Merge branch 'master' of git://factorcode.org/git/wrunt

db4
Slava Pestov 2009-04-18 03:30:44 -05:00
commit b4bb4d55fa
55 changed files with 1268 additions and 47 deletions

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@ -184,6 +184,12 @@ ERROR: download-failed response ;
: http-put ( post-data url -- response data )
<put-request> http-request ;
: <delete-request> ( url -- request )
"DELETE" <client-request> ;
: http-delete ( url -- response data )
<delete-request> http-request ;
USING: vocabs vocabs.loader ;
"debugger" vocab [ "http.client.debugger" require ] when

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@ -1 +1,2 @@
Slava Pestov
Alex Chapman

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@ -1,38 +1,90 @@
! Copyright (C) 2007 Slava Pestov
! Copyright (C) 2007 Slava Pestov, 2009 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: help.markup help.syntax kernel ;
USING: boxes help.markup help.syntax kernel math namespaces ;
IN: refs
ARTICLE: "refs" "References to assoc entries"
"A " { $emphasis "reference" } " is an object encapsulating an assoc and a key; the reference then refers to either the key itself, or the value associated to the key. References can be read, written, and deleted. References are defined in the " { $vocab-link "refs" } " vocabulary."
ARTICLE: "refs" "References"
"References provide a uniform way of accessing and changing values. Some examples of referenced values are variables, tuple slots, and keys or values of assocs. References can be read, written, and deleted. References are defined in the " { $vocab-link "refs" } " vocabulary, and new reference types can be made by implementing the " { $link "refs-protocol" } "."
{ $subsection get-ref }
{ $subsection set-ref }
{ $subsection set-ref* }
{ $subsection delete-ref }
"References to keys:"
"References to objects:"
{ $subsection obj-ref }
{ $subsection <obj-ref> }
"References to assoc keys:"
{ $subsection key-ref }
{ $subsection <key-ref> }
"References to values:"
"References to assoc values:"
{ $subsection value-ref }
{ $subsection <value-ref> }
"References to variables:"
{ $subsection var-ref }
{ $subsection <var-ref> }
{ $subsection global-var-ref }
{ $subsection <global-var-ref> }
"References to tuple slots:"
{ $subsection slot-ref }
{ $subsection <slot-ref> }
"Using boxes as references:"
{ $subsection "box-refs" }
"References are used by the UI inspector." ;
ABOUT: "refs"
ARTICLE: "refs-protocol" "Reference Protocol"
"To use a class of objects as references you must implement the reference protocol for that class, and mark your class as an instance of the " { $link ref } " mixin class. All references must implement these two words:"
{ $subsection get-ref }
{ $subsection set-ref }
"References may also implement:"
{ $subsection delete-ref } ;
ARTICLE: "box-refs" "Using Boxes as References"
"Boxes are elements of the " { $link ref } " mixin class, so any box may be used as a reference. Bear in mind that boxes will still throw an error if you call " { $link get-ref } " on an empty box." ;
HELP: ref
{ $class-description "A class whose instances identify a key or value location in an associative structure. Instances of this clas are never used directly; only instances of " { $link key-ref } " and " { $link value-ref } " should be created." } ;
{ $class-description "A mixin class whose instances encapsulate a value which can be read, written, and deleted. Instantiable members of this class include:" { $link obj-ref } ", " { $link var-ref } ", " { $link global-var-ref } ", " { $link slot-ref } ", " { $link box } ", " { $link key-ref } ", and " { $link value-ref } "." } ;
HELP: delete-ref
{ $values { "ref" ref } }
{ $description "Deletes the association entry pointed at by this reference." } ;
{ $description "Deletes the value pointed to by this reference. In most references this simply sets the value to f, but in some cases it is more destructive, such as in " { $link value-ref } " and " { $link key-ref } ", where it actually deletes the entry from the underlying assoc." } ;
HELP: get-ref
{ $values { "ref" ref } { "obj" object } }
{ $description "Outputs the key or the value pointed at by this reference." } ;
{ $description "Outputs the value pointed at by this reference." } ;
HELP: set-ref
{ $values { "obj" object } { "ref" ref } }
{ $description "Stores a new key or value at by this reference." } ;
{ $description "Stores a new value at this reference." } ;
HELP: obj-ref
{ $class-description "Instances of this class contain a value which can be changed using the " { $link "refs-protocol" } ". New object references are created by calling " { $link <obj-ref> } "." } ;
HELP: <obj-ref>
{ $values { "obj" object } { "obj-ref" obj-ref } }
{ $description "Creates a reference which contains the value it references." } ;
HELP: var-ref
{ $class-description "Instances of this class reference a variable as defined by the " { $vocab-link "namespaces" } " vocabulary. New variable references are created by calling " { $link <var-ref> } "." } ;
HELP: <var-ref>
{ $values { "var" object } { "var-ref" var-ref } }
{ $description "Creates a reference to the given variable. Note that this reference behaves just like any variable when it comes to dynamic scope. For example, if you use " { $link set-ref } " in an inner scope and then leave that scope, then calling " { $link get-ref } " may not return the expected value. If this is not what you want, try using an " { $link obj-ref } " instead." } ;
HELP: global-var-ref
{ $class-description "Instances of this class reference a global variable. New global references are created by calling " { $link <global-var-ref> } "." } ;
HELP: <global-var-ref>
{ $values { "var" object } { "global-var-ref" global-var-ref } }
{ $description "Creates a reference to a global variable." } ;
HELP: slot-ref
{ $class-description "Instances of this class identify a particular slot of a particular instance of a tuple. New slot references are created by calling " { $link <slot-ref> } "." } ;
HELP: <slot-ref>
{ $values { "tuple" tuple } { "slot" integer } { "slot-ref" slot-ref } }
{ $description "Creates a reference to the value in a particular slot of the given tuple. The slot must be given as an integer, where the first user-defined slot is number 2. This is mostly just a proof of concept until we have a way of generating this slot number from a slot name." } ;
HELP: key-ref
{ $class-description "Instances of this class identify a key in an associative structure. New key references are created by calling " { $link <key-ref> } "." } ;
@ -47,6 +99,37 @@ HELP: <value-ref>
{ $values { "assoc" "an assoc" } { "key" object } { "value-ref" value-ref } }
{ $description "Creates a reference to the value associated with " { $snippet "key" } " in " { $snippet "assoc" } "." } ;
{ get-ref set-ref delete-ref } related-words
{ get-ref set-ref delete-ref set-ref* } related-words
{ <obj-ref> <var-ref> <global-var-ref> <slot-ref> <key-ref> <value-ref> } related-words
{ <key-ref> <value-ref> } related-words
HELP: set-ref*
{ $values { "ref" ref } { "obj" object } }
{ $description "Just like " { $link set-ref } ", but leave the ref on the stack." } ;
HELP: ref-on
{ $values { "ref" ref } }
{ $description "Sets the value of the ref to t." } ;
HELP: ref-off
{ $values { "ref" ref } }
{ $description "Sets the value of the ref to f." } ;
HELP: ref-inc
{ $values { "ref" ref } }
{ $description "Increment the value of the ref by 1." } ;
HELP: ref-dec
{ $values { "ref" ref } }
{ $description "Decrement the value of the ref by 1." } ;
HELP: take
{ $values { "ref" ref } { "obj" object } }
{ $description "Retrieve the value of the ref and then delete it, returning the value." } ;
{ ref-on ref-off ref-inc ref-dec take } related-words
{ take delete-ref } related-words
{ on ref-on } related-words
{ off ref-off } related-words
{ inc ref-inc } related-words
{ dec ref-dec } related-words

