Added rudimentary x11 support in game.input

db4
William Schlieper 2010-02-20 08:09:49 -05:00
parent a64d6e27ec
commit ea4d261a45
2 changed files with 68 additions and 0 deletions

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@ -93,5 +93,6 @@ M: mouse-state clone
{
{ [ os windows? ] [ "game.input.xinput" require ] }
{ [ os macosx? ] [ "game.input.iokit" require ] }
{ [ os linux? ] [ "game.input.x11" require ] }
{ [ t ] [ ] }
} cond

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@ -0,0 +1,67 @@
USING: alien.c-types alien.syntax arrays bit-arrays game.input
kernel namespaces sequences x11 x11.xlib ;
IN: game.input.x11
SINGLETON: x11-game-input-backend
x11-game-input-backend game-input-backend set-global
LIBRARY: xlib
FUNCTION: int XQueryKeymap ( Display* display, char[32] keys_return ) ;
CONSTANT: x>hid-bit-order {
0 0 0 0 0 0 0 0
0 41 30 31 32 33 34 35
36 37 38 39 45 46 42 43
20 26 8 21 23 28 24 12
18 19 47 48 40 224 4 22
7 9 10 11 13 14 15 51
52 53 225 49 29 27 6 25
5 17 16 54 55 56 229 85
226 44 57 58 59 60 61 62
63 64 65 66 67 83 71 95
96 97 86 92 93 94 87 91
90 89 99 0 0 0 68 69
0 0 0 0 0 0 0 88
228 84 70 0 0 74 82 75
80 79 77 81 78 73 76 127
129 128 102 103 0 72 0 0
0 0 227 231 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
}
M: x11-game-input-backend (open-game-input) ; ! assume X was already started for now
M: x11-game-input-backend (close-game-input) ; ! let someone else stop X
M: x11-game-input-backend (reset-game-input) ; ! nothing to reset at this point
! No controller support yet--if this works, I shouldn't even need to define the other methods
M: x11-game-input-backend get-controllers f ;
: x-bits>hid-bits ( bit-array -- bit-array )
256 iota [ 2array ] 2map [ first ] filter [ second ] map
x>hid-bit-order [ nth ] with map
?{ } swap [ t swap pick set-nth ] each ;
M: x11-game-input-backend read-keyboard
dpy get 256 <bit-array> [ XQueryKeymap drop ] keep
x-bits>hid-bits keyboard-state boa ;
M: x11-game-input-backend read-mouse
0 0 0 0 ?{ f f f } mouse-state boa ;
M: x11-game-input-backend reset-mouse ;