Philipp Brüschweiler
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2b2bdc70c3
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misc: update factor.vim and it's template
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2010-01-20 16:57:24 +01:00 |
Slava Pestov
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71ae723828
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game.input.dinput: fix load error
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2010-01-20 07:02:48 -06:00 |
Slava Pestov
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3764dd06aa
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tools.deploy.shaker: also include tools.errors if user requests debugger to be part of image. This ensures useful printouts of parse errors
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2010-01-20 07:01:29 -06:00 |
Slava Pestov
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fc5029aa15
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kernel: remove bogus test
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2010-01-20 19:13:58 +13:00 |
Slava Pestov
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675e313ae8
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Merge branch 'master' of git://github.com/erikcharlebois/factor
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2010-01-20 18:10:25 +13:00 |
erikc
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ab3225feee
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Move windows.dinput to windows.directx.dinput.
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2010-01-19 21:08:28 -08:00 |
Slava Pestov
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626769af3d
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windows.psapi: add unportable tag
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2010-01-20 18:02:10 +13:00 |
Slava Pestov
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1132fda9fa
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Merge branch 'master' of git://github.com/erikcharlebois/factor
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2010-01-20 17:51:40 +13:00 |
Slava Pestov
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952a0784a7
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vm: remove vm-ptr primitive
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2010-01-20 17:06:49 +13:00 |
Slava Pestov
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184d286d29
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Make stack-checker throw proper errors for primitives that do not have static stack effects
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2010-01-20 16:37:58 +13:00 |
erikc
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7b55f3083e
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Merge branch 'master' of git://github.com/slavapestov/factor
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2010-01-19 19:31:44 -08:00 |
erikc
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baf5efa149
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DirectSDK bindings, excluding dinput which already exists.
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2010-01-19 19:31:14 -08:00 |
Joe Groff
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6f3e6e4222
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
erikc
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6933dd6a1d
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Map WM_APPCOMMAND browser backward and forward messages to action-left and action-right.
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2010-01-19 18:28:53 -08:00 |
Joe Groff
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a91b59ebc0
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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c1e49aa74c
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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c436c082f6
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make a protocol for audio.engine sources/listeners. fix multiple clip play/pause/stop words, and fix when a clip gets disposed during update-audio
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2010-01-19 17:39:11 -08:00 |
Joe Groff
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1ab753c552
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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6cabab4100
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make apply-world-attributes generic
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2010-01-19 14:06:48 -08:00 |
Joe Groff
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beb5c0de8d
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add words to audio.engine for synchronized play/pause/stop of multiple clips
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2010-01-19 13:16:45 -08:00 |
Joe Groff
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554a2e3933
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audio.loader vocab that reads audio file with reader appropriate to file extension
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2010-01-19 12:46:06 -08:00 |
Joe Groff
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a765974f66
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aiff audio file reader
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2010-01-19 12:25:54 -08:00 |
Joe Groff
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f866a3f999
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make audio.wav endian-neutral
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2010-01-19 11:24:13 -08:00 |
Joe Groff
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44b5b1970a
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oops. remove catheter and IVs from audio.engine
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2010-01-19 10:42:38 -08:00 |
Joe Groff
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d5248c60c4
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-01-19 10:30:00 -08:00 |
Joe Groff
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06da84b0fc
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make audio.engine actually work, add audio.engine.test to exercise it
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2010-01-19 10:29:25 -08:00 |
Joe Groff
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40e9ac4f7f
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add DESTRUCTOR:s for alcCloseDevice and alcDestroyContext
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2010-01-19 10:28:36 -08:00 |
Joe Groff
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bbd89c038f
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remove redundant USING: from terrain
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2010-01-19 10:28:06 -08:00 |
Slava Pestov
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5045024447
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build-support/cleanup: clean up 'images' directory after testing
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2010-01-20 03:15:11 +13:00 |
Slava Pestov
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711d78f511
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vm: don't recompile lazy-jit-compile more than once
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2010-01-20 02:48:31 +13:00 |
Slava Pestov
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5f207cda89
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GNUmakefile: some more cleanups
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2010-01-20 02:48:07 +13:00 |
Slava Pestov
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875053d645
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compiler.tree.propagation.call-effect: eliminate some dispatch from call( expansion
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2010-01-19 21:08:45 +13:00 |
Slava Pestov
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88004434ec
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vm: remove primitive table, non-optimizing compiler now looks up primitives with dlsym()
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2010-01-19 20:00:33 +13:00 |
Slava Pestov
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98f3eae5fe
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Fix performance regression in vector ops on specialized arrays, tweak definition of <slice> and 2map-reduce to generate fewer conditionals
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2010-01-19 17:48:10 +13:00 |
Doug Coleman
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ff5676920f
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Even better fix for building Factor's shared library
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2010-01-18 22:14:46 -06:00 |
Joe Groff
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f0eeb401bb
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audio.engine initial code dump
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2010-01-18 14:17:04 -08:00 |
Doug Coleman
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200ece4bc6
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Better fix for building dll on WIndows
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2010-01-18 14:17:03 -06:00 |
Slava Pestov
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0c8dc1f00b
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Use ParseCommandLineArgvw() on Windows again, instead of hand-rolled parser. Update Nmakefile to link in shell32.dll, where this function is defined
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2010-01-18 06:12:04 -06:00 |
Doug Coleman
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d9412defb0
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Don't build the Factor dll twice on Windows
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2010-01-18 05:21:50 -06:00 |
Slava Pestov
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e19c6fd76f
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compiler.tree.escape-analysis: make tests a bit more robust; a change to boa constructors recently meant dead curries were showing up on certain expansions, this was throwing off the escape-analysis test's unboxed allocation counting. Fix this by having the test run DCE first, and remove a few tests that no longer make sense now
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2010-01-18 23:32:34 +13:00 |
Slava Pestov
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0608859781
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io.servers.connection: accept-loop doesn't need to be 'inline recursive'
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2010-01-18 22:23:57 +13:00 |
Slava Pestov
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0165daf56c
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Stop wearing monocle and use the term "entry point" instead of "XT" throughout VM and compiler; also remove two unused relocation types
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2010-01-18 20:54:00 +13:00 |
Doug Coleman
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dbe1083206
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Fix minor typo in <server> docs
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2010-01-17 23:13:20 -06:00 |
Joe Groff
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af3239a6b6
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add ALC bindings to openal
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2010-01-17 16:07:43 -08:00 |
Joe Groff
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5a8395c0ea
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missing USING:s
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2010-01-17 16:07:29 -08:00 |
Joe Groff
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ab731d5bf7
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game.loop: fps word to divide a value into 1,000,000
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2010-01-16 23:25:40 -08:00 |
Joe Groff
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b642764363
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-01-16 23:15:02 -08:00 |
Joe Groff
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02dcfe63c4
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method-chains docs
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2010-01-16 23:13:59 -08:00 |
Joe Groff
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d4471b46b3
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document game.loop
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2010-01-16 23:07:20 -08:00 |
Joe Groff
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ae4fec575f
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |