Merge branch 'new_monitors' of git://factorcode.org/git/factor

db4
Slava Pestov 2008-02-12 02:21:53 -06:00
commit ff6f72412d
23 changed files with 573 additions and 347 deletions

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@ -12,7 +12,7 @@ $nl
{ $subsection >float-vector }
{ $subsection <float-vector> }
"If you don't care about initial capacity, a more elegant way to create a new float vector is to write:"
{ $code "BV{ } clone" } ;
{ $code "FV{ } clone" } ;
ABOUT: "float-vectors"

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@ -1,5 +1,5 @@
USING: kernel io io.files io.launcher io.sockets hashtables math threads
USING: kernel parser io io.files io.launcher io.sockets hashtables math threads
system continuations namespaces sequences splitting math.parser
prettyprint tools.time calendar bake vars http.client
combinators bootstrap.image bootstrap.image.download
@ -135,34 +135,126 @@ VAR: stamp
SYMBOL: build-status
: build ( -- )
! : build ( -- )
! enter-build-dir
! git-clone "git clone error" run-or-notify
! "factor" cd
! record-git-id
! make-clean "make clean error" run-or-notify
! make-vm "vm compile error" "../compile-log" run-or-send-file
! retrieve-boot-image
! bootstrap "bootstrap error" "../boot-log" run-or-send-file
! builder-test "builder.test fatal error" run-or-notify
! "../load-everything-log" exists?
! [ "load-everything" "../load-everything-log" email-file ]
! when
! "../failing-tests" exists?
! [ "failing tests" "../failing-tests" email-file ]
! when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: report
: >>>report ( quot -- ) report get swap with-stream* ;
: file>>>report ( file -- ) [ <file-reader> contents write ] curry >>>report ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: run-or-report ( desc quot -- )
[ [ try-process ] curry ]
[ [ >>>report throw ] curry ]
bi*
recover ;
: run-or-report-file ( desc quot file -- )
[ [ try-process ] curry ]
[ [ >>>report ] curry ]
[ [ file>>>report throw ] curry ]
tri*
compose
recover ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: ms>minutes ( ms -- minutes ) 1000.0 / 60 / ;
: bootstrap-minutes ( -- )
"../bootstrap-time" <file-reader> contents eval ms>minutes unparse ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: (build) ( -- )
enter-build-dir
git-clone "git clone error" run-or-notify
"report" <file-writer> report set
[
"Build machine: " write host-name write nl
"Build directory: " write cwd write nl
] >>>report
git-clone [ "Builder fatal error: git clone failed" write nl ] run-or-report
"factor" cd
record-git-id
make-clean "make clean error" run-or-notify
make-clean run-process drop
make-vm "vm compile error" "../compile-log" run-or-send-file
make-vm
[ "Builder fatal error: vm compile error" write nl ]
"../compile-log"
run-or-report-file
retrieve-boot-image
[ my-arch download-image ]
[ [ "Builder fatal error: image download" write nl ] >>>report throw ]
recover
bootstrap "bootstrap error" "../boot-log" run-or-send-file
bootstrap [ "Bootstrap error" write nl ] "../boot-log" run-or-report-file
builder-test "builder.test fatal error" run-or-notify
"../load-everything-log" exists?
[ "load-everything" "../load-everything-log" email-file ]
builder-test [ "Builder test error" write nl ] run-or-report
[ "Bootstrap time: " write bootstrap-minutes write " minutes" write nl ]
>>>report
"../load-everything-vocabs" exists?
[
[ "Did not pass load-everything: " write nl ] >>>report
"../load-everything-vocabs" file>>>report
]
when
"../failing-tests" exists?
[ "failing tests" "../failing-tests" email-file ]
"../test-all-vocabs" exists?
[
[ "Did not pass test-all: " write nl ] >>>report
"../test-all-vocabs" file>>>report
]
when ;
: send-report ( -- )
report get dispose
"report" "../report" email-file ;
: build ( -- )
[ (build) ]
[ drop ]
recover
send-report ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: minutes>ms ( min -- ms ) 60 * 1000 * ;

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@ -1,28 +1,37 @@
USING: kernel sequences assocs builder continuations vocabs vocabs.loader
USING: kernel namespaces sequences assocs builder continuations
vocabs vocabs.loader
io
io.files
prettyprint
tools.browser
tools.test ;
tools.test
bootstrap.stage2 ;
IN: builder.test
: try-everything* ( -- vocabs ) try-everything [ first vocab-link-name ] map ;
: record-bootstrap-time ( -- )
"../bootstrap-time" <file-writer>
[ bootstrap-time get . ]
with-stream ;
: do-load ( -- )
[ try-everything* ] "../load-everything-time" log-runtime
[ try-everything keys ] "../load-everything-time" log-runtime
dup empty?
[ drop ]
[ "../load-everything-log" log-object ]
[ "../load-everything-vocabs" log-object ]
if ;
: do-tests ( -- )
run-all-tests keys
[ run-all-tests keys ] "../test-all-time" log-runtime
dup empty?
[ drop ]
[ "../failing-tests" log-object ]
[ drop ]
[ "../test-all-vocabs" log-object ]
if ;
: do-all ( -- ) do-load do-tests ;
: do-all ( -- )
record-bootstrap-time
do-load
do-tests ;
MAIN: do-all

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@ -3,7 +3,7 @@ math.vectors math.matrices math.parser io io.files kernel opengl
opengl.gl opengl.glu opengl.capabilities shuffle http.client
vectors splitting
tools.time system combinators combinators.lib combinators.cleave
float-arrays continuations namespaces ;
float-arrays continuations namespaces sequences.lib ;
IN: bunny.model
: numbers ( str -- seq )

