udpate space-invaders readme
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This is a first cut at a simple space invaders emulator. The goal is
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to produce an emulator, disassembler and assembler for the 8080
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processor.
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This is a simple space invaders emulator. The goal is to produce an
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emulator, disassembler and assembler for the 8080 processor.
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Running 'load.factor' will load all necessary files to run the game.
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If you are in the space-invaders directory, and have the ROM as a file
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If you are in the factor root directory, and have the ROM as a file
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'invaders.rom' in that same directory, the following starts the GUI:
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"load.factor" run-file
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"contrib/space-invaders/load.factor" run-file
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USE: space-invaders
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run
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'Backspace' inserts a coin, '1' is the one player button and '2' is
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the two play button. The left and right arrow keys move and the left
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control key fires.
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the two play button. The left and right arrow keys move and the up
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arrow key fires.
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If the ROM file you have is split into seperate files, you will need
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to merge them into one 'invaders.rom' file. From Windows this is done
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@ -31,6 +30,24 @@ space-invaders.factor. It specializes generic functions defined by the
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8080 emulator code to handle the space invaders display and
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input/output ports.
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Current Issues:
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1) The Factor GUI doesn't seperate key events into 'up' and 'down'
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events. Space Invaders requires this so we fake the up event. This
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causes a delay when pressing keys which makes the game hard to play.
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2) The Escape key does not close the GUI. It does stop the CPU
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emulation process though.
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3) Closing the GUI using the 'X' does not stop the CPU emulation
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process. This needs to be stopped by sending "stop" to the process
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returned from 'run':
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USE: concurency
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"stop" swap send
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4) The best way of closing the window is by pressing Escape and then
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'X' on the window.
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For more information, contact the author, Chris Double, at
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chris.double@double.co.nz or from my weblog
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http://www.bluishcoder.co.nz
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