Use two timers in game.loop
parent
22faa12205
commit
d4e30aedcf
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@ -3,18 +3,18 @@ USING: accessors timers alien.c-types calendar classes.struct
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continuations destructors fry kernel math math.order memory
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continuations destructors fry kernel math math.order memory
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namespaces sequences specialized-vectors system
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namespaces sequences specialized-vectors system
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tools.memory ui ui.gadgets.worlds vm vocabs.loader arrays
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tools.memory ui ui.gadgets.worlds vm vocabs.loader arrays
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benchmark.struct ;
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benchmark.struct locals ;
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IN: game.loop
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IN: game.loop
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TUPLE: game-loop
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TUPLE: game-loop
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{ tick-interval-nanos integer read-only }
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{ tick-interval-nanos integer read-only }
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tick-delegate
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tick-delegate
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draw-delegate
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draw-delegate
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{ last-tick integer }
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{ running? boolean }
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{ running? boolean }
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{ tick# integer }
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{ tick# integer }
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{ frame# integer }
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{ frame# integer }
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timer
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tick-timer
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draw-timer
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benchmark-data ;
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benchmark-data ;
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STRUCT: game-loop-benchmark
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STRUCT: game-loop-benchmark
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@ -33,16 +33,6 @@ SPECIALIZED-VECTOR: game-loop-benchmark
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GENERIC: tick* ( delegate -- )
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GENERIC: tick* ( delegate -- )
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GENERIC: draw* ( tick-slice delegate -- )
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GENERIC: draw* ( tick-slice delegate -- )
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SYMBOL: game-loop
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: since-last-tick ( loop -- nanos )
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last-tick>> nano-count swap - ;
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: tick-slice ( loop -- slice )
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[ since-last-tick ] [ tick-interval-nanos>> ] bi /f 1.0 min ;
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CONSTANT: MAX-FRAMES-TO-SKIP 5
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DEFER: stop-loop
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DEFER: stop-loop
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TUPLE: game-loop-error game-loop error ;
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TUPLE: game-loop-error game-loop error ;
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@ -54,7 +44,7 @@ TUPLE: game-loop-error game-loop error ;
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[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
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[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
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: fps ( fps -- nanos )
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: fps ( fps -- nanos )
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1,000,000,000 swap /i ; inline
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[ 1,000,000,000 ] dip /i ; inline
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<PRIVATE
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<PRIVATE
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@ -63,10 +53,15 @@ TUPLE: game-loop-error game-loop error ;
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[ frame#>> <game-loop-benchmark> ]
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[ frame#>> <game-loop-benchmark> ]
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[ benchmark-data>> ] tri push ;
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[ benchmark-data>> ] tri push ;
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: last-tick-percent-offset ( loop -- float )
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[ draw-timer>> iteration-start-nanos>> nano-count swap - ]
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[ tick-interval-nanos>> ] bi /f 1.0 min ;
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: redraw ( loop -- )
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: redraw ( loop -- )
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[ 1 + ] change-frame#
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[ 1 + ] change-frame#
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[
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[
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[ tick-slice ] [ draw-delegate>> ] bi [ draw* ] with-benchmarking
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[ last-tick-percent-offset ] [ draw-delegate>> ] bi
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[ draw* ] with-benchmarking
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] keep record-benchmarking ;
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] keep record-benchmarking ;
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: tick ( loop -- )
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: tick ( loop -- )
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@ -76,43 +71,41 @@ TUPLE: game-loop-error game-loop error ;
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: increment-tick ( loop -- )
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: increment-tick ( loop -- )
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[ 1 + ] change-tick#
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[ 1 + ] change-tick#
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dup tick-interval-nanos>> '[ _ + ] change-last-tick
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drop ;
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drop ;
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: ?tick ( loop count -- )
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[ nano-count >>last-tick drop ] [
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over [ since-last-tick ] [ tick-interval-nanos>> ] bi >=
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[ [ drop increment-tick ] [ drop tick ] [ 1 - ?tick ] 2tri ]
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[ 2drop ] if
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] if-zero ;
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PRIVATE>
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PRIVATE>
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: (game-tick) ( loop -- )
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:: when-running ( loop quot -- )
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dup running?>>
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[
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[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] bi ]
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loop
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[ drop ] if ;
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dup running?>> quot [ drop ] if
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] [
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: game-tick ( loop -- )
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loop game-loop-error
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dup game-loop [
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] recover ; inline
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[ (game-tick) ] [ game-loop-error ] recover
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] with-variable ;
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: tick-iteration ( loop -- )
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[ [ tick ] [ increment-tick ] bi ] when-running ;
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: frame-iteration ( loop -- )
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[ redraw ] when-running ;
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: start-loop ( loop -- )
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: start-loop ( loop -- )
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nano-count >>last-tick
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t >>running?
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t >>running?
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[
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[ '[ _ game-tick ] f ]
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dup
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[ tick-interval-nanos>> nanoseconds ] bi
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[ '[ _ tick-iteration ] f ]
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<timer>
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[ tick-interval-nanos>> nanoseconds ] bi <timer> >>tick-timer
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] keep [ timer<< ] [ drop start-timer ] 2bi ;
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dup '[ _ frame-iteration ] f 1 milliseconds <timer> >>draw-timer
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[ tick-timer>> ] [ draw-timer>> ] bi [ start-timer ] bi@ ;
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: stop-loop ( loop -- )
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: stop-loop ( loop -- )
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f >>running?
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f >>running?
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timer>> stop-timer ;
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[ tick-timer>> ] [ draw-timer>> ] bi [ stop-timer ] bi@ ;
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: <game-loop*> ( tick-interval-nanos tick-delegate draw-delegate -- loop )
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: <game-loop*> ( tick-interval-nanos tick-delegate draw-delegate -- loop )
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nano-count f 0 0 f
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f 0 0 f f
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game-loop-benchmark-vector{ } clone
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game-loop-benchmark-vector{ } clone
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game-loop boa ;
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game-loop boa ;
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@ -123,4 +116,3 @@ M: game-loop dispose
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stop-loop ;
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stop-loop ;
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{ "game.loop" "prettyprint" } "game.loop.prettyprint" require-when
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{ "game.loop" "prettyprint" } "game.loop.prettyprint" require-when
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