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@ -1,7 +1,7 @@
USING: help.syntax help.markup ;
IN: hash2
ARTICLE: { "hash2" "intro" }
ARTICLE: { "hash2" "intro" } "hash2 Vocabulary"
"The hash2 vocabulary specifies a simple minimal datastructure for hash tables with two integers as keys. These hash tables are fixed size and do not conform to the associative mapping protocol. Words used in creating and manipulating these hash tables include:"
{ $subsection <hash2> }
{ $subsection hash2 }

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@ -1,5 +1,6 @@
USING: assocs html.parser kernel math sequences strings ascii
arrays shuffle unicode.case namespaces ;
arrays shuffle unicode.case namespaces splitting
http.server.responders ;
IN: html.parser.analyzer
: remove-blank-text ( vector -- vector' )
@ -81,5 +82,14 @@ IN: html.parser.analyzer
: href-contains? ( str tag -- ? )
tag-attributes "href" swap at* [ subseq? ] [ 2drop f ] if ;
: query>hash* ( str -- hash )
"?" split1 nip query>hash ;
! clear "http://fark.com" http-get parse-html find-links [ "go.pl" swap start ] subset [ "=" split peek ] map
! clear "http://www.sailwx.info/shiptrack/cruiseships.phtml" http-get parse-html remove-blank-text
! "a" over find-opening-tags-by-name
! [ nip "shipposition.phtml?call=GBTT" swap href-contains? ] assoc-subset
! first first 8 + over nth
! tag-attributes "href" swap at query>hash*
! "lat" over at "lon" rot at

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@ -17,7 +17,7 @@ TUPLE: monitor queue closed? ;
set-monitor-queue
} monitor construct ;
HOOK: fill-queue io-backend ( monitor -- )
GENERIC: fill-queue ( monitor -- )
: changed-file ( changed path -- )
namespace [ append ] change-at ;
@ -25,6 +25,39 @@ HOOK: fill-queue io-backend ( monitor -- )
: dequeue-change ( assoc -- path changes )
delete-any prune natural-sort >array ;
M: monitor dispose
dup check-monitor
t over set-monitor-closed?
delegate dispose ;
! Simple monitor; used on Linux and Mac OS X. On Windows,
! monitors are full-fledged ports.
TUPLE: simple-monitor handle callback ;
: <simple-monitor> ( handle -- simple-monitor )
f (monitor) {
set-simple-monitor-wd
set-delegate
} simple-monitor construct ;
: construct-simple-monitor ( handle class -- simple-monitor )
>r <simple-monitor> r> construct-delegate ; inline
: notify-callback ( simple-monitor -- )
dup linux-monitor-callback
f rot set-linux-monitor-callback
[ schedule-thread ] when* ;
M: simple-monitor fill-queue ( monitor -- )
dup simple-monitor-callback [
"Cannot wait for changes on the same file from multiple threads" throw
] when
[ swap set-simple-monitor-callback stop ] callcc0
check-monitor ;
M: simple-monitor dispose ( monitor -- )
dup delegate dispose notify-callback ;
PRIVATE>
HOOK: <monitor> io-backend ( path recursive? -- monitor )

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@ -11,14 +11,10 @@ TUPLE: linux-io ;
INSTANCE: linux-io unix-io
TUPLE: linux-monitor path wd callback ;
TUPLE: linux-monitor ;
: <linux-monitor> ( path wd -- monitor )
f (monitor) {
set-linux-monitor-path
set-linux-monitor-wd
set-delegate
} linux-monitor construct ;
: <linux-monitor> ( wd -- monitor )
linux-monitor construct-simple-monitor ;
TUPLE: inotify watches ;
@ -42,8 +38,7 @@ TUPLE: inotify watches ;
] when ;
: add-watch ( path mask -- monitor )
dupd (add-watch)
dup check-existing
(add-watch) dup check-existing
[ <linux-monitor> dup ] keep watches set-at ;
: remove-watch ( monitor -- )
@ -53,23 +48,8 @@ TUPLE: inotify watches ;
M: linux-io <monitor> ( path recursive? -- monitor )
drop IN_CHANGE_EVENTS add-watch ;
: notify-callback ( monitor -- )
dup linux-monitor-callback
f rot set-linux-monitor-callback
[ schedule-thread ] when* ;
M: linux-io fill-queue ( monitor -- )
dup linux-monitor-callback [
"Cannot wait for changes on the same file from multiple threads" throw
] when
[ swap set-linux-monitor-callback stop ] callcc0
check-monitor ;
M: linux-monitor dispose ( monitor -- )
dup check-monitor
t over set-monitor-closed?
dup notify-callback
remove-watch ;
dup delegate dispose remove-watch ;
: ?flag ( n mask symbol -- n )
pick rot bitand 0 > [ , ] [ drop ] if ;

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@ -78,7 +78,7 @@ M: windows-nt-io <monitor> ( path recursive? -- monitor )
dup FILE_NOTIFY_INFORMATION-NextEntryOffset dup zero?
[ 2drop ] [ swap <displaced-alien> (changed-files) ] if ;
M: windows-nt-io fill-queue ( monitor -- )
M: win32-monitor fill-queue ( monitor -- )
dup buffer-ptr over read-changes
[ zero? [ drop ] [ (changed-files) ] if ] H{ } make-assoc
swap set-monitor-queue ;

