Merge branch 'master' of git://github.com/erikcharlebois/factor

release
Slava Pestov 2010-01-31 18:29:15 +13:00
commit d762c8bfb3
22 changed files with 3024 additions and 1940 deletions

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! Copyright (C) 2010 Erik Charlebois
! See http://factorcode.org/license.txt for BSD license.
USING: help.markup help.crossref help.stylesheet help.topics help.syntax
definitions io prettyprint summary arrays math sequences vocabs strings
see xml.data hashtables ;
IN: collada
ABOUT: "collada"
ARTICLE: "collada" "Conversion of COLLADA assets"
"The " { $vocab-link "collada" } " vocabulary implements words for converting COLLADA assets to data suitable for use with OpenGL. See the COLLADA documentation at " { $url "http://collada.org" } "." ;
HELP: model
{ $class-description "Tuple of a packed attribute buffer, index buffer and vertex format suitable for a single OpenGL draw call." } ;
HELP: source
{ $class-description "Tuple of a vertex attribute semantic, offset in triangle index buffer and float data for a single vertex attribute." } ;
HELP: up-axis
{ $description "Dynamically-scoped variable with the up axis of the tags being read." } ;
HELP: unit-ratio
{ $description "Scaling ratio for the coordinates of the tags being read." } ;
HELP: missing-attr
{ $description "An error thrown when an attribute is missing from a tag." } ;
HELP: missing-child
{ $description "An error thrown when a child is missing from a tag." } ;
HELP: string>numbers ( string -- number-seq )
{ $values { "string" string } { "number-seq" sequence } }
{ $description "Splits a string on whitespace and converts the elements to a number sequence" } ;
HELP: x-up { $class-description "Right-handed 3D coordinate system where X is up." } ;
HELP: y-up { $class-description "Right-handed 3D coordinate system where Y is up." } ;
HELP: z-up { $class-description "Right-handed 3D coordinate system where Z is up." } ;
HELP: >y-up-axis!
{ $values { "sequence" sequence } { "from-axis" rh-up } { "sequence" sequence } }
{ $description "Destructively swizzles the first three elements of the input sequence to a right-handed 3D coordinate system where Y is up and returns the modified sequence." } ;
HELP: source>seq
{ $values { "source-tag" tag } { "up-axis" rh-up } { "scale" number } { "sequence" sequence } }
{ $description "Convert the " { $emphasis "float_array" } " in a " { $emphasis "source tag" } " to a sequence of number sequences according to the element stride. The values are scaled according to " { $emphasis "scale" } " and swizzled from " { $emphasis "up-axis" } " so that the Y coordinate points up." } ;
HELP: source>pair
{ $values { "source-tag" tag } { "pair" pair } }
{ $description "Convert the source tag to an id and number sequence pair." } ;
HELP: mesh>sources
{ $values { "mesh-tag" tag } { "hashtable" pair } }
{ $description "Convert the mesh tag's source elements to a hashtable from id to number sequence." } ;
HELP: mesh>vertices
{ $values { "mesh-tag" tag } { "pair" pair } }
{ $description "Convert the mesh tag's vertices element to a pair for further lookup in " { $link collect-sources } ". " } ;
HELP: collect-sources
{ $values { "sources" hashtable } { "vertices" pair } { "inputs" tag sequence } { "soures" sequence } }
{ $description "Look up the sources for these " { $emphasis "input" } " elements and return a sequence of " { $link source } " tuples." } ;
HELP: group-indices
{ $values { "index-stride" number } { "triangle-count" number } { indices "sequence" } { "grouped-indices" sequence } }
{ $description "Groups the index sequence by triangle and then groups each triangle's indices by vertex." } ;
HELP: triangles>numbers
{ $values { "triangles-tag" tag } { "number-seq" sequence } }
{ $description "Converts the triangle data in a triangles tag from string form to a sequence of numbers." } ;
HELP: largest-offset+1
{ $values { "source-seq" sequence } { "largest-offset+1" number } }
{ $description "Finds the largest offset in the sequence of " { $link source } " tuples and adds 1, which is the index stride for " { $link group-indices } "." } ;
HELP: <model>
{ $values { "attribute-buffer" sequence } { "index-buffer" sequence } { "sources" sequence } { "model" model } }
{ $description "Converts the inputs to a form suitable for use with " { $vocab-link "gpu" } " and constructs a " { $link model } "." } ;
HELP: soa>aos
{ $values { "triangles-indices" sequence } { "sources" sequence } { "attribute-buffer" sequence } { "index-buffer" sequence } }
{ $description "Swizzles the input sources from a structure of arrays form to an array of structures form and generates a new index buffer." } ;
HELP: triangles>model
{ $values { "sources" sequence } { "vertices" pair } { "triangles-tag" tag } { "model" model } }
{ $description "Creates a " { $link model } " tuple from the given triangles tag, source set and vertices pair." } ;
HELP: mesh>triangles
{ $values { "souces" sequence } { "vertices" pair } { "mesh-tag" tag } { "models" sequence } }
{ $description "Creates a sequence of models from the triangles in the mesh tag." } ;
HELP: mesh>models
{ $values { "mesh-tag" tag } { "models" sequence } }
{ $description "Converts a triangle mesh to a set of models suitable for rendering with OpenGL." } ;

