Commit Graph

13 Commits (0ba1a1335e48688eefa6800f81cb15b59cbcec53)

Author SHA1 Message Date
Joe Groff 15a8ff071c Load game-input backend at compile time 2008-08-31 11:00:26 -07:00
Joe Groff bbc3c01a8b clean up game-input.backend init so that loading a backend does not ruin the game-input-backend var and so that client code does not need to explicitly load game-input.backend itself 2008-07-29 19:53:00 -07:00
U-VICTORIA\Administrator f053c25875 doh... changing assoc out from under assoc-each = bad 2008-07-26 22:29:11 -07:00
U-VICTORIA\Administrator 1c7b117581 Avoid cloning in game-input.backend.dinput to improve performance 2008-07-26 22:20:17 -07:00
U-VICTORIA\Administrator 2c76f34ddf POV hat indicator for joystick-demo; fix POV hat handling in game-input.backend.dinput 2008-07-26 21:16:44 -07:00
U-VICTORIA\Administrator f0951c36f2 dinput: Do not unacquire the device after every read, otherwise keyboard does not work. Fix inaccuracy in c_dfDIJoystick2 definition 2008-07-26 20:02:06 -07:00
U-VICTORIA\Administrator b6e0faae05 handle reading from unplugged devices in game-input dinput backend 2008-07-26 12:15:23 -07:00
Joe Groff 9562452ccb MAIN: for joystick-demo. make it ok to open-game-input multiple times 2008-07-25 21:25:46 -07:00
Joe Groff 9724ac4a13 Joystick demo. iokit product-string cleanup. vectors > hashtables for tiny assocs 2008-07-25 20:31:37 -07:00
U-VICTORIA\Administrator ce1eda2fcd only report the axes actually on the device 2008-07-23 21:35:29 -07:00
U-VICTORIA\Administrator 73758b10c1 DirectInput adding, removing, basic reading devices works 2008-07-23 21:07:47 -07:00
Joe Groff 045c1ecf7e sketch out rest of game-input.backend.dinput 2008-07-22 19:55:22 -07:00
U-VICTORIA\Administrator 816294f4fc Seeds of DirectInput backend for game-input 2008-07-20 18:04:47 -07:00