Add bubble-chamber demo
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90f730256b
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d50d6a59ef
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USING: kernel namespaces sequences combinators arrays threads
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math
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math.libm
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math.vectors
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math.ranges
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math.constants
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math.functions
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ui
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ui.gadgets
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random accessors multi-methods
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combinators.cleave
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vars locals
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newfx
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processing
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processing.gadget
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processing.color ;
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IN: bubble-chamber
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: 2random ( a b -- num ) 2dup swap - 100 / <range> random ;
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: 1random ( b -- num ) 0 swap 2random ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: move-by ( obj delta -- obj ) over pos>> v+ >>pos ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: dim ( -- dim ) 1000 ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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VAR: collision-theta
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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VAR: boom
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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VARS: particles muons quarks hadrons axions ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: good-colors ( -- seq )
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{
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T{ rgba f 0.23 0.14 0.17 1 }
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T{ rgba f 0.23 0.14 0.15 1 }
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T{ rgba f 0.21 0.14 0.15 1 }
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T{ rgba f 0.51 0.39 0.33 1 }
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T{ rgba f 0.49 0.33 0.20 1 }
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T{ rgba f 0.55 0.45 0.32 1 }
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T{ rgba f 0.69 0.63 0.51 1 }
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T{ rgba f 0.64 0.39 0.18 1 }
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T{ rgba f 0.73 0.42 0.20 1 }
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T{ rgba f 0.71 0.45 0.29 1 }
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T{ rgba f 0.79 0.45 0.22 1 }
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T{ rgba f 0.82 0.56 0.34 1 }
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T{ rgba f 0.88 0.72 0.49 1 }
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T{ rgba f 0.85 0.69 0.40 1 }
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T{ rgba f 0.96 0.92 0.75 1 }
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T{ rgba f 0.99 0.98 0.87 1 }
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T{ rgba f 0.85 0.82 0.69 1 }
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T{ rgba f 0.99 0.98 0.87 1 }
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T{ rgba f 0.82 0.82 0.79 1 }
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T{ rgba f 0.65 0.69 0.67 1 }
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T{ rgba f 0.53 0.60 0.55 1 }
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T{ rgba f 0.57 0.53 0.68 1 }
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T{ rgba f 0.47 0.42 0.56 1 }
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} ;
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: good-color ( i -- color ) good-colors nth-of ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: x>> ( particle -- x ) pos>> first ;
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: y>> ( particle -- x ) pos>> second ;
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: >>x ( particle x -- particle ) over y>> 2array >>pos ;
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: >>y ( particle y -- particle ) over x>> swap 2array >>pos ;
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: x x>> ;
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: y y>> ;
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: v+y ( seq y -- seq ) >r first2 r> + 2array ;
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: v-y ( seq y -- seq ) >r first2 r> - 2array ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: out-of-bounds? ( particle -- particle ? )
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dup
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{ [ x dim neg < ] [ x dim 2 * > ] [ y dim neg < ] [ y dim 2 * > ] } cleave
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or or or ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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GENERIC: collide ( particle -- )
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GENERIC: move ( particle -- )
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TUPLE: muon pos speed theta speed-d theta-d theta-dd myc mya ;
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: <muon> ( -- muon )
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muon construct-empty
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0 0 2array >>pos
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0 >>speed
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0 >>speed-d
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0 >>theta
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0 >>theta-d
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0 >>theta-dd
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0 0 0 1 <rgba> >>myc
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0 0 0 1 <rgba> >>mya ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: collide { muon }
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dim 2 / dup 2array >>pos
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2 32 [a,b] random >>speed
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0.0001 0.001 2random >>speed-d
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collision-theta> -0.1 0.1 2random + >>theta
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0 >>theta-d
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0 >>theta-dd
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[ dup theta-dd>> abs 0.001 < ]
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[ -0.1 0.1 2random >>theta-dd ]
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[ ]
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while
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dup theta>> pi +
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2 pi * /
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good-colors length 1 - *
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[ ] [ good-colors length >= ] [ 0 < ] tri or
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[ drop ]
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[
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[ good-color >>myc ]
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[ good-colors length swap - 1 - good-color >>mya ]
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bi
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]
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if
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drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: move { muon }
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dup myc>> 0.16 >>alpha stroke
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dup pos>> point
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dup mya>> 0.16 >>alpha stroke
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dup pos>> first2 >r dim swap - r> 2array point
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dup
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[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
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move-by
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[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
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[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
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[ ] [ speed>> ] [ speed-d>> ] tri - >>speed
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out-of-bounds?