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@ -1,5 +1,7 @@
USING: refs tools.test kernel ;
USING: boxes kernel namespaces refs tools.test ;
IN: refs.tests
! assoc-refs
[ 3 ] [
H{ { "a" 3 } } "a" <value-ref> get-ref
] unit-test
@ -20,3 +22,84 @@ USING: refs tools.test kernel ;
set-ref
] keep
] unit-test
SYMBOLS: lion giraffe elephant rabbit ;
! obj-refs
[ rabbit ] [ rabbit <obj-ref> get-ref ] unit-test
[ rabbit ] [ f <obj-ref> rabbit set-ref* get-ref ] unit-test
[ rabbit ] [ rabbit <obj-ref> take ] unit-test
[ rabbit f ] [ rabbit <obj-ref> [ take ] keep get-ref ] unit-test
[ lion ] [ rabbit <obj-ref> dup [ drop lion ] change-ref get-ref ] unit-test
! var-refs
[ giraffe ] [ [ giraffe rabbit set rabbit <var-ref> get-ref ] with-scope ] unit-test
[ rabbit ]
[
[
lion rabbit set [
rabbit rabbit set rabbit <var-ref> get-ref
] with-scope
] with-scope
] unit-test
[ rabbit ] [
rabbit <var-ref>
[
lion rabbit set [
rabbit rabbit set get-ref
] with-scope
] with-scope
] unit-test
[ elephant ] [
rabbit <var-ref>
[
elephant rabbit set [
rabbit rabbit set
] with-scope
get-ref
] with-scope
] unit-test
[ rabbit ] [
rabbit <var-ref>
[
elephant set-ref* [
rabbit set-ref* get-ref
] with-scope
] with-scope
] unit-test
[ elephant ] [
rabbit <var-ref>
[
elephant set-ref* [
rabbit set-ref*
] with-scope
get-ref
] with-scope
] unit-test
! Top Hats
[ lion ] [ lion rabbit set-global rabbit <global-var-ref> get-ref ] unit-test
[ giraffe ] [ rabbit <global-var-ref> giraffe set-ref* get-ref ] unit-test
! Tuple refs
TUPLE: foo bar ;
C: <foo> foo
: test-tuple ( -- tuple )
rabbit <foo> ;
: test-slot-ref ( -- slot-ref )
test-tuple 2 <slot-ref> ; ! hack!
[ rabbit ] [ test-slot-ref get-ref ] unit-test
[ lion ] [ test-slot-ref lion set-ref* get-ref ] unit-test
! Boxes as refs
[ rabbit ] [ <box> rabbit set-ref* get-ref ] unit-test
[ <box> rabbit set-ref* lion set-ref* ] must-fail
[ <box> get-ref ] must-fail

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@ -1,22 +1,77 @@
! Copyright (C) 2007, 2008 Slava Pestov
! Copyright (C) 2007, 2008 Slava Pestov, 2009 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: classes.tuple kernel assocs accessors ;
USING: kernel assocs accessors boxes math namespaces ;
IN: refs
TUPLE: ref assoc key ;
MIXIN: ref
: >ref< ( ref -- key value ) [ key>> ] [ assoc>> ] bi ; inline
: delete-ref ( ref -- ) >ref< delete-at ;
GENERIC: get-ref ( ref -- obj )
GENERIC: set-ref ( obj ref -- )
GENERIC: delete-ref ( ref -- )
TUPLE: key-ref < ref ;
! works like >>slot words
: set-ref* ( ref obj -- ref ) over set-ref ;
! very similar to change, on, off, +@, inc, and dec from namespaces
: change-ref ( ref quot -- )
[ [ get-ref ] keep ] dip dip set-ref ; inline
: ref-on ( ref -- ) t swap set-ref ;
: ref-off ( ref -- ) f swap set-ref ;
: ref-+@ ( n ref -- ) [ 0 or + ] change-ref ;
: ref-inc ( ref -- ) 1 swap ref-+@ ;
: ref-dec ( ref -- ) -1 swap ref-+@ ;
: take ( ref -- obj )
dup get-ref swap delete-ref ;
! delete-ref defaults to setting ref to f
M: ref delete-ref ref-off ;
TUPLE: obj-ref obj ;
C: <obj-ref> obj-ref
M: obj-ref get-ref obj>> ;
M: obj-ref set-ref (>>obj) ;
INSTANCE: obj-ref ref
TUPLE: var-ref var ;
C: <var-ref> var-ref
M: var-ref get-ref var>> get ;
M: var-ref set-ref var>> set ;
INSTANCE: var-ref ref
TUPLE: global-var-ref var ;
C: <global-var-ref> global-var-ref
M: global-var-ref get-ref var>> get-global ;
M: global-var-ref set-ref var>> set-global ;
INSTANCE: global-var-ref ref
USE: slots.private
TUPLE: slot-ref tuple slot ;
C: <slot-ref> slot-ref
: >slot-ref< ( slot-ref -- tuple slot ) [ tuple>> ] [ slot>> ] bi ; inline
M: slot-ref get-ref >slot-ref< slot ;
M: slot-ref set-ref >slot-ref< set-slot ;
INSTANCE: slot-ref ref
M: box get-ref box> ;
M: box set-ref >box ;
M: box delete-ref box> drop ;
INSTANCE: box ref
TUPLE: assoc-ref assoc key ;
: >assoc-ref< ( assoc-ref -- key value ) [ key>> ] [ assoc>> ] bi ; inline
M: assoc-ref delete-ref ( assoc-ref -- ) >assoc-ref< delete-at ;
TUPLE: key-ref < assoc-ref ;
C: <key-ref> key-ref
M: key-ref get-ref key>> ;
M: key-ref set-ref >ref< rename-at ;
M: key-ref set-ref >assoc-ref< rename-at ;
INSTANCE: key-ref ref
TUPLE: value-ref < ref ;
TUPLE: value-ref < assoc-ref ;
C: <value-ref> value-ref
M: value-ref get-ref >ref< at ;
M: value-ref set-ref >ref< set-at ;
M: value-ref get-ref >assoc-ref< at ;
M: value-ref set-ref >assoc-ref< set-at ;
INSTANCE: value-ref ref

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@ -7,7 +7,11 @@ HELP: url-decode
HELP: url-encode
{ $values { "str" string } { "encoded" string } }
{ $description "URL-encodes a string." } ;
{ $description "URL-encodes a string, excluding certain characters, such as \"/\"." } ;
HELP: url-encode-full
{ $values { "str" string } { "encoded" string } }
{ $description "URL-encodes a string, including all reserved characters, such as \"/\"." } ;
HELP: url-quotable?
{ $values { "ch" "a character" } { "?" "a boolean" } }

