oops, forgot backing-store support on windows. also "robust" is useless
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a7e2632faf
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d96f6d3197
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@ -30,7 +30,6 @@ PIXEL-FORMAT-ATTRIBUTE-TABLE: NSOpenGLPFA { } H{
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{ windowed { $ NSOpenGLPFAWindow } }
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{ accelerated { $ NSOpenGLPFAAccelerated } }
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{ software-rendered { $ NSOpenGLPFASingleRenderer $ kCGLRendererGenericFloatID } }
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{ robust { $ NSOpenGLPFARobust } }
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{ backing-store { $ NSOpenGLPFABackingStore } }
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{ multisampled { $ NSOpenGLPFAMultisample } }
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{ supersampled { $ NSOpenGLPFASupersample } }
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@ -26,6 +26,7 @@ PIXEL-FORMAT-ATTRIBUTE-TABLE: WGL_ARB { $ WGL_SUPPORT_OPENGL_ARB 1 } H{
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{ windowed { $ WGL_DRAW_TO_WINDOW_ARB 1 } }
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{ accelerated { $ WGL_ACCELERATION_ARB $ WGL_FULL_ACCELERATION_ARB } }
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{ software-rendered { $ WGL_ACCELERATION_ARB $ WGL_NO_ACCELERATION_ARB } }
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{ backing-store { $ WGL_SWAP_METHOD_ARB $ WGL_SWAP_COPY_ARB } }
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{ color-float { $ WGL_TYPE_RGBA_FLOAT_ARB 1 } }
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{ color-bits { $ WGL_COLOR_BITS_ARB } }
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{ red-bits { $ WGL_RED_BITS_ARB } }
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@ -68,6 +69,7 @@ CONSTANT: pfd-flag-map H{
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{ offscreen $ PFD_DRAW_TO_BITMAP }
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{ fullscreen $ PFD_DRAW_TO_WINDOW }
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{ windowed $ PFD_DRAW_TO_WINDOW }
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{ backing-store $ PFD_SWAP_COPY }
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{ software-rendered $ PFD_GENERIC_FORMAT }
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}
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@ -1,6 +1,6 @@
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USING: ui.gadgets ui.render ui.text ui.text.private
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ui.gestures ui.backend help.markup help.syntax
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models opengl strings ;
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models opengl sequences strings ui.pixel-formats ;
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IN: ui.gadgets.worlds
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HELP: user-input
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@ -11,7 +11,6 @@ SYMBOLS:
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windowed
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accelerated
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software-rendered
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robust
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backing-store
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multisampled
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supersampled
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