Catch and wrap game-loop errors and send them through the UI when available. much nicer than having to check the console

Joe Groff 2009-06-03 19:55:38 -05:00
parent b006ecba23
commit d940e1b91f
2 changed files with 27 additions and 3 deletions

View File

@ -1,5 +1,5 @@
USING: accessors calendar destructors kernel math math.order namespaces
system threads ;
USING: accessors calendar continuations destructors kernel math
math.order namespaces system threads ui ui.gadgets.worlds ;
IN: game-loop
TUPLE: game-loop
@ -27,6 +27,16 @@ SYMBOL: game-loop
CONSTANT: MAX-FRAMES-TO-SKIP 5
DEFER: stop-loop
TUPLE: game-loop-error game-loop error ;
: ?ui-error ( error -- )
ui-running? [ ui-error ] [ rethrow ] if ;
: game-loop-error ( game-loop error -- )
[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
<PRIVATE
: redraw ( loop -- )
@ -54,7 +64,9 @@ CONSTANT: MAX-FRAMES-TO-SKIP 5
[ drop ] if ;
: run-loop ( loop -- )
dup game-loop [ (run-loop) ] with-variable ;
dup game-loop
[ [ (run-loop) ] [ game-loop-error ] recover ]
with-variable ;
: benchmark-millis ( loop -- millis )
millis swap benchmark-time>> - ;
@ -91,3 +103,6 @@ PRIVATE>
M: game-loop dispose
stop-loop ;
USING: vocabs vocabs.loader ;
"prettyprint" vocab [ "game-loop.prettyprint" require ] when

View File

@ -0,0 +1,9 @@
! (c)2009 Joe Groff bsd license
USING: accessors debugger game-loop io ;
IN: game-loop.prettyprint
M: game-loop-error error.
"An error occurred inside a game loop." print
"The game loop has been stopped to prevent runaway errors." print
"The error was:" print nl
error>> error. ;