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! Copyright (C) 2010 Erik Charlebois
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs grouping hashtables kernel
locals math math.parser sequences sequences.deep
specialized-arrays.instances.alien.c-types.float
specialized-arrays.instances.alien.c-types.uint splitting xml
xml.data xml.traversal math.order
namespaces combinators images gpu.shaders io ;
IN: collada
TUPLE: model attribute-buffer index-buffer vertex-format ;
TUPLE: source semantic offset data ;
SYMBOLS: up-axis unit-ratio ;
ERROR: missing-attr tag attr ;
ERROR: missing-child tag child-name ;
: string>numbers ( string -- number-seq )
" \t\n" split [ string>number ] map ;
: x/ ( tag child-name -- child-tag )
[ tag-named ]
[ rot dup [ drop missing-child ] unless 2nip ]
2bi ; inline
: x@ ( tag attr-name -- attr-value )
[ attr ]
[ rot dup [ drop missing-attr ] unless 2nip ]
2bi ; inline
: xt ( tag -- content ) children>string ;
: x* ( tag child-name quot -- seq )
[ tags-named ] dip map ; inline
SINGLETONS: x-up y-up z-up ;
UNION: rh-up x-up y-up z-up ;
GENERIC: >y-up-axis! ( seq from-axis -- seq )
M: x-up >y-up-axis!
drop dup
[
[ 0 swap nth ]
[ 1 swap nth neg ]
[ 2 swap nth ] tri
swap -rot
] [
[ 2 swap set-nth ]
[ 1 swap set-nth ]
[ 0 swap set-nth ] tri
] bi ;
M: y-up >y-up-axis! drop ;
M: z-up >y-up-axis!
drop dup
[
[ 0 swap nth ]
[ 1 swap nth neg ]
[ 2 swap nth ] tri
swap
] [
[ 2 swap set-nth ]
[ 1 swap set-nth ]
[ 0 swap set-nth ] tri
] bi ;
: source>seq ( source-tag up-axis scale -- sequence )
rot
[ "float_array" x/ xt string>numbers [ * ] with map ]
[ nip "technique_common" x/ "accessor" x/ "stride" x@ string>number ] 2bi
<groups>
[ swap >y-up-axis! ] with map ;
: source>pair ( source-tag -- pair )
[ "id" x@ ]
[ up-axis get unit-ratio get source>seq ] bi 2array ;
: mesh>sources ( mesh-tag -- hashtable )
"source" [ source>pair ] x* >hashtable ;
: mesh>vertices ( mesh-tag -- pair )
"vertices" x/
[ "id" x@ ]
[ "input"
[
[ "semantic" x@ ]
[ "source" x@ ] bi 2array
] x*
] bi 2array ;
:: collect-sources ( sources vertices inputs -- sources )
inputs
[| input |
input "source" x@ rest vertices first =
[
vertices second [| vertex |
vertex first
input "offset" x@ string>number
vertex second rest sources at source boa
] map
]
[
input [ "semantic" x@ ]
[ "offset" x@ string>number ]
[ "source" x@ rest sources at ] tri source boa
] if
] map flatten ;
: group-indices ( index-stride triangle-count indices -- grouped-indices )
dup length rot / <groups> swap [ <groups> ] curry map ;
: triangles>numbers ( triangles-tag -- number-seq )
"p" x/ children>string " \t\n" split [ string>number ] map ;
: largest-offset+1 ( source-seq -- largest-offset+1 )
[ offset>> ] [ max ] map-reduce 1 + ;
: <model> ( attribute-buffer index-buffer sources -- model )
[ flatten >float-array ]
[ flatten >uint-array ]
[
[
{
[ semantic>> ]
[ drop float-components ]
[ data>> first length ]
[ drop f ]
} cleave vertex-attribute boa
] map
] tri* model boa ;
:: soa>aos ( triangles-indices sources -- attribute-buffer index-buffer )
V{ } clone :> attribute-buffer
V{ } clone :> index-buffer
H{ } clone :> inverse-attribute-buffer
triangles-indices [
[
[| triangle-index triangle-offset |
triangle-index triangle-offset sources
[| index offset source |
source offset>> offset = [
index source data>> nth
] [ f ] if
] with with map sift flatten :> attributes
attributes inverse-attribute-buffer at [
index-buffer push
] [
attribute-buffer length
[ attributes inverse-attribute-buffer set-at ]
[ index-buffer push ] bi
attributes attribute-buffer push
] if*
] each-index
] each
] each
attribute-buffer index-buffer ;
: triangles>model ( sources vertices triangles-tag -- model )
[ "input" tags-named collect-sources ] keep swap
[
largest-offset+1 swap
[ "count" x@ string>number ] [ triangles>numbers ] bi
group-indices
]
[
[ soa>aos ] keep <model>
] bi ;
: mesh>triangles ( sources vertices mesh-tag -- models )
"triangles" tags-named [ triangles>model ] with with map ;
: mesh>models ( mesh-tag -- models )
[
{ { up-axis z-up } { unit-ratio 0.5 } } [
mesh>sources
] bind
]
[ mesh>vertices ]
[ mesh>triangles ] tri ;

