oops, forgot backing-store support on windows. also "robust" is useless

db4
Joe Groff 2009-05-02 17:54:45 -05:00
parent a7e2632faf
commit d96f6d3197
4 changed files with 3 additions and 3 deletions

View File

@ -30,7 +30,6 @@ PIXEL-FORMAT-ATTRIBUTE-TABLE: NSOpenGLPFA { } H{
{ windowed { $ NSOpenGLPFAWindow } }
{ accelerated { $ NSOpenGLPFAAccelerated } }
{ software-rendered { $ NSOpenGLPFASingleRenderer $ kCGLRendererGenericFloatID } }
{ robust { $ NSOpenGLPFARobust } }
{ backing-store { $ NSOpenGLPFABackingStore } }
{ multisampled { $ NSOpenGLPFAMultisample } }
{ supersampled { $ NSOpenGLPFASupersample } }

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@ -26,6 +26,7 @@ PIXEL-FORMAT-ATTRIBUTE-TABLE: WGL_ARB { $ WGL_SUPPORT_OPENGL_ARB 1 } H{
{ windowed { $ WGL_DRAW_TO_WINDOW_ARB 1 } }
{ accelerated { $ WGL_ACCELERATION_ARB $ WGL_FULL_ACCELERATION_ARB } }
{ software-rendered { $ WGL_ACCELERATION_ARB $ WGL_NO_ACCELERATION_ARB } }
{ backing-store { $ WGL_SWAP_METHOD_ARB $ WGL_SWAP_COPY_ARB } }
{ color-float { $ WGL_TYPE_RGBA_FLOAT_ARB 1 } }
{ color-bits { $ WGL_COLOR_BITS_ARB } }
{ red-bits { $ WGL_RED_BITS_ARB } }
@ -68,6 +69,7 @@ CONSTANT: pfd-flag-map H{
{ offscreen $ PFD_DRAW_TO_BITMAP }
{ fullscreen $ PFD_DRAW_TO_WINDOW }
{ windowed $ PFD_DRAW_TO_WINDOW }
{ backing-store $ PFD_SWAP_COPY }
{ software-rendered $ PFD_GENERIC_FORMAT }
}

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@ -1,6 +1,6 @@
USING: ui.gadgets ui.render ui.text ui.text.private
ui.gestures ui.backend help.markup help.syntax
models opengl strings ;
models opengl sequences strings ui.pixel-formats ;
IN: ui.gadgets.worlds
HELP: user-input

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@ -11,7 +11,6 @@ SYMBOLS:
windowed
accelerated
software-rendered
robust
backing-store
multisampled
supersampled