jamshred: adding roll on sideways scroll

db4
Alex Chapman 2008-05-15 16:41:44 +10:00
parent 46c76b8b1b
commit b9c4e65347
4 changed files with 17 additions and 3 deletions

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@ -1,6 +1,6 @@
! Copyright (C) 2007 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: accessors kernel opengl arrays sequences jamshred.log jamshred.player jamshred.sound jamshred.tunnel math.vectors ;
USING: accessors kernel opengl arrays sequences jamshred.log jamshred.player jamshred.sound jamshred.tunnel math math.constants math.vectors ;
IN: jamshred.game
TUPLE: jamshred sounds tunnel players running quit ;
@ -29,3 +29,10 @@ TUPLE: jamshred sounds tunnel players running quit ;
: mouse-moved ( x-radians y-radians jamshred -- )
jamshred-player -rot turn-player ;
: mouse-units-per-full-roll ( -- n ) 50 ;
: mouse-scroll-x ( jamshred x -- )
[ jamshred-player ] dip 2 pi * * mouse-units-per-full-roll / roll-player ;
: mouse-scroll-y ( jamshred y -- )
neg swap jamshred-player change-player-speed ;

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@ -68,8 +68,9 @@ M: jamshred-gadget ungraft* ( gadget -- )
] 2keep >>last-hand-loc drop ;
: handle-mouse-scroll ( jamshred-gadget -- )
jamshred>> jamshred-player scroll-direction get
second neg swap change-player-speed ;
jamshred>> scroll-direction get
[ first mouse-scroll-x ]
[ second mouse-scroll-y ] 2bi ;
: quit ( gadget -- )
[ no-fullscreen ] [ close-window ] bi ;

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@ -29,6 +29,9 @@ C: <oint> oint
: up-pivot ( oint theta -- )
over up>> rotate-oint ;
: forward-pivot ( oint theta -- )
over forward>> rotate-oint ;
: random-float+- ( n -- m )
#! find a random float between -n/2 and n/2
dup 10000 * >fixnum random 10000 / swap 2 / - ;

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@ -16,6 +16,9 @@ TUPLE: player < oint name sounds tunnel nearest-segment last-move speed ;
: turn-player ( player x-radians y-radians -- )
>r over r> left-pivot up-pivot ;
: roll-player ( player z-radians -- )
forward-pivot ;
: to-tunnel-start ( player -- )
[ tunnel>> first dup location>> ]
[ tuck (>>location) (>>nearest-segment) ] bi ;