diff --git a/extra/bubble-chamber/bubble-chamber.factor b/extra/bubble-chamber/bubble-chamber.factor new file mode 100644 index 0000000000..4b0db46c35 --- /dev/null +++ b/extra/bubble-chamber/bubble-chamber.factor @@ -0,0 +1,88 @@ + +USING: kernel namespaces sequences random math math.constants math.libm vars + ui + processing + processing.gadget + bubble-chamber.common + bubble-chamber.particle + bubble-chamber.particle.muon + bubble-chamber.particle.quark + bubble-chamber.particle.hadron + bubble-chamber.particle.axion ; + +IN: bubble-chamber + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +VARS: particles muons quarks hadrons axions ; + +VAR: boom + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: collide-all ( -- ) + + 2 pi * 1random >collision-theta + + particles> [ collide ] each ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: collide-one ( -- ) + + dim 2 / mouse-x - dim 2 / mouse-y - fatan2 >collision-theta + + hadrons> random collide + quarks> random collide + muons> random collide ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: mouse-pressed ( -- ) + boom on + 1 background ! kludge + 11 [ drop collide-one ] each ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: key-released ( -- ) + key " " = + [ + boom on + 1 background + collide-all + ] + when ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: bubble-chamber ( -- ) + + 1000 1000 size* + + [ + 1 background + no-stroke + + 1789 [ drop ] map >muons + 1300 [ drop ] map >quarks + 1000 [ drop ] map >hadrons + 111 [ drop ] map >axions + + muons> quarks> hadrons> axions> 3append append >particles + + collide-one + ] setup + + [ + boom> + [ particles> [ move ] each ] + when + ] draw + + [ mouse-pressed ] button-down + [ key-released ] key-up ; + +: go ( -- ) [ bubble-chamber run ] with-ui ; + +MAIN: go \ No newline at end of file diff --git a/extra/bubble-chamber/common/common.factor b/extra/bubble-chamber/common/common.factor new file mode 100644 index 0000000000..c9ce687535 --- /dev/null +++ b/extra/bubble-chamber/common/common.factor @@ -0,0 +1,12 @@ + +USING: kernel math accessors combinators.cleave vars ; + +IN: bubble-chamber.common + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +VAR: collision-theta + +: dim ( -- dim ) 1000 ; + +: center ( -- point ) dim 2 / dup {2} ; foldable diff --git a/extra/bubble-chamber/particle/axion/axion.factor b/extra/bubble-chamber/particle/axion/axion.factor new file mode 100644 index 0000000000..9e9bf99272 --- /dev/null +++ b/extra/bubble-chamber/particle/axion/axion.factor @@ -0,0 +1,67 @@ + +USING: kernel sequences random accessors multi-methods + math math.constants math.ranges math.points combinators.cleave + processing bubble-chamber.common bubble-chamber.particle ; + +IN: bubble-chamber.particle.axion + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +TUPLE: axion < particle ; + +: ( -- axion ) axion construct-empty initialize-particle ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: collide { axion } + + center >>pos + 2 pi * 1random >>theta + 1.0 6.0 2random >>speed + 0.998 1.000 2random >>speed-d + 0 >>theta-d + 0 >>theta-dd + + [ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while + + drop ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: dy>alpha ( dy -- alpha ) neg 6 * 30 + 255.0 / ; + +: axion-white ( dy -- dy ) dup 1 swap dy>alpha {2} stroke ; +: axion-black ( dy -- dy ) dup 0 swap dy>alpha {2} stroke ; + +: axion-point- ( particle dy -- particle ) >r dup pos>> r> v-y point ; +: axion-point+ ( particle dy -- particle ) >r dup pos>> r> v+y point ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: move { axion } + + { 0.06 0.59 } stroke + dup pos>> point + + 1 4 [a,b] [ axion-white axion-point- ] each + 1 4 [a,b] [ axion-black axion-point+ ] each + + dup vel>> move-by + + turn + + step-theta + step-theta-d + step-speed-mul + + [ ] [ speed-d>> 0.9999 * ] bi >>speed-d + + 1000 random 996 > + [ + dup speed>> neg >>speed + dup speed-d>> neg 2 + >>speed-d + + 100 random 30 > [ collide ] [ drop ] if + ] + [ drop ] + if ; diff --git a/extra/bubble-chamber/particle/hadron/hadron.factor b/extra/bubble-chamber/particle/hadron/hadron.factor new file mode 100644 index 0000000000..2994577838 --- /dev/null +++ b/extra/bubble-chamber/particle/hadron/hadron.factor @@ -0,0 +1,60 @@ + +USING: kernel random math math.constants math.points accessors multi-methods + processing + processing.color + bubble-chamber.common + bubble-chamber.particle ; + +IN: bubble-chamber.particle.hadron + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +TUPLE: hadron < particle ; + +: ( -- hadron ) hadron construct-empty initialize-particle ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: collide { hadron } + + center >>pos + 2 pi * 1random >>theta + 0.5 3.5 2random >>speed + 0.996 1.001 2random >>speed-d + 0 >>theta-d + 0 >>theta-dd + + [ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while + + 0 1 0 >>myc + + drop ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: move { hadron } + + { 1 0.11 } stroke + dup pos>> 1 v-y point + + { 0 0.11 } stroke + dup pos>> 1 v+y point + + dup vel>> move-by + + turn + + step-theta + step-theta-d + step-speed-mul + + 1000 random 997 > + [ + 1.0 >>speed-d + 0.00001 >>theta-dd + + 100 random 70 > [ dup collide ] when + ] + when + + out-of-bounds? [ collide ] [ drop ] if ; diff --git a/extra/bubble-chamber/particle/muon/colors/colors.factor b/extra/bubble-chamber/particle/muon/colors/colors.factor new file mode 100644 index 0000000000..ab72f65b4b --- /dev/null +++ b/extra/bubble-chamber/particle/muon/colors/colors.factor @@ -0,0 +1,53 @@ + +USING: kernel sequences math math.constants accessors + processing + processing.color ; + +IN: bubble-chamber.particle.muon.colors + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: good-colors ( -- seq ) + { + T{ rgba f 0.23 0.14 0.17 1 } + T{ rgba f 0.23 0.14 0.15 1 } + T{ rgba f 0.21 0.14 0.15 1 } + T{ rgba f 0.51 0.39 0.33 1 } + T{ rgba f 0.49 0.33 0.20 1 } + T{ rgba f 0.55 0.45 0.32 1 } + T{ rgba f 0.69 0.63 0.51 1 } + T{ rgba f 0.64 0.39 0.18 1 } + T{ rgba f 0.73 0.42 0.20 1 } + T{ rgba f 0.71 0.45 0.29 1 } + T{ rgba f 0.79 0.45 0.22 1 } + T{ rgba f 0.82 0.56 0.34 1 } + T{ rgba f 0.88 0.72 0.49 1 } + T{ rgba f 0.85 0.69 0.40 1 } + T{ rgba f 0.96 0.92 0.75 1 } + T{ rgba f 0.99 0.98 0.87 1 } + T{ rgba f 0.85 0.82 0.69 1 } + T{ rgba f 0.99 0.98 0.87 1 } + T{ rgba f 0.82 0.82 0.79 1 } + T{ rgba f 0.65 0.69 0.67 1 } + T{ rgba f 0.53 0.60 0.55 1 } + T{ rgba f 0.57 0.53 0.68 1 } + T{ rgba f 0.47 0.42 0.56 1 } + } ; + +: anti-colors ( -- seq ) good-colors ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: color-fraction ( particle -- particle fraction ) dup theta>> pi + 2 pi * / ; + +: set-good-color ( particle -- particle ) + color-fraction dup 0 1 between? + [ good-colors at-fraction-of >>myc ] + [ drop ] + if ; + +: set-anti-color ( particle -- particle ) + color-fraction dup 0 1 between? + [ anti-colors at-fraction-of >>mya ] + [ drop ] + if ; diff --git a/extra/bubble-chamber/particle/muon/muon.factor b/extra/bubble-chamber/particle/muon/muon.factor new file mode 100644 index 0000000000..44c7d9f134 --- /dev/null +++ b/extra/bubble-chamber/particle/muon/muon.factor @@ -0,0 +1,62 @@ + +USING: kernel arrays sequences random + math + math.ranges + math.functions + math.vectors + multi-methods accessors + combinators.cleave + processing + bubble-chamber.common + bubble-chamber.particle + bubble-chamber.particle.muon.colors ; + +IN: bubble-chamber.particle.muon + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +TUPLE: muon < particle ; + +: ( -- muon ) muon construct-empty initialize-particle ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: collide { muon } + + center >>pos + 2 32 [a,b] random >>speed + 0.0001 0.001 