv { } ( GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glTexCoordP3ui { } ( GLenum type, GLuint coords ) ;
GL-FUNCTION: void glTexCoordP3uiv { } ( GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glTexCoordP4ui { } ( GLenum type, GLuint coords ) ;
GL-FUNCTION: void glTexCoordP4uiv { } ( GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glMultiTexCoordP1ui { } ( GLenum texture, GLenum type, GLuint coords ) ;
GL-FUNCTION: void glMultiTexCoordP1uiv { } ( GLenum texture, GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glMultiTexCoordP2ui { } ( GLenum texture, GLenum type, GLuint coords ) ;
GL-FUNCTION: void glMultiTexCoordP2uiv { } ( GLenum texture, GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glMultiTexCoordP3ui { } ( GLenum texture, GLenum type, GLuint coords ) ;
GL-FUNCTION: void glMultiTexCoordP3uiv { } ( GLenum texture, GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glMultiTexCoordP4ui { } ( GLenum texture, GLenum type, GLuint coords ) ;
GL-FUNCTION: void glMultiTexCoordP4uiv { } ( GLenum texture, GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glNormalP3ui { } ( GLenum type, GLuint coords ) ;
GL-FUNCTION: void glNormalP3uiv { } ( GLenum type, GLuint* coords ) ;
GL-FUNCTION: void glColorP3ui { } ( GLenum type, GLuint color ) ;
GL-FUNCTION: void glColorP3uiv { } ( GLenum type, GLuint* color ) ;
GL-FUNCTION: void glColorP4ui { } ( GLenum type, GLuint color ) ;
GL-FUNCTION: void glColorP4uiv { } ( GLenum type, GLuint* color ) ;
GL-FUNCTION: void glSecondaryColorP3ui { } ( GLenum type, GLuint color ) ;
GL-FUNCTION: void glSecondaryColorP3uiv { } ( GLenum type, GLuint* color ) ;
GL-FUNCTION: void glVertexAttribP1ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) ;
GL-FUNCTION: void glVertexAttribP1uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) ;
GL-FUNCTION: void glVertexAttribP2ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) ;
GL-FUNCTION: void glVertexAttribP2uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) ;
GL-FUNCTION: void glVertexAttribP3ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) ;
GL-FUNCTION: void glVertexAttribP3uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) ;
GL-FUNCTION: void glVertexAttribP4ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) ;
GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) ;
! OpenGL 4.0
CONSTANT: GL_DRAW_INDIRECT_BUFFER HEX: 8F3F
CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING HEX: 8F43
CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS HEX: 887F
CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS HEX: 8E5A
CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET HEX: 8E5B
CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET HEX: 8E5C
CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS HEX: 8E5D
CONSTANT: GL_MAX_VERTEX_STREAMS HEX: 8E71
CONSTANT: GL_DOUBLE_VEC2 HEX: 8FFC
CONSTANT: GL_DOUBLE_VEC3 HEX: 8FFD
CONSTANT: GL_DOUBLE_VEC4 HEX: 8FFE
CONSTANT: GL_DOUBLE_MAT2 HEX: 8F46
CONSTANT: GL_DOUBLE_MAT3 HEX: 8F47
CONSTANT: GL_DOUBLE_MAT4 HEX: 8F48
CONSTANT: GL_DOUBLE_MAT2x3 HEX: 8F49
CONSTANT: GL_DOUBLE_MAT2x4 HEX: 8F4A
CONSTANT: GL_DOUBLE_MAT3x2 HEX: 8F4B
CONSTANT: GL_DOUBLE_MAT3x4 HEX: 8F4C
CONSTANT: GL_DOUBLE_MAT4x2 HEX: 8F4D
CONSTANT: GL_DOUBLE_MAT4x3 HEX: 8F4E
CONSTANT: GL_ACTIVE_SUBROUTINES HEX: 8DE5
CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS HEX: 8DE6
CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS HEX: 8E47
CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH HEX: 8E48
CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH HEX: 8E49
CONSTANT: GL_MAX_SUBROUTINES HEX: 8DE7
CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS HEX: 8DE8
CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES HEX: 8E4A
CONSTANT: GL_COMPATIBLE_SUBROUTINES HEX: 8E4B
CONSTANT: GL_PATCHES HEX: 000E
CONSTANT: GL_PATCH_VERTICES HEX: 8E72
CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL HEX: 8E73
CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL HEX: 8E74
CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES HEX: 8E75
CONSTANT: GL_TESS_GEN_MODE HEX: 8E76
CONSTANT: GL_TESS_GEN_SPACING HEX: 8E77
CONSTANT: GL_TESS_GEN_VERTEX_ORDER HEX: 8E78
CONSTANT: GL_TESS_GEN_POINT_MODE HEX: 8E79
CONSTANT: GL_ISOLINES HEX: 8E7A
CONSTANT: GL_FRACTIONAL_ODD HEX: 8E7B
CONSTANT: GL_FRACTIONAL_EVEN HEX: 8E7C
CONSTANT: GL_MAX_PATCH_VERTICES HEX: 8E7D
CONSTANT: GL_MAX_TESS_GEN_LEVEL HEX: 8E7E
CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS HEX: 8E7F
CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS HEX: 8E80
CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS HEX: 8E81
CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS HEX: 8E82
CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS HEX: 8E83
CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS HEX: 8E84
CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS HEX: 8E85
CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS HEX: 8E86
CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS HEX: 8E89
CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS HEX: 8E8A
CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS HEX: 886C
CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS HEX: 886D
CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS HEX: 8E1E
CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS HEX: 8E1F
CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER HEX: 84F0
CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER HEX: 84F1
CONSTANT: GL_TESS_EVALUATION_SHADER HEX: 8E87
CONSTANT: GL_TESS_CONTROL_SHADER HEX: 8E88
CONSTANT: GL_TRANSFORM_FEEDBACK HEX: 8E22
CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED HEX: 8E23
CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE HEX: 8E24
CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING HEX: 8E25
CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS HEX: 8E70
GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x ) ;
GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glUniform3d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glUniform4d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
GL-FUNCTION: void glUniform1dv { } ( GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glUniform2dv { } ( GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glUniform3dv { } ( GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glUniform4dv { } ( GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix2x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix2x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix3x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix3x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params ) ;
GL-FUNCTION: void glProgramUniform1dEXT { } ( GLuint program, GLint location, GLdouble x ) ;
GL-FUNCTION: void glProgramUniform2dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glProgramUniform3dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glProgramUniform4dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
GL-FUNCTION: void glProgramUniform1dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniform2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniform3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniform4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix2x3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix2x4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix3x2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix3x4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix4x2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glProgramUniformMatrix4x3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name ) ;
GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name ) ;
GL-FUNCTION: void glGetActiveSubroutineUniformiv { } ( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values ) ;
GL-FUNCTION: void glGetActiveSubroutineUniformName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name ) ;
GL-FUNCTION: void glGetActiveSubroutineName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name ) ;
GL-FUNCTION: void glUniformSubroutinesuiv { } ( GLenum shadertype, GLsizei count, GLuint* indices ) ;
GL-FUNCTION: void glGetUniformSubroutineuiv { } ( GLenum shadertype, GLint location, GLuint* params ) ;
GL-FUNCTION: void glGetProgramStageiv { } ( GLuint program, GLenum shadertype, GLenum pname, GLint* values ) ;
GL-FUNCTION: void glPatchParameteri { } ( GLenum pname, GLint value ) ;
GL-FUNCTION: void glPatchParameterfv { } ( GLenum pname, GLfloat* values ) ;
GL-FUNCTION: void glBindTransformFeedback { } ( GLenum target, GLuint id ) ;
GL-FUNCTION: void glDeleteTransformFeedbacks { } ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: void glGenTransformFeedbacks { } ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: GLboolean glIsTransformFeedback { } ( GLuint id ) ;
GL-FUNCTION: void glPauseTransformFeedback { } ( ) ;
GL-FUNCTION: void glResumeTransformFeedback { } ( ) ;
GL-FUNCTION: void glDrawTransformFeedback { } ( GLenum mode, GLuint id ) ;
GL-FUNCTION: void glDrawTransformFeedbackStream { } ( GLenum mode, GLuint id, GLuint stream ) ;
GL-FUNCTION: void glBeginQueryIndexed { } ( GLenum target, GLuint index, GLuint id ) ;
GL-FUNCTION: void glEndQueryIndexed { } ( GLenum target, GLuint index ) ;
GL-FUNCTION: void glGetQueryIndexediv { } ( GLenum target, GLuint index, GLenum pname, GLint* params ) ;
! GL_ARB_geometry_shader4
GL-FUNCTION: void glProgramParameteriARB { glProgramParameteriEXT }
@ -2290,6 +2511,7 @@ CONSTANT: GL_LUMINANCE_ALPHA16F_ARB HEX: 881F
CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB HEX: 8C14
CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB HEX: 8C15
! GL_EXT_texture_integer
CONSTANT: GL_ALPHA32UI_EXT HEX: 8D72
@ -2329,6 +2551,7 @@ CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT HEX: 8D9D
GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a ) ;
GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a ) ;
! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1
CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT HEX: 83F0
@ -2336,6 +2559,7 @@ CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT HEX: 83F1
CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT HEX: 83F2
CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT HEX: 83F3
! GL_EXT_texture_compression_latc
CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT HEX: 8C70

View File

@ -17,6 +17,7 @@ ALIAS: GL_LINE_STRIP gl:GL_LINE_STRIP
ALIAS: GL_TRIANGLES gl:GL_TRIANGLES
ALIAS: GL_TRIANGLE_STRIP gl:GL_TRIANGLE_STRIP
ALIAS: GL_TRIANGLE_FAN gl:GL_TRIANGLE_FAN
ALIAS: GL_QUADS gl:GL_QUADS
ALIAS: GL_NEVER gl:GL_NEVER
ALIAS: GL_LESS gl:GL_LESS
ALIAS: GL_EQUAL gl:GL_EQUAL
@ -354,6 +355,7 @@ ALIAS: GL_DYNAMIC_DRAW gl:GL_DYNAMIC_DRAW
ALIAS: GL_DYNAMIC_READ gl:GL_DYNAMIC_READ
ALIAS: GL_DYNAMIC_COPY gl:GL_DYNAMIC_COPY
ALIAS: GL_SAMPLES_PASSED gl:GL_SAMPLES_PASSED
ALIAS: GL_SRC1_ALPHA gl:GL_SRC1_ALPHA
ALIAS: GL_BLEND_EQUATION_RGB gl:GL_BLEND_EQUATION_RGB
ALIAS: GL_VERTEX_ATTRIB_ARRAY_ENABLED gl:GL_VERTEX_ATTRIB_ARRAY_ENABLED
ALIAS: GL_VERTEX_ATTRIB_ARRAY_SIZE gl:GL_VERTEX_ATTRIB_ARRAY_SIZE