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[ collide ]
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[ drop ]
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if ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TUPLE: quark pos vel speed theta speed-d theta-d theta-dd myc ;
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: <quark> ( -- quark )
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quark construct-empty
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0 0 2array >>pos
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0 0 2array >>vel
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0 >>speed
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0 >>speed-d
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0 >>theta
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0 >>theta-d
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0 >>theta-dd
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0 0 0 1 <rgba> >>myc ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: collide { quark }
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dim 2 / dup 2array >>pos
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collision-theta> -0.11 0.11 2random + >>theta
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0.5 3.0 2random >>speed
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0.996 1.001 2random >>speed-d
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0 >>theta-d
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0 >>theta-dd
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[ dup theta-dd>> abs 0.00001 < ]
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[ -0.001 0.001 2random >>theta-dd ]
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[ ]
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while
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drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: move { quark }
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dup myc>> 0.13 >>alpha stroke
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dup pos>> point
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dup pos>> first2 >r dim swap - r> 2array point
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[ ] [ vel>> ] bi move-by
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dup
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[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
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>>vel
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[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
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[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
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[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
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1000 random 997 >
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[
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dup speed>> neg >>speed
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2 over speed-d>> - >>speed-d
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]
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when
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out-of-bounds?
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[ collide ]
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[ drop ]
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if ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TUPLE: hadron pos vel speed theta speed-d theta-d theta-dd myc ;
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: <hadron> ( -- hadron )
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hadron construct-empty
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0 0 2array >>pos
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0 0 2array >>vel
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0 >>speed
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0 >>speed-d
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0 >>theta
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0 >>theta-d
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0 >>theta-dd
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0 0 0 1 <rgba> >>myc ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: collide { hadron }
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dim 2 / dup 2array >>pos
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2 pi * 1random >>theta
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0.5 3.5 2random >>speed
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0.996 1.001 2random >>speed-d
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0 >>theta-d
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0 >>theta-dd
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[ dup theta-dd>> abs 0.00001 < ]
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[ -0.001 0.001 2random >>theta-dd ]
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[ ]
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while
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0 1 0 <rgb> >>myc
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drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: move { hadron }
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{ 1 0.11 } stroke
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dup pos>> 1 v-y point
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{ 0 0.11 } stroke
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dup pos>> 1 v+y point
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dup vel>> move-by
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dup
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[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
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>>vel
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[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
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[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
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[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
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1000 random 997 >
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[
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1.0 >>speed-d
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0.00001 >>theta-dd
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100 random 70 >
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[
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dim 2 / dup 2array >>pos
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dup collide
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]
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when
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]
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when
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out-of-bounds?
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[ collide ]
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[ drop ]
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if ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TUPLE: axion pos vel speed theta speed-d theta-d theta-dd ;
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: <axion> ( -- axion )
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axion construct-empty
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0 0 2array >>pos
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0 0 2array >>vel
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0 >>speed
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0 >>speed-d
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0 >>theta
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0 >>theta-d
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0 >>theta-dd ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: collide { axion }
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dim 2 / dup 2array >>pos
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2 pi * 1random >>theta
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1.0 6.0 2random >>speed
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0.998 1.000 2random >>speed-d
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0 >>theta-d
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0 >>theta-dd
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[ dup theta-dd>> abs 0.00001 < ]
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[ -0.001 0.001 2random >>theta-dd ]
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[ ]
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while
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drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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METHOD: move { axion }
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{ 0.06 0.59 } stroke
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dup pos>> point
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1 4 [a,b]
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[| dy |
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1 30 dy 6 * - 255.0 / 2array stroke
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dup pos>> 0 dy neg 2array v+ point
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] with-locals
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each
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1 4 [a,b]
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[| dy |
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0 30 dy 6 * - 255.0 / 2array stroke
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dup pos>> dy v+y point
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] with-locals
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each
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dup vel>> move-by
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dup
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[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
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>>vel
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[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
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[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
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[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
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[ ] [ speed-d>> 0.9999 * ] bi >>speed-d
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1000 random 996 >
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[
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dup speed>> neg >>speed
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dup speed-d>> neg 2 + >>speed-d
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100 random 30 >
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[
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dim 2 / dup 2array >>pos
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collide
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]
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[ drop ]
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if
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]
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[ drop ]
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if ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! : draw ( -- )
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! boom>
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! [ particles> [ move ] each ]
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! when ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: collide-all ( -- )
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2 pi * 1random >collision-theta
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particles> [ collide ] each ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: collide-one ( -- )
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dim 2 / mouse-x - dim 2 / mouse-y - fatan2 >collision-theta
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hadrons> random collide
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quarks> random collide
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muons> random collide ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: mouse-pressed ( -- )
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boom on
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1 background ! kludge
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11 [ drop collide-one ] each ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: key-released ( -- )
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key " " =
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[
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boom on
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1 background
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collide-all
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]
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when ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: bubble-chamber ( -- )
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1000 1000 size*
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[
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1 background
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no-stroke
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1789 [ drop <muon> ] map >muons
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1300 [ drop <quark> ] map >quarks
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1000 [ drop <hadron> ] map >hadrons
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111 [ drop <axion> ] map >axions
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muons> quarks> hadrons> axions> 3append append >particles
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collide-one
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] setup
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[
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boom>
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[ particles> [ move ] each ]
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when
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] draw
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[ mouse-pressed ] button-down
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[ key-released ] key-up
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;
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: go ( -- ) [ bubble-chamber 500 sleep run ] with-ui ;
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MAIN: go
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Reference in New Issue