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@ -14,6 +14,25 @@ IN: urls.encoding
[ "/_-.:" member? ]
} 1|| ; foldable
! see http://tools.ietf.org/html/rfc3986#section-2.2
: gen-delim? ( ch -- ? )
":/?#[]@" member? ; foldable
: sub-delim? ( ch -- ? )
"!$&'()*+,;=" member? ; foldable
: reserved? ( ch -- ? )
[ gen-delim? ] [ sub-delim? ] bi or ; foldable
! see http://tools.ietf.org/html/rfc3986#section-2.3
: unreserved? ( ch -- ? )
{
[ letter? ]
[ LETTER? ]
[ digit? ]
[ "-._~" member? ]
} 1|| ; foldable
<PRIVATE
: push-utf8 ( ch -- )
@ -27,6 +46,11 @@ PRIVATE>
[ dup url-quotable? [ , ] [ push-utf8 ] if ] each
] "" make ;
: url-encode-full ( str -- encoded )
[
[ dup unreserved? [ , ] [ push-utf8 ] if ] each
] "" make ;
<PRIVATE
: url-decode-hex ( index str -- )

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@ -0,0 +1,46 @@
! Copyright (C) 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs couchdb kernel namespaces sequences strings tools.test ;
IN: couchdb.tests
! You must have a CouchDB server (currently only the version from svn will
! work) running on localhost and listening on the default port for these tests
! to work.
<default-server> "factor-test" <db> [
[ ] [ couch get create-db ] unit-test
[ couch get create-db ] must-fail
[ ] [ couch get delete-db ] unit-test
[ couch get delete-db ] must-fail
[ ] [ couch get ensure-db ] unit-test
[ ] [ couch get ensure-db ] unit-test
[ 0 ] [ couch get db-info "doc_count" swap at ] unit-test
[ ] [ couch get compact-db ] unit-test
[ t ] [ couch get server>> next-uuid string? ] unit-test
[ ] [ H{
{ "Subject" "I like Planktion" }
{ "Tags" { "plankton" "baseball" "decisions" } }
{ "Body"
"I decided today that I don't like baseball. I like plankton." }
{ "Author" "Rusty" }
{ "PostedDate" "2006-08-15T17:30:12Z-04:00" }
} save-doc ] unit-test
[ t ] [ couch get all-docs "rows" swap at first "id" swap at dup "id" set string? ] unit-test
[ t ] [ "id" get dup load-doc id> = ] unit-test
[ ] [ "id" get load-doc save-doc ] unit-test
[ "Rusty" ] [ "id" get load-doc "Author" swap at ] unit-test
[ ] [ "id" get load-doc "Alex" "Author" pick set-at save-doc ] unit-test
[ "Alex" ] [ "id" get load-doc "Author" swap at ] unit-test
[ 1 ] [ "function(doc) { emit(null, doc) }" temp-view-map "total_rows" swap at ] unit-test
[ ] [ H{
{ "_id" "_design/posts" }
{ "language" "javascript" }
{ "views" H{
{ "all" H{ { "map" "function(doc) { emit(null, doc) }" } } }
}
}
} save-doc ] unit-test
[ t ] [ "id" get load-doc delete-doc string? ] unit-test
[ "id" get load-doc ] must-fail
[ ] [ couch get delete-db ] unit-test
] with-couch

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@ -0,0 +1,200 @@
! Copyright (C) 2008, 2009 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs continuations debugger hashtables http
http.client io io.encodings.string io.encodings.utf8 json.reader
json.writer kernel make math math.parser namespaces sequences strings
urls urls.encoding vectors ;
IN: couchdb
! NOTE: This code only works with the latest couchdb (0.9.*), because old
! versions didn't provide the /_uuids feature which this code relies on when
! creating new documents.
SYMBOL: couch
: with-couch ( db quot -- )
couch swap with-variable ; inline
! errors
TUPLE: couchdb-error { data assoc } ;
C: <couchdb-error> couchdb-error
M: couchdb-error error. ( error -- )
"CouchDB Error: " write data>>
"error" over at [ print ] when*
"reason" swap at [ print ] when* ;
PREDICATE: file-exists-error < couchdb-error
data>> "error" swap at "file_exists" = ;
! http tools
: couch-http-request ( request -- data )
[ http-request ] [
dup download-failed? [
response>> body>> json> <couchdb-error> throw
] [
rethrow
] if
] recover nip ;
: couch-request ( request -- assoc )
couch-http-request json> ;
: couch-get ( url -- assoc )
<get-request> couch-request ;
: couch-put ( post-data url -- assoc )
<put-request> couch-request ;
: couch-post ( post-data url -- assoc )
<post-request> couch-request ;
: couch-delete ( url -- assoc )
<delete-request> couch-request ;
: response-ok ( assoc -- assoc )
"ok" over delete-at* and t assert= ;
: response-ok* ( assoc -- )
response-ok drop ;
! server
TUPLE: server { host string } { port integer } { uuids vector } { uuids-to-cache integer } ;
: default-couch-host ( -- host ) "localhost" ; inline
: default-couch-port ( -- port ) 5984 ; inline
: default-uuids-to-cache ( -- n ) 100 ; inline
: <server> ( host port -- server )
V{ } clone default-uuids-to-cache server boa ;
: <default-server> ( -- server )
default-couch-host default-couch-port <server> ;
: (server-url) ( server -- )
"http://" % [ host>> % ] [ CHAR: : , port>> number>string % ] bi CHAR: / , ; inline
: server-url ( server -- url )
[ (server-url) ] "" make ;
: all-dbs ( server -- dbs )
server-url "_all_dbs" append couch-get ;
: uuids-url ( server -- url )
[ dup server-url % "_uuids?count=" % uuids-to-cache>> number>string % ] "" make ;
: uuids-get ( server -- uuids )
uuids-url couch-get "uuids" swap at >vector ;
: get-uuids ( server -- server )
dup uuids-get [ nip ] curry change-uuids ;
: ensure-uuids ( server -- server )
dup uuids>> empty? [ get-uuids ] when ;
: next-uuid ( server -- uuid )
ensure-uuids uuids>> pop ;
! db
TUPLE: db { server server } { name string } ;
C: <db> db
: (db-url) ( db -- )
[ server>> server-url % ] [ name>> % ] bi CHAR: / , ; inline
: db-url ( db -- url )
[ (db-url) ] "" make ;
: create-db ( db -- )
f swap db-url couch-put response-ok* ;
: ensure-db ( db -- )
[ create-db ] [
dup file-exists-error? [ 2drop ] [ rethrow ] if
] recover ;
: delete-db ( db -- )
db-url couch-delete drop ;
: db-info ( db -- info )
db-url couch-get ;
: compact-db ( db -- )
f swap db-url "_compact" append couch-post response-ok* ;
: all-docs ( db -- docs )
! TODO: queries. Maybe pass in a hashtable with options
db-url "_all_docs" append couch-get ;
: <json-post-data> ( assoc -- post-data )
>json utf8 encode "application/json" <post-data> swap >>data ;
! documents
: id> ( assoc -- id ) "_id" swap at ;
: >id ( assoc id -- assoc ) "_id" pick set-at ;
: rev> ( assoc -- rev ) "_rev" swap at ;
: >rev ( assoc rev -- assoc ) "_rev" pick set-at ;
: attachments> ( assoc -- attachments ) "_attachments" swap at ;
: >attachments ( assoc attachments -- assoc ) "_attachments" pick set-at ;
: copy-key ( to from to-key from-key -- )
rot at spin set-at ;
: copy-id ( to from -- )
"_id" "id" copy-key ;
: copy-rev ( to from -- )
"_rev" "rev" copy-key ;
: id-url ( id -- url )
couch get db-url swap url-encode-full append ;
: doc-url ( assoc -- url )
id> id-url ;
: temp-view ( view -- results )
<json-post-data> couch get db-url "_temp_view" append couch-post ;
: temp-view-map ( map -- results )
"map" H{ } clone [ set-at ] keep temp-view ;
: save-doc-as ( assoc id -- )
[ dup <json-post-data> ] dip id-url couch-put response-ok
[ copy-id ] [ copy-rev ] 2bi ;
: save-new-doc ( assoc -- )
couch get server>> next-uuid save-doc-as ;
: save-doc ( assoc -- )
dup id> [ save-doc-as ] [ save-new-doc ] if* ;
: load-doc ( id -- assoc )
id-url couch-get ;
: delete-doc ( assoc -- deletion-revision )
[
[ doc-url % ]
[ "?rev=" % "_rev" swap at % ] bi
] "" make couch-delete response-ok "rev" swap at ;
: remove-keys ( assoc keys -- )
swap [ delete-at ] curry each ;
: remove-couch-info ( assoc -- )
{ "_id" "_rev" "_attachments" } remove-keys ;
! : construct-attachment ( content-type data -- assoc )
! H{ } clone "name" pick set-at "content-type" pick set-at ;
!
! : add-attachment ( assoc name attachment -- )
! pick attachments> [ H{ } clone ] unless*
!
! : attach ( assoc name content-type data -- )
! construct-attachment H{ } clone
! TODO:
! - startkey, limit, descending, etc.
! - loading specific revisions
! - views
! - attachments
! - bulk insert/update
! - ...?

