fix exception for large images
parent
429c9df977
commit
c7012f4276
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@ -88,7 +88,11 @@ $nl
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" This means images can be set even after the gadget has been grafted. Grafted gadgets without an image will display a blank screen."
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{ $notes "The image can be set after the gadget has been grafted. However, for " { $instance image-gadget } ", this can "
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" be done only once. If your image is changing, you should be using " { $instance image-control } " and " { $instance model } "." }
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" be done only once. If your image is changing, you should be using " { $instance image-control } " and " { $instance model } "."
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$nl
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" Performance will be greatly reduced if you are using images that have more than 512 pixels on one of their"
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" axis." }
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$nl
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"Utility words for displaying images :"
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@ -0,0 +1,36 @@
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! Copyright (C) 2010 Jon Harper.
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! See http://factorcode.org/license.txt for BSD license.
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USING: tools.test images.viewer images.viewer.private kernel accessors sequences images
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namespaces ui ui.gadgets.debug math opengl.textures opengl.textures.private
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models ;
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IN: images.viewer.tests
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: (gen-image) ( dim -- bitmap )
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product 3 * [ 200 ] BV{ } replicate-as ;
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: gen-image ( dim -- image )
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dup (gen-image) <image> swap >>bitmap swap >>dim
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RGB >>component-order ubyte-components >>component-type ;
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[ ] [ { 50 50 } gen-image "s" set ] unit-test
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[ ] [ "s" get <image-gadget> "ig" set ] unit-test
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"ig" get [
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[ t ] [ "ig" get image-gadget-texture single-texture? ] unit-test
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] with-grafted-gadget
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[ ] [ "s" get <model> "m" set ] unit-test
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[ ] [ { 150 150 } gen-image "s1" set ] unit-test
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[ ] [ "m" get <image-control> "ic" set ] unit-test
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"ic" get [
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[ t ] [ "ic" get image-gadget-texture single-texture? ] unit-test
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[ { 50 50 } ] [ "ic" get texture>> texture-size ] unit-test
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] with-grafted-gadget
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! TODO
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! test that when changing the model, the gadget updates the texture.
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! - same size images (both smaller than 512x512) (updates)
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! test that when changing the model, the gadget creates a new texture.
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! test different cases :
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! - same size images (both bigger than 512x512) (creates)
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! - different size images (both smaller than 512x512) (creates)
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! - different size images (both bigger than 512x512) (creates)
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! - different size images (1 smaller than, 1 bigger than 512x512)
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@ -1,15 +1,16 @@
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! Copyright (C) 2007, 2009 Doug Coleman.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors images images.loader io.pathnames kernel
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models namespaces opengl opengl.gl opengl.textures sequences
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models namespaces opengl opengl.gl opengl.textures opengl.textures.private
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sequences math arrays
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strings ui ui.gadgets ui.gadgets.panes ui.images ui.render
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constructors locals combinators.short-circuit
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literals ;
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literals destructors ui.gadgets.worlds continuations ;
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IN: images.viewer
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TUPLE: image-gadget < gadget image texture ;
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<PRIVATE
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M: image-gadget pref-dim* image>> dim>> ;
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M: image-gadget pref-dim* image>> [ dim>> ] [ { 640 480 } ] if* ;
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: (image-gadget-texture) ( gadget -- texture )
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dup image>> { 0 0 } <texture> >>texture texture>> ;
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@ -24,42 +25,42 @@ M: image-gadget draw-gadget* ( gadget -- )
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] if ;
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: delete-current-texture ( image-gadget -- )
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[ texture>> [ texture>> [ delete-texture ] when* ] when* ]
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[ texture>> [ dispose ] when* ]
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[ f >>texture drop ] bi ;
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M: image-gadget ungraft* delete-current-texture ;
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! In unit tests, find-gl-context throws no-world-found when using with-grafted-gadget.
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M: image-gadget ungraft* [ dup find-gl-context delete-current-texture ] [ 2drop ] recover ;
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PRIVATE>
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TUPLE: image-control < image-gadget image-updated? ;
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<PRIVATE
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: (bind-2d-texture) ( texture-id -- )
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[ GL_TEXTURE_2D ] dip glBindTexture ;
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: bind-2d-texture ( texture -- )
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: bind-2d-texture ( single-texture -- )
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texture>> (bind-2d-texture) ;
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: (update-texture) ( image texture -- )
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bind-2d-texture
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[ GL_TEXTURE_2D 0 0 0 ] dip
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[ dim>> first2 ]
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[ [ component-order>> ] [ component-type>> ] bi image-data-format ]
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[ bitmap>> ] tri
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glTexSubImage2D ;
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: (update-texture) ( image single-texture -- )
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bind-2d-texture tex-sub-image ;
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! works only for single-texture
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: update-texture ( image-gadget -- )
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[ image>> ] [ texture>> ] bi
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(update-texture) ;
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: (texture-size) ( texture-id -- size )
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(bind-2d-texture) GL_TEXTURE_2D 0
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${ GL_TEXTURE_WIDTH GL_TEXTURE_HEIGHT } [ get-texture-int ] with with map ;
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: texture-size ( image-gadget -- size/f )
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texture>> [
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texture>> [
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(texture-size)
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] [ { 0 0 } ] if*
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] [ f ] if* ;
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GENERIC: texture-size ( texture -- dim )
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M: single-texture texture-size dim>> ;
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:: grid-width ( grid element-quot -- width )
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grid [ 0 ] [
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first element-quot [ + ] map-reduce
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] if-empty ; inline
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: grid-dim ( grid -- dim )
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[ [ dim>> first ] grid-width ] [ flip [ dim>> second ] grid-width ] bi 2array ;
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M: multi-texture texture-size
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grid>> grid-dim ;
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: same-size? ( image-gadget -- ? )
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[ texture-size ] [ image>> dim>> ] bi = ;
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[ texture>> texture-size ] [ image>> dim>> ] bi = ;
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: (texture-format) ( texture-id -- format )
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(bind-2d-texture) GL_TEXTURE_2D 0
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GL_TEXTURE_INTERNAL_FORMAT get-texture-int ;
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! works only for single-texture
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: texture-format ( image-gadget -- format/f )
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texture>> [
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texture>> [
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@ -68,15 +69,18 @@ TUPLE: image-control < image-gadget image-updated? ;
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] [ f ] if* ;
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: same-internal-format? ( image-gadget -- ? )
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[ texture-format ] [ image>> image-format 2drop ] bi = ;
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! TODO: also keep multitextures if possible ?
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: keep-same-texture? ( image-gadget -- ? )
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{ [ same-size? ] [ same-internal-format? ] } 1&& ;
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{ [ texture>> single-texture? ]
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[ same-size? ]
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[ same-internal-format? ] } 1&& ;
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: ?update-texture ( image-gadget -- )
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dup image-updated?>> [
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f >>image-updated?
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dup keep-same-texture? [ update-texture ] [ delete-current-texture ] if
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] [ drop ] if ;
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M: image-control pref-dim* image>> [ dim>> ] [ { 640 480 } ] if* ;
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M: image-control model-changed
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swap value>> >>image t >>image-updated? relayout ;
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M: image-control draw-gadget* [ ?update-texture ] [ call-next-method ] bi ;
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