factor: cleanup IN: and paths
parent
6ca59c8e02
commit
e80ba6ef8b
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@ -3,7 +3,7 @@
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USING: accessors combinators.smart io.files kernel namespaces
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sequences sets splitting vocabs.files vocabs.hierarchy
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vocabs.loader vocabs.metadata ;
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in: modern.paths
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IN: modern.paths
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: vocabs-from ( root -- vocabs )
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"" disk-vocabs-in-root/prefix
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@ -72,7 +72,7 @@ in: modern.paths
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{
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"specialized-arrays" "specialized-vectors"
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"math.blas.matrices" "math.blas.vectors" "math.vectors.simd"
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"math.vectors.simd.cords" "game.debug" "gpu.util" "gpu.effects.blur"
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"math.vectors.simd.cords"
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} ;
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@ -1,7 +1,7 @@
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USING: arrays bunny.model continuations destructors kernel
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multiline opengl opengl.shaders opengl.capabilities opengl.gl
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sequences accessors combinators ;
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in: bunny.cel-shaded
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IN: bunny.cel-shaded
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CONSTANT: vertex-shader-source [[
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varying vec3 position, normal, viewer;
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@ -4,7 +4,7 @@ opengl.framebuffers opengl.gl opengl.textures opengl.demo-support fry
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opengl.capabilities sequences ui.gadgets combinators accessors
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macros locals ;
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FROM: opengl.demo-support => rect-vertices ;
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in: bunny.outlined
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IN: bunny.outlined
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CONSTANT: outlined-pass1-fragment-shader-main-source [[
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varying vec3 normal;
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@ -3,7 +3,7 @@ opengl.shaders opengl.framebuffers opengl.capabilities multiline
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ui.gadgets accessors sequences ui.render ui math locals arrays
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generalizations combinators ui.gadgets.worlds
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literals ui.pixel-formats ;
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in: spheres
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IN: spheres
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CONSTANT: plane-vertex-shader [[
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varying vec3 object_position;
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@ -7,7 +7,7 @@ literals locals make math math.constants math.functions
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math.vectors sequences specialized-arrays typed ui.text fry ;
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FROM: alien.c-types => float ;
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SPECIALIZED-ARRAYS: float uint ;
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in: game.debug
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IN: game.debug
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PRIVATE<
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! Vertex shader for debug shapes
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@ -3,7 +3,7 @@
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USING: arrays destructors fry gpu.framebuffers gpu.render gpu.shaders
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gpu.state gpu.textures gpu.util images kernel locals math
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math.rectangles sequences ;
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in: gpu.effects.blur
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IN: gpu.effects.blur
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GLSL-SHADER: blur-fragment-shader fragment-shader [[
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uniform sampler2D texture;
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@ -2,7 +2,7 @@
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! See http://factorcode.org/license.txt for BSD license.
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USING: destructors gpu.render gpu.shaders gpu.state gpu.textures
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gpu.util images kernel locals math.rectangles ;
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in: gpu.effects.step
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IN: gpu.effects.step
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GLSL-SHADER: step-fragment-shader fragment-shader [[
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const vec4 luminance = vec4(0.3, 0.59, 0.11, 0.0);
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@ -4,7 +4,7 @@ gpu.shaders gpu.state gpu.textures images kernel locals math
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math.rectangles opengl.gl sequences specialized-arrays ;
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FROM: alien.c-types => float ;
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specialized-array: float
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in: gpu.util
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IN: gpu.util
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CONSTANT: environment-cube-map-mv-matrices
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H{
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@ -1,5 +1,5 @@
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USING: multiline ;
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in: terrain.shaders
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IN: terrain.shaders
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CONSTANT: sky-vertex-shader [[
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@ -14,7 +14,7 @@ prettyprint images.tga literals ;
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FROM: alien.c-types => float ;
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specialized-array: float
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specialized-vector: uint
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in: model-viewer
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IN: model-viewer
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GLSL-SHADER: obj-vertex-shader vertex-shader [[
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uniform mat4 mv_matrix;
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