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@ -0,0 +1,12 @@
USING: tools.deploy.config ;
V{
{ deploy-ui? t }
{ deploy-io 1 }
{ deploy-reflection 1 }
{ deploy-compiler? t }
{ deploy-math? t }
{ deploy-word-props? f }
{ deploy-c-types? f }
{ "stop-after-last-window?" t }
{ deploy-name "Jamshred" }
}

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@ -0,0 +1,40 @@
! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors kernel opengl arrays sequences jamshred.log jamshred.player jamshred.sound jamshred.tunnel math math.constants math.vectors ;
IN: jamshred.game
TUPLE: jamshred sounds tunnel players running quit ;
: <jamshred> ( -- jamshred )
<sounds> <random-tunnel> "Player 1" pick <player>
2dup swap play-in-tunnel 1array f f jamshred boa ;
: jamshred-player ( jamshred -- player )
! TODO: support more than one player
players>> first ;
: jamshred-update ( jamshred -- )
dup running>> [
jamshred-player update-player
] [ drop ] if ;
: toggle-running ( jamshred -- )
dup running>> [
f >>running drop
] [
[ jamshred-player moved ]
[ t >>running drop ] bi
] if ;
: mouse-moved ( x-radians y-radians jamshred -- )
jamshred-player -rot turn-player ;
: units-per-full-roll ( -- n ) 50 ;
: jamshred-roll ( jamshred n -- )
[ jamshred-player ] dip 2 pi * * units-per-full-roll / roll-player ;
: mouse-scroll-x ( jamshred x -- ) jamshred-roll ;
: mouse-scroll-y ( jamshred y -- )
neg swap jamshred-player change-player-speed ;

112
extra/jamshred/gl/gl.factor Normal file
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@ -0,0 +1,112 @@
! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien.c-types jamshred.game jamshred.oint
jamshred.player jamshred.tunnel kernel math math.constants
math.functions math.vectors opengl opengl.gl opengl.glu
opengl.demo-support sequences specialized-arrays.float ;
IN: jamshred.gl
: min-vertices ( -- n ) 6 ; inline
: max-vertices ( -- n ) 32 ; inline
: n-vertices ( -- n ) 32 ; inline
! render enough of the tunnel that it looks continuous
: n-segments-ahead ( -- n ) 60 ; inline
: n-segments-behind ( -- n ) 40 ; inline
: wall-drawing-offset ( -- n )
#! so that we can't see through the wall, we draw it a bit further away
0.15 ;
: wall-drawing-radius ( segment -- r )
radius>> wall-drawing-offset + ;
: wall-up ( segment -- v )
[ wall-drawing-radius ] [ up>> ] bi n*v ;
: wall-left ( segment -- v )
[ wall-drawing-radius ] [ left>> ] bi n*v ;
: segment-vertex ( theta segment -- vertex )
[
[ wall-up swap sin v*n ] [ wall-left swap cos v*n ] 2bi v+
] [
location>> v+
] bi ;
: segment-vertex-normal ( vertex segment -- normal )
location>> swap v- normalize ;
: segment-vertex-and-normal ( segment theta -- vertex normal )
swap [ segment-vertex ] keep dupd segment-vertex-normal ;
: equally-spaced-radians ( n -- seq )
#! return a sequence of n numbers between 0 and 2pi
dup [ / pi 2 * * ] curry map ;
: draw-segment-vertex ( segment theta -- )
over color>> gl-color segment-vertex-and-normal
gl-normal gl-vertex ;
: draw-vertex-pair ( theta next-segment segment -- )
rot tuck draw-segment-vertex draw-segment-vertex ;
: draw-segment ( next-segment segment -- )
GL_QUAD_STRIP [
[ draw-vertex-pair ] 2curry
n-vertices equally-spaced-radians float-array{ 0.0 } append swap each
] do-state ;
: draw-segments ( segments -- )
1 over length pick subseq swap [ draw-segment ] 2each ;
: segments-to-render ( player -- segments )
dup nearest-segment>> number>> dup n-segments-behind -
swap n-segments-ahead + rot tunnel>> sub-tunnel ;
: draw-tunnel ( player -- )
segments-to-render draw-segments ;
: init-graphics ( -- )
GL_DEPTH_TEST glEnable
GL_SCISSOR_TEST glDisable
1.0 glClearDepth
0.0 0.0 0.0 0.0 glClearColor
GL_PROJECTION glMatrixMode glPushMatrix
GL_MODELVIEW glMatrixMode glPushMatrix
GL_LEQUAL glDepthFunc
GL_LIGHTING glEnable
GL_LIGHT0 glEnable
GL_FOG glEnable
GL_FOG_DENSITY 0.09 glFogf
GL_FRONT GL_AMBIENT_AND_DIFFUSE glColorMaterial
GL_COLOR_MATERIAL glEnable
GL_LIGHT0 GL_POSITION float-array{ 0.0 0.0 0.0 1.0 } underlying>> glLightfv
GL_LIGHT0 GL_AMBIENT float-array{ 0.2 0.2 0.2 1.0 } underlying>> glLightfv
GL_LIGHT0 GL_DIFFUSE float-array{ 1.0 1.0 1.0 1.0 } underlying>> glLightfv
GL_LIGHT0 GL_SPECULAR float-array{ 1.0 1.0 1.0 1.0 } underlying>> glLightfv ;
: cleanup-graphics ( -- )
GL_DEPTH_TEST glDisable
GL_SCISSOR_TEST glEnable
GL_MODELVIEW glMatrixMode glPopMatrix
GL_PROJECTION glMatrixMode glPopMatrix
GL_LIGHTING glDisable
GL_LIGHT0 glDisable
GL_FOG glDisable
GL_COLOR_MATERIAL glDisable ;
: pre-draw ( width height -- )
GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
GL_PROJECTION glMatrixMode glLoadIdentity
dup 0 = [ 2drop ] [ / >float 45.0 swap 0.1 100.0 gluPerspective ] if
GL_MODELVIEW glMatrixMode glLoadIdentity ;
: player-view ( player -- )
[ location>> ]
[ [ location>> ] [ forward>> ] bi v+ ]
[ up>> ] tri gl-look-at ;
: draw-jamshred ( jamshred width height -- )
pre-draw jamshred-player [ player-view ] [ draw-tunnel ] bi ;