@ -726,7 +728,6 @@ ALIAS: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES gl:GL_UNIFORM_BLOCK_ACTIVE_UNIFOR
ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
ALIAS: GL_INVALID_INDEX gl:GL_INVALID_INDEX
ALIAS: GL_CONTEXT_CORE_PROFILE_BIT gl:GL_CONTEXT_CORE_PROFILE_BIT
ALIAS: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT gl:GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
ALIAS: GL_LINES_ADJACENCY gl:GL_LINES_ADJACENCY
@ -791,6 +792,87 @@ ALIAS: GL_FIRST_VERTEX_CONVENTION gl:GL_FIRST_VERTEX_CONVENTION
ALIAS: GL_LAST_VERTEX_CONVENTION gl:GL_LAST_VERTEX_CONVENTION
ALIAS: GL_PROVOKING_VERTEX gl:GL_PROVOKING_VERTEX
ALIAS: GL_TEXTURE_CUBE_MAP_SEAMLESS gl:GL_TEXTURE_CUBE_MAP_SEAMLESS
ALIAS: GL_SRC1_COLOR gl:GL_SRC1_COLOR
ALIAS: GL_ONE_MINUS_SRC1_COLOR gl:GL_ONE_MINUS_SRC1_COLOR
ALIAS: GL_ONE_MINUS_SRC1_ALPHA gl:GL_ONE_MINUS_SRC1_ALPHA
ALIAS: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS gl:GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
ALIAS: GL_ANY_SAMPLES_PASSED gl:GL_ANY_SAMPLES_PASSED
ALIAS: GL_SAMPLER_BINDING gl:GL_SAMPLER_BINDING
ALIAS: GL_RGB10_A2UI gl:GL_RGB10_A2UI
ALIAS: GL_TEXTURE_SWIZZLE_R gl:GL_TEXTURE_SWIZZLE_R
ALIAS: GL_TEXTURE_SWIZZLE_G gl:GL_TEXTURE_SWIZZLE_G
ALIAS: GL_TEXTURE_SWIZZLE_B gl:GL_TEXTURE_SWIZZLE_B
ALIAS: GL_TEXTURE_SWIZZLE_A gl:GL_TEXTURE_SWIZZLE_A
ALIAS: GL_TEXTURE_SWIZZLE_RGBA gl:GL_TEXTURE_SWIZZLE_RGBA
ALIAS: GL_TIME_ELAPSED gl:GL_TIME_ELAPSED
ALIAS: GL_TIMESTAMP gl:GL_TIMESTAMP
ALIAS: GL_INT_2_10_10_10_REV gl:GL_INT_2_10_10_10_REV
ALIAS: GL_DRAW_INDIRECT_BUFFER gl:GL_DRAW_INDIRECT_BUFFER
ALIAS: GL_DRAW_INDIRECT_BUFFER_BINDING gl:GL_DRAW_INDIRECT_BUFFER_BINDING
ALIAS: GL_GEOMETRY_SHADER_INVOCATIONS gl:GL_GEOMETRY_SHADER_INVOCATIONS
ALIAS: GL_MAX_GEOMETRY_SHADER_INVOCATIONS gl:GL_MAX_GEOMETRY_SHADER_INVOCATIONS
ALIAS: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET gl:GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
ALIAS: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET gl:GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
ALIAS: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS gl:GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
ALIAS: GL_MAX_VERTEX_STREAMS gl:GL_MAX_VERTEX_STREAMS
ALIAS: GL_DOUBLE_VEC2 gl:GL_DOUBLE_VEC2
ALIAS: GL_DOUBLE_VEC3 gl:GL_DOUBLE_VEC3
ALIAS: GL_DOUBLE_VEC4 gl:GL_DOUBLE_VEC4
ALIAS: GL_DOUBLE_MAT2 gl:GL_DOUBLE_MAT2
ALIAS: GL_DOUBLE_MAT3 gl:GL_DOUBLE_MAT3
ALIAS: GL_DOUBLE_MAT4 gl:GL_DOUBLE_MAT4
ALIAS: GL_DOUBLE_MAT2x3 gl:GL_DOUBLE_MAT2x3
ALIAS: GL_DOUBLE_MAT2x4 gl:GL_DOUBLE_MAT2x4
ALIAS: GL_DOUBLE_MAT3x2 gl:GL_DOUBLE_MAT3x2
ALIAS: GL_DOUBLE_MAT3x4 gl:GL_DOUBLE_MAT3x4
ALIAS: GL_DOUBLE_MAT4x2 gl:GL_DOUBLE_MAT4x2
ALIAS: GL_DOUBLE_MAT4x3 gl:GL_DOUBLE_MAT4x3
ALIAS: GL_ACTIVE_SUBROUTINES gl:GL_ACTIVE_SUBROUTINES
ALIAS: GL_ACTIVE_SUBROUTINE_UNIFORMS gl:GL_ACTIVE_SUBROUTINE_UNIFORMS
ALIAS: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS gl:GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
ALIAS: GL_ACTIVE_SUBROUTINE_MAX_LENGTH gl:GL_ACTIVE_SUBROUTINE_MAX_LENGTH
ALIAS: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH gl:GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
ALIAS: GL_MAX_SUBROUTINES gl:GL_MAX_SUBROUTINES
ALIAS: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS gl:GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
ALIAS: GL_NUM_COMPATIBLE_SUBROUTINES gl:GL_NUM_COMPATIBLE_SUBROUTINES
ALIAS: GL_COMPATIBLE_SUBROUTINES gl:GL_COMPATIBLE_SUBROUTINES
ALIAS: GL_PATCHES gl:GL_PATCHES
ALIAS: GL_PATCH_VERTICES gl:GL_PATCH_VERTICES
ALIAS: GL_PATCH_DEFAULT_INNER_LEVEL gl:GL_PATCH_DEFAULT_INNER_LEVEL
ALIAS: GL_PATCH_DEFAULT_OUTER_LEVEL gl:GL_PATCH_DEFAULT_OUTER_LEVEL