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@ -0,0 +1,46 @@
USING: alien alien.syntax combinators kernel parser sequences
system words namespaces hashtables init math arrays assocs
sequences.lib continuations ;
<< {
{ [ windows? ] [ "opengl.gl.windows" ] }
{ [ macosx? ] [ "opengl.gl.macosx" ] }
{ [ unix? ] [ "opengl.gl.unix" ] }
{ [ t ] [ "Unknown OpenGL platform" throw ] }
} cond use+ >>
IN: opengl.gl.extensions
SYMBOL: +gl-function-number-counter+
SYMBOL: +gl-function-pointers+
: reset-gl-function-number-counter ( -- )
0 +gl-function-number-counter+ set-global ;
: reset-gl-function-pointers ( -- )
100 <hashtable> +gl-function-pointers+ set-global ;
[ reset-gl-function-pointers ] "opengl.gl init hook" add-init-hook
reset-gl-function-pointers
reset-gl-function-number-counter
: gl-function-number ( -- n )
+gl-function-number-counter+ get-global
dup 1+ +gl-function-number-counter+ set-global ;
: gl-function-pointer ( names n -- funptr )
gl-function-context 2array dup +gl-function-pointers+ get-global at
[ 2nip ] [
>r [ gl-function-address ] attempt-each
dup [ "OpenGL function not available" throw ] unless
dup r>
+gl-function-pointers+ get-global set-at
] if* ;
: GL-FUNCTION:
gl-function-calling-convention
scan
scan dup
scan drop "}" parse-tokens swap add*
gl-function-number
[ gl-function-pointer ] 2curry swap
";" parse-tokens [ "()" subseq? not ] subset
define-indirect
; parsing

