Joe Groff
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15a8ff071c
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Load game-input backend at compile time
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2008-08-31 11:00:26 -07:00 |
Joe Groff
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bbc3c01a8b
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clean up game-input.backend init so that loading a backend does not ruin the game-input-backend var and so that client code does not need to explicitly load game-input.backend itself
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2008-07-29 19:53:00 -07:00 |
U-VICTORIA\Administrator
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f053c25875
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doh... changing assoc out from under assoc-each = bad
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2008-07-26 22:29:11 -07:00 |
U-VICTORIA\Administrator
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1c7b117581
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Avoid cloning in game-input.backend.dinput to improve performance
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2008-07-26 22:20:17 -07:00 |
U-VICTORIA\Administrator
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2c76f34ddf
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POV hat indicator for joystick-demo; fix POV hat handling in game-input.backend.dinput
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2008-07-26 21:16:44 -07:00 |
U-VICTORIA\Administrator
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f0951c36f2
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dinput: Do not unacquire the device after every read, otherwise keyboard does not work. Fix inaccuracy in c_dfDIJoystick2 definition
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2008-07-26 20:02:06 -07:00 |
U-VICTORIA\Administrator
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b6e0faae05
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handle reading from unplugged devices in game-input dinput backend
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2008-07-26 12:15:23 -07:00 |
Joe Groff
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9562452ccb
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MAIN: for joystick-demo. make it ok to open-game-input multiple times
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2008-07-25 21:25:46 -07:00 |
Joe Groff
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9724ac4a13
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Joystick demo. iokit product-string cleanup. vectors > hashtables for tiny assocs
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2008-07-25 20:31:37 -07:00 |
U-VICTORIA\Administrator
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ce1eda2fcd
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only report the axes actually on the device
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2008-07-23 21:35:29 -07:00 |
U-VICTORIA\Administrator
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73758b10c1
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DirectInput adding, removing, basic reading devices works
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2008-07-23 21:07:47 -07:00 |
Joe Groff
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045c1ecf7e
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sketch out rest of game-input.backend.dinput
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2008-07-22 19:55:22 -07:00 |
U-VICTORIA\Administrator
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816294f4fc
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Seeds of DirectInput backend for game-input
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2008-07-20 18:04:47 -07:00 |