cleaner implementation of translation-matrix4
							parent
							
								
									7ed8f00b0f
								
							
						
					
					
						commit
						fb4ca1ce85
					
				| 
						 | 
				
			
			@ -119,8 +119,10 @@ CONSTANT: zero-matrix4
 | 
			
		|||
TYPED:: m4^n ( m: matrix4 n: fixnum -- m^n: matrix4 )
 | 
			
		||||
    identity-matrix4 n [ m m4. ] times ;
 | 
			
		||||
 | 
			
		||||
: vmerge-diagonal* ( x y -- h t )
 | 
			
		||||
    [ vmerge-head ] [ swap vmerge-tail ] 2bi ; inline
 | 
			
		||||
: vmerge-diagonal ( x -- h t )
 | 
			
		||||
    0.0 float-4-with [ vmerge-head ] [ swap vmerge-tail ] 2bi ; inline
 | 
			
		||||
    0.0 float-4-with vmerge-diagonal* ;
 | 
			
		||||
 | 
			
		||||
TYPED: diagonal-matrix4 ( diagonal: float-4 -- matrix: matrix4 )
 | 
			
		||||
    [ vmerge-diagonal [ vmerge-diagonal ] bi@ ] make-matrix4 ;
 | 
			
		||||
| 
						 | 
				
			
			@ -139,17 +141,16 @@ TYPED: transpose-matrix4 ( matrix: matrix4 -- matrix: matrix4 )
 | 
			
		|||
    float-4{ 1.0 1.0 1.0 1.0 } swap v/ scale-matrix4 ; inline
 | 
			
		||||
 | 
			
		||||
TYPED:: translation-matrix4 ( offset: float-4 -- matrix: matrix4 )
 | 
			
		||||
    matrix4 (struct) :> c
 | 
			
		||||
    [
 | 
			
		||||
        float-4{ 1.0 1.0 1.0 1.0 } :> diagonal
 | 
			
		||||
 | 
			
		||||
    float-4{ 0.0 0.0 0.0 1.0 } :> c4
 | 
			
		||||
    float-4{ t t t f } offset c4 v? :> offset'
 | 
			
		||||
        offset 0 float-4-with vmerge
 | 
			
		||||
        [ 0 float-4-with swap vmerge ] bi@ drop :> z :> y :> x
 | 
			
		||||
 | 
			
		||||
    offset' { 3 3 3 0 } vshuffle float-4{ t f f t } vbitand
 | 
			
		||||
    offset' { 3 3 3 1 } vshuffle float-4{ f t f t } vbitand
 | 
			
		||||
    offset' { 3 3 3 2 } vshuffle float-4{ f f t t } vbitand
 | 
			
		||||
    c4
 | 
			
		||||
 | 
			
		||||
    c set-rows ;
 | 
			
		||||
        diagonal y vmerge-diagonal*
 | 
			
		||||
        [ x vmerge-diagonal* ]
 | 
			
		||||
        [ z vmerge-diagonal* ] bi*
 | 
			
		||||
    ] make-matrix4 ;
 | 
			
		||||
 | 
			
		||||
TYPED:: rotation-matrix4 ( axis: float-4 theta: float -- matrix: matrix4 )
 | 
			
		||||
    !   x*x + c*(1.0 - x*x)   x*y*(1.0 - c) - s*z   x*z*(1.0 - c) + s*y   0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue