Joe Groff
cd4530adca
iokit game-input backend improvements:
...
- avoid some needless allocation when dispatching input events
- some gamepads claim to be pointers too; only match actual mouses
- don't mess with the calibration settings if the axis min/max attributes aren't available
also, throw a more helpful error when plist> fails
2009-05-08 18:47:44 -05:00
Slava Pestov
58582ab4d9
Fix memory management for CFArrays
2009-03-09 20:22:56 -05:00
Slava Pestov
421ee726b8
Merge branch 'master' into new_ui
2009-02-16 21:22:12 -06:00
Slava Pestov
6b25e99470
Add summary for heaps more vocabs
2009-02-16 21:05:13 -06:00
Slava Pestov
aa331e451b
Eliminate more tuck usages
2009-02-02 16:11:16 -06:00
Slava Pestov
2a7d353251
Debugging Core Text, get colored text working and fix memory management issue
2009-01-21 19:34:42 -06:00
Slava Pestov
9f76476d26
Refactor Core Foundation binding a bit, add new >cf word to convert Factor objects to CF values
2009-01-20 23:06:23 -06:00
Slava Pestov
36c36a7f83
Update code for core-foundation split, add core-foundation.timers
2008-12-12 01:11:37 -06:00
Slava Pestov
6408b01e9d
Add 'unportable' tag in place of hard-coded list of 'dangerous' vocabs in load-everything
2008-07-29 16:47:52 -05:00
Slava Pestov
d66f887736
Create basis vocab root
2008-07-28 22:03:13 -05:00