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@ -3,8 +3,8 @@
! This file is based on the gl.h that comes with xorg-x11 6.8.2
USING: alien alien.syntax kernel parser sequences system words ;
<< windows? "opengl.gl.windows" "opengl.gl.unix" ? use+ >>
USING: alien alien.syntax combinators kernel parser sequences
system words opengl.gl.extensions ;
IN: opengl.gl
@ -1119,16 +1119,10 @@ FUNCTION: void glLoadName ( GLuint name ) ;
FUNCTION: void glPushName ( GLuint name ) ;
FUNCTION: void glPopName ( ) ;
! OpenGL extension functions
<< reset-gl-function-number-counter >>
! OpenGL 1.2
: GL_SMOOTH_POINT_SIZE_RANGE HEX: 0B12 ; inline
: GL_SMOOTH_POINT_SIZE_GRANULARITY HEX: 0B13 ; inline
: GL_SMOOTH_LINE_WIDTH_RANGE HEX: 0B22 ; inline
@ -1171,10 +1165,10 @@ FUNCTION: void glPopName ( ) ;
: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; inline
: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; inline
GL-FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
GL-FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ;
GL-FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
GL-FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ;
GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ;
GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
! OpenGL 1.3
@ -1277,52 +1271,52 @@ GL-FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, G
: GL_DOT3_RGBA HEX: 86AF ; inline
: GL_MULTISAMPLE_BIT HEX: 20000000 ; inline
GL-FUNCTION: void glActiveTexture ( GLenum texture ) ;
GL-FUNCTION: void glClientActiveTexture ( GLenum texture ) ;
GL-FUNCTION: void glCompressedTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glGetCompressedTexImage ( GLenum target, GLint lod, GLvoid* img ) ;
GL-FUNCTION: void glLoadTransposeMatrixd ( GLdouble m[16] ) ;
GL-FUNCTION: void glLoadTransposeMatrixf ( GLfloat m[16] ) ;
GL-FUNCTION: void glMultTransposeMatrixd ( GLdouble m[16] ) ;
GL-FUNCTION: void glMultTransposeMatrixf ( GLfloat m[16] ) ;
GL-FUNCTION: void glMultiTexCoord1d ( GLenum target, GLdouble s ) ;
GL-FUNCTION: void glMultiTexCoord1dv ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord1f ( GLenum target, GLfloat s ) ;
GL-FUNCTION: void glMultiTexCoord1fv ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord1i ( GLenum target, GLint s ) ;
GL-FUNCTION: void glMultiTexCoord1iv ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord1s ( GLenum target, GLshort s ) ;
GL-FUNCTION: void glMultiTexCoord1sv ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord2d ( GLenum target, GLdouble s, GLdouble t ) ;
GL-FUNCTION: void glMultiTexCoord2dv ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord2f ( GLenum target, GLfloat s, GLfloat t ) ;
GL-FUNCTION: void glMultiTexCoord2fv ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord2i ( GLenum target, GLint s, GLint t ) ;
GL-FUNCTION: void glMultiTexCoord2iv ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord2s ( GLenum target, GLshort s, GLshort t ) ;
GL-FUNCTION: void glMultiTexCoord2sv ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord3d ( GLenum target, GLdouble s, GLdouble t, GLdouble r ) ;
GL-FUNCTION: void glMultiTexCoord3dv ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord3f ( GLenum target, GLfloat s, GLfloat t, GLfloat r ) ;
GL-FUNCTION: void glMultiTexCoord3fv ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord3i ( GLenum target, GLint s, GLint t, GLint r ) ;
GL-FUNCTION: void glMultiTexCoord3iv ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord3s ( GLenum target, GLshort s, GLshort t, GLshort r ) ;
GL-FUNCTION: void glMultiTexCoord3sv ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord4d ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
GL-FUNCTION: void glMultiTexCoord4dv ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
GL-FUNCTION: void glMultiTexCoord4fv ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord4i ( GLenum target, GLint s, GLint t, GLint r, GLint q ) ;
GL-FUNCTION: void glMultiTexCoord4iv ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord4s ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) ;
GL-FUNCTION: void glMultiTexCoord4sv ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glSampleCoverage ( GLclampf value, GLboolean invert ) ;
GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture ) ;
GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture ) ;
GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ;
GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) ;
GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble m[16] ) ;
GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat m[16] ) ;
GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble m[16] ) ;
GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat m[16] ) ;
GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) ;
GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) ;
GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s ) ;
GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s ) ;
GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t ) ;
GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t ) ;
GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t ) ;
GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t ) ;
GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r ) ;
GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r ) ;
GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r ) ;
GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r ) ;
GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v ) ;
GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v ) ;
GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q ) ;
GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v ) ;
GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) ;
GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v ) ;
GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert ) ;
! OpenGL 1.4
@ -1368,52 +1362,51 @@ GL-FUNCTION: void glSampleCoverage ( GLclampf value, GLboolean invert ) ;
: GL_TEXTURE_COMPARE_FUNC HEX: 884D ; inline
: GL_COMPARE_R_TO_TEXTURE HEX: 884E ; inline
GL-FUNCTION: void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
GL-FUNCTION: void glBlendEquation ( GLenum mode ) ;
GL-FUNCTION: void glBlendFuncSeparate ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) ;
GL-FUNCTION: void glFogCoordPointer ( GLenum type, GLsizei stride, GLvoid* pointer ) ;
GL-FUNCTION: void glFogCoordd ( GLdouble coord ) ;
GL-FUNCTION: void glFogCoorddv ( GLdouble* coord ) ;
GL-FUNCTION: void glFogCoordf ( GLfloat coord ) ;
GL-FUNCTION: void glFogCoordfv ( GLfloat* coord ) ;
GL-FUNCTION: void glMultiDrawArrays ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) ;
GL-FUNCTION: void glMultiDrawElements ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ;
GL-FUNCTION: void glPointParameterf ( GLenum pname, GLfloat param ) ;
GL-FUNCTION: void glPointParameterfv ( GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glSecondaryColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
GL-FUNCTION: void glSecondaryColor3bv ( GLbyte* v ) ;
GL-FUNCTION: void glSecondaryColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
GL-FUNCTION: void glSecondaryColor3dv ( GLdouble* v ) ;
GL-FUNCTION: void glSecondaryColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
GL-FUNCTION: void glSecondaryColor3fv ( GLfloat* v ) ;
GL-FUNCTION: void glSecondaryColor3i ( GLint red, GLint green, GLint blue ) ;
GL-FUNCTION: void glSecondaryColor3iv ( GLint* v ) ;
GL-FUNCTION: void glSecondaryColor3s ( GLshort red, GLshort green, GLshort blue ) ;
GL-FUNCTION: void glSecondaryColor3sv ( GLshort* v ) ;
GL-FUNCTION: void glSecondaryColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
GL-FUNCTION: void glSecondaryColor3ubv ( GLubyte* v ) ;
GL-FUNCTION: void glSecondaryColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
GL-FUNCTION: void glSecondaryColor3uiv ( GLuint* v ) ;
GL-FUNCTION: void glSecondaryColor3us ( GLushort red, GLushort green, GLushort blue ) ;
GL-FUNCTION: void glSecondaryColor3usv ( GLushort* v ) ;
GL-FUNCTION: void glSecondaryColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) ;
GL-FUNCTION: void glWindowPos2d ( GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glWindowPos2dv ( GLdouble* p ) ;
GL-FUNCTION: void glWindowPos2f ( GLfloat x, GLfloat y ) ;
GL-FUNCTION: void glWindowPos2fv ( GLfloat* p ) ;
GL-FUNCTION: void glWindowPos2i ( GLint x, GLint y ) ;
GL-FUNCTION: void glWindowPos2iv ( GLint* p ) ;
GL-FUNCTION: void glWindowPos2s ( GLshort x, GLshort y ) ;
GL-FUNCTION: void glWindowPos2sv ( GLshort* p ) ;
GL-FUNCTION: void glWindowPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glWindowPos3dv ( GLdouble* p ) ;
GL-FUNCTION: void glWindowPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
GL-FUNCTION: void glWindowPos3fv ( GLfloat* p ) ;
GL-FUNCTION: void glWindowPos3i ( GLint x, GLint y, GLint z ) ;
GL-FUNCTION: void glWindowPos3iv ( GLint* p ) ;
GL-FUNCTION: void glWindowPos3s ( GLshort x, GLshort y, GLshort z ) ;
GL-FUNCTION: void glWindowPos3sv ( GLshort* p ) ;
GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode ) ;
GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) ;
GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer ) ;
GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord ) ;
GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord ) ;
GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord ) ;
GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord ) ;
GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) ;
GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ;
GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ;
GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ;
GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ;
GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ;
GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v ) ;
GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue ) ;
GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v ) ;
GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue ) ;
GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v ) ;
GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue ) ;
GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v ) ;
GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue ) ;
GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v ) ;
GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue ) ;
GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v ) ;
GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue ) ;
GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v ) ;
GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) ;
GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p ) ;
GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y ) ;
GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p ) ;
GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y ) ;
GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p ) ;
GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y ) ;
GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p ) ;
GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p ) ;
GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z ) ;
GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p ) ;
GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z ) ;
GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p ) ;
GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z ) ;
GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p ) ;
! OpenGL 1.5
@ -1471,25 +1464,25 @@ GL-FUNCTION: void glWindowPos3sv ( GLshort* p ) ;
TYPEDEF: ptrdiff_t GLsizeiptr
TYPEDEF: ptrdiff_t GLintptr
GL-FUNCTION: void glBeginQuery ( GLenum target, GLuint id ) ;
GL-FUNCTION: void glBindBuffer ( GLenum target, GLuint buffer ) ;
GL-FUNCTION: void glBufferData ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage ) ;
GL-FUNCTION: void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
GL-FUNCTION: void glDeleteBuffers ( GLsizei n, GLuint* buffers ) ;
GL-FUNCTION: void glDeleteQueries ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: void glEndQuery ( GLenum target ) ;
GL-FUNCTION: void glGenBuffers ( GLsizei n, GLuint* buffers ) ;
GL-FUNCTION: void glGenQueries ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) ;
GL-FUNCTION: void glGetBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
GL-FUNCTION: void glGetQueryObjectiv ( GLuint id, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint* params ) ;
GL-FUNCTION: void glGetQueryiv ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsBuffer ( GLuint buffer ) ;
GL-FUNCTION: GLboolean glIsQuery ( GLuint id ) ;
GL-FUNCTION: GLvoid* glMapBuffer ( GLenum target, GLenum access ) ;
GL-FUNCTION: GLboolean glUnmapBuffer ( GLenum target ) ;
GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id ) ;
GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer ) ;
GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage ) ;
GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers ) ;
GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target ) ;
GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers ) ;
GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids ) ;
GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params ) ;
GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ;
GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params ) ;
GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer ) ;
GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id ) ;
GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access ) ;
GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target ) ;
! OpenGL 2.0
@ -1583,99 +1576,99 @@ GL-FUNCTION: GLboolean glUnmapBuffer ( GLenum target ) ;
TYPEDEF: char GLchar
GL-FUNCTION: void glAttachShader ( GLuint program, GLuint shader ) ;
GL-FUNCTION: void glBindAttribLocation ( GLuint program, GLuint index, GLchar* name ) ;
GL-FUNCTION: void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) ;
GL-FUNCTION: void glCompileShader ( GLuint shader ) ;
GL-FUNCTION: GLuint glCreateProgram ( ) ;
GL-FUNCTION: GLuint glCreateShader ( GLenum type ) ;
GL-FUNCTION: void glDeleteProgram ( GLuint program ) ;
GL-FUNCTION: void glDeleteShader ( GLuint shader ) ;
GL-FUNCTION: void glDetachShader ( GLuint program, GLuint shader ) ;
GL-FUNCTION: void glDisableVertexAttribArray ( GLuint index ) ;
GL-FUNCTION: void glDrawBuffers ( GLsizei n, GLenum* bufs ) ;
GL-FUNCTION: void glEnableVertexAttribArray ( GLuint index ) ;
GL-FUNCTION: void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
GL-FUNCTION: void glGetActiveUniform ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
GL-FUNCTION: void glGetAttachedShaders ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders ) ;
GL-FUNCTION: GLint glGetAttribLocation ( GLuint program, GLchar* name ) ;
GL-FUNCTION: void glGetProgramInfoLog ( GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
GL-FUNCTION: void glGetProgramiv ( GLuint program, GLenum pname, GLint* param ) ;
GL-FUNCTION: void glGetShaderInfoLog ( GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
GL-FUNCTION: void glGetShaderSource ( GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source ) ;
GL-FUNCTION: void glGetShaderiv ( GLuint shader, GLenum pname, GLint* param ) ;
GL-FUNCTION: GLint glGetUniformLocation ( GLint programObj, GLchar* name ) ;
GL-FUNCTION: void glGetUniformfv ( GLuint program, GLint location, GLfloat* params ) ;
GL-FUNCTION: void glGetUniformiv ( GLuint program, GLint location, GLint* params ) ;
GL-FUNCTION: void glGetVertexAttribPointerv ( GLuint index, GLenum pname, GLvoid** pointer ) ;
GL-FUNCTION: void glGetVertexAttribdv ( GLuint index, GLenum pname, GLdouble* params ) ;
GL-FUNCTION: void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsProgram ( GLuint program ) ;
GL-FUNCTION: GLboolean glIsShader ( GLuint shader ) ;
GL-FUNCTION: void glLinkProgram ( GLuint program ) ;
GL-FUNCTION: void glShaderSource ( GLuint shader, GLsizei count, GLchar** strings, GLint* lengths ) ;
GL-FUNCTION: void glStencilFuncSeparate ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) ;
GL-FUNCTION: void glStencilMaskSeparate ( GLenum face, GLuint mask ) ;
GL-FUNCTION: void glStencilOpSeparate ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) ;
GL-FUNCTION: void glUniform1f ( GLint location, GLfloat v0 ) ;
GL-FUNCTION: void glUniform1fv ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform1i ( GLint location, GLint v0 ) ;
GL-FUNCTION: void glUniform1iv ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform2f ( GLint location, GLfloat v0, GLfloat v1 ) ;
GL-FUNCTION: void glUniform2fv ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform2i ( GLint location, GLint v0, GLint v1 ) ;
GL-FUNCTION: void glUniform2iv ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform3f ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) ;
GL-FUNCTION: void glUniform3fv ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform3i ( GLint location, GLint v0, GLint v1, GLint v2 ) ;
GL-FUNCTION: void glUniform3iv ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform4f ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
GL-FUNCTION: void glUniform4fv ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform4i ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) ;
GL-FUNCTION: void glUniform4iv ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUseProgram ( GLuint program ) ;
GL-FUNCTION: void glValidateProgram ( GLuint program ) ;
GL-FUNCTION: void glVertexAttrib1d ( GLuint index, GLdouble x ) ;
GL-FUNCTION: void glVertexAttrib1dv ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib1f ( GLuint index, GLfloat x ) ;
GL-FUNCTION: void glVertexAttrib1fv ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib1s ( GLuint index, GLshort x ) ;
GL-FUNCTION: void glVertexAttrib1sv ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib2d ( GLuint index, GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glVertexAttrib2dv ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib2f ( GLuint index, GLfloat x, GLfloat y ) ;
GL-FUNCTION: void glVertexAttrib2fv ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib2s ( GLuint index, GLshort x, GLshort y ) ;
GL-FUNCTION: void glVertexAttrib2sv ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib3d ( GLuint index, GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glVertexAttrib3dv ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib3f ( GLuint index, GLfloat x, GLfloat y, GLfloat z ) ;
GL-FUNCTION: void glVertexAttrib3fv ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib3s ( GLuint index, GLshort x, GLshort y, GLshort z ) ;
GL-FUNCTION: void glVertexAttrib3sv ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4Nbv ( GLuint index, GLbyte* v ) ;
GL-FUNCTION: void glVertexAttrib4Niv ( GLuint index, GLint* v ) ;
GL-FUNCTION: void glVertexAttrib4Nsv ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4Nub ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) ;
GL-FUNCTION: void glVertexAttrib4Nubv ( GLuint index, GLubyte* v ) ;
GL-FUNCTION: void glVertexAttrib4Nuiv ( GLuint index, GLuint* v ) ;
GL-FUNCTION: void glVertexAttrib4Nusv ( GLuint index, GLushort* v ) ;
GL-FUNCTION: void glVertexAttrib4bv ( GLuint index, GLbyte* v ) ;
GL-FUNCTION: void glVertexAttrib4d ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
GL-FUNCTION: void glVertexAttrib4dv ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib4f ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
GL-FUNCTION: void glVertexAttrib4fv ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib4iv ( GLuint index, GLint* v ) ;
GL-FUNCTION: void glVertexAttrib4s ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) ;
GL-FUNCTION: void glVertexAttrib4sv ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4ubv ( GLuint index, GLubyte* v ) ;
GL-FUNCTION: void glVertexAttrib4uiv ( GLuint index, GLuint* v ) ;
GL-FUNCTION: void glVertexAttrib4usv ( GLuint index, GLushort* v ) ;
GL-FUNCTION: void glVertexAttribPointer ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) ;
GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader ) ;
GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLchar* name ) ;
GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha ) ;
GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader ) ;
GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } ( ) ;
GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type ) ;
GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program ) ;
GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader ) ;
GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader ) ;
GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index ) ;
GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs ) ;
GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index ) ;
GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ;
GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders ) ;
GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLchar* name ) ;
GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param ) ;
GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ;
GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source ) ;
GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param ) ;
GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLchar* name ) ;
GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params ) ;
GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params ) ;
GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer ) ;
GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params ) ;
GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params ) ;
GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program ) ;
GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader ) ;
GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program ) ;
GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLchar** strings, GLint* lengths ) ;
GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) ;
GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask ) ;
GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) ;
GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 ) ;
GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 ) ;
GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 ) ;
GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 ) ;
GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) ;
GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 ) ;
GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value ) ;
GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) ;
GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value ) ;
GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program ) ;
GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program ) ;
GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x ) ;
GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x ) ;
GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x ) ;
GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y ) ;
GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y ) ;
GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y ) ;
GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z ) ;
GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z ) ;
GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z ) ;
GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v ) ;
GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v ) ;
GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) ;
GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v ) ;
GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v ) ;
GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v ) ;
GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v ) ;
GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v ) ;
GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v ) ;
GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v ) ;
GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) ;
GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v ) ;
GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v ) ;
GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v ) ;
GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v ) ;
GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) ;
! OpenGL 2.1
@ -1699,12 +1692,12 @@ GL-FUNCTION: void glVertexAttribPointer ( GLuint index, GLint size, GLenum type,
: GL_COMPRESSED_SLUMINANCE HEX: 8C4A ; inline
: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B ; inline
GL-FUNCTION: void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
! GL_EXT_framebuffer_object
@ -1762,23 +1755,23 @@ GL-FUNCTION: void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolea
: GL_RENDERBUFFER_DEPTH_SIZE_EXT HEX: 8D54 ; inline
: GL_RENDERBUFFER_STENCIL_SIZE_EXT HEX: 8D55 ; inline
GL-FUNCTION: void glBindFramebufferEXT ( GLenum target, GLuint framebuffer ) ;
GL-FUNCTION: void glBindRenderbufferEXT ( GLenum target, GLuint renderbuffer ) ;
GL-FUNCTION: GLenum glCheckFramebufferStatusEXT ( GLenum target ) ;
GL-FUNCTION: void glDeleteFramebuffersEXT ( GLsizei n, GLuint* framebuffers ) ;
GL-FUNCTION: void glDeleteRenderbuffersEXT ( GLsizei n, GLuint* renderbuffers ) ;
GL-FUNCTION: void glFramebufferRenderbufferEXT ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) ;
GL-FUNCTION: void glFramebufferTexture1DEXT ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
GL-FUNCTION: void glFramebufferTexture2DEXT ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
GL-FUNCTION: void glFramebufferTexture3DEXT ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) ;
GL-FUNCTION: void glGenFramebuffersEXT ( GLsizei n, GLuint* framebuffers ) ;
GL-FUNCTION: void glGenRenderbuffersEXT ( GLsizei n, GLuint* renderbuffers ) ;
GL-FUNCTION: void glGenerateMipmapEXT ( GLenum target ) ;
GL-FUNCTION: void glGetFramebufferAttachmentParameterivEXT ( GLenum target, GLenum attachment, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetRenderbufferParameterivEXT ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsFramebufferEXT ( GLuint framebuffer ) ;
GL-FUNCTION: GLboolean glIsRenderbufferEXT ( GLuint renderbuffer ) ;
GL-FUNCTION: void glRenderbufferStorageEXT ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) ;
GL-FUNCTION: void glBindFramebufferEXT { } ( GLenum target, GLuint framebuffer ) ;
GL-FUNCTION: void glBindRenderbufferEXT { } ( GLenum target, GLuint renderbuffer ) ;
GL-FUNCTION: GLenum glCheckFramebufferStatusEXT { } ( GLenum target ) ;
GL-FUNCTION: void glDeleteFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ;
GL-FUNCTION: void glDeleteRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ;
GL-FUNCTION: void glFramebufferRenderbufferEXT { } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) ;
GL-FUNCTION: void glFramebufferTexture1DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
GL-FUNCTION: void glFramebufferTexture2DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
GL-FUNCTION: void glFramebufferTexture3DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) ;
GL-FUNCTION: void glGenFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ;
GL-FUNCTION: void glGenRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ;
GL-FUNCTION: void glGenerateMipmapEXT { } ( GLenum target ) ;
GL-FUNCTION: void glGetFramebufferAttachmentParameterivEXT { } ( GLenum target, GLenum attachment, GLenum pname, GLint* params ) ;
GL-FUNCTION: void glGetRenderbufferParameterivEXT { } ( GLenum target, GLenum pname, GLint* params ) ;
GL-FUNCTION: GLboolean glIsFramebufferEXT { } ( GLuint framebuffer ) ;
GL-FUNCTION: GLboolean glIsRenderbufferEXT { } ( GLuint renderbuffer ) ;
GL-FUNCTION: void glRenderbufferStorageEXT { } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) ;
! GL_ARB_texture_float

