audio.engine: Rename audio-orientation
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c9e9a5985a
commit
c586ecec56
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@ -10,12 +10,12 @@ HELP: <audio-engine>
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}
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{ $description "Constructs an " { $link audio-engine } " instance capable of playing " { $snippet "voice-count" } " simultaneous clips. The OpenAL device named " { $snippet "device-name" } " will be used, or the default device if " { $snippet "device-name" } " is " { $link f } ". An error will be thrown if the engine cannot be initialized. The engine is returned in the stopped state; to start audio processing, use " { $link start-audio } " or " { $link start-audio* } "." } ;
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HELP: <audio-orientation>
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HELP: <audio-orientation-state>
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{ $values
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{ "forward" "a sequence of 3 floats" } { "up" "a sequence of 3 floats" }
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{ "audio-orientation" audio-orientation }
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{ "audio-orientation" audio-orientation-state }
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}
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{ $description "Constructs an " { $link audio-orientation } " tuple." } ;
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{ $description "Constructs an " { $link audio-orientation-state } " tuple." } ;
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HELP: <standard-audio-engine>
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{ $values
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@ -15,11 +15,11 @@ TUPLE: audio-source
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{ distance float initial: 1.0 }
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{ rolloff float initial: 1.0 } ;
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TUPLE: audio-orientation
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TUPLE: audio-orientation-state
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{ forward initial: { 0.0 0.0 -1.0 } }
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{ up initial: { 0.0 1.0 0.0 } } ;
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C: <audio-orientation> audio-orientation
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C: <audio-orientation-state> audio-orientation-state
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: orientation>float-array ( orientation -- float-array )
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[ forward>> first3 ]
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@ -29,7 +29,7 @@ TUPLE: audio-listener
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{ position initial: { 0.0 0.0 0.0 } }
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{ gain float initial: 1.0 }
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{ velocity initial: { 0.0 0.0 0.0 } }
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{ orientation initial: T{ audio-orientation } } ;
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{ orientation initial: T{ audio-orientation-state } } ;
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GENERIC: audio-position ( source/listener -- position )
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GENERIC: audio-gain ( source/listener -- gain )
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@ -45,7 +45,7 @@ M: object audio-velocity drop { 0.0 0.0 0.0 } ; inline
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M: object audio-relative? drop f ; inline
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M: object audio-distance drop 1.0 ; inline
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M: object audio-rolloff drop 1.0 ; inline
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M: object audio-orientation drop T{ audio-orientation } ; inline
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M: object audio-orientation drop T{ audio-orientation-state } ; inline
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M: audio-source audio-position position>> ; inline
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M: audio-source audio-gain gain>> ; inline
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@ -97,7 +97,8 @@ CONSTANT: fov 0.7
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{ 1.0 0.0 0.0 } n*v eye-rotate ;
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M: wasd-world audio-position location>> ; inline
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M: wasd-world audio-orientation forward-vector { 0.0 1.0 0.0 } <audio-orientation> ; inline
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M: wasd-world audio-orientation
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forward-vector { 0.0 1.0 0.0 } <audio-orientation-state> ; inline
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: walk-forward ( world -- )
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dup forward-vector [ v+ ] curry change-location drop ;
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