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! Copyright (C) 2010 Erik Charlebois
! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien.c-types arrays classes.struct combinators
combinators.short-circuit game.loop game.worlds gpu gpu.buffers
gpu.util.wasd gpu.framebuffers gpu.render gpu.shaders gpu.state
gpu.textures gpu.util grouping http.client images images.loader
io io.encodings.ascii io.files io.files.temp kernel locals math
math.matrices math.vectors.simd math.parser math.vectors
method-chains namespaces sequences splitting threads ui ui.gadgets
ui.gadgets.worlds ui.pixel-formats specialized-arrays
specialized-vectors literals collada fry xml xml.traversal sequences.deep
opengl.gl
prettyprint ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
SPECIALIZED-VECTOR: uint
IN: collada.viewer
GLSL-SHADER: collada-vertex-shader vertex-shader
uniform mat4 mv_matrix, p_matrix;
uniform vec3 light_position;
attribute vec3 POSITION;
attribute vec3 NORMAL;
void main()
{
vec4 position = mv_matrix * vec4(POSITION, 1.0);
gl_Position = p_matrix * position;
}
;
GLSL-SHADER: collada-fragment-shader fragment-shader
void main()
{
gl_FragColor = vec4(1, 1, 0, 1);
}
;
GLSL-PROGRAM: collada-program
collada-vertex-shader collada-fragment-shader ;
GLSL-SHADER: debug-vertex-shader vertex-shader
uniform mat4 mv_matrix, p_matrix;
uniform vec3 light_position;
attribute vec3 POSITION;
attribute vec3 COLOR;
varying vec4 color;
void main()
{
gl_Position = p_matrix * mv_matrix * vec4(POSITION, 1.0);
color = vec4(COLOR, 1);
}
;
GLSL-SHADER: debug-fragment-shader fragment-shader
varying vec4 color;
void main()
{
gl_FragColor = color;
}
;
GLSL-PROGRAM: debug-program debug-vertex-shader debug-fragment-shader ;
UNIFORM-TUPLE: collada-uniforms < mvp-uniforms
{ "light-position" vec3-uniform f } ;
TUPLE: collada-state
models
vertex-arrays
index-vectors ;
TUPLE: collada-world < wasd-world
{ collada collada-state } ;
VERTEX-FORMAT: collada-vertex
{ "POSITION" float-components 3 f }
{ "NORMAL" float-components 3 f } ;
VERTEX-FORMAT: debug-vertex
{ "POSITION" float-components 3 f }
{ "COLOR" float-components 3 f } ;
: <collada-buffers> ( models -- buffers )
! drop
! float-array{ -0.5 0 0 1 0 0 0 1 0 0 1 0 0.5 0 0 0 0 1 }
! uint-array{ 0 1 2 }
! f model boa 1array
[
[ attribute-buffer>> underlying>> static-upload draw-usage vertex-buffer byte-array>buffer ]
[ index-buffer>> underlying>> static-upload draw-usage index-buffer byte-array>buffer ]
[ index-buffer>> length ] tri 3array
] map ;
: fill-collada-state ( collada-state -- )
dup models>> <collada-buffers>
[
[
first collada-program <program-instance> collada-vertex buffer>vertex-array
] map >>vertex-arrays drop
]
[
[
[ second ] [ third ] bi
'[ _ 0 <buffer-ptr> _ uint-indexes <index-elements> ] call
] map >>index-vectors drop
] 2bi ;
: <collada-state> ( -- collada-state )
collada-state new
#! "C:/Users/erikc/Downloads/mech.dae"
"/Users/erikc/Documents/mech.dae"
file>xml "mesh" deep-tags-named [ mesh>models ] map flatten >>models ;
M: collada-world begin-game-world
init-gpu
{ 0.0 0.0 2.0 } 0 0 set-wasd-view
<collada-state> [ fill-collada-state drop ] [ >>collada drop ] 2bi ;
: <collada-uniforms> ( world -- uniforms )
[ wasd-mv-matrix ] [ wasd-p-matrix ] bi
{ -10000.0 10000.0 10000.0 } ! light position
collada-uniforms boa ;
: draw-line ( world from to color -- )
[ 3 head ] tri@ dup -rot append -rot append swap append >float-array
underlying>> stream-upload draw-usage vertex-buffer byte-array>buffer
debug-program <program-instance> debug-vertex buffer>vertex-array
{ 0 1 } >uint-array stream-upload draw-usage index-buffer byte-array>buffer
2 '[ _ 0 <buffer-ptr> _ uint-indexes <index-elements> ] call
rot <collada-uniforms>
{
{ "primitive-mode" [ 3drop lines-mode ] }
{ "uniforms" [ nip nip ] }
{ "vertex-array" [ drop drop ] }
{ "indexes" [ drop nip ] }
} 3<render-set> render ;
: draw-lines ( world lines -- )
3 <groups> [ first3 draw-line ] with each ; inline
: draw-axes ( world -- )
{ { 0 0 0 } { 1 0 0 } { 1 0 0 }
{ 0 0 0 } { 0 1 0 } { 0 1 0 }
{ 0 0 0 } { 0 0 1 } { 0 0 1 } } draw-lines ;
: draw-collada ( world -- )
GL_COLOR_BUFFER_BIT glClear
[
triangle-lines dup t <triangle-state> set-gpu-state
[ collada>> vertex-arrays>> ]
[ collada>> index-vectors>> ]
[ <collada-uniforms> ]
tri
[
{
{ "primitive-mode" [ 3drop triangles-mode ] }
{ "uniforms" [ nip nip ] }
{ "vertex-array" [ drop drop ] }
{ "indexes" [ drop nip ] }
} 3<render-set> render
] curry 2each
]
[
draw-axes
]
bi ;
M: collada-world draw-world*
draw-collada ;
M: collada-world wasd-movement-speed drop 1/16. ;
M: collada-world wasd-near-plane drop 1/32. ;
M: collada-world wasd-far-plane drop 1024.0 ;
GAME: collada-game {
{ world-class collada-world }
{ title "Collada Viewer" }
{ pixel-format-attributes {
windowed
double-buffered
} }
{ grab-input? t }
{ use-game-input? t }
{ pref-dim { 1024 768 } }
{ tick-interval-micros $[ 60 fps ] }
} ;