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays calendar jamshred.game jamshred.gl jamshred.player jamshred.log kernel math math.constants math.rectangles math.vectors namespaces sequences threads ui ui.backend ui.gadgets ui.gadgets.worlds ui.gestures ui.render ;
IN: jamshred
TUPLE: jamshred-gadget < gadget { jamshred jamshred } last-hand-loc ;
: <jamshred-gadget> ( jamshred -- gadget )
jamshred-gadget new swap >>jamshred ;
: default-width ( -- x ) 800 ;
: default-height ( -- y ) 600 ;
M: jamshred-gadget pref-dim*
drop default-width default-height 2array ;
M: jamshred-gadget draw-gadget* ( gadget -- )
[ jamshred>> ] [ dim>> first2 draw-jamshred ] bi ;
: jamshred-loop ( gadget -- )
dup jamshred>> quit>> [
drop
] [
[ jamshred>> jamshred-update ]
[ relayout-1 ]
[ 100 milliseconds sleep jamshred-loop ] tri
] if ;
: fullscreen ( gadget -- )
find-world t swap set-fullscreen* ;
: no-fullscreen ( gadget -- )
find-world f swap set-fullscreen* ;
: toggle-fullscreen ( world -- )
[ fullscreen? not ] keep set-fullscreen* ;
M: jamshred-gadget graft* ( gadget -- )
[ find-gl-context init-graphics ]
[ [ jamshred-loop ] curry in-thread ] bi ;
M: jamshred-gadget ungraft* ( gadget -- )
dup find-gl-context cleanup-graphics jamshred>> t swap (>>quit) ;
: jamshred-restart ( jamshred-gadget -- )
<jamshred> >>jamshred drop ;
: pix>radians ( n m -- theta )
/ pi 4 * * ; ! 2 / / pi 2 * * ;
: x>radians ( x gadget -- theta )
#! translate motion of x pixels to an angle
dim>> first pix>radians neg ;
: y>radians ( y gadget -- theta )
#! translate motion of y pixels to an angle
dim>> second pix>radians ;
: (handle-mouse-motion) ( jamshred-gadget mouse-motion -- )
dupd [ first swap x>radians ] [ second swap y>radians ] 2bi
rot jamshred>> mouse-moved ;
: handle-mouse-motion ( jamshred-gadget -- )
hand-loc get [
over last-hand-loc>> [
v- (handle-mouse-motion)
] [ 2drop ] if*
] 2keep >>last-hand-loc drop ;
: handle-mouse-scroll ( jamshred-gadget -- )
jamshred>> scroll-direction get
[ first mouse-scroll-x ]
[ second mouse-scroll-y ] 2bi ;
: quit ( gadget -- )
[ no-fullscreen ] [ close-window ] bi ;
jamshred-gadget H{
{ T{ key-down f f "r" } [ jamshred-restart ] }
{ T{ key-down f f " " } [ jamshred>> toggle-running ] }
{ T{ key-down f f "f" } [ find-world toggle-fullscreen ] }
{ T{ key-down f f "UP" } [ jamshred>> jamshred-player 1 swap change-player-speed ] }
{ T{ key-down f f "DOWN" } [ jamshred>> jamshred-player -1 swap change-player-speed ] }
{ T{ key-down f f "LEFT" } [ jamshred>> 1 jamshred-roll ] }
{ T{ key-down f f "RIGHT" } [ jamshred>> -1 jamshred-roll ] }
{ T{ key-down f f "q" } [ quit ] }
{ motion [ handle-mouse-motion ] }
{ mouse-scroll [ handle-mouse-scroll ] }
} set-gestures
: jamshred-window ( -- )
[ <jamshred> <jamshred-gadget> "Jamshred" open-window ] with-ui ;
MAIN: jamshred-window

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USING: kernel logging ;
IN: jamshred.log
LOG: (jamshred-log) DEBUG
: with-jamshred-log ( quot -- )
"jamshred" swap with-logging ;
: jamshred-log ( message -- )
[ (jamshred-log) ] with-jamshred-log ; ! ugly...

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Alex Chapman

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USING: jamshred.oint tools.test ;
IN: jamshred.oint-tests
[ { 0 -1 -1 } ] [ { 0 1 -1 } { 0 -1 0 } reflect ] unit-test
[ { 0 1 0 } ] [ { 1 1 0 } { 1 0 0 } proj-perp ] unit-test
[ { 1 0 0 } ] [ { 1 1 0 } { 0 1 0 } proj-perp ] unit-test
[ { 1/2 -1/2 0 } ] [ { 1 0 0 } { 1 1 0 } proj-perp ] unit-test
[ { -1/2 1/2 0 } ] [ { 0 1 0 } { 1 1 0 } proj-perp ] unit-test

