Alexander Iljin
|
504c9959a1
|
Update some copyright headers to follow the current convention
Had to look through the history to find years for some headers. Added
authors to some files as well.
|
2017-09-11 15:43:03 -07:00 |
Doug Coleman
|
e3cb325040
|
factor: clean up whitespace in -docs files
|
2015-07-02 10:31:22 -07:00 |
Doug Coleman
|
8656725f78
|
Finish renaming micros->nanos in game code, update libs
|
2010-05-21 23:50:42 -05:00 |
Joe Groff
|
87c09af8f3
|
update game.worlds and gpu.demo.raytrace for audio.engine changes
|
2010-01-20 11:44:18 -08:00 |
Joe Groff
|
67472040a9
|
adjust game.worlds docs language
|
2010-01-20 11:32:21 -08:00 |
Joe Groff
|
ef7b5b92f1
|
add note to game.worlds docs that draw-world* and resize-world can have methods added in addition to the *-game-world specific methods
|
2010-01-19 19:12:00 -08:00 |
Joe Groff
|
a99f1fd20e
|
make a protocol for audio.engine sources/listeners. fix multiple clip play/pause/stop words, and fix when a clip gets disposed during update-audio
|
2010-01-19 17:39:11 -08:00 |
Joe Groff
|
e5c44b95aa
|
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
|
2010-01-19 16:07:47 -08:00 |
Joe Groff
|
89f104d8ab
|
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
|
2010-01-16 23:06:54 -08:00 |
Joe Groff
|
a2e3d64de6
|
document game.worlds, tweak GAME: syntax
|
2010-01-16 13:13:13 -08:00 |