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@ -18,6 +18,7 @@ HOOK: instance-id game-input-backend ( controller -- id )
HOOK: read-controller game-input-backend ( controller -- controller-state )
HOOK: calibrate-controller game-input-backend ( controller -- )
HOOK: vibrate-controller game-input-backend ( controller motor1 motor2 -- )
HOOK: read-keyboard game-input-backend ( -- keyboard-state )
@ -90,7 +91,7 @@ M: mouse-state clone
call-next-method dup buttons>> clone >>buttons ;
{
{ [ os windows? ] [ "game.input.dinput" require ] }
{ [ os windows? ] [ "game.input.xinput" require ] }
{ [ os macosx? ] [ "game.input.iokit" require ] }
{ [ t ] [ ] }
} cond

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Erik Charlebois

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XInput backend for game.input, borrows keyboard and mouse handling from game.input.dinput

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unportable
games

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USING: game.input math math.order kernel macros fry sequences quotations
arrays windows.directx.xinput combinators accessors windows.types
game.input.dinput sequences.private namespaces classes.struct
windows.errors windows.com.syntax io.encodings.utf16n alien.strings ;
IN: game.input.xinput
SINGLETON: xinput-game-input-backend
xinput-game-input-backend game-input-backend set-global
<PRIVATE
: >axis ( short -- float )
32768 /f ; inline
: >trigger ( byte -- float )
255 /f ; inline
: >vibration ( float -- short )
65535 * >fixnum 0 65535 clamp ; inline
MACRO: map-index-compose ( seq quot -- seq )
'[ '[ _ execute _ ] _ compose ] map-index 1quotation ;
: fill-buttons ( button-bitmap -- button-array )
10 0.0 <array> dup rot >fixnum
{ XINPUT_GAMEPAD_START
XINPUT_GAMEPAD_BACK
XINPUT_GAMEPAD_LEFT_THUMB
XINPUT_GAMEPAD_RIGHT_THUMB
XINPUT_GAMEPAD_LEFT_SHOULDER
XINPUT_GAMEPAD_RIGHT_SHOULDER
XINPUT_GAMEPAD_A
XINPUT_GAMEPAD_B
XINPUT_GAMEPAD_X
XINPUT_GAMEPAD_Y }
[ [ bitand ] dip swap 0 = [ 2drop ] [ 1.0 -rot swap set-nth ] if ]
map-index-compose 2cleave ;
: >pov ( byte -- symbol )
{
pov-neutral
pov-up
pov-down
pov-neutral
pov-left
pov-up-left
pov-down-left
pov-neutral
pov-right
pov-up-right
pov-down-right
pov-neutral
pov-neutral
pov-neutral
pov-neutral
pov-neutral
} nth ;
: fill-controller-state ( XINPUT_STATE -- controller-state )
Gamepad>> controller-state new dup rot
{
[ wButtons>> HEX: f bitand >pov swap (>>pov) ]
[ wButtons>> fill-buttons swap (>>buttons) ]
[ sThumbLX>> >axis swap (>>x) ]
[ sThumbLY>> >axis swap (>>y) ]
[ sThumbRX>> >axis swap (>>rx) ]
[ sThumbRY>> >axis swap (>>ry) ]
[ bLeftTrigger>> >trigger swap (>>z) ]
[ bRightTrigger>> >trigger swap (>>rz) ]
} 2cleave ;
PRIVATE>
M: xinput-game-input-backend (open-game-input)
TRUE XInputEnable
create-dinput
create-device-change-window
find-keyboard
find-mouse
add-wm-devicechange ;
M: xinput-game-input-backend (close-game-input)
remove-wm-devicechange
release-mouse
release-keyboard
close-device-change-window
delete-dinput
FALSE XInputEnable ;
M: xinput-game-input-backend (reset-game-input)
global [
{
+dinput+ +keyboard-device+ +keyboard-state+
+controller-devices+ +controller-guids+
+device-change-window+ +device-change-handle+
} [ off ] each
] bind ;
M: xinput-game-input-backend get-controllers
{ 0 1 2 3 } ;
M: xinput-game-input-backend product-string
dup number?
[ drop "Controller (Xbox 360 Wireless Receiver for Windows)" ]
[ handle>> device-info tszProductName>> utf16n alien>string ]
if ;
M: xinput-game-input-backend product-id
dup number?
[ drop GUID: {02a1045e-0000-0000-0000-504944564944} ]
[ handle>> device-info guidProduct>> ]
if ;
M: xinput-game-input-backend instance-id
dup number?
[ drop GUID: {c6075b30-fbca-11de-8001-444553540000} ]
[ handle>> device-guid ]
if ;
M: xinput-game-input-backend read-controller
XINPUT_STATE <struct> [ XInputGetState ] keep
swap drop fill-controller-state ;
M: xinput-game-input-backend calibrate-controller drop ;
M: xinput-game-input-backend vibrate-controller
[ >vibration ] bi@ XINPUT_VIBRATION <struct-boa> XInputSetState drop ;
M: xinput-game-input-backend read-keyboard
+keyboard-device+ get
[ +keyboard-state+ get [ keys>> underlying>> get-device-state ] keep ]
[ ] [ f ] with-acquisition ;
M: xinput-game-input-backend read-mouse
+mouse-device+ get [ +mouse-buffer+ get MOUSE-BUFFER-SIZE read-device-buffer ]
[ fill-mouse-state ] [ f ] with-acquisition ;
M: xinput-game-input-backend reset-mouse
+mouse-device+ get [ f MOUSE-BUFFER-SIZE read-device-buffer ]
[ 2drop ] [ ] with-acquisition
+mouse-state+ get
0 >>dx
0 >>dy
0 >>scroll-dx
0 >>scroll-dy
drop ;