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays kernel locals math math.constants math.functions math.matrices math.vectors math.quaternions random sequences ;
IN: jamshred.oint
! An oint is a point with three linearly independent unit vectors
! given relative to that point. In jamshred a player's location and
! direction are given by the player's oint. Similarly, a tunnel
! segment's location and orientation are given by an oint.
TUPLE: oint location forward up left ;
C: <oint> oint
: rotation-quaternion ( theta axis -- quaternion )
swap 2 / dup cos swap sin rot n*v first3 rect> [ rect> ] dip 2array ;
: rotate-vector ( q qrecip v -- v )
v>q swap q* q* q>v ;
: rotate-oint ( oint theta axis -- )
rotation-quaternion dup qrecip pick
[ forward>> rotate-vector >>forward ]
[ up>> rotate-vector >>up ]
[ left>> rotate-vector >>left ] 3tri drop ;
: left-pivot ( oint theta -- )
over left>> rotate-oint ;
: up-pivot ( oint theta -- )
over up>> rotate-oint ;
: forward-pivot ( oint theta -- )
over forward>> rotate-oint ;
: random-float+- ( n -- m )
#! find a random float between -n/2 and n/2
dup 10000 * >fixnum random 10000 / swap 2 / - ;
: random-turn ( oint theta -- )
2 / 2dup random-float+- left-pivot random-float+- up-pivot ;
: location+ ( v oint -- )
[ location>> v+ ] [ (>>location) ] bi ;
: go-forward ( distance oint -- )
[ forward>> n*v ] [ location+ ] bi ;
: distance-vector ( oint oint -- vector )
[ location>> ] bi@ swap v- ;
: distance ( oint oint -- distance )
distance-vector norm ;
: scalar-projection ( v1 v2 -- n )
#! the scalar projection of v1 onto v2
tuck v. swap norm / ;
: proj-perp ( u v -- w )
dupd proj v- ;
: perpendicular-distance ( oint oint -- distance )
tuck distance-vector swap 2dup left>> scalar-projection abs
-rot up>> scalar-projection abs + ;
:: reflect ( v n -- v' )
#! bounce v on a surface with normal n
v v n v. n n v. / 2 * n n*v v- ;
: half-way ( p1 p2 -- p3 )
over v- 2 v/n v+ ;
: half-way-between-oints ( o1 o2 -- p )
[ location>> ] bi@ half-way ;

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Alex Chapman

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors colors.constants combinators jamshred.log jamshred.oint jamshred.sound jamshred.tunnel kernel locals math math.constants math.order math.ranges math.vectors math.matrices sequences shuffle specialized-arrays.float strings system ;
IN: jamshred.player
TUPLE: player < oint
{ name string }
{ sounds sounds }
tunnel
nearest-segment
{ last-move integer }
{ speed float } ;
! speeds are in GL units / second
: default-speed ( -- speed ) 1.0 ;
: max-speed ( -- speed ) 30.0 ;
: <player> ( name sounds -- player )
[ float-array{ 0 0 5 } float-array{ 0 0 -1 } float-array{ 0 1 0 } float-array{ -1 0 0 } ] 2dip
f f 0 default-speed player boa ;
: turn-player ( player x-radians y-radians -- )
[ over ] dip left-pivot up-pivot ;
: roll-player ( player z-radians -- )
forward-pivot ;
: to-tunnel-start ( player -- )
[ tunnel>> first dup location>> ]
[ tuck (>>location) (>>nearest-segment) ] bi ;
: play-in-tunnel ( player segments -- )
>>tunnel to-tunnel-start ;
: update-nearest-segment ( player -- )
[ tunnel>> ] [ dup nearest-segment>> nearest-segment ]
[ (>>nearest-segment) ] tri ;
: update-time ( player -- seconds-passed )
millis swap [ last-move>> - 1000 / ] [ (>>last-move) ] 2bi ;
: moved ( player -- ) millis swap (>>last-move) ;
: speed-range ( -- range )
max-speed [0,b] ;
: change-player-speed ( inc player -- )
[ + speed-range clamp-to-range ] change-speed drop ;
: multiply-player-speed ( n player -- )
[ * speed-range clamp-to-range ] change-speed drop ;
: distance-to-move ( seconds-passed player -- distance )
speed>> * ;
: bounce ( d-left player -- d-left' player )
{
[ dup nearest-segment>> bounce-off-wall ]
[ sounds>> bang ]
[ 3/4 swap multiply-player-speed ]
[ ]
} cleave ;
:: (distance) ( heading player -- current next location heading )
player nearest-segment>>
player [ tunnel>> ] [ nearest-segment>> ] bi heading heading-segment
player location>> heading ;
: distance-to-heading-segment ( heading player -- distance )
(distance) distance-to-next-segment ;
: distance-to-heading-segment-area ( heading player -- distance )
(distance) distance-to-next-segment-area ;
: distance-to-collision ( player -- distance )
dup nearest-segment>> (distance-to-collision) ;
: almost-to-collision ( player -- distance )
distance-to-collision 0.1 - dup 0 < [ drop 0 ] when ;
: from ( player -- radius distance-from-centre )
[ nearest-segment>> dup radius>> swap ] [ location>> ] bi
distance-from-centre ;
: distance-from-wall ( player -- distance ) from - ;
: fraction-from-centre ( player -- fraction ) from swap / ;
: fraction-from-wall ( player -- fraction )
fraction-from-centre 1 swap - ;
: update-nearest-segment2 ( heading player -- )
2dup distance-to-heading-segment-area 0 <= [
[ tunnel>> ] [ nearest-segment>> rot heading-segment ]
[ (>>nearest-segment) ] tri
] [
2drop
] if ;
:: move-player-on-heading ( d-left player distance heading -- d-left' player )
[let* | d-to-move [ d-left distance min ]
move-v [ d-to-move heading n*v ] |
move-v player location+
heading player update-nearest-segment2
d-left d-to-move - player ] ;
: distance-to-move-freely ( player -- distance )
[ almost-to-collision ]
[ [ forward>> ] keep distance-to-heading-segment-area ] bi min ;
: ?move-player-freely ( d-left player -- d-left' player )
over 0 > [
! must make sure we are moving a significant distance, otherwise
! we can recurse endlessly due to floating-point imprecision.
! (at least I /think/ that's what causes it...)
dup distance-to-move-freely dup 0.1 > [
over forward>> move-player-on-heading ?move-player-freely
] [ drop ] if
] when ;
: drag-heading ( player -- heading )
[ forward>> ] [ nearest-segment>> forward>> proj ] bi ;
: drag-player ( d-left player -- d-left' player )
dup [ [ drag-heading ] keep distance-to-heading-segment-area ]
[ drag-heading move-player-on-heading ] bi ;
: (move-player) ( d-left player -- d-left' player )
?move-player-freely over 0 > [
! bounce
drag-player
(move-player)
] when ;
: move-player ( player -- )
[ update-time ] [ distance-to-move ] [ (move-player) 2drop ] tri ;
: update-player ( player -- )
[ move-player ] [ nearest-segment>> "white" named-color swap (>>color) ] bi ;

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! Copyright (C) 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors io.pathnames kernel openal sequences ;
IN: jamshred.sound
TUPLE: sounds bang ;
: assign-sound ( source wav-path -- )
resource-path create-buffer-from-wav AL_BUFFER swap set-source-param ;
: <sounds> ( -- sounds )
init-openal 1 gen-sources first sounds boa
dup bang>> "extra/jamshred/sound/bang.wav" assign-sound ;
: bang ( sounds -- ) bang>> source-play check-error ;

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A simple 3d tunnel racing game

2
extra/jamshred/tags.txt Normal file
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applications
games