ALIAS: GL_TESS_CONTROL_OUTPUT_VERTICES gl:GL_TESS_CONTROL_OUTPUT_VERTICES
ALIAS: GL_TESS_GEN_MODE gl:GL_TESS_GEN_MODE
ALIAS: GL_TESS_GEN_SPACING gl:GL_TESS_GEN_SPACING
ALIAS: GL_TESS_GEN_VERTEX_ORDER gl:GL_TESS_GEN_VERTEX_ORDER
ALIAS: GL_TESS_GEN_POINT_MODE gl:GL_TESS_GEN_POINT_MODE
ALIAS: GL_ISOLINES gl:GL_ISOLINES
ALIAS: GL_FRACTIONAL_ODD gl:GL_FRACTIONAL_ODD
ALIAS: GL_FRACTIONAL_EVEN gl:GL_FRACTIONAL_EVEN
ALIAS: GL_MAX_PATCH_VERTICES gl:GL_MAX_PATCH_VERTICES
ALIAS: GL_MAX_TESS_GEN_LEVEL gl:GL_MAX_TESS_GEN_LEVEL
ALIAS: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS gl:GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
ALIAS: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS gl:GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
ALIAS: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS gl:GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
ALIAS: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS gl:GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
ALIAS: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS gl:GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
ALIAS: GL_MAX_TESS_PATCH_COMPONENTS gl:GL_MAX_TESS_PATCH_COMPONENTS
ALIAS: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS gl:GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
ALIAS: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS gl:GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
ALIAS: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS gl:GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
ALIAS: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS gl:GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
ALIAS: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS gl:GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
ALIAS: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS gl:GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
ALIAS: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS gl:GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
ALIAS: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS gl:GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
ALIAS: GL_TESS_EVALUATION_SHADER gl:GL_TESS_EVALUATION_SHADER
ALIAS: GL_TESS_CONTROL_SHADER gl:GL_TESS_CONTROL_SHADER
ALIAS: GL_TRANSFORM_FEEDBACK gl:GL_TRANSFORM_FEEDBACK
ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED gl:GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE gl:GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
ALIAS: GL_TRANSFORM_FEEDBACK_BINDING gl:GL_TRANSFORM_FEEDBACK_BINDING
ALIAS: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS gl:GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
ALIAS: glCullFace gl:glCullFace
ALIAS: glFrontFace gl:glFrontFace
@ -1085,4 +1167,86 @@ ALIAS: glTexImage2DMultisample gl:glTexImage2DMultisample
ALIAS: glTexImage3DMultisample gl:glTexImage3DMultisample
ALIAS: glGetMultisamplefv gl:glGetMultisamplefv
ALIAS: glSampleMaski gl:glSampleMaski
ALIAS: glBindFragDataLocationIndexed gl:glBindFragDataLocationIndexed
ALIAS: glGetFragDataIndex gl:glGetFragDataIndex
ALIAS: glGenSamplers gl:glGenSamplers
ALIAS: glDeleteSamplers gl:glDeleteSamplers
ALIAS: glIsSampler gl:glIsSampler
ALIAS: glBindSampler gl:glBindSampler
ALIAS: glSamplerParameteri gl:glSamplerParameteri
ALIAS: glSamplerParameteriv gl:glSamplerParameteriv
ALIAS: glSamplerParameterf gl:glSamplerParameterf
ALIAS: glSamplerParameterfv gl:glSamplerParameterfv
ALIAS: glSamplerParameterIiv gl:glSamplerParameterIiv
ALIAS: glSamplerParameterIuiv gl:glSamplerParameterIuiv
ALIAS: glGetSamplerParameteriv gl:glGetSamplerParameteriv
ALIAS: glGetSamplerParameterIiv gl:glGetSamplerParameterIiv
ALIAS: glGetSamplerParameterfv gl:glGetSamplerParameterfv
