windows.uniscribe: support text with transparent background
This fixes issues #152 and #1658.clean-macosx-x86-32
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f445b44af6
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@ -1,10 +1,11 @@
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! Copyright (C) 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors alien.c-types alien.data arrays assocs cache
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classes.struct combinators destructors fonts init io.encodings.string
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io.encodings.utf16n kernel literals locals math namespaces sequences
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windows.errors windows.fonts windows.gdi32 windows.offscreen
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windows.ole32 windows.types windows.usp10 ;
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classes.struct colors colors.constants combinators destructors
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fonts images init io.encodings.string io.encodings.utf16n kernel
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literals locals math namespaces sequences windows.errors
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windows.fonts windows.gdi32 windows.offscreen windows.ole32
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windows.types windows.usp10 ;
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IN: windows.uniscribe
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TUPLE: script-string < disposable font string metrics ssa size image ;
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@ -48,8 +49,17 @@ CONSTANT: ssa-dwFlags flags{ SSA_GLYPHS SSA_FALLBACK SSA_TAB }
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[ check-ole32-error ] [ |ScriptStringFree void* deref ] bi* ;
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: set-dc-colors ( dc font -- )
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[ background>> color>RGB SetBkColor drop ]
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[ foreground>> color>RGB SetTextColor drop ] 2bi ;
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dup background>> >rgba alpha>> 1 number= [
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! No transparency needed, set colors from the font.
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[ background>> color>RGB SetBkColor drop ]
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[ foreground>> color>RGB SetTextColor drop ] 2bi
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] [
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! Draw white text on black background. The resulting grayscale
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! image will be used as transparency mask for the actual color.
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drop
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[ COLOR: black color>RGB SetBkColor drop ]
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[ COLOR: white color>RGB SetTextColor drop ] bi
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] if ;
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: selection-start/end ( script-string -- iMinSel iMaxSel )
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string>> dup selection? [ [ start>> ] [ end>> ] bi ] [ drop 0 0 ] if ;
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@ -67,10 +77,22 @@ CONSTANT: ssa-dwFlags flags{ SSA_GLYPHS SSA_FALLBACK SSA_TAB }
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FALSE ! fDisabled
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ScriptStringOut check-ole32-error ;
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! The image is a grayscale rendering of a text string. We want the text to
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! have the given color. Move the blue channel of the image (any color
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! channel will do, since it's grayscale) into its alpha channel, and make
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! the entire image a rectangle of the given color with varying
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! transparency.
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:: color-to-alpha ( image color -- image' )
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image color >rgba-components drop [ 255 * >integer ] tri@ 3array [
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swap first suffix -rot image set-pixel-at
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] curry each-pixel image RGBA >>component-order ;
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:: render-image ( dc ssa script-string -- image )
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script-string size>> :> size
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size dc
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[ ssa size script-string draw-script-string ] make-bitmap-image ;
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[ ssa size script-string draw-script-string ] make-bitmap-image
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script-string font>> [ foreground>> ] [ background>> ] bi
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>rgba alpha>> 1 number= [ drop ] [ color-to-alpha ] if ;
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: set-dc-font ( dc font -- )
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cache-font SelectObject win32-error=0/f ;
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