Fix build breaks
parent
2b4a55b53a
commit
e117300bb4
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@ -34,12 +34,12 @@ GLSL-SHADER-FILE: window-vertex-shader vertex-shader "window.v.glsl"
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GLSL-SHADER-FILE: sobel-fragment-shader fragment-shader "sobel.f.glsl"
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GLSL-PROGRAM: sobel-program
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window-vertex-shader sobel-fragment-shader
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window-vertex ;
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window-vertex-format ;
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GLSL-SHADER-FILE: loading-fragment-shader fragment-shader "loading.f.glsl"
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GLSL-PROGRAM: loading-program
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window-vertex-shader loading-fragment-shader
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window-vertex ;
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window-vertex-format ;
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TUPLE: bunny-state
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vertexes
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@ -10,7 +10,7 @@ GLSL-SHADER-FILE: raytrace-vertex-shader vertex-shader "raytrace.v.glsl"
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GLSL-SHADER-FILE: raytrace-fragment-shader fragment-shader "raytrace.f.glsl"
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GLSL-PROGRAM: raytrace-program
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raytrace-vertex-shader raytrace-fragment-shader
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window-vertex ;
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window-vertex-format ;
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UNIFORM-TUPLE: sphere-uniforms
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{ "center" vec3-uniform f }
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@ -1,7 +1,6 @@
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! Copyright (C) 2010 Erik Charlebois.
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! See http:// factorcode.org/license.txt for BSD license.
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USING: alien.c-types alien.syntax classes.struct kernel literals math
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unix.types ;
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USING: alien.c-types alien.syntax classes.struct kernel literals math unix.types ;
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IN: macho
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TYPEDEF: int integer_t
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@ -524,7 +523,7 @@ CONSTANT: CPU_TYPE_VAX 1
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CONSTANT: CPU_TYPE_MC680x0 6
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CONSTANT: CPU_TYPE_X86 7
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CONSTANT: CPU_TYPE_I386 $ CPU_TYPE_X86
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CONSTANT: CPU_TYPE_X86_64 $[ CPU_TYPE_X86 CPU_ARCH_ABI64 bitor ]
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CONSTANT: CPU_TYPE_X86_64 $[ $ CPU_TYPE_X86 $ CPU_ARCH_ABI64 bitor ]
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CONSTANT: CPU_TYPE_MC98000 10
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CONSTANT: CPU_TYPE_HPPA 11
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CONSTANT: CPU_TYPE_ARM 12
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@ -532,7 +531,7 @@ CONSTANT: CPU_TYPE_MC88000 13
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CONSTANT: CPU_TYPE_SPARC 14
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CONSTANT: CPU_TYPE_I860 15
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CONSTANT: CPU_TYPE_POWERPC 18
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CONSTANT: CPU_TYPE_POWERPC64 $[ $ CPU_TYPE_POWERPC CPU_ARCH_ABI64 bitor ]
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CONSTANT: CPU_TYPE_POWERPC64 $[ $ CPU_TYPE_POWERPC $ CPU_ARCH_ABI64 bitor ]
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CONSTANT: CPU_SUBTYPE_MASK HEX: ff000000
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CONSTANT: CPU_SUBTYPE_LIB64 HEX: 80000000
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