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Alex Chapman

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays jamshred.oint jamshred.tunnel kernel math.vectors sequences specialized-arrays.float tools.test ;
IN: jamshred.tunnel.tests
[ 0 ] [ T{ segment f { 0 0 0 } f f f 0 }
T{ segment f { 1 1 1 } f f f 1 }
T{ oint f { 0 0 0.25 } }
nearer-segment number>> ] unit-test
[ 0 ] [ T{ oint f { 0 0 0 } } <straight-tunnel> find-nearest-segment number>> ] unit-test
[ 1 ] [ T{ oint f { 0 0 -1 } } <straight-tunnel> find-nearest-segment number>> ] unit-test
[ 2 ] [ T{ oint f { 0 0.1 -2.1 } } <straight-tunnel> find-nearest-segment number>> ] unit-test
[ 3 ] [ <straight-tunnel> T{ oint f { 0 0 -3.25 } } 0 nearest-segment-forward number>> ] unit-test
[ float-array{ 0 0 0 } ] [ <straight-tunnel> T{ oint f { 0 0 -0.25 } } over first nearest-segment location>> ] unit-test
: test-segment-oint ( -- oint )
{ 0 0 0 } { 0 0 -1 } { 0 1 0 } { -1 0 0 } <oint> ;
[ { -1 0 0 } ] [ test-segment-oint { 1 0 0 } vector-to-centre ] unit-test
[ { 1 0 0 } ] [ test-segment-oint { -1 0 0 } vector-to-centre ] unit-test
[ { 0 -1 0 } ] [ test-segment-oint { 0 1 0 } vector-to-centre ] unit-test
[ { 0 1 0 } ] [ test-segment-oint { 0 -1 0 } vector-to-centre ] unit-test
[ { -1 0 0 } ] [ test-segment-oint { 1 0 -1 } vector-to-centre ] unit-test
[ { 1 0 0 } ] [ test-segment-oint { -1 0 -1 } vector-to-centre ] unit-test
[ { 0 -1 0 } ] [ test-segment-oint { 0 1 -1 } vector-to-centre ] unit-test
[ { 0 1 0 } ] [ test-segment-oint { 0 -1 -1 } vector-to-centre ] unit-test
: simplest-straight-ahead ( -- oint segment )
{ 0 0 0 } { 0 0 -1 } { 0 1 0 } { -1 0 0 } <oint>
initial-segment ;
[ { 0.0 0.0 0.0 } ] [ simplest-straight-ahead sideways-heading ] unit-test
[ { 0.0 0.0 0.0 } ] [ simplest-straight-ahead sideways-relative-location ] unit-test
: simple-collision-up ( -- oint segment )
{ 0 0 0 } { 0 1 0 } { 0 0 1 } { -1 0 0 } <oint>
initial-segment ;
[ { 0.0 1.0 0.0 } ] [ simple-collision-up sideways-heading ] unit-test
[ { 0.0 0.0 0.0 } ] [ simple-collision-up sideways-relative-location ] unit-test
[ { 0.0 1.0 0.0 } ]
[ simple-collision-up collision-vector 0 0 0 3array v+ ] unit-test

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays colors combinators kernel locals math math.constants math.matrices math.order math.ranges math.vectors math.quadratic random sequences specialized-arrays.float vectors jamshred.oint ;
IN: jamshred.tunnel
: n-segments ( -- n ) 5000 ; inline
TUPLE: segment < oint number color radius ;
C: <segment> segment
: segment-number++ ( segment -- )
[ number>> 1+ ] keep (>>number) ;
: random-color ( -- color )
{ 100 100 100 } [ random 100 / >float ] map first3 1.0 <rgba> ;
: tunnel-segment-distance ( -- n ) 0.4 ;
: random-rotation-angle ( -- theta ) pi 20 / ;
: random-segment ( previous-segment -- segment )
clone dup random-rotation-angle random-turn
tunnel-segment-distance over go-forward
random-color >>color dup segment-number++ ;
: (random-segments) ( segments n -- segments )
dup 0 > [
[ dup peek random-segment over push ] dip 1- (random-segments)
] [ drop ] if ;
: default-segment-radius ( -- r ) 1 ;
: initial-segment ( -- segment )
float-array{ 0 0 0 } float-array{ 0 0 -1 } float-array{ 0 1 0 } float-array{ -1 0 0 }
0 random-color default-segment-radius <segment> ;
: random-segments ( n -- segments )
initial-segment 1vector swap (random-segments) ;
: simple-segment ( n -- segment )
[ float-array{ 0 0 -1 } n*v float-array{ 0 0 -1 } float-array{ 0 1 0 } float-array{ -1 0 0 } ] keep
random-color default-segment-radius <segment> ;
: simple-segments ( n -- segments )
[ simple-segment ] map ;
: <random-tunnel> ( -- segments )
n-segments random-segments ;
: <straight-tunnel> ( -- segments )
n-segments simple-segments ;
: sub-tunnel ( from to segments -- segments )
#! return segments between from and to, after clamping from and to to
#! valid values
[ sequence-index-range [ clamp-to-range ] curry bi@ ] keep <slice> ;
: nearer-segment ( segment segment oint -- segment )
#! return whichever of the two segments is nearer to the oint
[ 2dup ] dip tuck distance [ distance ] dip < -rot ? ;
: (find-nearest-segment) ( nearest next oint -- nearest ? )
#! find the nearest of 'next' and 'nearest' to 'oint', and return
#! t if the nearest hasn't changed
pick [ nearer-segment dup ] dip = ;
: find-nearest-segment ( oint segments -- segment )
dup first swap rest-slice rot [ (find-nearest-segment) ] curry
find 2drop ;
: nearest-segment-forward ( segments oint start -- segment )
rot dup length swap <slice> find-nearest-segment ;
: nearest-segment-backward ( segments oint start -- segment )
swapd 1+ 0 spin <slice> <reversed> find-nearest-segment ;
: nearest-segment ( segments oint start-segment -- segment )
#! find the segment nearest to 'oint', and return it.
#! start looking at segment 'start-segment'
number>> over [
[ nearest-segment-forward ] 3keep nearest-segment-backward
] dip nearer-segment ;
: get-segment ( segments n -- segment )
over sequence-index-range clamp-to-range swap nth ;
: next-segment ( segments current-segment -- segment )
number>> 1+ get-segment ;
: previous-segment ( segments current-segment -- segment )
number>> 1- get-segment ;
: heading-segment ( segments current-segment heading -- segment )
#! the next segment on the given heading
over forward>> v. 0 <=> {
{ +gt+ [ next-segment ] }
{ +lt+ [ previous-segment ] }
{ +eq+ [ nip ] } ! current segment
} case ;
:: distance-to-next-segment ( current next location heading -- distance )
[let | cf [ current forward>> ] |
cf next location>> v. cf location v. - cf heading v. / ] ;
:: distance-to-next-segment-area ( current next location heading -- distance )
[let | cf [ current forward>> ]
h [ next current half-way-between-oints ] |
cf h v. cf location v. - cf heading v. / ] ;
: vector-to-centre ( seg loc -- v )
over location>> swap v- swap forward>> proj-perp ;
: distance-from-centre ( seg loc -- distance )
vector-to-centre norm ;
: wall-normal ( seg oint -- n )
location>> vector-to-centre normalize ;
: distant ( -- n ) 1000 ;
: max-real ( a b -- c )
#! sometimes collision-coefficient yields complex roots, so we ignore these (hack)
dup real? [
over real? [ max ] [ nip ] if
] [
drop dup real? [ drop distant ] unless
] if ;
:: collision-coefficient ( v w r -- c )
v norm 0 = [
distant
] [
[let* | a [ v dup v. ]
b [ v w v. 2 * ]
c [ w dup v. r sq - ] |
c b a quadratic max-real ]
] if ;
: sideways-heading ( oint segment -- v )
[ forward>> ] bi@ proj-perp ;
: sideways-relative-location ( oint segment -- loc )
[ [ location>> ] bi@ v- ] keep forward>> proj-perp ;
: (distance-to-collision) ( oint segment -- distance )
[ sideways-heading ] [ sideways-relative-location ]
[ nip radius>> ] 2tri collision-coefficient ;
: collision-vector ( oint segment -- v )
dupd (distance-to-collision) swap forward>> n*v ;
: bounce-forward ( segment oint -- )
[ wall-normal ] [ forward>> swap reflect ] [ (>>forward) ] tri ;
: bounce-left ( segment oint -- )
#! must be done after forward
[ forward>> vneg ] dip [ left>> swap reflect ]
[ forward>> proj-perp normalize ] [ (>>left) ] tri ;
: bounce-up ( segment oint -- )
#! must be done after forward and left!
nip [ forward>> ] [ left>> cross ] [ (>>up) ] tri ;
: bounce-off-wall ( oint segment -- )
swap [ bounce-forward ] [ bounce-left ] [ bounce-up ] 2tri ;