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Erik Charlebois

290
basis/images/tga/tga.factor Normal file
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! Copyright (C) 2010 Erik Charlebois
! See http://factorcode.org/license.txt for BSD license.
USING: accessors images images.loader io io.binary kernel
locals math sequences io.encodings.ascii io.encodings.string
calendar math.ranges math.parser colors arrays hashtables
ui.pixel-formats combinators continuations ;
IN: images.tga
SINGLETON: tga-image
"tga" tga-image register-image-class
ERROR: bad-tga-header ;
ERROR: bad-tga-footer ;
ERROR: bad-tga-extension-size ;
ERROR: bad-tga-timestamp ;
ERROR: bad-tga-unsupported ;
: read-id-length ( -- byte )
1 read le> ; inline
: read-color-map-type ( -- byte )
1 read le> dup
{ 0 1 } member? [ bad-tga-header ] unless ;
: read-image-type ( -- byte )
1 read le> dup
{ 0 1 2 3 9 10 11 } member? [ bad-tga-header ] unless ; inline
: read-color-map-first ( -- short )
2 read le> ; inline
: read-color-map-length ( -- short )
2 read le> ; inline
: read-color-map-entry-size ( -- byte )
1 read le> ; inline
: read-x-origin ( -- short )
2 read le> ; inline
: read-y-origin ( -- short )
2 read le> ; inline
: read-image-width ( -- short )
2 read le> ; inline
: read-image-height ( -- short )
2 read le> ; inline
: read-pixel-depth ( -- byte )
1 read le> ; inline
: read-image-descriptor ( -- alpha-bits pixel-order )
1 read le>
[ 7 bitand ] [ 24 bitand -3 shift ] bi ; inline
: read-image-id ( length -- image-id )
read ; inline
: read-color-map ( type length elt-size -- color-map )
pick 1 = [ 8 align 8 / * read ] [ 2drop f ] if swap drop ; inline
: read-image-data ( width height depth -- image-data )
8 align 8 / * * read ; inline
: read-extension-area-offset ( -- offset )
4 read le> ; inline
: read-developer-directory-offset ( -- offset )
4 read le> ; inline
: read-signature ( -- )
18 read ascii decode "TRUEVISION-XFILE.\0" = [ bad-tga-footer ] unless ; inline
: read-extension-size ( -- )
2 read le> 495 = [ bad-tga-extension-size ] unless ; inline
: read-author-name ( -- string )
41 read ascii decode [ 0 = ] trim ; inline
: read-author-comments ( -- string )
4 iota [ drop 81 read ascii decode [ 0 = ] trim ] map concat ; inline
: read-date-timestamp ( -- timestamp )
timestamp new
2 read le> dup 12 [1,b] member? [ bad-tga-timestamp ] unless >>month
2 read le> dup 31 [1,b] member? [ bad-tga-timestamp ] unless >>day
2 read le> >>year
2 read le> dup 23 [0,b] member? [ bad-tga-timestamp ] unless >>hour
2 read le> dup 59 [0,b] member? [ bad-tga-timestamp ] unless >>minute
2 read le> dup 59 [0,b] member? [ bad-tga-timestamp ] unless >>second ; inline
: read-job-name ( -- string )
41 read ascii decode [ 0 = ] trim ; inline
: read-job-time ( -- duration )
duration new
2 read le> >>hour
2 read le> dup 59 [0,b] member? [ bad-tga-timestamp ] unless >>minute
2 read le> dup 59 [0,b] member? [ bad-tga-timestamp ] unless >>second ; inline
: read-software-id ( -- string )
41 read ascii decode [ 0 = ] trim ; inline
: read-software-version ( -- string )
2 read le> 100 /f number>string
1 read ascii decode append [ " " = ] trim ; inline
:: read-key-color ( -- color )
1 read le> 255 /f :> alpha
1 read le> 255 /f
1 read le> 255 /f
1 read le> 255 /f
alpha <rgba> ; inline
: read-pixel-aspect-ratio ( -- aspect-ratio )
2 read le> 2 read le> /f ; inline
: read-gamma-value ( -- gamma-value )
2 read le> 2 read le> /f ; inline
: read-color-correction-offset ( -- offset )
4 read le> ; inline
: read-postage-stamp-offset ( -- offset )
4 read le> ; inline
: read-scan-line-offset ( -- offset )
4 read le> ; inline
: read-premultiplied-alpha ( -- boolean )
1 read le> 4 = ; inline
: read-scan-line-table ( height -- scan-offsets )
iota [ drop 4 read le> ] map ; inline
: read-postage-stamp-image ( depth -- postage-data )