ALIAS: glGetSamplerParameterIfv gl:glGetSamplerParameterIfv
ALIAS: glQueryCounter gl:glQueryCounter
ALIAS: glGetQueryObjecti64v gl:glGetQueryObjecti64v
ALIAS: glGetQueryObjectui64v gl:glGetQueryObjectui64v
ALIAS: glVertexAttribP1ui gl:glVertexAttribP1ui
ALIAS: glVertexAttribP1uiv gl:glVertexAttribP1uiv
ALIAS: glVertexAttribP2ui gl:glVertexAttribP2ui
ALIAS: glVertexAttribP2uiv gl:glVertexAttribP2uiv
ALIAS: glVertexAttribP3ui gl:glVertexAttribP3ui
ALIAS: glVertexAttribP3uiv gl:glVertexAttribP3uiv
ALIAS: glVertexAttribP4ui gl:glVertexAttribP4ui
ALIAS: glVertexAttribP4uiv gl:glVertexAttribP4uiv
ALIAS: glUniform1d gl:glUniform1d
ALIAS: glUniform2d gl:glUniform2d
ALIAS: glUniform3d gl:glUniform3d
ALIAS: glUniform4d gl:glUniform4d
ALIAS: glUniform1dv gl:glUniform1dv
ALIAS: glUniform2dv gl:glUniform2dv
ALIAS: glUniform3dv gl:glUniform3dv
ALIAS: glUniform4dv gl:glUniform4dv
ALIAS: glUniformMatrix2dv gl:glUniformMatrix2dv
ALIAS: glUniformMatrix3dv gl:glUniformMatrix3dv
ALIAS: glUniformMatrix4dv gl:glUniformMatrix4dv
ALIAS: glUniformMatrix2x3dv gl:glUniformMatrix2x3dv
ALIAS: glUniformMatrix2x4dv gl:glUniformMatrix2x4dv
ALIAS: glUniformMatrix3x2dv gl:glUniformMatrix3x2dv
ALIAS: glUniformMatrix3x4dv gl:glUniformMatrix3x4dv
ALIAS: glUniformMatrix4x2dv gl:glUniformMatrix4x2dv
ALIAS: glUniformMatrix4x3dv gl:glUniformMatrix4x3dv
ALIAS: glGetUniformdv gl:glGetUniformdv
ALIAS: glProgramUniform1dEXT gl:glProgramUniform1dEXT
ALIAS: glProgramUniform2dEXT gl:glProgramUniform2dEXT
ALIAS: glProgramUniform3dEXT gl:glProgramUniform3dEXT
ALIAS: glProgramUniform4dEXT gl:glProgramUniform4dEXT
ALIAS: glProgramUniform1dvEXT gl:glProgramUniform1dvEXT
ALIAS: glProgramUniform2dvEXT gl:glProgramUniform2dvEXT
ALIAS: glProgramUniform3dvEXT gl:glProgramUniform3dvEXT
ALIAS: glProgramUniform4dvEXT gl:glProgramUniform4dvEXT
ALIAS: glProgramUniformMatrix2dvEXT gl:glProgramUniformMatrix2dvEXT
ALIAS: glProgramUniformMatrix3dvEXT gl:glProgramUniformMatrix3dvEXT
ALIAS: glProgramUniformMatrix4dvEXT gl:glProgramUniformMatrix4dvEXT
ALIAS: glProgramUniformMatrix2x3dvEXT gl:glProgramUniformMatrix2x3dvEXT
ALIAS: glProgramUniformMatrix2x4dvEXT gl:glProgramUniformMatrix2x4dvEXT
ALIAS: glProgramUniformMatrix3x2dvEXT gl:glProgramUniformMatrix3x2dvEXT
ALIAS: glProgramUniformMatrix3x4dvEXT gl:glProgramUniformMatrix3x4dvEXT
ALIAS: glProgramUniformMatrix4x2dvEXT gl:glProgramUniformMatrix4x2dvEXT
ALIAS: glProgramUniformMatrix4x3dvEXT gl:glProgramUniformMatrix4x3dvEXT
ALIAS: glGetSubroutineUniformLocation gl:glGetSubroutineUniformLocation
ALIAS: glGetSubroutineIndex gl:glGetSubroutineIndex
ALIAS: glGetActiveSubroutineUniformiv gl:glGetActiveSubroutineUniformiv
ALIAS: glGetActiveSubroutineUniformName gl:glGetActiveSubroutineUniformName
ALIAS: glGetActiveSubroutineName gl:glGetActiveSubroutineName
ALIAS: glUniformSubroutinesuiv gl:glUniformSubroutinesuiv
ALIAS: glGetUniformSubroutineuiv gl:glGetUniformSubroutineuiv
ALIAS: glGetProgramStageiv gl:glGetProgramStageiv
ALIAS: glPatchParameteri gl:glPatchParameteri
ALIAS: glPatchParameterfv gl:glPatchParameterfv
ALIAS: glBindTransformFeedback gl:glBindTransformFeedback
ALIAS: glDeleteTransformFeedbacks gl:glDeleteTransformFeedbacks
ALIAS: glGenTransformFeedbacks gl:glGenTransformFeedbacks
ALIAS: glIsTransformFeedback gl:glIsTransformFeedback
ALIAS: glPauseTransformFeedback gl:glPauseTransformFeedback
ALIAS: glResumeTransformFeedback gl:glResumeTransformFeedback
ALIAS: glDrawTransformFeedback gl:glDrawTransformFeedback
ALIAS: glDrawTransformFeedbackStream gl:glDrawTransformFeedbackStream
ALIAS: glBeginQueryIndexed gl:glBeginQueryIndexed
ALIAS: glEndQueryIndexed gl:glEndQueryIndexed
ALIAS: glGetQueryIndexediv gl:glGetQueryIndexediv