2random >>speed-d + + collision-theta> -0.1 0.1 2random + >>theta + 0 >>theta-d + 0 >>theta-dd + + [ 0.001 theta-dd-small? ] [ -0.1 0.1 random-theta-dd ] [ ] while + + set-good-color + set-anti-color + + drop ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: move { muon } + + dup myc>> 0.16 >>alpha stroke + dup pos>> point + + dup mya>> 0.16 >>alpha stroke + dup pos>> first2 >r dim swap - r> 2array point + + dup + [ speed>> ] [ theta>> { sin cos } ] bi n*v + move-by + + step-theta + step-theta-d + step-speed-sub + + out-of-bounds? [ collide ] [ drop ] if ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + diff --git a/extra/bubble-chamber/particle/particle.factor b/extra/bubble-chamber/particle/particle.factor new file mode 100644 index 0000000000..755a414b71 --- /dev/null +++ b/extra/bubble-chamber/particle/particle.factor @@ -0,0 +1,68 @@ + +USING: kernel sequences combinators + math math.vectors math.functions multi-methods + accessors combinators.cleave processing processing.color + bubble-chamber.common ; + +IN: bubble-chamber.particle + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +GENERIC: collide ( particle -- ) +GENERIC: move ( particle -- ) + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +TUPLE: particle pos vel speed speed-d theta theta-d theta-dd myc mya ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: initialize-particle ( particle -- particle ) + + 0 0 {2} >>pos + 0 0 {2} >>vel + + 0 >>speed + 0 >>speed-d + 0 >>theta + 0 >>theta-d + 0 >>theta-dd + + 0 0 0 1 >>myc + 0 0 0 1 >>mya ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: move-by ( obj delta -- obj ) over pos>> v+ >>pos ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: theta-dd-small? ( par limit -- par ? ) >r dup theta-dd>> abs r> < ; + +: random-theta-dd ( par a b -- par ) 2random >>theta-dd ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: turn ( particle -- particle ) + dup + [ speed>> ] [ theta>> { sin cos } ] bi n*v + >>vel ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: step-theta ( p -- p ) [ ] [ theta>> ] [ theta-d>> ] tri + >>theta ; +: step-theta-d ( p -- p ) [ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d ; +: step-speed-sub ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri - >>speed ; +: step-speed-mul ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri * >>speed ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: x ( particle -- x ) pos>> first ; +: y ( particle -- x ) pos>> second ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +: out-of-bounds? ( particle -- particle ? ) + dup + { [ x dim neg < ] [ x dim 2 * > ] [ y dim neg < ] [ y dim 2 * > ] } cleave + or or or ; diff --git a/extra/bubble-chamber/particle/quark/quark.factor b/extra/bubble-chamber/particle/quark/quark.factor new file mode 100644 index 0000000000..32d95c8f00 --- /dev/null +++ b/extra/bubble-chamber/particle/quark/quark.factor @@ -0,0 +1,53 @@ + +USING: kernel arrays sequences random math accessors multi-methods + processing + bubble-chamber.common + bubble-chamber.particle ; + +IN: bubble-chamber.particle.quark + +TUPLE: quark < particle ; + +: ( -- quark ) quark construct-empty initialize-particle ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: collide { quark } + + center >>pos + collision-theta> -0.11 0.11 2random + >>theta + 0.5 3.0 2random >>speed + + 0.996 1.001 2random >>speed-d + 0 >>theta-d + 0 >>theta-dd + + [ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while + + drop ; + +! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + +METHOD: move { quark } + + dup myc>> 0.13 >>alpha stroke + dup pos>> point + + dup pos>> first2 >r dim swap - r> 2array point + + [ ] [ vel>> ] bi move-by + + turn + + step-theta + step-theta-d + step-speed-mul + + 1000 random 997 > + [ + dup speed>> neg >>speed + 2 over speed-d>> - >>speed-d + ] + when + + out-of-bounds? [ collide ] [ drop ] if ;