8 align 8 / 1 read le> 1 read le> * * read ; inline
:: read-color-correction-table ( -- correction-table )
256 iota
[
drop
4 iota
[
drop
2 read le> 65535 /f :> alpha
2 read le> 65535 /f
2 read le> 65535 /f
2 read le> 65535 /f
alpha <rgba>
] map
] map ; inline
: read-developer-directory ( -- developer-directory )
2 read le> iota
[
drop
2 read le>
4 read le>
4 read le>
3array
] map ; inline
: read-developer-areas ( developer-directory -- developer-area-map )
[
[ first ]
[ dup third second seek-absolute seek-input read ] bi 2array
] map >hashtable ; inline
:: read-tga ( -- image )
#! Read header
read-id-length :> id-length
read-color-map-type :> map-type
read-image-type :> image-type
read-color-map-first :> map-first
read-color-map-length :> map-length
read-color-map-entry-size :> map-entry-size
read-x-origin :> x-origin
read-y-origin :> y-origin
read-image-width :> image-width
read-image-height :> image-height
read-pixel-depth :> pixel-depth
read-image-descriptor :> ( alpha-bits pixel-order )
id-length read-image-id :> image-id
map-type map-length map-entry-size read-color-map :> color-map-data
image-width image-height pixel-depth read-image-data :> image-data
[
#! Read optional footer
26 seek-end seek-input
read-extension-area-offset :> extension-offset
read-developer-directory-offset :> directory-offset
read-signature
#! Read optional extension section
extension-offset 0 =
[
extension-offset seek-absolute seek-input
read-extension-size
read-author-name :> author-name
read-author-comments :> author-comments
read-date-timestamp :> date-timestamp
read-job-name :> job-name
read-job-time :> job-time
read-software-id :> software-id
read-software-version :> software-version
read-key-color :> key-color
read-pixel-aspect-ratio :> aspect-ratio
read-gamma-value :> gamma-value
read-color-correction-offset :> color-correction-offset
read-postage-stamp-offset :> postage-stamp-offset
read-scan-line-offset :> scan-line-offset
read-premultiplied-alpha :> premultiplied-alpha
color-correction-offset 0 =
[
color-correction-offset seek-absolute seek-input
read-color-correction-table :> color-correction-table
] unless
postage-stamp-offset 0 =
[
postage-stamp-offset seek-absolute seek-input
pixel-depth read-postage-stamp-image :> postage-data
] unless
scan-line-offset seek-absolute seek-input
image-height read-scan-line-table :> scan-offsets
#! Read optional developer section
directory-offset 0 =
[ f ]
[
directory-offset seek-absolute seek-input
read-developer-directory read-developer-areas
] if :> developer-areas
] unless
] ignore-errors
#! Only 24-bit uncompressed RGB and 32-bit uncompressed ARGB are supported.
#! Other formats would need to be converted to work within the image class.
map-type 0 = [ bad-tga-unsupported ] unless
image-type 2 = [ bad-tga-unsupported ] unless
pixel-depth { 24 32 } member? [ bad-tga-unsupported ] unless
pixel-order { 0 2 } member? [ bad-tga-unsupported ] unless
#! Create image instance
image new
alpha-bits 0 = [ RGB ] [ ARGB ] if >>component-order
{ image-width image-height } >>dim
pixel-order 0 = >>upside-down?
image-data >>bitmap
ubyte-components >>component-type ;
M: tga-image stream>image
drop [ read-tga ] with-input-stream ;
M: tga-image image>stream
drop
[
component-order>> { RGB ARGB } member? [ bad-tga-unsupported ] unless
] keep
B{ 0 } write #! id-length
B{ 0 } write #! map-type
B{ 2 } write #! image-type
B{ 0 0 0 0 0 } write #! color map first, length, entry size
B{ 0 0 0 0 } write #! x-origin, y-origin
{
[ dim>> first 2 >le write ]
[ dim>> second 2 >le write ]
[ component-order>>
{
{ RGB [ B{ 24 } write ] }
{ ARGB [ B{ 32 } write ] }
} case
]
[
dup component-order>>
{
{ RGB [ 0 ] }
{ ARGB [ 8 ] }
} case swap
upside-down?>> [ 0 ] [ 2 ] if 3 shift bitor
1 >le write
]
[ bitmap>> write ]
} cleave ;