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Alex Chapman

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! Copyright (C) 2007, 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs combinators hashtables kernel lists math
USING: accessors ascii assocs combinators hashtables kernel lists math
namespaces make openal parser-combinators promises sequences
strings symbols synth synth.buffers unicode.case ;
strings synth synth.buffers unicode.case ;
IN: morse
<PRIVATE
@ -135,7 +135,7 @@ SYMBOLS: source dot-buffer dash-buffer intra-char-gap-buffer letter-gap-buffer ;
: intra-char-gap ( -- ) intra-char-gap-buffer queue ;
: letter-gap ( -- ) letter-gap-buffer queue ;
: beep-freq 880 ;
: beep-freq ( -- n ) 880 ;
: <morse-buffer> ( -- buffer )
half-sample-freq <8bit-mono-buffer> ;
@ -160,7 +160,7 @@ SYMBOLS: source dot-buffer dash-buffer intra-char-gap-buffer letter-gap-buffer ;
init-openal 1 gen-sources first source set make-buffers
call
source get source-play
] with-scope ;
] with-scope ; inline
: play-char ( ch -- )
[ intra-char-gap ] [
@ -176,7 +176,7 @@ PRIVATE>
: play-as-morse* ( str unit-length -- )
[
[ letter-gap ] [ ch>morse play-char ] interleave
] swap playing-morse ;
] swap playing-morse ; inline
: play-as-morse ( str -- )
0.05 play-as-morse* ;
0.05 play-as-morse* ; inline

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@ -1,7 +1,7 @@
! Copyright (C) 2007 Chris Double.
! See http://factorcode.org/license.txt for BSD license.
USING: alien.c-types kernel alien alien.syntax shuffle
combinators.lib openal.backend namespaces system ;
openal.backend namespaces system generalizations ;
IN: openal.macosx
LIBRARY: alut
@ -10,5 +10,5 @@ FUNCTION: void alutLoadWAVFile ( ALbyte* fileName, ALenum* format, void** data,
M: macosx load-wav-file ( path -- format data size frequency )
0 <int> f <void*> 0 <int> 0 <int>
[ alutLoadWAVFile ] 4keep
[ alutLoadWAVFile ] 4 nkeep
[ [ [ *int ] dip *void* ] dip *int ] dip *int ;

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@ -1,8 +1,8 @@
! Copyright (C) 2007 Chris Double.
! See http://factorcode.org/license.txt for BSD license.
USING: kernel arrays alien system combinators alien.syntax namespaces
USING: kernel accessors arrays alien system combinators alien.syntax namespaces
alien.c-types sequences vocabs.loader shuffle
openal.backend specialized-arrays.uint ;
openal.backend specialized-arrays.uint alien.libraries generalizations ;
IN: openal
<< "alut" {
@ -245,13 +245,11 @@ SYMBOL: init
f init set-global
] unless ;
: <uint-array> ( n -- byte-array ) "ALuint" <c-array> ;
: gen-sources ( size -- seq )
dup <uint-array> 2dup underlying>> alGenSources swap ;
dup <uint-array> [ alGenSources ] keep ;
: gen-buffers ( size -- seq )
dup <uint-array> 2dup underlying>> alGenBuffers swap ;
dup <uint-array> [ alGenBuffers ] keep ;
: gen-buffer ( -- buffer ) 1 gen-buffers first ;
@ -264,10 +262,10 @@ os macosx? "openal.macosx" "openal.other" ? require
: create-buffer-from-wav ( filename -- buffer )
gen-buffer dup rot load-wav-file
[ alBufferData ] 4keep alutUnloadWAV ;
[ alBufferData ] 4 nkeep alutUnloadWAV ;
: queue-buffers ( source buffers -- )
[ length ] [ >uint-array underlying>> ] bi alSourceQueueBuffers ;
[ length ] [ >uint-array ] bi alSourceQueueBuffers ;
: queue-buffer ( source buffer -- )
1array queue-buffers ;

1
extra/synth/authors.txt Normal file
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@ -0,0 +1 @@
Alex Chapman

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@ -0,0 +1 @@
Alex Chapman

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@ -1,6 +1,6 @@
! Copyright (C) 2008 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien.c-types combinators kernel locals math math.ranges openal sequences sequences.merged ;
USING: accessors alien.c-types combinators kernel locals math math.ranges openal sequences sequences.merged specialized-arrays.uchar specialized-arrays.short ;
IN: synth.buffers
TUPLE: buffer sample-freq 8bit? id ;
@ -57,11 +57,11 @@ M: 8bit-stereo-buffer buffer-data
M: 16bit-stereo-buffer buffer-data
interleaved-stereo-data 16bit-buffer-data ;
: telephone-sample-freq 8000 ;
: half-sample-freq 22050 ;
: cd-sample-freq 44100 ;
: digital-sample-freq 48000 ;
: professional-sample-freq 88200 ;
: telephone-sample-freq ( -- n ) 8000 ;
: half-sample-freq ( -- n ) 22050 ;
: cd-sample-freq ( -- n ) 44100 ;
: digital-sample-freq ( -- n ) 48000 ;
: professional-sample-freq ( -- n ) 88200 ;
: send-buffer ( buffer -- buffer )
{

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@ -0,0 +1 @@
Alex Chapman