View File

@ -0,0 +1,6 @@
USING: kernel alien ;
IN: opengl.gl.macosx
: gl-function-context ( -- context ) 0 ; inline
: gl-function-address ( name -- address ) "gl" load-library dlsym ; inline
: gl-function-calling-convention ( -- str ) "cdecl" ; inline

View File

@ -1,5 +1,6 @@
USING: alien.syntax kernel syntax words ;
USING: kernel x11.glx ;
IN: opengl.gl.unix
: GL-FUNCTION: POSTPONE: FUNCTION: ; parsing
: gl-function-context ( -- context ) glXGetCurrentContext ; inline
: gl-function-address ( name -- address ) glXGetProcAddressARB ; inline
: gl-function-calling-convention ( -- str ) "cdecl" ; inline

View File

@ -1,34 +1,6 @@
USING: alien alien.syntax arrays assocs hashtables init kernel
libc math namespaces parser sequences syntax system vectors
windows.opengl32 ;
USING: kernel windows.opengl32 ;
IN: opengl.gl.windows
<PRIVATE
SYMBOL: gl-function-number-counter
SYMBOL: gl-function-pointers
0 gl-function-number-counter set
[ 100 <hashtable> gl-function-pointers set ] "opengl.gl.windows init hook" add-init-hook
: gl-function-number ( -- n )
gl-function-number-counter get
dup 1+ gl-function-number-counter set ;
: gl-function-pointer ( name n -- funptr )
wglGetCurrentContext 2array dup gl-function-pointers get at
[ -rot 2drop ]
[ >r wglGetProcAddress dup r> gl-function-pointers get set-at ]
if* ;
PRIVATE>
: GL-FUNCTION:
"stdcall"
scan
scan
dup gl-function-number [ gl-function-pointer ] 2curry swap
";" parse-tokens [ "()" subseq? not ] subset
define-indirect
; parsing
: gl-function-context ( -- context ) wglGetCurrentContext ; inline
: gl-function-address ( name -- address ) wglGetProcAddress ; inline
: gl-function-calling-convention ( -- str ) "stdcall" ; inline

View File

@ -3,7 +3,7 @@
! See http://factorcode.org/license.txt for BSD license.
USING: combinators.lib kernel sequences math namespaces assocs
random sequences.private shuffle math.functions mirrors
arrays math.parser sorting strings ascii macros ;
arrays math.parser math.private sorting strings ascii macros ;
IN: sequences.lib
: each-withn ( seq quot n -- ) nwith each ; inline
@ -190,7 +190,18 @@ PRIVATE>
! List the positions of obj in seq
: indices ( seq obj -- seq )
>r dup length swap r>
[ = [ ] [ drop f ] if ] curry
2map
[ ] subset ;
>r dup length swap r>
[ = [ ] [ drop f ] if ] curry
2map
[ ] subset ;
<PRIVATE
: (attempt-each-integer) ( i n quot -- result )
[
iterate-step roll
[ 3nip ] [ iterate-next (attempt-each-integer) ] if*
] [ 3drop f ] if-iterate? ; inline
PRIVATE>
: attempt-each ( seq quot -- result )
(each) iterate-prep (attempt-each-integer) ; inline

View File

@ -41,7 +41,6 @@ TUPLE: fica-base-unknown ;
MIXIN: collector
GENERIC: adjust-allowances ( salary w4 collector -- newsalary )
GENERIC: withholding ( salary w4 collector -- x )
GENERIC: net ( salary w4 collector -- x )
TUPLE: tax-table single married ;
@ -102,14 +101,6 @@ M: federal withholding ( salary w4 tax-table -- x )
[ fica-tax ] 2keep
medicare-tax + + ;
M: federal net ( salary w4 collector -- x )
>r dupd r> withholding - ;
M: collector net ( salary w4 collector -- x )
>r dupd r>
[ withholding ] 3keep
drop <federal> withholding + - ;
! Minnesota
: minnesota-single ( -- triples )
@ -138,3 +129,10 @@ M: minnesota adjust-allowances ( salary w4 collector -- newsalary )
M: minnesota withholding ( salary w4 collector -- x )
[ adjust-allowances ] 2keep marriage-table tax ;
: employer-withhold ( salary w4 collector -- x )
[ withholding ] 3keep
dup federal? [ 3drop ] [ drop <federal> withholding + ] if ;
: net ( salary w4 collector -- x )
>r dupd r> employer-withhold - ;