View File

@ -2,7 +2,7 @@
! See http://factorcode.org/license.txt for BSD license.
USING: alien alien.c-types alien.syntax parser namespaces
kernel math windows.types generalizations math.bitwise
classes.struct literals windows.kernel32 ;
classes.struct literals windows.kernel32 system accessors ;
IN: windows.user32
! HKL for ActivateKeyboardLayout
@ -608,6 +608,181 @@ CONSTANT: MF_HELP HEX: 4000
CONSTANT: MF_RIGHTJUSTIFY HEX: 4000
CONSTANT: MF_MOUSESELECT HEX: 8000
TYPEDEF: HANDLE HRAWINPUT
: GET_RAWINPUT_CODE_WPARAM ( wParam -- n ) HEX: ff bitand ; inline
CONSTANT: RIM_INPUT 0
CONSTANT: RIM_INPUTSINK 1
CONSTANT: RIM_TYPEMOUSE 0
CONSTANT: RIM_TYPEKEYBOARD 1
CONSTANT: RIM_TYPEHID 2
STRUCT: RAWINPUTHEADER
{ dwType DWORD }
{ dwSize DWORD }
{ hDevice HANDLE }
{ wParam WPARAM } ;
TYPEDEF: RAWINPUTHEADER* PRAWINPUTHEADER
TYPEDEF: RAWINPUTHEADER* LPRAWINPUTHEADER
STRUCT: RAWMOUSE_BUTTONS_USBUTTONS
{ usButtonFlags USHORT }
{ usButtonData USHORT } ;
UNION-STRUCT: RAWMOUSE_BUTTONS
{ ulButtons ULONG }
{ usButtons RAWMOUSE_BUTTONS_USBUTTONS } ;
STRUCT: RAWMOUSE
{ usFlags USHORT }
{ uButtons RAWMOUSE_BUTTONS }
{ ulRawButtons ULONG }
{ lLastX LONG }
{ lLastY LONG }
{ ulExtraInformation ULONG } ;
TYPEDEF: RAWMOUSE* PRAWMOUSE
TYPEDEF: RAWMOUSE* LPRAWMOUSE
CONSTANT: RI_MOUSE_LEFT_BUTTON_DOWN HEX: 0001
CONSTANT: RI_MOUSE_LEFT_BUTTON_UP HEX: 0002
CONSTANT: RI_MOUSE_RIGHT_BUTTON_DOWN HEX: 0004
CONSTANT: RI_MOUSE_RIGHT_BUTTON_UP HEX: 0008
CONSTANT: RI_MOUSE_MIDDLE_BUTTON_DOWN HEX: 0010
CONSTANT: RI_MOUSE_MIDDLE_BUTTON_UP HEX: 0020
: RI_MOUSE_BUTTON_1_DOWN ( -- n ) RI_MOUSE_LEFT_BUTTON_DOWN ; inline
: RI_MOUSE_BUTTON_1_UP ( -- n ) RI_MOUSE_LEFT_BUTTON_UP ; inline
: RI_MOUSE_BUTTON_2_DOWN ( -- n ) RI_MOUSE_RIGHT_BUTTON_DOWN ; inline
: RI_MOUSE_BUTTON_2_UP ( -- n ) RI_MOUSE_RIGHT_BUTTON_UP ; inline
: RI_MOUSE_BUTTON_3_DOWN ( -- n ) RI_MOUSE_MIDDLE_BUTTON_DOWN ; inline
: RI_MOUSE_BUTTON_3_UP ( -- n ) RI_MOUSE_MIDDLE_BUTTON_UP ; inline
CONSTANT: RI_MOUSE_BUTTON_4_DOWN HEX: 0040
CONSTANT: RI_MOUSE_BUTTON_4_UP HEX: 0080
CONSTANT: RI_MOUSE_BUTTON_5_DOWN HEX: 0100
CONSTANT: RI_MOUSE_BUTTON_5_UP HEX: 0200
CONSTANT: RI_MOUSE_WHEEL HEX: 0400
CONSTANT: MOUSE_MOVE_RELATIVE 0
CONSTANT: MOUSE_MOVE_ABSOLUTE 1
CONSTANT: MOUSE_VIRTUAL_DESKTOP HEX: 02
CONSTANT: MOUSE_ATTRIBUTES_CHANGED HEX: 04
CONSTANT: MOUSE_MOVE_NOCOALESCE HEX: 08
STRUCT: RAWKEYBOARD
{ MakeCode USHORT }
{ Flags USHORT }
{ Reserved USHORT }
{ VKey USHORT }
{ Message UINT }
{ ExtraInformation ULONG } ;
TYPEDEF: RAWKEYBOARD* PRAWKEYBOARD
TYPEDEF: RAWKEYBOARD* LPRAWKEYBOARD
CONSTANT: KEYBOARD_OVERRUN_MAKE_CODE HEX: FF
CONSTANT: RI_KEY_MAKE 0
CONSTANT: RI_KEY_BREAK 1
CONSTANT: RI_KEY_E0 2
CONSTANT: RI_KEY_E1 4
CONSTANT: RI_KEY_TERMSRV_SET_LED 8
CONSTANT: RI_KEY_TERMSRV_SHADOW HEX: 10
STRUCT: RAWHID
{ dwSizeHid DWORD }
{ dwCount DWORD }
{ bRawData BYTE[1] } ;
TYPEDEF: RAWHID* PRAWHID
TYPEDEF: RAWHID* LPRAWHID
UNION-STRUCT: RAWINPUT_UNION
{ mouse RAWMOUSE }
{ keyboard RAWKEYBOARD }
{ hid RAWHID } ;
STRUCT: RAWINPUT
{ header RAWINPUTHEADER }
{ data RAWINPUT_UNION } ;
TYPEDEF: RAWINPUT* PRAWINPUT
TYPEDEF: RAWINPUT* LPRAWINPUT
: RAWINPUT_ALIGN ( x -- y )
cpu x86.32 = [ 4 ] [ 8 ] if align ; inline
: NEXTRAWINPUTBLOCK ( struct -- next-struct )
dup header>> dwSize>> swap <displaced-alien> RAWINPUT_ALIGN RAWINPUT memory>struct ; inline
CONSTANT: RID_INPUT HEX: 10000003
CONSTANT: RID_HEADER HEX: 10000005
CONSTANT: RIDI_PREPARSEDDATA HEX: 20000005
CONSTANT: RIDI_DEVICENAME HEX: 20000007
CONSTANT: RIDI_DEVICEINFO HEX: 2000000b
STRUCT: RID_DEVICE_INFO_MOUSE
{ dwId DWORD }
{ dwNumberOfButtons DWORD }
{ dwSampleRate DWORD }
{ fHasHorizontalWheel BOOL } ;
TYPEDEF: RID_DEVICE_INFO_MOUSE* PRID_DEVICE_INFO_MOUSE
STRUCT: RID_DEVICE_INFO_KEYBOARD
{ dwType DWORD }
{ dwSubType DWORD }
{ dwKeyboardMode DWORD }
{ dwNumberOfFunctionKeys DWORD }
{ dwNumberOfIndicators DWORD }
{ dwNumberOfKeysTotal DWORD } ;
