Use two timers in game.loop
parent
22faa12205
commit
d4e30aedcf
|
@ -3,18 +3,18 @@ USING: accessors timers alien.c-types calendar classes.struct
|
|||
continuations destructors fry kernel math math.order memory
|
||||
namespaces sequences specialized-vectors system
|
||||
tools.memory ui ui.gadgets.worlds vm vocabs.loader arrays
|
||||
benchmark.struct ;
|
||||
benchmark.struct locals ;
|
||||
IN: game.loop
|
||||
|
||||
TUPLE: game-loop
|
||||
{ tick-interval-nanos integer read-only }
|
||||
tick-delegate
|
||||
draw-delegate
|
||||
{ last-tick integer }
|
||||
{ running? boolean }
|
||||
{ tick# integer }
|
||||
{ frame# integer }
|
||||
timer
|
||||
tick-timer
|
||||
draw-timer
|
||||
benchmark-data ;
|
||||
|
||||
STRUCT: game-loop-benchmark
|
||||
|
@ -33,16 +33,6 @@ SPECIALIZED-VECTOR: game-loop-benchmark
|
|||
GENERIC: tick* ( delegate -- )
|
||||
GENERIC: draw* ( tick-slice delegate -- )
|
||||
|
||||
SYMBOL: game-loop
|
||||
|
||||
: since-last-tick ( loop -- nanos )
|
||||
last-tick>> nano-count swap - ;
|
||||
|
||||
: tick-slice ( loop -- slice )
|
||||
[ since-last-tick ] [ tick-interval-nanos>> ] bi /f 1.0 min ;
|
||||
|
||||
CONSTANT: MAX-FRAMES-TO-SKIP 5
|
||||
|
||||
DEFER: stop-loop
|
||||
|
||||
TUPLE: game-loop-error game-loop error ;
|
||||
|
@ -54,7 +44,7 @@ TUPLE: game-loop-error game-loop error ;
|
|||
[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
|
||||
|
||||
: fps ( fps -- nanos )
|
||||
1,000,000,000 swap /i ; inline
|
||||
[ 1,000,000,000 ] dip /i ; inline
|
||||
|
||||
<PRIVATE
|
||||
|
||||
|
@ -63,10 +53,15 @@ TUPLE: game-loop-error game-loop error ;
|
|||
[ frame#>> <game-loop-benchmark> ]
|
||||
[ benchmark-data>> ] tri push ;
|
||||
|
||||
: last-tick-percent-offset ( loop -- float )
|
||||
[ draw-timer>> iteration-start-nanos>> nano-count swap - ]
|
||||
[ tick-interval-nanos>> ] bi /f 1.0 min ;
|
||||
|
||||
: redraw ( loop -- )
|
||||
[ 1 + ] change-frame#
|
||||
[
|
||||
[ tick-slice ] [ draw-delegate>> ] bi [ draw* ] with-benchmarking
|
||||
[ last-tick-percent-offset ] [ draw-delegate>> ] bi
|
||||
[ draw* ] with-benchmarking
|
||||
] keep record-benchmarking ;
|
||||
|
||||
: tick ( loop -- )
|
||||
|
@ -76,43 +71,41 @@ TUPLE: game-loop-error game-loop error ;
|
|||
|
||||
: increment-tick ( loop -- )
|
||||
[ 1 + ] change-tick#
|
||||
dup tick-interval-nanos>> '[ _ + ] change-last-tick
|
||||
drop ;
|
||||
|
||||
: ?tick ( loop count -- )
|
||||
[ nano-count >>last-tick drop ] [
|
||||
over [ since-last-tick ] [ tick-interval-nanos>> ] bi >=
|
||||
[ [ drop increment-tick ] [ drop tick ] [ 1 - ?tick ] 2tri ]
|
||||
[ 2drop ] if
|
||||
] if-zero ;
|
||||
|
||||
PRIVATE>
|
||||
|
||||
: (game-tick) ( loop -- )
|
||||
dup running?>>
|
||||
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] bi ]
|
||||
[ drop ] if ;
|
||||
|
||||
: game-tick ( loop -- )
|
||||
dup game-loop [
|
||||
[ (game-tick) ] [ game-loop-error ] recover
|
||||
] with-variable ;
|
||||
:: when-running ( loop quot -- )
|
||||
[
|
||||
loop
|
||||
dup running?>> quot [ drop ] if
|
||||
] [
|
||||
loop game-loop-error
|
||||
] recover ; inline
|
||||
|
||||
: tick-iteration ( loop -- )
|
||||
[ [ tick ] [ increment-tick ] bi ] when-running ;
|
||||
|
||||
: frame-iteration ( loop -- )
|
||||
[ redraw ] when-running ;
|
||||
|
||||
: start-loop ( loop -- )
|
||||
nano-count >>last-tick
|
||||
t >>running?
|
||||
[
|
||||
[ '[ _ game-tick ] f ]
|
||||
[ tick-interval-nanos>> nanoseconds ] bi
|
||||
<timer>
|
||||
] keep [ timer<< ] [ drop start-timer ] 2bi ;
|
||||
|
||||
dup
|
||||
[ '[ _ tick-iteration ] f ]
|
||||
[ tick-interval-nanos>> nanoseconds ] bi <timer> >>tick-timer
|
||||
|
||||
dup '[ _ frame-iteration ] f 1 milliseconds <timer> >>draw-timer
|
||||
|
||||
[ tick-timer>> ] [ draw-timer>> ] bi [ start-timer ] bi@ ;
|
||||
|
||||
: stop-loop ( loop -- )
|
||||
f >>running?
|
||||
timer>> stop-timer ;
|
||||
[ tick-timer>> ] [ draw-timer>> ] bi [ stop-timer ] bi@ ;
|
||||
|
||||
: <game-loop*> ( tick-interval-nanos tick-delegate draw-delegate -- loop )
|
||||
nano-count f 0 0 f
|
||||
f 0 0 f f
|
||||
game-loop-benchmark-vector{ } clone
|
||||
game-loop boa ;
|
||||
|
||||
|
@ -123,4 +116,3 @@ M: game-loop dispose
|
|||
stop-loop ;
|
||||
|
||||
{ "game.loop" "prettyprint" } "game.loop.prettyprint" require-when
|
||||
|
||||
|
|
Loading…
Reference in New Issue