View File

@ -1,6 +1,6 @@
! Copyright (C) 2005, 2007 Eduardo Cavazos and Slava Pestov
! See http://factorcode.org/license.txt for BSD license.
USING: alien arrays ui ui.gadgets ui.gestures ui.backend
USING: alien alien.c-types arrays ui ui.gadgets ui.gestures ui.backend
ui.clipboards ui.gadgets.worlds assocs kernel math namespaces
opengl sequences strings x11.xlib x11.events x11.xim x11.glx
x11.clipboard x11.constants x11.windows io.utf8 combinators
@ -217,6 +217,19 @@ M: x-clipboard paste-clipboard
M: x11-ui-backend set-title ( string world -- )
world-handle x11-handle-window swap dpy get -rot
3dup set-title-old set-title-new ;
M: x11-ui-backend set-fullscreen* ( ? world -- )
world-handle x11-handle-window "XClientMessageEvent" <c-object>
tuck set-XClientMessageEvent-window
swap _NET_WM_STATE_ADD _NET_WM_STATE_REMOVE ?
over set-XClientMessageEvent-data0
ClientMessage over set-XClientMessageEvent-type
dpy get over set-XClientMessageEvent-display
"_NET_WM_STATE" x-atom over set-XClientMessageEvent-message_type
32 over set-XClientMessageEvent-format
"_NET_WM_STATE_FULLSCREEN" x-atom over set-XClientMessageEvent-data1
>r dpy get root get 0 SubstructureNotifyMask r> XSendEvent drop ;
M: x11-ui-backend (open-window) ( world -- )
dup gadget-window

View File

@ -402,3 +402,8 @@ TYPEDEF: uchar KeyCode
: LSBFirst 0 ;
: MSBFirst 1 ;
! *****************************************************************
! * EXTENDED WINDOW MANAGER HINTS
! *****************************************************************
C-ENUM: _NET_WM_STATE_REMOVE _NET_WM_STATE_ADD _NET_WM_STATE_TOGGLE ;

View File

@ -2,8 +2,8 @@
! See http://factorcode.org/license.txt for BSD license.
!
! based on glx.h from xfree86, and some of glxtokens.h
USING: alien alien.c-types alien.syntax x11.xlib
namespaces kernel sequences ;
USING: alien alien.c-types alien.syntax alien.syntax.private x11.xlib
namespaces kernel sequences parser words ;
IN: x11.glx
LIBRARY: glx
@ -42,7 +42,7 @@ FUNCTION: GLXContext glXCreateContext ( Display* dpy, XVisualInfo* vis, GLXConte
FUNCTION: GLXPixmap glXCreateGLXPixmap ( Display* dpy, XVisualInfo* vis, Pixmap pixmap ) ;
FUNCTION: void glXDestroyContext ( Display* dpy, GLXContext ctx ) ;
FUNCTION: void glXDestroyGLXPixmap ( Display* dpy, GLXPixmap pix ) ;
FUNCTION: int glXGetConfig ( Display* dpy, XVisualInfo* vis, int attrib, int* value) ;
FUNCTION: int glXGetConfig ( Display* dpy, XVisualInfo* vis, int attrib, int* value ) ;
FUNCTION: GLXContext glXGetCurrentContext ( ) ;
FUNCTION: GLXDrawable glXGetCurrentDrawable ( ) ;
FUNCTION: bool glXIsDirect ( Display* dpy, GLXContext ctx ) ;
@ -80,6 +80,9 @@ FUNCTION: void glXGetSelectedEvent ( Display* dpy, GLXDrawable draw, ulong* even
! GLX 1.4 and later
FUNCTION: void* glXGetProcAddress ( char* procname ) ;
! GLX_ARB_get_proc_address extension
FUNCTION: void* glXGetProcAddressARB ( char* procname ) ;
! GLX Events
! (also skipped for now. only has GLXPbufferClobberEvent, the rest is handled by xlib methinks

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>beforeRunningCommand</key>
<string>nop</string>
<key>command</key>
<string>#!/usr/bin/env ruby
require "#{ENV["TM_BUNDLE_SUPPORT"]}/lib/tm_factor"
puts factor_eval(STDIN.read)</string>
<key>fallbackInput</key>
<string>line</string>
<key>input</key>
<string>selection</string>
<key>keyEquivalent</key>
<string>^E</string>
<key>name</key>
<string>Eval Selection</string>
<key>output</key>
<string>replaceSelectedText</string>
<key>scope</key>
<string>source.factor</string>
<key>uuid</key>
<string>8E01DDAF-959B-4237-ADB9-C133A4ACCE90</string>
</dict>
</plist>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>beforeRunningCommand</key>
<string>nop</string>
<key>command</key>
<string>#!/usr/bin/env ruby
require "#{ENV["TM_BUNDLE_SUPPORT"]}/lib/tm_factor"
factor_run(STDIN.read)</string>
<key>fallbackInput</key>
<string>line</string>
<key>input</key>
<string>selection</string>
<key>keyEquivalent</key>
<string>^~e</string>
<key>name</key>
<string>Run Selection</string>
<key>output</key>
<string>discard</string>
<key>scope</key>
<string>source.factor</string>
<key>uuid</key>
<string>15A984BD-BC65-43E8-878A-267788C8DA70</string>
</dict>
</plist>