Added rudimentary x11 support in game.input
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@ -93,5 +93,6 @@ M: mouse-state clone
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{
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{
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{ [ os windows? ] [ "game.input.xinput" require ] }
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{ [ os windows? ] [ "game.input.xinput" require ] }
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{ [ os macosx? ] [ "game.input.iokit" require ] }
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{ [ os macosx? ] [ "game.input.iokit" require ] }
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{ [ os linux? ] [ "game.input.x11" require ] }
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{ [ t ] [ ] }
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{ [ t ] [ ] }
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} cond
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} cond
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@ -0,0 +1,67 @@
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USING: alien.c-types alien.syntax arrays bit-arrays game.input
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kernel namespaces sequences x11 x11.xlib ;
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IN: game.input.x11
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SINGLETON: x11-game-input-backend
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x11-game-input-backend game-input-backend set-global
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LIBRARY: xlib
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FUNCTION: int XQueryKeymap ( Display* display, char[32] keys_return ) ;
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CONSTANT: x>hid-bit-order {
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0 0 0 0 0 0 0 0
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18 19 47 48 40 224 4 22
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7 9 10 11 13 14 15 51
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52 53 225 49 29 27 6 25
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5 17 16 54 55 56 229 85
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63 64 65 66 67 83 71 95
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96 97 86 92 93 94 87 91
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90 89 99 0 0 0 68 69
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0 0 0 0 0 0 0 88
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228 84 70 0 0 74 82 75
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80 79 77 81 78 73 76 127
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129 128 102 103 0 72 0 0
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0 0 227 231 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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}
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M: x11-game-input-backend (open-game-input) ; ! assume X was already started for now
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M: x11-game-input-backend (close-game-input) ; ! let someone else stop X
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M: x11-game-input-backend (reset-game-input) ; ! nothing to reset at this point
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! No controller support yet--if this works, I shouldn't even need to define the other methods
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M: x11-game-input-backend get-controllers f ;
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: x-bits>hid-bits ( bit-array -- bit-array )
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256 iota [ 2array ] 2map [ first ] filter [ second ] map
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x>hid-bit-order [ nth ] with map
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?{ } swap [ t swap pick set-nth ] each ;
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M: x11-game-input-backend read-keyboard
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dpy get 256 <bit-array> [ XQueryKeymap drop ] keep
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x-bits>hid-bits keyboard-state boa ;
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M: x11-game-input-backend read-mouse
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0 0 0 0 ?{ f f f } mouse-state boa ;
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M: x11-game-input-backend reset-mouse ;
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