Joe Groff
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060a680347
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game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Joe Groff
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586894be54
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bump game demos up to 60fps. we have the technology
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2010-01-15 14:36:45 -08:00 |
Doug Coleman
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ca39b38303
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remove system-millis and update vocabs to use system-micros or nano-count
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2009-11-18 20:56:09 -06:00 |
Doug Coleman
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4c366ea676
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move game-* to game.* and update all usages
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2009-10-08 01:42:54 -05:00 |
Joe Groff
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adc6ade589
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improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
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2009-07-22 22:32:02 -05:00 |
Joe Groff
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93b6b26442
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add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
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2009-07-22 12:43:44 -05:00 |
Slava Pestov
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bab0705051
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opengl is for chumps
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2009-07-19 14:34:24 -05:00 |