TYPEDEF: RID_DEVICE_INFO_KEYBOARD* PRID_DEVICE_INFO_KEYBOARD
STRUCT: RID_DEVICE_INFO_HID
{ dwVendorId DWORD }
{ dwProductId DWORD }
{ dwVersionNumber DWORD }
{ usUsagePage USHORT }
{ usUsage USHORT } ;
TYPEDEF: RID_DEVICE_INFO_HID* PRID_DEVICE_INFO_HID
UNION-STRUCT: RID_DEVICE_INFO_UNION
{ mouse RID_DEVICE_INFO_MOUSE }
{ keyboard RID_DEVICE_INFO_KEYBOARD }
{ hid RID_DEVICE_INFO_HID } ;
STRUCT: RID_DEVICE_INFO
{ cbSize DWORD }
{ dwType DWORD }
{ data RID_DEVICE_INFO_UNION } ;
TYPEDEF: RID_DEVICE_INFO* PRID_DEVICE_INFO
TYPEDEF: RID_DEVICE_INFO* LPRID_DEVICE_INFO
STRUCT: RAWINPUTDEVICE
{ usUsagePage USHORT }
{ usUsage USHORT }
{ dwFlags DWORD }
{ hwndTarget HWND } ;
TYPEDEF: RAWINPUTDEVICE* PRAWINPUTDEVICE
TYPEDEF: RAWINPUTDEVICE* LPRAWINPUTDEVICE
TYPEDEF: RAWINPUTDEVICE* PCRAWINPUTDEVICE
CONSTANT: RIDEV_REMOVE HEX: 00000001
CONSTANT: RIDEV_EXCLUDE HEX: 00000010
CONSTANT: RIDEV_PAGEONLY HEX: 00000020
CONSTANT: RIDEV_NOLEGACY HEX: 00000030
CONSTANT: RIDEV_INPUTSINK HEX: 00000100
CONSTANT: RIDEV_CAPTUREMOUSE HEX: 00000200
CONSTANT: RIDEV_NOHOTKEYS HEX: 00000200
CONSTANT: RIDEV_APPKEYS HEX: 00000400
CONSTANT: RIDEV_EXINPUTSINK HEX: 00001000
CONSTANT: RIDEV_DEVNOTIFY HEX: 00002000
CONSTANT: RIDEV_EXMODEMASK HEX: 000000F0
: RIDEV_EXMODE ( mode -- x ) RIDEV_EXMODEMASK bitand ; inline
CONSTANT: GIDC_ARRIVAL 1
CONSTANT: GIDC_REMOVAL 2
: GET_DEVICE_CHANGE_WPARAM ( wParam -- x ) HEX: ffff bitand ; inline
STRUCT: RAWINPUTDEVICELIST
{ hDevice HANDLE }
{ dwType DWORD } ;
TYPEDEF: RAWINPUTDEVICELIST* PRAWINPUTDEVICELIST
LIBRARY: user32
FUNCTION: HKL ActivateKeyboardLayout ( HKL hkl, UINT Flags ) ;
@ -775,7 +950,7 @@ ALIAS: CreateWindowEx CreateWindowExW
! FUNCTION: DefFrameProcW
! FUNCTION: DefMDIChildProcA
! FUNCTION: DefMDIChildProcW
! FUNCTION: DefRawInputProc
FUNCTION: LRESULT DefRawInputProc ( PRAWINPUT* paRawInput, INT nInput, UINT cbSizeHeader ) ;
FUNCTION: LRESULT DefWindowProcW ( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam ) ;
ALIAS: DefWindowProc DefWindowProcW
! FUNCTION: DeleteMenu
@ -985,13 +1160,14 @@ FUNCTION: int GetPriorityClipboardFormat ( UINT* paFormatPriorityList, int cForm
! FUNCTION: GetPropA
! FUNCTION: GetPropW
! FUNCTION: GetQueueStatus
! FUNCTION: GetRawInputBuffer
! FUNCTION: GetRawInputData
! FUNCTION: GetRawInputDeviceInfoA
! FUNCTION: GetRawInputDeviceInfoW
! FUNCTION: GetRawInputDeviceList
FUNCTION: UINT GetRawInputBuffer ( PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader ) ;
FUNCTION: UINT GetRawInputData ( HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader ) ;
FUNCTION: UINT GetRawInputDeviceInfoA ( HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize ) ;
FUNCTION: UINT GetRawInputDeviceInfoW ( HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize ) ;
ALIAS: GetRawInputDeviceInfo GetRawInputDeviceInfoW
FUNCTION: UINT GetRawInputDeviceList ( PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize ) ;
FUNCTION: UINT GetRegisteredRawInputDevices ( PRAWINPUTDEVICE pRawInputDevices, PUINT puiNumDevices, UINT cbSize ) ;
! FUNCTION: GetReasonTitleFromReasonCode
! FUNCTION: GetRegisteredRawInputDevices
! FUNCTION: GetScrollBarInfo
! FUNCTION: GetScrollInfo
! FUNCTION: GetScrollPos
@ -1266,7 +1442,7 @@ ALIAS: RegisterDeviceNotification RegisterDeviceNotificationW
! FUNCTION: RegisterHotKey
! FUNCTION: RegisterLogonProcess
! FUNCTION: RegisterMessagePumpHook
! FUNCTION: RegisterRawInputDevices
FUNCTION: BOOL RegisterRawInputDevices ( PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize ) ;
! FUNCTION: RegisterServicesProcess
! FUNCTION: RegisterShellHookWindow
! FUNCTION: RegisterSystemThread

View File

@ -159,13 +159,13 @@
"MEMO" "MEMO:" "METHOD"
"SYNTAX"
"PREDICATE" "PRIMITIVE"
"STRUCT" "TAG" "TUPLE" "UNION-STRUCT"
"UNION"))
(defconst fuel-syntax--no-indent-def-starts '("ARTICLE"
"HELP"
"SINGLETONS"
"SYMBOLS"
"TUPLE"
"VARS"))
(defconst fuel-syntax--indent-def-start-regex